Moon Knight in Marvel Rivals

Moon Knight

Duelist roleMarvel Rivals Duelist · Season 10.5

Updated

Moon Knight is a Duelist hero in Marvel Rivals with 275 health and a 3/5 difficulty rating. Moon Knight joined the game in Season 0 on December 6, 2024. In Season 10.5 ranked, Moon Knight has a 45.5% win rate (C tier, #49 of 54) and is picked by 6.9% of teams. Moon Knight's team-ups are Luminous Moon (with Cloak & Dagger) and Blood Moon (with Elsa Bloodstone). The ultimate is Hand of Khonshu.

Difficulty
3/5
Role
Duelist
Attack Type
Projectile
Health
275
Movement Speed
6 m/s
Ultimate
Hand of Khonshu
Released
Season 0 (Dec 6, 2024)
Last Balance Change
Season 9.5 (Aug 7, 2026)

How to Play Moon Knight

  • Leverage High Ground: Use Moonlight Hook and Rising Leap to reach vantage points. From elevated positions, you can throw Ancient Ankhs at the backline and follow up with Moon Blade and primary fire for massive damage.
  • Master Ankh Placement: Position Ancient Ankhs strategically, ideally out of enemy line of sight but still in range to affect them. Use them to pull enemies together and maximize your bouncing attacks.
  • Chain Abilities for Burst Damage: Combine your abilities for maximum impact. Throw an Ancient Ankh, immediately follow with Moon Blade and primary fire to deal significant damage before enemies can react.
  • Farm Ultimate on Vanguards: Build up your Hand of Khonshu ultimate by bouncing your primary fire and Moon Blade off enemy Vanguards. This allows you to charge your game-changing ability more quickly.
  • Time Ultimate Wisely: Coordinate Hand of Khonshu with ally stuns or use it when enemies have no escape abilities available. This devastating ability can clear objectives and backlines when used effectively.

Moon Knight Combos

  1. Ankh burst: Ancient Ankh (E) into a group, then Moon Blade (Right Click) twice and Crescent Dart (Left Click). The pull bunches enemies within 5 m, so each 70-damage blade can bounce up to 3 times between them and the Ankh.
  2. Ultimate lock: Ancient Ankh (E) to drag the group together, then Hand of Khonshu (Q) on the same spot. Packed enemies take more of the 18 talons that fall over 4.5 seconds before they can walk out of the 8 m area.
  3. Flank trap: with Blood Moon picked, hide the Ankh Trap (C) on a flank route. When an enemy steps on it, a 70-damage talon launches them toward a new Ankh, so follow with Moon Blade (Right Click) to bounce off both.
  4. High ground reset: Moonlight Hook (F) to a ledge, Rising Leap (Space) for extra height, then Night Glider (Shift). He drifts forward at 8.7 m/s while sinking only 1.5 m/s, enough to cross a gap and pick a new angle.

Strengths

  • Every dart and blade can bounce up to 3 times within 7 m and loses only 20% per bounce, so one shot can hit several enemies standing close together.
  • Ancient Ankh pulls enemies within 5 m toward its center and then stays as a 125-health bounce point, so his shots can reach players standing near it.
  • Moon Blade holds 2 charges and gives 25 bonus health per hit, up to 75, which pads his health while he trades into a group.
  • Good mobility for a ranged Duelist: Moonlight Hook pulls him 25 m on a 12-second cooldown, and Rising Leap plus Night Glider help him reach and cross high ground.

Weaknesses

  • Only 275 health and no healing in his base kit, so Moon Blade's bonus health is all the sustain he has unless he picks Luminous Moon.
  • Against a spread-out team his damage drops: with no second enemy or Ankh within 7 m, darts and blades have nothing to bounce to.
  • Once Moonlight Hook is on its 12-second cooldown he only has a double jump and a slow glide, so divers like Magik and Daredevil can catch him on his perch.

