Hawkeye in Marvel Rivals

Hawkeye

Duelist roleMarvel Rivals Duelist · Season 10.5

Updated

Hawkeye is a Duelist hero in Marvel Rivals with 250 health and a 4/5 difficulty rating. Hawkeye joined the game in Season 0 on December 6, 2024. In Season 10.5 ranked, Hawkeye has a 47.8% win rate (C tier, #40 of 54) and is picked by 3.8% of teams. Hawkeye's team-ups are Moonlit Slash (with Cloak & Dagger) and Senbonzakura Strike (with Psylocke). The ultimate is Hunter's Sight.

Difficulty
4/5
Role
Duelist
Attack Type
Projectile
Health
250
Movement Speed
6 m/s
Ultimate
Hunter's Sight
Released
Season 0 (Dec 6, 2024)
Last Balance Change
Season 10.5 (Oct 9, 2026)

How to Play Hawkeye

  • Master High Ground Positioning: Utilize Hawkeye's Skyward Leap to reach elevated positions. This allows you to snipe enemies from afar, making the most of your Archer's Focus passive to deal devastating damage with well-aimed shots.
  • Prioritize Target Selection: Focus on eliminating high-value targets like enemy Strategists (healers) and other ranged Duelists. Taking out these key players can quickly turn the tide of battle in your team's favor.
  • Utilize Hunter's Sight Strategically: Hawkeye's ultimate ability, Hunter's Sight, is extremely powerful. Use it to track fast-moving enemies and deal damage through their afterimages. Coordinate with your team to maximize its effectiveness, and remember that a Black Widow running Allied Agents gets more out of her crits with you on the team.
  • Stay Mobile and Use Defensive Abilities: Despite being a ranged character, Hawkeye is vulnerable to close-range attacks. Keep moving and use abilities like Blast Arrows or Crescent Slash to create distance from aggressive enemies. Don't hesitate to retreat to your team for protection.
  • Support Your Team from the Backline: Position yourself behind your team's Vanguards and use your range to provide consistent damage output. Use Piercing Shot for rapid fire to suppress enemies and cover retreating allies. Your role is to deal damage while staying safe, so avoid unnecessary risks.

Hawkeye Combos

  1. Launch and shoot: Crescent Slash (Shift) a diver into the air, then a quick Piercing Arrow (Left Click) while they fall. Launched enemies move in a predictable arc, and the slash already did 40 damage.
  2. Flier takedown: Hypersonic Arrow (E) to knock a flying hero down and slow them by 40% for 1 second, then a fully drawn Piercing Arrow (Left Click). Two 55-damage bursts plus a focused arrow add up to 270, more than a 250-health target has.
  3. Afterimage spread: Hunter's Sight (Q), then switch to Blast Arrow (Left Click). Its 3 spreading arrows can hit an enemy and their afterimage in one volley, and damage to the image passes to the real hero.
  4. Perch and peel: Skyward Leap (Space) to high ground, and if a diver follows, Ronin Slash (V) to deflect their shots and Crescent Slash (Shift) to launch them, buying time for the 6-second leap to come back.

Strengths

  • Very high damage per shot: a full Piercing Arrow deals 70 plus up to 90 from Archer's Focus, so two clean body shots are enough for most 250-health heroes.
  • Hypersonic Arrow brings flying heroes down to the ground and slows them by 40%, which gives him a direct answer to enemies who fight from the air.
  • Hunter's Sight lasts 10 seconds, draws his bow 1.5x faster and leaves 3-second afterimages, so enemies who dodge or step behind cover can still be hit where they just stood.
  • Two close-range tools against divers: Ronin Slash deflects incoming projectiles, and Crescent Slash launches anyone within 8 m into the air.

Weaknesses

  • Only 250 health, and he moves 20% slower while drawing, so a diver who reaches him catches him at his least mobile.
  • His damage needs time: a full-power arrow takes 0.9 seconds of drawing, and Focus drains at 32 per second as soon as he loses his target, so constant pressure cuts his output.
  • Skyward Leap is his only escape, a single double jump every 6 seconds. Melee divers like Magik and Daredevil can stay on top of him once that is spent.

Hawkeye Abilities

Piercing Arrow ability icon

Piercing Arrow

Piercing Arrow input

His charged main shot: 28 to 70 damage depending on draw time, reaching full power after 0.9 s, and headshots count. He moves 20% slower while drawing, so line up shots from a safe angle.

