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Marvel Rivals Team-Ups

Marvel Rivals Team-Ups

Allied Agents

Hunter's Sight Synergy
Allied Agents

Hawkeye helps Black Widow see where enemies are moving by creating trails that show their path. This helps her aim ahead and hit them better, and her gauntlets do extra damage to these tracked enemies.

Duration:8s
Cooldown:30s
Damage Buff:15%
Afterimage Interval:0.5s

Special Effect:

Afterimages created by this ability cannot receive critical hits from enemies

Usage Tips:

  • Activate when facing highly mobile enemies to improve tracking
  • Coordinate with Hawkeye to time activations with enemy pushes
  • Focus fire on targets revealed through afterimage trails
  • Use in combination with Widow's grapple for precision strikes

Ammo Overload

Infinite Arsenal Protocol
Ammo Overload

Rocket Raccoon makes special bullets for The Punisher and Winter Soldier that can go through enemy armor. They can shoot a lot without reloading, making enemies hide.

Duration:10s
Cooldown:30s
Fire Rate:+25%
Ammo:Infinite

Special Effect:

Completely removes reload requirements and provides unlimited ammunition during activation

Usage Tips:

  • Deploy against shield-heavy team compositions to break defenses quickly
  • Position Rocket's turret in protected areas to maintain fire support
  • Focus fire on tank heroes during activation window
  • Coordinate with allies to create crossfire situations

Atlas Bond

Frozen Chi Convergence
Atlas Bond

Iron Fist and Luna Snow create areas that heal their teammates and slow down enemies. The effect is stronger at the edges of these areas.

Duration:8s
Cooldown:25s
Healing:75/s
Slow:40%

Special Effect:

Generates alternating pulses that both heal allies and slow enemies simultaneously

Usage Tips:

  • Position in choke points to maximize area coverage
  • Combine with Luna's ice walls to create healing safe zones
  • Use to counter aggressive melee team compositions
  • Time activations with team push attempts

Chilling Charisma

Arboreal Escort
Chilling Charisma

The Chilling Charisma Team-Up ability activates when Luna Snow is paired with Namor or Jeff the Land Shark. This synergy allows Luna Snow to infuse her allies with ice energy, enhancing their abilities: Namor: Summons an ice octopus that hinders enemy movement, effectively slowing them down and disrupting their positioning.

Duration:12s
Cooldown:35s
Damage Reduction:40%

Special Effect:

Abilities are enhanced and slow enemies down.

Usage Tips:

  • Use for rapid repositioning of support heroes during fights
  • Pair with area denial specialists to control battlefields
  • Disengage before Groot's health drops below 50% capacity
  • Coordinate dives with tank initiation abilities

Dimensional Shortcut

Quantum Portal
Dimensional Shortcut

Black Panther, Psylocke, and Magik make portals that slow down enemies and let their team move fast. Psylocke helps keep the portals open longer.

Duration:8s
Cooldown:40s
Slow:60%

Special Effect:

Portals remain active for 3 additional seconds after main duration expires

Usage Tips:

  • Flank enemy backlines through unexpected portal placements
  • Combine with area lockdown ultimates for maximum impact
  • Position exit portals near health packs for quick recovery
  • Bait enemies into chasing through portal choke points

ESU Alumnus

Web Bomb
ESU Alumnus

Spider-Man helps Squirrel Girl make bombs that trap enemies in webs. These bombs also release web-covered squirrels that confuse and trap enemies in different ways.

Duration:15s
Cooldown:25s
Snare:2.5s

Special Effect:

Webbed enemies take 20% increased damage from squirrel attacks

Usage Tips:

  • Control narrow corridors with strategic bomb placements
  • Layer with area denial ultimates for combo effects
  • Prime explosives before enemy push attempts
  • Detonate on objective points during crucial moments

Fantastic Four

Unstable Synergy
Fantastic Four

Invisible Woman, The Thing, Mister Fantastic, and Human Torch work together to make ammo that keeps coming back. Each shot has different elemental effects that change every 3 seconds.

Duration:18s
Cooldown:45s
Fire Rate:+35%

Special Effect:

Cycles through different elemental damage types every 3 seconds

Usage Tips:

  • Break enemy shields with sustained elemental fire
  • Focus firepower on tank-heavy team compositions
  • Pair with damage amplification abilities
  • Use against static defense setups

Gamma Fastball

Berserker Launch
Gamma Fastball

Bruce Banner and The Thing throw Wolverine at enemies, stunning them. This makes Wolverine very angry and powerful.

