Magik in Marvel Rivals

Magik

Duelist roleMarvel Rivals Duelist · Season 10.5

Updated

Magik is a Duelist hero in Marvel Rivals with 275 health and a 3/5 difficulty rating. Magik joined the game in Season 0 on December 6, 2024. In Season 10.5 ranked, Magik has a 54.8% win rate (A tier, #6 of 54) and is picked by 7.4% of teams. Magik's team-ups are Chain of Cyttorak (with Doctor Strange) and Void Pentagram (with The Hood). The ultimate is Darkchild.

Difficulty
3/5
Role
Duelist
Attack Type
Melee
Health
275
Movement Speed
6 m/s
Ultimate
Darkchild
Released
Season 0 (Dec 6, 2024)
Last Balance Change
Season 10 (Sep 11, 2026)

How to Play Magik

  • Master Mobility: Utilize Stepping Discs for quick repositioning, escaping danger, and surprising enemies. Use this ability both offensively and defensively to maintain unpredictable movement.
  • Optimize Flanking: Focus on sneaking around to ambush squishy targets like Strategists and immobile Duelists. Approach from unexpected angles to catch enemies off guard and secure quick eliminations.
  • Chain Abilities for Burst Damage: Practice combos like Stepping Discs > Eldritch Whirl > Umbral Incursion > Soulsword for maximum burst damage. These combinations can quickly take down priority targets.
  • Leverage Bonus Health: Constantly deal damage to generate bonus health through Magik's passive ability. This sustain allows you to stay in fights longer and survive burst damage.
  • Time Darkchild Ultimate Wisely: Activate your ultimate from a safe position and at full health. Use it to turn teamfights, eliminate priority targets, or secure objectives. The increased damage and crowd control can be game-changing.

Magik Combos

  1. Disc spin: Stepping Discs (Shift) into the middle of a group, then Eldritch Whirl (Left Click) within 3 seconds. She takes no damage during the teleport, and the spin hits everyone within 6 m for 50.
  2. Slash reset: charge Magik Slash (Right Click) through a line of enemies, then use Stepping Discs (Shift). A slash that pierces three enemies cuts 3 seconds off a 6-second disc recharge.
  3. Launch and finish: Umbral Incursion (E) into a backliner for 85 damage and a launch, then Soulsword (Left Click) while they are in the air, for 160 damage in two hits.
  4. Demon trap: Stepping Discs (Shift) behind a target in a narrow spot, then Demon's Rage (Right Click). The 100-health demon strikes for 20 every 0.25 seconds, about 80 damage per second, while she keeps swinging.

Strengths

  • Hard to pin down: Stepping Discs hold 2 charges on 6-second recharges, she takes no damage while teleporting, and every enemy hit by Magik Slash takes another second off the recharge.
  • Long reach for a sword: Soulsword hits for 75 at up to 6.5 m, and Umbral Incursion covers 16 m for 85 damage while launching enemies into the air.
  • Limbo's Might turns 30% of her damage into bonus health, up to 150, so a fight where she keeps landing hits also keeps her alive.
  • Darkchild lasts 12 seconds and upgrades all of her abilities with more damage and shorter cooldowns, a long window to chain dives.

Weaknesses

  • Only 275 health, and her sustain depends on dealing damage: when she cannot reach anyone, Limbo's Might gives her nothing.
  • Almost all her damage is close range: Soulsword falls off past 4.5 m, and Eldritch Whirl and Demon's Rage reach about 6 m, so she has to commit to get value.
  • Heroes who hold space punish her entry. Peni Parker's Cyber-Web Snare can immobilize her and Arachno-Mines hit for 100 each, and Daredevil's Objection! makes him immune to damage from the front for 1.2 seconds.

Magik Abilities

Soulsword ability icon

Soulsword

Soulsword input

Her main sword swing hits for 75 damage with a long 6.5 m reach, though damage drops off past 4.5 m. Stay at the edge of melee range to hit safely without walking into a crowd.

Casting
Melee
Damage
75
Damage Falloff
Begins at 4.5m, decreasing to 50% at 6.5m
Range
6.5m
Attack Interval
0.83s
Darkchild ability icon

Darkchild

Darkchild input

Her ultimate turns her into Darkchild for 12 seconds and upgrades every one of her abilities. Pop it when she can stay in the fight for the full duration, not as a last-second escape.

