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Groot

Groot

Difficulty

Role

Vanguard

Attack Type

Melee

Health

700

Movement Speed

6m/s

Gender

Male

Voice Actor

Adam Harrington

Relatives

Scar

A flora colossus from Planet X, the alien known as Groot exhibits enhanced vitality and the ability to manipulate all forms of vegetation. As sturdy as a towering tree, Groot forges his own way, serving as the team's silent but reliable pathfinder.

Team-Up: Planet X Pals

GrootRocket RaccoonJeff The Land Shark

The Planet X Pals Team-Up ability activates when Groot is paired with Rocket Raccoon or Jeff the Land Shark. This synergy allows Rocket Raccoon or Jeff to ride on Groot's shoulders, granting them a 35% damage reduction. Players can initiate this Team-Up by targeting Groot and pressing the designated key (default 'C'), and can exit the Team-Up status by pressing 'Shift'.

Abilities Overview

Vine Strike input

Vine Strike

Vine Strike

Launch vines to attack enemies.

Maximum Distance: 22m

Projectile Speed: 120m/s

Damage: 65

Casting: Single-cast projectile with delayed impact

Critical Hit: No

Attack Interval: 0.7s

Groot Reload

Furious Flora input

Furious Flora

Furious Flora

Perform a combo with his arms, and the third strike will slightly Launch Up the hit enemy airborne.

Range: The first two strikes can reach 3m, while the third strike can reach 4m

Spore Bomb input

Spore Bomb

Spore Bomb

Throw an explosive Spore Bomb that splits into multiple small explosive spores.

Range: Spore Bomb generates a spell field with a 5m spherical radius, while small explosive spores create a spell field with a 1.5m spherical radius

Damage: The projectile itself deals no damage, while Spore Bomb deals 55 damage and explosive spores deal 10 damage

Casting: Single-cast projectile with a downward delay that creates a spell field upon impact

Cooldown: 6s

Special Effect: Spore Bomb explodes into 6 explosive spores

Projectile Speed: 60m/s

Thornlash Wall input

Thornlash Wall

Thornlash Wall

Target a location and grow a Thornlash Wall. When Awakened, it strikes nearby enemies attacked by Groot and his allies.

Maximum Distance: 18m

Thornlash Wall Health: 250

Casting: Targeted

Cooldown: 2 charges, with each charge taking 6s to recharge

Special Effect: Thornlash Wall deals 60 damage every 0.5s

Return To Nature

Recall Wooden Walls.

Flora Colossus

Flora Colossus

Wooden walls near Groot will Awaken, activating an extra effect. Press {PrimaryAttack} while building a wooden wall to continue building additional walls.

Range: A cylindrical spell field with a 24m radius and a height of 40m

Casting: Persistent spell field that surrounds the caster

Ironwood Wall input

Ironwood Wall

Ironwood Wall

Target a location and grow an Ironwood Wall. When the wall is Awakened, damage dealt by Groot and nearby allies grants Groot Bonus Health. Groot gains Unstoppable while near Ironwood Walls.

Special Effect: Ironwood Wall heals 40 Bonus Health per second, up to 250 Bonus Health; gain Unstoppable status when within 15m of Awakened Ironwood Walls

Maximum Distance: 10m

Thornlash Wall Health: 600

Casting: Targeted

Cooldown: 12s

Strangling Prison input

Strangling Prison

Strangling Prison

Fire a massive vine cluster that pulls nearby enemies to its center and Imprisons them.

Range: 8m spherical radius

Damage: The projectile deals 10 damage, while the spell field deals 70 damage. While imprisoning enemies, it deals 20 damage every 0.5s

Casting: Single-cast projectile with a downward delay that creates a spell field upon impact

Energy Cost: 2800

Special Effect: Imprison enemies for 3.5s

Projectile Speed: 60m/s

Wild Wall input

Wild Wall

Wild Wall

Mantis enhances Groot's wooden walls and Loki's Rune Stones with life energy. Groot can additionally unleash a Wild Wall, which, when in Flora Colossus state, restores health to random nearby allies. Loki's Rune Stones grant allies within Regeneration Domain a Damage Boost.

Healing Amount: 40/s

Flower Wall Health: 150

Maximum Unleash Distance: 7m

Range: 10m spherical radius spell field

Casting: Targeted

Cooldown: 10s

How to Play Groot in Marvel Rivals: 5 Key Tips

  • Utilize Wall Synergies: Stay near your awakened walls to gain their benefits. Awakened Ironwood Walls grant Groot bonus health when he and nearby allies deal damage, while awakened Thornlash Walls strike nearby enemies attacked by Groot and his allies.
  • Disrupt Enemy Healers: Act as the 'healer police' by using walls to cut off enemy healing sources. Place walls behind priority targets to prevent their escape and block basic healing abilities, including ultimates like Luna Snow's.
  • Master Wall Placement: Strategically use Groot's Ironwood and Thornlash Walls to control the battlefield. Place Ironwood Walls to block enemy lines of sight and create defensive positions, while using Thornlash Walls to trap enemies and deal additional damage. Remember that walls can be stacked or angled creatively, such as creating ramps or ceiling traps.
  • Stay Near Your Team: Groot excels as a team player and struggles when alone. Position yourself close to allies to maximize the effectiveness of your abilities and provide protection. This allows you to take advantage of the Friendly Shoulder ability, which grants damage reduction to teammates like Jeff the Land Shark and Rocket Raccoon.
  • Coordinate Ultimate Usage: Groot's ultimate ability, Strangling Prison, is a powerful engagement tool. Communicate with your team before using it to set up devastating combos. Use the quick chat option to signal your ultimate's readiness and coordinate with allies for maximum impact.

Groot Cosmetics

Accessories

Groot Counters and Synergies

Strong Against

  • Adam WarlockAdam Warlock
  • Black PantherBlack Panther
  • ThorThor

Works Well With

  • Iron ManIron Man
  • Peni ParkerPeni Parker
  • Scarlet WitchScarlet Witch

Struggles Against

  • HawkeyeHawkeye
  • HelaHela
  • Iron ManIron Man