Casting
Charged Arced Projectile
Base Damage
28 - 70 (max damage achieved after 0.9s of drawing)
Minimum Draw Time
0.7s
Ammo
∞
Projectile Speed
140 - 210m/s (max speed achieved after 0.9s of drawing)
Critical Hit
Yes
Movespeed Penalty While Drawing
20%
Blast Arrow ability icon

Blast Arrow

Blast Arrow input

An alternate fire of three spreading explosive arrows, each dealing 16 on impact plus 34 in a 3 m blast. Good against close or grouped targets; when the charges run out he switches back to Piercing Arrow.

Casting
Arced projectile that generates a spell field upon impact
Damage
Projectile: 16 per round, Explosion: 34 per round
Charges
3
Recharge Time
0.5s per charge
Arrow Explosion Range
3m spherical radius
Projectile Speed
60m/s
Movespeed Penalty While Drawing
20%
Spread Angle
11.3°
Hunter's Sight ability icon

Hunter's Sight

Hunter's Sight input

His ultimate (3,100 energy) leaves Afterimages of enemies he sees for 10 s; each image lasts 3 s, and shooting it damages the real hero. He also draws 1.5x faster, so fire at where enemies just were.

Energy Cost
3100
Duration
10s
Afterimage Generation Interval
0.5s
Afterimage Duration
3s
Bow Draw Speed Multiplier
1.5x
Crescent Slash ability icon

Crescent Slash

Crescent Slash input

An 8 m katana swipe that deals 40 damage and launches enemies upward, on a 12 s cooldown. Use it to knock a diver off him, then follow up with an arrow while they are in the air.

Casting
Melee
Damage
40
Cooldown
12s
Range
8m
Hypersonic Arrow ability icon

Hypersonic Arrow

Hypersonic Arrow input

A fast arrow that bursts twice for 55 damage each and slows by 40% for 1 s, on a 12 s cooldown. It knocks down flying heroes, which makes it his main answer to fliers.

Casting
Projectile that is accompanied by a spell field
Damage
55 per burst
Cooldown
12s
Projectile Speed
150m/s
Slow Rate
40%
Slow Duration
1s
Ronin Slash ability icon

Ronin Slash

Ronin Slash input

A short 3 m wakizashi strike that deflects incoming projectiles. Time it against shots aimed at him; it does not stop spell fields.

Casting
Melee
Range
3m
Skyward Leap ability icon

Skyward Leap

Skyward Leap input

A double jump toward the direction he is moving, every 6 s. Use it to reach a high perch or to get away from someone who closes in on him.

Cooldown
6s
Archer's Focus ability icon

Archer's Focus

Holding his aim on an enemy within 40 m builds Focus, adding up to 90 damage to Piercing Arrow after 0.9 s. Looking away drains it at 32 per second, so track a target before you release.

Bonus Damage
0 - 90 (max Focus gained after 0.9s of aiming)
Max Focus Generation Distance
40m
Focus Decay
32/s (begins immediately after failing to aim at an enemy)

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Hawkeye crosshair code and settings

Hawkeye Team-Ups and Best Teammates

Hawkeye has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Moonlit Slash team-up icon

Moonlit Slash

Partner: Cloak & Dagger

Moonlit Slash input

Swaps Crescent Slash for a shockwave that deals 65 to enemies with 15% Vulnerability and heals allies for 65 with a 15% healing boost, and Hawkeye heals himself by the same amount. With Cloak & Dagger it chains into three 35-point waves, a good pick when your team lacks sustain.

Ranked win rate with Cloak & Dagger: 49.3% (+1.6 vs Hawkeye's 47.8% overall, 6,968 matches)

Shockwave Damage/healing
65
Healing Amplification
15%
Vulnerability Effect
15%
Status Effects Duration
4s
Enhanced Effect
Shockwave Damage/healing
35
Shockwaves Launched
3
Senbonzakura Strike team-up icon

Senbonzakura Strike

Partner: Psylocke

Senbonzakura Strike input

Replaces Blast Arrow with Psionic Arrow: holding the draw stores up to 5 arrows, one every 0.09 seconds, and releasing fires them in a fixed spread for 33 each. With Psylocke they stack every 0.07 seconds and explode in 2 m, which pays off against grouped enemies.