Casting
Transformation
Energy Cost
3400
Duration
12s
Cast Time
0.8s
Magik Slash ability icon

Magik Slash

Magik Slash input

A charged air slash that passes through enemies for 45 to 81 damage, peaking after 1.2 seconds of charge, on a 6-second cooldown. Every enemy it hits takes 1 second off Stepping Discs, so aim it through a group.

Casting
Charged Piercing Projectile
Damage
45 - 81 (max damage achieved after 1.2s of charging)
Cooldown
6s
Projectile Speed
80m/s
Max Charge Time
2s
Stepping Discs Cooldown Reduction
1s per hit
Stepping Discs ability icon

Stepping Discs

Stepping Discs input

A 10 m teleport with 2 charges that recharge every 6 seconds, and Magik takes no damage while passing through. Afterwards she has 3 seconds to follow up with Eldritch Whirl or Demon's Rage.

Casting
Dash
Charges
2
Recharge Time
6s per charge
Combo Window
3s
Travel Distance
10m
Travel Speed
12m/s
Eldritch Whirl ability icon

Eldritch Whirl

Eldritch Whirl input

Her left-click follow-up after Stepping Discs: a spinning sword attack for 50 damage around her in a 6 m radius. Teleport into the middle of several enemies to hit all of them.

Casting
Cylindrical spell field within melee range
Damage
50
Demon's Rage ability icon

Demon's Rage

Demon's Rage input

Her right-click follow-up after Stepping Discs calls a Limbo demon with 100 health that stays for 4 seconds and attacks in front of it for 20 damage per hit. Drop it on a target that has nowhere to run.

Casting
Cuboid spell field within melee range
Damage
20 per hit
Attack Interval
0.25s
Range
Length: 6.5m, Width: 3m, Height: 3m
Limbo Demon Health
100
Limbo Demon Duration
4s
Umbral Incursion ability icon

Umbral Incursion

Umbral Incursion input

A 16 m charge on an 8-second cooldown that deals 85 damage and knocks enemies into the air. Use it to start a dive or to throw a target off balance before her sword combo.

Casting
Movement-based damage ability
Damage
85
Cooldown
8s
Dash Distance
16m
Dash Speed
46m/s
Collision Hitbox Size
1m
Limbo's Might ability icon

Limbo's Might

Her passive sustain: 30% of the damage she deals comes back as bonus health, capped at 150. The longer she keeps hitting, the longer she survives a brawl.

Damage-bonus Health Conversion
30%
Max Bonus Health
150

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Magik crosshair code and settings

Magik Team-Ups and Best Teammates

Magik has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Chain of Cyttorak team-up icon

Chain of Cyttorak

Partner: Doctor Strange

Chain of Cyttorak input

A new 20-second ability: a chain binds two enemies for 4 seconds, dealing 10 damage per second and pulling them together, slowing them up to 40% the farther apart they are. With Doctor Strange one cast can bind a whole group, which lines them up for Eldritch Whirl.

Ranked win rate with Doctor Strange: 59.8% (+5.0 vs Magik's 54.8% overall, 14,999 matches)

Cooldown
20s
Damage Over Time
10/s
Chain Duration
4s
Void Pentagram team-up icon

Void Pentagram

Partner: The Hood

Void Pentagram input

A new 20-second ability: an 8 m void circle lasts 5 seconds, and each Stepping Discs cast inside it recharges 3 seconds faster and summons a Limbo demon. With The Hood the demons get 125 health and a 9 m reach, so take it to hold one area.

Ranked win rate with The Hood: 60.3% (+5.5 vs Magik's 54.8% overall, 10,568 matches)

Cooldown
20s
Void Circle Range
8m spherical radius
Void Circle Duration
5s
Stepping Discs Charge Restored
3s
Enhanced Effect
Frontier Limbo Demon Health
125
Frontier Limbo Demon Attack Range
Length: 9m, Width: 3m, Height: 3m
  • Doctor Strange: picking Chain of Cyttorak (C) lets Magik chain two enemies for 4 seconds, dealing damage over time and slowing them up to 40% as they pull apart. With Doctor Strange on the team one cast can chain a whole group, which sets up her area attacks.
  • The Hood: Void Pentagram (C) opens a void circle where each Stepping Discs cast recharges faster and summons a Limbo demon, on a 20-second cooldown since Season 10. With The Hood on the team those demons get 125 health and a longer attack range.
  • A Vanguard who goes in first: once the enemy spends its stuns and webs on the tank, Magik can teleport onto the backline with much less risk to her 275 health.