Moon Knight Abilities

Crescent Dart ability icon

Crescent Dart

Crescent Dart input

Each shot sends three darts of 25 damage that can bounce up to 3 times between enemies and Ankhs within 7 m, losing 20% per bounce. Fire into a group or near an Ankh to spread the damage around.

Casting
Triple-Shot Projectile
Damage
25 per round
Damage Falloff
Begins at 30m, decreasing to 50% at 50m
Damage Loss
20% per bounce
Max Bounces
3
Bouncing Range
7m
Attack Interval
0.57s (with a 0.05s interval between each shot)
Ammo
30
Projectile Speed
150m/s
Critical Hit
Yes
Hand of Khonshu ability icon

Hand of Khonshu

Hand of Khonshu input

His ultimate opens a portal that drops 18 talons over 4.5 seconds across an 8 m area, each exploding for up to 150 damage. Pair it with Ancient Ankh or a teammate's crowd control so enemies cannot simply walk out.

Casting
Delayed Spherical Spell Field
Energy Cost
3100
Talon Damage
150
Talon Explosion Range
5m spherical radius
Active Duration
4.5s
Area Range
8m spherical radius
Talons Generated
18
Talon Generation Interval
0.25s
Moon Blade ability icon

Moon Blade

Moon Blade input

A 70-damage blade with 2 charges that ricochets like his darts and gives 25 bonus health per hit, up to 75. Throw it into a cluster or beside an Ankh to tag several enemies and pad his health at the same time.

Casting
Projectile
Damage
70
Damage Falloff
Begins at 30m, decreasing to 50% at 50m
Damage Loss
20% per bounce
Charges
2
Recharge Time
6s per charge
Max Bounces
3
Bouncing Range
7m
Projectile Speed
120m/s
Critical Hit
Yes
Bonus Health Gained
25 per hit
Max Bonus Health
75
Night Glider ability icon

Night Glider

Night Glider input

Lets Moon Knight float down slowly while drifting forward at about 8.7 m/s. Use it after Moonlight Hook or from high ground to cross gaps and reach new angles.

Movement Speed
8.7m/s (horizontal speed) - 1.5m/s (descent speed)
Ancient Ankh ability icon

Ancient Ankh

Ancient Ankh input

Throws an Ankh that pulls enemies within 5 m toward its center for 20 damage, then stays on the field with 125 health. His darts and blades bounce off it, so drop it in the middle of a group before firing.

Casting
Projectile that generates a spell field and summon upon impact
Cooldown
12s
Projectile Speed
60m/s
Pull-in Damage
20
Pull-in Range
5m spherical radius
Attack Bouncing Range
7m spherical radius
Ankh Health
125
Moonlight Hook ability icon

Moonlight Hook

Moonlight Hook input

A 25 m grapple that yanks Moon Knight to where it lands, on a 12-second cooldown. Use it to reach high ground or to get away when divers jump him.

Casting
Dash
Cooldown
12s
Range
25m
Travel Speed After Pull
21.5m/s
Projectile Speed
120m/s
Cast Time
0.15s
Triple Eclipse ability icon

Triple Eclipse

Triple Eclipse input

His 3 m truncheon combo; the third swing pops the enemy slightly into the air. Use it on divers who get close instead of backing off to shoot.

Casting
Melee
Range
3m
Rising Leap ability icon

Rising Leap

Rising Leap input

A double jump on a 6-second cooldown. Use it to dodge or to gain height before switching to Night Glider.

Cooldown
6s

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Moon Knight crosshair code and settings

Moon Knight Team-Ups and Best Teammates

Moon Knight has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Luminous Moon team-up icon

Luminous Moon

Partner: Cloak & Dagger

Luminous Moon input

A C ability every 12 seconds: Moon Knight phases through a 15 m dash, then heals himself and allies within 5 m for 55. With Cloak & Dagger it heals 65 in 8 m, and he regains 20 health per second for 3 seconds, useful when healing is short.