Ranked win rate with Psylocke: 53.9% (+6.2 vs Hawkeye's 47.8% overall, 2,612 matches)

Arrow Accumulation Interval
0.09s
Spread Type
Fixed
Max Arrows Accumulated
5
Damage
33 per arrow
Enhanced Effect
Arrow Accumulation Interval
0.07s
Projectile Damage
24 per arrow
Explosion Damage
8 per arrow
Explosion Range
2m spherical radius
  • Cloak & Dagger: pick Moonlit Slash and Crescent Slash becomes a shockwave that damages enemies, heals allies and heals Hawkeye too. With Cloak & Dagger on the team it fires three waves in a row, which suits a sniper who keeps getting dived.
  • Psylocke: Senbonzakura Strike trades Blast Arrow for Psionic Arrow, a volley of up to 5 stored arrows. With Psylocke on the team the arrows stack faster and explode on impact, giving Hawkeye more damage against groups at mid range.
  • A Vanguard who keeps divers busy: Hawkeye needs 0.9 seconds of drawing for every full-power shot, so a tank who blocks the path to the backline gives him the time he needs to aim.

Hawkeye Counters

Hawkeye has 250 health and moves 20% slower while drawing, so get on top of him: melee divers like Magik and Daredevil take away the distance his arrows need. If you fly, bait out Hypersonic Arrow before you commit, because it knocks you down and slows you by 40%. When he fires Hunter's Sight, break line of sight or stand behind a shield, since he only captures afterimages of enemies he can see.

Strong Against

Struggles Against

Hawkeye matchup stats against every hero

Is Hawkeye Good Right Now?

Tier (Season 10.5 ranked)C
Win rate47.75% (#40 of 54 heroes)
Pick rate3.8% of teams (#51 of 54)
Ban rate0.3% of teams (#48 most banned)
Win rate in Season 1045.48%
Ranked matches75,755

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Hawkeye Patch History: Buffs and Nerfs

Hawkeye Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Hawkeye.

Official Balance Changes (10)

  1. BuffSeason 10.5Faster arrows, quicker recovery, stronger team-ups with Psylocke and Cloak & Dagger.v20261009
  2. BuffSeason 9Faster Piercing Arrows that gain damage quicker while charging.v20260710
  3. NerfSeason 7Base health lowered.v20260320
  4. NerfSeason 6.5Lower Piercing Arrow damage, including fully charged shots.v20260219
  5. BuffSeason 5Archer's Focus maximum bonus damage raised to 90.v20251114
  6. NerfSeason 2.5Ice Arrow team-up deals less damage, stuns shorter, smaller splash.v20250619
  7. BuffSeason 2.5Small arrow damage increases plus higher focus cap and charge speed.v20250530
  8. BuffSeason 2Less charging slowdown, stronger Hypersonic Arrow, cheaper faster-drawing ultimate.v20250411
  9. MixedSeason 1.5More health, stronger ultimate; Blast Arrow direct hit weaker, splash stronger.v20250221
  10. NerfSeason 1Archer's Focus range and bonus cut; team-up anchor bonus reduced.v20250110

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 10.5

  • BuffPiercing Arrow: Projectile speed increased from [130m/s - 195m/s] to [140m/s to 210m/s].
  • BuffCrescent Slash: Animation recovery time slightly reduced.
  • BuffHypersonic Arrow: Spell field width of first hit increased from 3m to 5m.
  • BuffPsylocke / Senbonzakura Strike: Psionic Arrow damage increased from 32 to 33 per arrow.
  • BuffCloak & Dagger / Moonlit Slash: Now restores health from healing dealt.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • BuffPiercing Arrow: Early bow draw progress to damage scaling slightly increased.
  • BuffPiercing Arrow: Projectile speed increased from [120m/s - 180m/s] to [130m/s - 195m/s].
  • ChangePsylocke / TEAM-UP (M1): Senbonzakura Strike: Blast Arrow is replaced with Psionic Arrow.
  • ChangePsylocke / TEAM-UP (M1): Senbonzakura Strike: Psionic Arrow charges up to accumulate arrows and then fires them in a spread when released.
  • ChangePsylocke / TEAM-UP (M1): Senbonzakura Strike: Enhanced: Increased arrow accumulation speed. Each arrow also explodes upon impact.
  • ChangeCloak & Dagger / TEAM-UP (SHIFT): Moonlit Slash: Crescent Slash is enhanced with light energy, launching a shockwave that inflicts vulnerability on enemies and amplifies healing received for allies.
  • ChangeCloak & Dagger / TEAM-UP (SHIFT): Moonlit Slash: Enhanced: Slash forward a total of three times.