Magik Counters

Magik has 275 health and relies on Stepping Discs to get in and out, so punish her right after both charges are spent, when the next one is up to 6 seconds away. Heroes who hold space give her trouble: Peni Parker's snares can immobilize her next to 100-damage mines, and Daredevil's Objection! blocks her sword from the front. Burst her down instead of trading slowly, because 30% of the damage she deals comes back to her as bonus health, up to 150.

Magik matchup stats against every hero

Is Magik Good Right Now?

Tier (Season 10.5 ranked)A
Win rate54.78% (#6 of 54 heroes)
Pick rate7.4% of teams (#30 of 54)
Ban rate3.8% of teams (#18 most banned)
Win rate in Season 1054.46%
Ranked matches146,771

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Magik Patch History: Buffs and Nerfs

Magik Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Magik.

Official Balance Changes (7)

  1. NerfSeason 10Hood team-up has longer cooldown and weaker demon health.v20260911
  2. BuffSeason 9Higher total health thanks to a regenerating shield.v20260710
  3. MixedSeason 7Bigger Umbral Incursion hitbox, faster ultimate; weaker charged slash.v20260320
  4. NerfSeason 4.5Chain of Cyttorak team-up has a longer cooldown and weaker slow.v20251010
  5. MixedSeason 4Faster piercing Magik Slash, more damage everywhere; loses team-up anchor bonus.v20250912
  6. MixedSeason 1.5Demon's Rage deals less damage; Darkchild ultimate costs less.v20250221
  7. BuffSeason 1Umbral Incursion hits harder while in Darkchild form.v20250110

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 10

  • NerfThe Hood / Void Pentagram: Cooldown increased from 15s to 20s.
  • NerfThe Hood / Void Pentagram: Frontier limbo demon health reduced from 200 to 125.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • BuffNow has 125 Shield HP.
  • BuffTotal max health is increased from 250 to 275.
  • ChangeDoctor Strange / TEAM-UP (C): Chain of Cyttorak: Launch a chain that binds two enemies together, inflicting slow and damage over time.
  • ChangeDoctor Strange / TEAM-UP (C): Chain of Cyttorak: Enhanced: Can bind multiple enemies together.
  • ChangeThe Hood / TEAM-UP (C): Void Pentagram: Summon a void magic circle for a brief duration.
  • ChangeThe Hood / TEAM-UP (C): Void Pentagram: Using Stepping Discs while within the void circle reduces the recharge time and summons a limbo demon.
  • ChangeThe Hood / TEAM-UP (C): Void Pentagram: Enhanced: Summoned limbo demons have increased health and attack range.

Season 7

  • NerfDamage to ultimate charge conversion reduced from 90% to 70%.
  • NerfPassive ultimate charge gain reduced from 12/s to 11/s.
  • NerfMagik Slash: Max damage decreased from 90 to 81.
  • BuffUmbral Incursion: Collision hitbox increased from 0.45m to 1m.
  • BuffDarkchild: Start-up duration reduced from 1s to 0.8s.
Show 6 older patches

Season 4.5

  • NerfChain of Cyttorak: Cooldown increased from 15s to 20s.
  • NerfChain of Cyttorak: Max slow reduced from 60% to 40%.

Season 4

  • BuffQuick melee damage increased from 30 to 40.
  • BuffSoulsword: Damage increased from 65 to 75 per strike.
  • BuffMagik Slash: Max charge time reduced from 1.8s to 1.2s.
  • BuffMagik Slash: Now pierces through enemies, reducing the cooldown of Stepping Discs by 1s per enemy pierced.
  • BuffEldritch Whirl: Damage increased from 45 to 50.
  • BuffEldritch Whirl: Damage during Darkchild increased from 35 to 45 per instance.
  • BuffDemon's Rage: Damage increased from 18 to 20 per strike.
  • BuffUmbral Incursion: Damage during Darkchild increased from 135 to 140.
  • ChangeDisc Master: Removed.
  • ChangeTEAM-UP (C): Chain of Cyttorak: Doctor Strange grants Magik the ability to launch a chain that binds together two enemies, inflicting slow and damage over time.
  • ChangeTEAM-UP (C): Chain of Cyttorak: Slow increases as the bound enemies grow further apart.

Season 1.5

  • NerfDemon's Rage: Damage decreased from 80/s to 72/s.
  • BuffDarkchild: Ultimate cost reduced from 3700 to 3400.

Season 1

  • BuffUmbral Incursion: Damage during Darkchild increased from 115 to 135.

