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Spider-Man

Spider-Man

Difficulty

Role

Duelist

Duelist

Attack Type

Melee

Health

250

Movement Speed

6 m/s

Gender

Male

Relatives

May

Voice Actor

Yuri Lowenthal

Spider-Man is a Duelist hero known for his agility and surprise attacks. He utilizes his signature web-swinging abilities to navigate the battlefield swiftly, catching opponents off-guard with sudden assaults from above. His playstyle focuses on being an elusive and disruptive presence, making him a challenging character to master.

Team-Up: Symbiote Bond

SpidermanVenomPeni Parker

The Symbiote Bond Team-Up ability activates when Venom is on the team alongside Spider-Man or Peni Parker. This synergy allows Venom to share a portion of his symbiote with these allies, granting them an active ability to unleash explosive spikes that damage and repel nearby enemies. Additionally, this Team-Up provides a passive bonus of +150 maximum health to the involved heroes.

Team-Up: ESU Alumnus

SpidermanSquirrel Girl

The ESU Alumnus Team-Up ability activates when Spider-Man and Squirrel Girl are on the same team. This synergy equips Squirrel Girl with a web bomb, courtesy of Spider-Man, which she can launch to create an explosion upon contact with an enemy or the environment. The blast deals damage and briefly immobilizes enemies caught in its radius, enhancing crowd control capabilities.

Abilities Overview

Spider-Power (Normal Attack) input

Spider-Power (Normal Attack)

Spider-Power (Normal Attack)

Swing fists forward to strike, dealing extra damage to the enemy with a Spider-Tracer.

ABILITY TYPE - Melee

DAMAGE - The first two strikes deal 25 damage, while the third strike deals 40 damage (damage increases for one strike when hitting with Spider-Tracer)

INTERVAL - The first two strikes have an interval of 0.37s between them, while the third strike has a 0.82s interval from the second strike

MAXIMUM DISTANCE - The first two strikes can hit up to 3m, while the third strike can hit up to 4m

Cyber-Web Cluster input

Cyber-Web Cluster

Cyber-Web Cluster

Shoot a Web-Cluster that deals damage and attaches a Spider-Tracer to the hit enemy.

ABILITY TYPE - Projectile that fires in a straight trajectory

DAMAGE - 30 (consuming Spider-Tracer with another ability deals a further 45)

AMMO - 5

CRITICAL HIT - No

PROJECTILE SPEED - 120 m/s

DAMAGE FALLOFF - Falloff begins at 20m, decreasing to 50% at 40m

Spectacular Spin input

Spectacular Spin

Spectacular Spin

Launch Web-Clusters all around to damage and Stun enemies.

ABILITY TYPE - Spherical Spell Field

DAMAGE - 12 per hit

DURATION - 2.4s

FIRE RATE - 0.08s per shot

RANGE - 8m spherical radius

ABILITY HEALTH - Bonus Health: 250

ENERGY COST - 2800

SPECIAL EFFECT - Striking an enemy applies a stacking -3% Slow effect for 1 second, and after reaching 20 hits, the enemy will be Stunned for 1.5s.

Get Over Here! input

Get Over Here!

Get Over Here!

Shoot webbing to reel in the hit enemy. If the enemy is tagged with a Spider-Tracer, Spider-Man will get pulled to them instead.

ABILITY TYPE - Projectile that fires in a straight trajectory

DAMAGE - Pull: 25, Web Strike: 50

COOLDOWN - 8s

MAXIMUM DISTANCE - Pull: 20m, Web Strike: 24m

PROJECTILE SPEED - 80 m/s

SPECIAL EFFECT - If the target is marked by a Spider-Tracer, the player can perform a Web Strike that automatically locks onto the enemy.

Web-Swing input

Web-Swing

Web-Swing

Shoot a strand of webbing to swing.

ABILITY TYPE - Dash

CHARGES - 3

COOLDOWN - 6s per charge

RANGE - 30m

SPECIAL EFFECT - If the Easy Swing setting is off, the player can perform a Web Zip with this ability by aiming at a surface below them.