Season 7

  • NerfMax health reduced from 275 to 250.
  • NerfDamage to ultimate charge conversion reduced from 90% to 70%.
  • NerfPassive ultimate charge gain reduced from 12/s to 11/s.
Show 8 older patches

Balance Patch

  • NerfPiercing Arrow: Minimum base damage decreased from 34 to 28 per shot.
  • NerfPiercing Arrow: Max base damage decreased from 85 to 70 per shot.

Season 5

  • BuffPASSIVE: Archer's Focus: Max focus increased from 75 to 90.
  • ChangeIce Arrow: Removed.
  • ChangeTEAM-UP (SHIFT): Moonlit Slash: Cloak & Dagger enhance Hawkeye's Crescent Slash with light energy, launching a shockwave that inflicts vulnerability on enemies and amplifies healing received for allies.

Balance Patch

  • NerfIce Arrow: Damage decreased from [30 - 120] to [25 - 100].
  • NerfIce Arrow: Freeze duration reduced from 1.5s to 0.8s.
  • NerfIce Arrow: Spell field radius reduced from 3m to 1m.

Season 2.5

  • BuffPiercing Arrow: Minimum base damage increased from 32 to 34 per shot.
  • BuffBlast Arrow: Direct hit damage increased from 15 to 16 per arrow.
  • BuffBlast Arrow: Splash damage increased from 32 to 34 per arrow.
  • BuffPASSIVE: Archer's Focus: Max focus increased from 70 to 75.
  • BuffPASSIVE: Archer's Focus: Focus charge speed increased from 100/s to 108/s.
  • NerfPASSIVE: Archer's Focus: Focus decay speed increased from 30/s to 32/s.
  • ChangeSupersensory Vision: Removed.
  • ChangeTEAM-UP (C): Ice Arrow: Luna Snow grants Hawkeye the ability to fire an Ice Arrow, which slows enemies and travels through terrain.
  • ChangeTEAM-UP (C): Ice Arrow: If the arrow travels past a certain distance, enemies are instead frozen briefly.

Season 2

  • BuffPiercing Arrow: Movement speed penalty while drawing reduced from 30% to 20%.
  • BuffHypersonic Arrow: Damage increased from 50 to 55 per hit.
  • BuffHunter's Sight: Ultimate cost reduced from 3700 to 3100.
  • BuffHunter's Sight: Bow draw speed multiplier increased from 1.35x to 1.5x.

Season 1.5

  • BuffMax health increased from 250 to 275.
  • NerfBlast Arrow: Direct hit damage decreased from 20 to 15 per arrow.
  • BuffBlast Arrow: Splash damage increased from 25 to 32 per arrow.
  • BuffCrescent Slash: Cooldown reduced from 15s to 12s.
  • BuffHunter's Sight: Bow draw speed multiplier increased from 1.2x to 1.35x.

Season 1

  • BuffBlast Arrow: Slightly reduced the spread angle between every two arrows.
  • NerfPASSIVE: Archer's Focus: Max focus generation range reduced from 60m to 40m.
  • NerfPASSIVE: Archer's Focus: Max focus reduced from 80 to 70.
  • NerfSupersensory Vision: Anchor damage boost reduced from 20% to 15%.

