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Iron Fist

Iron Fist

Difficulty

Role

Duelist

Duelist

Attack Type

Melee

Health

250

Movement Speed

6 m/s

Gender

Male

Relatives

None

Voice Actor

Stephen Fu

Iron Fist is a Duelist hero introduced as the game's 30th character. This iteration features Lin Lie, a Chinese martial artist who wields the power of the Iron Fist after fusing the shattered Sword of Fu Xi with the Chi of Shou-Lao. Known for his agility and close-quarters combat prowess, Iron Fist excels at swiftly engaging enemies and retreating before counterattacks. He possesses team-up abilities that synergize with Luna Snow, enhancing their effectiveness when paired together. Recent updates have reworked Iron Fist to function more as a brawler, increasing his effectiveness against tank heroes.

Team-Up: Atlas Bond

Iron FistLuna Snow

The Atlas Bond Team-Up ability activates when Iron Fist and Luna Snow are paired together. This synergy allows Iron Fist to channel the Chi of Shou-Lao into Luna Snow, enhancing her ice powers. As a result, Luna Snow gains a new active ability called Frozen Chi, which releases a Chi-infused frosty ring that radiates from her, knocking back enemies, dealing chilling damage, applying a slowing effect, and simultaneously healing nearby allies. This ability provides both crowd control against enemies and support for teammates, making it a versatile tool in various combat scenarios.

Abilities Overview

Jeet Kune Do (Normal Attack) input

Jeet Kune Do (Normal Attack)

Jeet Kune Do (Normal Attack)

Strike the targeted enemy with Jeet Kune Do, reducing the cooldown of Block and Strike with every hit.

ABILITY TYPE - Melee

DAMAGE - The first four strikes each deal 30 damage, while the fifth strike deals 50 damage

INTERVAL - The first four strikes have an interval of 0.45s between them, while the fifth strike has a 0.67s interval from the fourth strike

MAXIMUM DISTANCE - 3m

MAXIMUM PULL-IN DISTANCE - 6m

DRAGON'S DEFENSE COOLDOWN REDUCTION - 1.5s per hit

Yat Jee Chung Kuen input

Yat Jee Chung Kuen

Yat Jee Chung Kuen

Dash forward to pursue the targeted enemy and unleash a flurry of attacks.

ABILITY TYPE - Melee

BASE DAMAGE - 10

PERCENTAGE DAMAGE - Deal damage equal to 1.70% of the target's Max Health

DURATION - 5s

INTERVAL - 7/s

RANGE - 3m

DASH SPEED - 12m/s (without target)

DASH DISTANCE - 3m (without target)

MAXIMUM PULL-IN DISTANCE - 11m

Dragon's Defense input

Dragon's Defense

Dragon's Defense

Assume a defensive stance with the boost of Chi to block incoming attacks and gain Damage Reduction. Once he exits the defensive stance, he gains Bonus Health and can strike back with Yat Jee Chung Kuen.

DURATION - 1s

COOLDOWN - 15s - 3s (during Living Chi)

CONVERSION RATE - 1.5 damage to bonus health conversion

200 damage to max health conversion

DAMAGE REDUCTION - 30%

Living Chi input

Living Chi

Living Chi

Become living Chi to boost his speed, damage, and attack range, delivering stronger punches while reducing the cooldown of Dragon's Defense.

DURATION - 12s

DAMAGE BOOST - 30%

MOVEMENT BOOST - 20%

SPECIAL EFFECT - 100% range boost to Jeet Kune Do and Yat Jee Chung Kuen and 80% cooldown reduction to Yat Jee Chung Kuen

Harmony Recovery input

Harmony Recovery

Harmony Recovery

Cross legs and channel Chi, slowly gaining Bonus Health.

ABILITY TYPE - Channel

HEALING - 100/s

DURATION - 3s

COOLDOWN - 12s

BONUS MAX HEALTH - 150

K'un-Lun Kick input

K'un-Lun Kick

K'un-Lun Kick

Dash forward, delivering a flying kick when hitting an enemy or reaching full range, dealing damage to nearby enemies. Damage increases with lower enemy health.

ABILITY TYPE - Movement-based damage ability

DAMAGE - 30 (first kick)

35 - 70 (second kick; maximum damage is achieved when the target is at 50% Health)

COOLDOWN - 12s

DASH SPEED - 40m/s

DASH DISTANCE - 12m

Crane Leap input

Crane Leap

Crane Leap

Perform up to three consecutive jumps while airborne.

CHARGES - 3

COOLDOWN - 1s per charge

Wall Runner input

Wall Runner

Wall Runner

Run horizontally along the walls.

MOVEMENT SPEED - 9m/s

Chi Absorption (Passive)

Chi Absorption (Passive)

Assist in taking down enemies allow him to absorb their Chi and gain Bonus Health.

BONUS HEALTH - 50

Dragon's Chill (Team-Up Passive)

Dragon's Chill (Team-Up Passive)

Iron Fist channels the Chi of Shou-Lao into Luna Snow, transforming her ice power into a Chi-infused frosty ring that radiates from her. This ring can knock back enemies with chilling damage and applies a slowing effect, while simultaneously healing her allies.

TEAM-UP BONUS - 15% Damage Boost

How to Play Iron Fist in Marvel Rivals: 5 Key Tips

  • Master Mobility and Positioning: Utilize Iron Fist's Wall Runner ability and triple jump to navigate the battlefield swiftly. Use high ground and flanking positions to surprise enemies and avoid being an easy targe.
  • Chain Abilities for Maximum Damage: Learn to combo Iron Fist's abilities effectively. Start with Dragon's Defense to empower your attacks, then use K'un-Lun Kick to close the gap, followed by a barrage of empowered basic attacks.
  • Target Priority Enemies: Focus on eliminating squishy Strategists and low-health Duelists. Iron Fist excels at quickly taking down high-value targets, disrupting the enemy team's strategy.
  • Balance Aggression with Survival: While Iron Fist can deal massive damage, he's vulnerable if caught out of position. Use Harmony Recovery wisely and retreat when necessary to heal up before re-engaging.
  • Leverage Chi Absorption: Take advantage of Iron Fist's passive ability by securing takedowns or assists to regain health. This sustain allows you to stay in fights longer and maintain pressure on the enemy team.

Iron Fist Counters and Synergies

Iron Fist Cosmetics

Skins

Martial Arts Savant

Martial Arts Savant

Sword Master

Sword Master

Lion's Gaze

Lion's Gaze

Sprays

Iron Fist

Iron Fist

Sword Master

Sword Master

Lion's Gaze

Lion's Gaze

Nameplates

Iron Fist

Iron Fist

Sword Master

Sword Master

Lion's Gaze

Lion's Gaze