Ranked win rate with Cloak & Dagger: 47.7% (+2.3 vs Moon Knight's 45.5% overall, 13,617 matches)

Cooldown
12s
Dash Duration
0.35s
Dash Distance
15m
Dash Speed
50m/s
Shroud Duration
0.25s
Wave Healing
55
Healing Wave Range
5m spherical radius
Enhanced Effect
Shroud Duration
0.35s
Wave Healing
65
Healing Wave Range
8m spherical radius
Healing Over Time
20/s (self)
Healing Over Time Duration
3s
Undocumentated
Contrary to the ability description, the dash distance is not increased.
Blood Moon team-up icon

Blood Moon

Partner: Elsa Bloodstone

Blood Moon input

Adds a hidden Ankh Trap (C) on a 15-second cooldown: the enemy who sets it off is launched toward it by a 70-damage talon, and a normal Ankh appears there. With Elsa Bloodstone on the team 3 talons of 40 damage fall instead, so pick it to guard a flank.

Ranked win rate with Elsa Bloodstone: 47.6% (+2.1 vs Moon Knight's 45.5% overall, 2,260 matches)

Cooldown
15s
Trap Health
100
Ankh Health
125
Talon Damage
70
Talon Explosion Range
5m spherical radius
Enhanced Effect
Talon Damage
40
Talons Generated
3
  • Cloak & Dagger: Luminous Moon gives Moon Knight a 15 m phased dash that ends in a healing wave for him and nearby allies. With Cloak & Dagger on the team the wave covers 8 m and heals more, and he also heals 20 per second for 3 seconds afterward.
  • Elsa Bloodstone: Blood Moon adds a hidden Ankh Trap that launches whoever triggers it toward a fresh Ankh. With Elsa on the team the trap calls down 3 talons instead of one, which makes it a solid guard for a flank route.
  • Heroes with crowd control: stuns, roots and pulls keep enemies bunched within 7 m of each other for his bounces, and hold them inside Hand of Khonshu's 8 m area for more of its talons.

Moon Knight Counters

Moon Knight has 275 health and needs enemies close together for his bounces, so spread out instead of standing in a pack, and break his 125-health Ankh before he fires into it. Divers such as Magik and Daredevil can reach him on high ground once Moonlight Hook is on its 12-second cooldown. When Hand of Khonshu opens over you, leave the 8 m area at once rather than fighting inside it, since 18 talons keep falling for 4.5 seconds.

Moon Knight matchup stats against every hero

Is Moon Knight Good Right Now?

Tier (Season 10.5 ranked)C
Win rate45.49% (#49 of 54 heroes)
Pick rate6.9% of teams (#32 of 54)
Ban rate0.8% of teams (#33 most banned)
Win rate in Season 1046.12%
Ranked matches136,374

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Moon Knight Patch History: Buffs and Nerfs

Moon Knight Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Moon Knight.

Official Balance Changes (10)

  1. BuffSeason 9.5Less bounce decay and stronger Cloak & Dagger team-up.v20260807
  2. MixedSeason 9More dart damage; pricier ultimate and anchor boost removed.v20260710
  3. NerfSeason 8.5Less dart and Moon Blade damage, weaker bounces.v20260612
  4. BuffSeason 8Shorter Moonlight Hook cooldown.v20260515
  5. NerfSeason 6.5Moon Blade grants less bonus max health.v20260213
  6. BuffSeason 4Moon Blade can now hold two charges.v20250912
  7. BuffSeason 2.5Base health raised from 250 to 275.v20250619
  8. MixedSeason 2Faster darts, longer ultimate with more talons, but new splash falloff.v20250411
  9. MixedSeason 1.5Talons deal double damage but fall slower; center bonus removed.v20250221
  10. BuffSeason 1Ultimate drops more talons with a larger explosion radius.v20250110