Season 0

  • ChangeHawkeye takes his best shot at Doom, joining Marvel Rivals as a Duelist hero!
  • ChangeM1 (1): Piercing Arrow: Draw your bow and shoot an arrow.
  • ChangeM1 (1): Piercing Arrow: Damage increases with bow draw progress.
  • ChangeM1 (1): Piercing Arrow: Press M2 while drawing to cancel bow draw progress.
  • ChangeM1 (2): Blast Arrow: Draw your bow and shoot a spread of explosive arrows.
  • ChangeM1 (2): Blast Arrow: Projectile spread increases with bow draw progress.
  • ChangeSHIFT: Crescent Slash: Slash forward with your katana to knock back enemies.
  • ChangeE: Hypersonic Arrow: Fire a burst arrow that deals two instances of damage, slowing enemies on hit.
  • ChangeE: Hypersonic Arrow: Can also knock down flying enemies.
  • ChangeSPACE: Skyward Leap: Perform a double jump.
  • ChangeV: Ronin Slash: Slash with the wakizashi to reflect incoming projectiles.
  • ChangeQ: Hunter's Sight: Capture afterimages of enemies within view and increase bow draw speed.
  • ChangeQ: Hunter's Sight: Hit afterimages to damage the corresponding target.
  • ChangePASSIVE: Archer's Focus: Charge focus by looking at enemies while drawing the bow.
  • ChangePASSIVE: Archer's Focus: Focus increases the damage of Piercing Arrow.
  • ChangeTEAM-UP (PASSIVE): Supersensory Vision: Hawkeye grants Black Widow the ability to see afterimages of enemies in view.
  • ChangeTEAM-UP (PASSIVE): Supersensory Vision: Hit afterimages to damage the corresponding target.
  • ChangeTEAM-UP (PASSIVE): Supersensory Vision: Anchor Bonus: +20% Damage Boost

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Hawkeye Video Guide

Hawkeye ADVANCED GUIDE in Marvel Rivals · True Vanguard

Hawkeye Release Date and Voice Actor

Release date
December 6, 2024 (Season 0)
Voice actor
Andrew Kishino
Gender
Male
Relatives
Harold Barton (father), Edith Barton (mother), Barney Barton (brother)

Hawkeye FAQ

When was Hawkeye released in Marvel Rivals?

Hawkeye was released in Season 0 on December 6, 2024 and is playable now.

What role is Hawkeye in Marvel Rivals?

Hawkeye is a Duelist in Marvel Rivals with a difficulty rating of 4 out of 5. Hawkeye's main attack type is projectile.

Is Hawkeye good right now?

In Season 10.5 ranked, Hawkeye has a 47.8% win rate (C tier, #40 of 54) across 75,755 matches. That is up from 45.5% in Season 10. Hawkeye is picked by 3.8% of teams (#51 of 54) and banned by 0.3% (#48).

Who counters Hawkeye in Marvel Rivals?

Hawkeye struggles against Phoenix, Hela and Emma Frost. Hawkeye has 250 health and moves 20% slower while drawing, so get on top of him: melee divers like Magik and Daredevil take away the distance his arrows need. If you fly, bait out Hypersonic Arrow before you commit, because it knocks you down and slows you by 40%. When he fires Hunter's Sight, break line of sight or stand behind a shield, since he only captures afterimages of enemies he can see.

How much health does Hawkeye have in Marvel Rivals?

Hawkeye has 250 health in Season 10.5.

What is Hawkeye's ultimate ability?

Hawkeye's ultimate is Hunter's Sight. His ultimate (3,100 energy) leaves Afterimages of enemies he sees for 10 s; each image lasts 3 s, and shooting it damages the real hero. He also draws 1.5x faster, so fire at where enemies just were.

Who voices Hawkeye in Marvel Rivals?

Hawkeye is voiced by Andrew Kishino.

What are Hawkeye's team-ups in Marvel Rivals?

Hawkeye has 2 team-up loadouts: Moonlit Slash (with Cloak & Dagger) and Senbonzakura Strike (with Psylocke). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Hawkeye wins 49.3% with Cloak & Dagger on the team and 53.9% with Psylocke on the team, against 47.8% overall.

When was Hawkeye last buffed or nerfed?

In Season 10.5 on October 9, 2026: 5 buffs. Every change is listed in the patch history on this page.

When was Hawkeye last nerfed in Marvel Rivals?

In Season 7 (Version 20260320, March 20, 2026): Base health lowered.

When was Hawkeye last buffed in Marvel Rivals?

In Season 10.5 (Version 20261009, October 9, 2026): Faster arrows, quicker recovery, stronger team-ups with Psylocke and Cloak & Dagger.

What was Hawkeye's best season in Marvel Rivals?

By ranked win rate, Season 5 at 49.7%. The lowest was Season 2.5 at 42.1%.

Other Duelist Heroes

All Marvel Rivals characters