Distance:25m
Cooldown:20s
Stun:1.5s

Special Effect:

Wolverine gains 50% damage boost for 5 seconds after impact

Usage Tips:

  • Target enemy support heroes in backline positions
  • Combine with area stun abilities for chain effects
  • Bypass frontline tanks with precise throws
  • Use for quick objective point captures

Guardian Revival

Eternal Ascension
Guardian Revival

Hela brings back fallen teammates quickly. When they come back, they knock back enemies and have some of their power ready.

Cooldown:120s
Invulnerability:3s

Special Effect:

Revived allies return with 30% ultimate charge and temporary invincibility

Usage Tips:

  • Save activation for crucial ultimate combinations
  • Bait enemy teams into overcommitting resources
  • Coordinate with tank initiation strategies
  • Use during overtime scenarios for comeback potential

Lunar Force

Umbra Veil
Lunar Force

Cloak and Dagger hide Moon Knight, making him invisible until he attacks or gets close to enemies. When he attacks first, it does a lot of damage using light and dark energy.

Duration:10s
Cooldown:30s

Special Effect:

First attack from stealth deals 150% bonus damage

Usage Tips:

  • Ambush key targets during initiation phases
  • Avoid areas with persistent AoE damage effects
  • Pair with single-target ultimate abilities
  • Counter enemy reconnaissance attempts

Metallic Chaos

Magnetic Field
Metallic Chaos

Scarlet Witch and Magneto make a field that makes their team's attacks stronger. It also breaks enemy weapons.

Duration:15s
Cooldown:40s
Damage Buff:25%

Special Effect:

Automatically detonates incoming metallic projectiles

Usage Tips:

  • Counter teams relying on ballistic weapons
  • Enhance melee allies with damage-boosted gear
  • Activate during team push attempts
  • Disrupt enemy shield strategies

Planet X Pals

Floral Fortress
Planet X Pals

Groot heals his friends and traps enemies with his roots. When he's with Rocket Raccoon and Jeff the Land Shark, they all stay stronger together.

Duration:15s
Cooldown:35s
Healing:30/s

Special Effect:

Automatically entangles nearby enemies with roots

Usage Tips:

  • Defend static objectives with sustained healing
  • Pair with area healers for maximum survivability
  • Rotate positions to maintain battlefield control
  • Use root snares to punish overextensions

Ragnarok Rebirth

Celestial Respawn
Ragnarok Rebirth

Loki, Mantis, and Star-Lord bring back fallen teammates in a way that confuses enemies. This also allows the team to move to better positions.

Cooldown:150s
Health:80%

Special Effect:

Revived allies emit confusion-inducing energy pulses

Usage Tips:

  • Bait enemy ultimate abilities with false engagements
  • Use in prolonged, staggered team fights
  • Combine with zone control specialists
  • Time activations with objective rotations

Storming Ignition

Firestorm
Storming Ignition

Storm and Human Torch make big fire tornadoes that get stronger. These tornadoes pull enemies in.

Duration:9s
Cooldown:30s
Burn:75/s

Special Effect:

Fire tornadoes intensify with each full rotation

Usage Tips:

  • Deny area access during crucial objective phases
  • Combine with knockback abilities for displacement
  • Layer with other damage-over-time effects
  • Control key chokepoints with sustained burns

Symbiote Bond

Klyntar Spike
Symbiote Bond

Venom helps Spider-Man and Peni Parker grow spikes that can go through enemy armor. The spikes get better when they kill enemies.

Duration:12s
Cooldown:25s
Armor Pen:35%

Special Effect:

Successful eliminations extend ability duration by 3 seconds

Usage Tips:

  • Focus isolated targets for chain extensions
  • Combine melee combos with spike attacks
  • Counter armored opponents effectively
  • Coordinate burst windows with allies

Voltaic Union

Lightning Conduit
Voltaic Union

Thor, Storm, and Captain America make lightning that jumps between enemies. This is controlled by Captain America's shield and Storm's wind.

Duration:10s
Cooldown:35s
Chain Damage:90

Special Effect:

Electrifies enemy shields causing feedback damage

Usage Tips:

  • Group enemies for chain lightning efficiency
  • Combine with stun effects for lockdown
  • Focus on shield-dependent opponents
  • Control zones with sustained electricity