Thwip and Flip input

Thwip and Flip

Thwip and Flip

Perform a double jump.

ABILITY TYPE - Movement

Wall Crawl input

Wall Crawl

Wall Crawl

Press Space to wall crawl, and while crawling, left-click to sprint.

ABILITY TYPE - Movement

Amazing Combo input

Amazing Combo

Amazing Combo

Launch an enemy upward, dealing extra damage to the enemy with a Spider-Tracer.

ABILITY TYPE - Melee

DAMAGE - 55 (damage increases for one strike when hitting with Spider-Tracer)

CHARGES - 2

COOLDOWN - 2s

RANGE - 5m spherical radius

Spider-Sense (Passive)

Spider-Sense (Passive)

Give a warning of enemies that have been around.

RANGE - 8m spherical radius

Extra Web Fluid (Team-Up)

Extra Web Fluid (Team-Up)

Spider-Man gives Squirrel Girl a web bomb. She can slingshot it to unleash an explosion upon contact with the environment or an enemy, briefly ensnaring and damaging enemies caught in the blast.

ABILITY TYPE - Team-Up Passive

Suit Expulsion (Team-Up) input

Suit Expulsion (Team-Up)

Suit Expulsion (Team-Up)

Venom shares a part of his symbiote with Spider-Man and Peni Parker, activating their symbiote abilities. Spider-Man and Peni Parker can convert the symbiotes into explosive spikes that inflict harm on nearby enemies and relentlessly drive them back.

ABILITY TYPE - Spherical Spell Field

DAMAGE - 50 per strike

DURATION - 4 Seconds

COOLDOWN - 30s

FIRE RATE - 1 hit per second

RANGE - 5m spherical radius

How to Play Mantis in Marvel Rivals

  • Master Web-Based Mobility: Utilize Spider-Man's Web-Swing and Thwip and Flip abilities to navigate the map quickly, approach enemies from unexpected angles, and evade danger. This mobility is crucial for both offense and defense.
  • Chain Abilities for Powerful Combos: Practice combining Spider-Man's abilities for maximum impact. For example, use Web Cluster to immobilize enemies, followed by Get Over Here! to close the distance, then unleash Spectacular Spin for devastating damage.
  • Optimize Ultimate Usage: Time your Spectacular Spin ultimate carefully. Use it when enemies are grouped together for maximum effect, and coordinate with your team to follow up on the disruption. Remember that it temporarily boosts Spider-Man's HP from 300 to 550.
  • Balance Aggression and Survival: While Spider-Man excels at close-range engagements, his low health pool requires strategic play. Use his agility to engage quickly, deal damage, and retreat when necessary. Wall Crawl and Spider-Sense can help create unique attack angles.
  • Synergize with Teammates: Spider-Man thrives with proper team support. Pair him with heroes like Venom for enhanced disruption, Luna Snow for healing, or Rocket Raccoon for damage amplification. This ensures Spider-Man can maximize his impact while mitigating his vulnerabilities.

Mantis Counters and Synergies

Mantis Cosmetics

Skins

Chasm

Chasm

Scarlet Spider

Scarlet Spider

Marvel's Spider-Man 2

Marvel's Spider-Man 2

Bag-Man Beyond

Bag-Man Beyond

Spider-Man: No Way Home

Spider-Man: No Way Home

Sprays

Spider-Man

Spider-Man

Spider-Man Emblem

Spider-Man Emblem

Marvel's Spider-Man 2

Marvel's Spider-Man 2

Ultimate Bag-Man

Ultimate Bag-Man

Spider-Man: No Way Home

Spider-Man: No Way Home

Nameplates

Spider-Man

Spider-Man

Marvel's Spider-Man 2

Marvel's Spider-Man 2

Ultimate Bag-Man

Ultimate Bag-Man

Spider-Man: No Way Home

Spider-Man: No Way Home