Season 0

  • ChangeMagik emerges from Limbo as a Duelist hero!
  • ChangeM1: Soulsword: Perform a heavy slash with the sword.
  • ChangeM2: Magik Slash: Charge up and launch a slashing projectile, damage increasing based on charge.
  • ChangeSHIFT: Stepping Discs: Step through a limbo disc and perform Eldritch Whirl or Demon's Rage after reappearing.
  • ChangeM1: Eldritch Whirl: Perform a spinning slash attack.
  • ChangeM2: Demon's Rage: Summon a limbo demon that rapidly attacks enemies in front.
  • ChangeE: Umbral Incursion: Dash forward and launch up an enemy upon collision.
  • ChangeQ: Darkchild: Transform into Darkchild, enhancing damage and reducing ability cooldowns.
  • ChangeQ: Darkchild: Soulsword and Eldritch Whirl deal multiple instances of damage while active.
  • ChangePASSIVE: Limbo's Might: Gain bonus health based on damage dealt.
  • ChangeTEAM-UP (PASSIVE): Disc Master: Magik grants Black Panther and Psylocke the ability to teleport back to a previous location, regaining missing health as bonus health.
  • ChangeTEAM-UP (PASSIVE): Disc Master: Anchor Bonus: +15% Damage Boost

Marvel Zombies Patch

  • ChangeDevouring Sigil [Blessing]: Soul Mark damage boost increased from 6% to 8%.
  • ChangeDevouring Sigil [Blessing]: Soul Mark damage boost increased from 12% to 16%.
  • ChangeDevil's Mandate [Blessing]: Soulsword and Eldritch Whirl damage boost in Darkchild increased from 20% to 40%.
  • ChangeDevil's Mandate [Blessing]: Soulsword and Eldritch Whirl damage boost in Darkchild increased from 35% to 75%.
  • ChangeDevil's Mandate [Blessing]: Soulsword and Eldritch Whirl damage boost in Darkchild increased from 80% to 160%.

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Magik Video Guide

How to Be a GODLY Magik in Marvel Rivals · True Vanguard

Magik Release Date and Voice Actor

Release date
December 6, 2024 (Season 0)
Voice actor
Abby Trott
Gender
Female
Relatives
Piotr Rasputin

Magik FAQ

When was Magik released in Marvel Rivals?

Magik was released in Season 0 on December 6, 2024 and is playable now.

What role is Magik in Marvel Rivals?

Magik is a Duelist in Marvel Rivals with a difficulty rating of 3 out of 5. Magik's main attack type is melee.

Is Magik good right now?

In Season 10.5 ranked, Magik has a 54.8% win rate (A tier, #6 of 54) across 146,771 matches. That is about the same as 54.5% in Season 10. Magik is picked by 7.4% of teams (#30 of 54) and banned by 3.8% (#18).

Who counters Magik in Marvel Rivals?

Magik struggles against Gorr and Peni Parker. Magik has 275 health and relies on Stepping Discs to get in and out, so punish her right after both charges are spent, when the next one is up to 6 seconds away. Heroes who hold space give her trouble: Peni Parker's snares can immobilize her next to 100-damage mines, and Daredevil's Objection! blocks her sword from the front. Burst her down instead of trading slowly, because 30% of the damage she deals comes back to her as bonus health, up to 150.

How much health does Magik have in Marvel Rivals?

Magik has 275 health in Season 10.5.

What is Magik's ultimate ability?

Magik's ultimate is Darkchild. Her ultimate turns her into Darkchild for 12 seconds and upgrades every one of her abilities. Pop it when she can stay in the fight for the full duration, not as a last-second escape.

Who voices Magik in Marvel Rivals?

Magik is voiced by Abby Trott.

What are Magik's team-ups in Marvel Rivals?

Magik has 2 team-up loadouts: Chain of Cyttorak (with Doctor Strange) and Void Pentagram (with The Hood). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Magik wins 59.8% with Doctor Strange on the team and 60.3% with The Hood on the team, against 54.8% overall.

When was Magik last buffed or nerfed?

In Season 10 on September 11, 2026: 2 nerfs. Every change is listed in the patch history on this page.

When was Magik last nerfed in Marvel Rivals?

In Season 10 (Version 20260911, September 11, 2026): Hood team-up has longer cooldown and weaker demon health.

When was Magik last buffed in Marvel Rivals?

In Season 9 (Version 20260710, July 10, 2026): Higher total health thanks to a regenerating shield.

What was Magik's best season in Marvel Rivals?

By ranked win rate, Season 9.5 at 56.4%. The lowest was Season 1.5 at 51.9%.

Other Duelist Heroes

All Marvel Rivals characters