Ultron Crosshair Code
Crosshairs for Each Hero · Marvel Rivals
This is a crosshair made for Ultron: a red circle with a cross inside. The ring marks the spread of the shot, so you can tell at a glance whether every pellet will land. Copy the code below and import it from the in-game reticle settings on PC, or match the values in the table on console.
Crosshair code
4;0.0;10.0,0.0,50.0,10.0;100.0,98.0,50.0,100.0;50.0,37.0,0.0,40.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,20.0;33.0,9.0,44.0,33.0;10.0;100.0,98.0,50.0,100.0;0.0;1,1,1,1;1.0,1.0,1.0;Ultron Crosshair Settings
Set these values by hand on console, or to tweak the crosshair after importing it.
| Reticle type | Circle and Crosshairs |
|---|---|
| Color | Red |
| Opacity | 100 |
| Width | 10 |
| Outline width | 50 |
| Outline opacity | 100 |
| Crosshair length | 10 |
| Center gap | 33 |
| Crosshair angle | 0 |
| Circle radius | 44 |
| Reticle animation | Off |
How to Use the Ultron Crosshair
- Copy the crosshair code.
- In Marvel Rivals, open Settings and go to the HUD options for your reticle.
- Pick All Heroes, or the hero you want this crosshair on.
- Click Reticle Save, then Import.
- Paste the code and confirm.
Importing works on PC. On PS5 and Xbox, enter the values from the settings table instead.
Ultron Crosshair FAQ
What is the Ultron crosshair code?
The Ultron crosshair code is 4;0.0;10.0,0.0,50.0,10.0;100.0,98.0,50.0,100.0;50.0,37.0,0.0,40.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,20.0;33.0,9.0,44.0,33.0;10.0;100.0,98.0,50.0,100.0;0.0;1,1,1,1;1.0,1.0,1.0;
How do you use the Ultron crosshair?
1. Copy the crosshair code. 2. In Marvel Rivals, open Settings and go to the HUD options for your reticle. 3. Pick All Heroes, or the hero you want this crosshair on. 4. Click Reticle Save, then Import. 5. Paste the code and confirm.
What are the Ultron crosshair settings?
Reticle type: Circle and Crosshairs, Color: Red, Opacity: 100, Width: 10, Outline width: 50, Outline opacity: 100, Crosshair length: 10, Center gap: 33, Crosshair angle: 0, Circle radius: 44, Reticle animation: Off.