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 9.5

  • BuffCrescent Dart / Moon Blade: Damage loss reduced from 30% to 20% per bounce.
  • BuffCloak & Dagger / Luminous Moon: Cooldown reduced from 15s to 12s.
  • BuffCloak & Dagger / Luminous Moon: Base dash duration increased from 0.3s to 0.35s.
  • BuffCloak & Dagger / Luminous Moon: Base dash distance increased from 12m to 15m.
  • BuffCloak & Dagger / Luminous Moon: When enhanced, regain 20 HP/s for 3s after exiting shrouded state.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • NerfDamage anchor bonus removed.
  • BuffCrescent Dart: Damage increased from 23 to 25 per projectile.
  • NerfHand of Khonshu: Ultimate cost increased from 2800 to 3100.
  • ChangeCloak & Dagger / TEAM-UP (C): Luminous Moon: Dash forward and enter shrouded state, then release a pulse of light to heal self and nearby allies.
  • ChangeCloak & Dagger / TEAM-UP (C): Luminous Moon: Enhanced: Increased shroud duration and dash distance. The healing pulse has an increased radius and healing output.
  • ChangeElsa Bloodstone / TEAM-UP (C): Blood Moon: Deploy a trap that becomes a normal ankh once triggered by an enemy.
  • ChangeElsa Bloodstone / TEAM-UP (C): Blood Moon: Once triggered, an explosive talon that deals damage and pulls in enemies falls onto the ankh.
  • ChangeElsa Bloodstone / TEAM-UP (C): Blood Moon: Enhanced: Two additional talons fall onto the ankh.

Season 8.5

  • NerfCrescent Dart: Damage decreased from 25 to 23 per projectile.
  • NerfMoon Blade: Damage decreased from 80 to 70.
  • NerfCrescent Dart / Moon Blade: Damage loss increased from 20% to 30% per bounce.
Show 11 older patches

Season 8

  • BuffMoonlight Hook: Cooldown reduced from 15s to 12s.

Season 7

  • NerfDamage to ultimate charge conversion reduced from 90% to 70%.
  • NerfPassive ultimate charge gain reduced from 12/s to 11/s.

Season 6.5

  • NerfMoon Blade: Max bonus health reduced from 100 to 75.

Season 5

  • ChangeFull Moon: Removed.
  • ChangeTEAM-UP (PASSIVE): Moon God's Chosen: Moon Knight grants Blade the ability to dash forward and perform a flurry of slashes.
  • ChangeTEAM-UP (PASSIVE): Moon God's Chosen: Each slash also launches a moon blade that bounces between nearby enemies.
  • ChangeTEAM-UP (PASSIVE): Moon God's Chosen: Anchor Bonus: +5% Damage Boost

Season 4

  • BuffMoon Blade: Now has 2 charges.

Balance Patch

  • BuffMax health increased from 250 to 275.

Season 2

  • BuffCrescent Dart: Projectile speed increased from 120 m/s to 150 m/s.
  • BuffMoon Blade: Gain 25 bonus health per hit (up to 100), which begins to decay after 3s at 20 HP/s.
  • BuffMoonlight Hook: Cast time reduced from 0.4s to 0.15s.
  • BuffHand of Khonshu: Duration increased from 3.5s to 4.5s.
  • BuffHand of Khonshu: Number of talons generated increased from 14 to 18.
  • BuffHand of Khonshu: Talon fall speed slightly increased.
  • NerfHand of Khonshu: Now has damage falloff, beginning at 1.5m from the center and reducing to 70% at 5m.

Season 1.5

  • NerfHand of Khonshu: Talon fall speed reduced.
  • ChangeHand of Khonshu: Damage trigger logic has been corrected.
  • BuffHand of Khonshu: Damage per talon increased from 75 to 150.
  • BuffFull Moon: Now restores 25 HP/s when inside.

Season 1

  • BuffHand of Khonshu: Number of talons generated increased from 10 to 14.
  • BuffHand of Khonshu: Talon blast radius increased from 4m to 5m.

Season 0

  • ChangeMoon Knight emerges from the dark, joining Marvel Rivals as a Duelist hero!
  • ChangeM1: Crescent Dart: Throw a triple-shot of darts that bounce to nearby enemies on hit.
  • ChangeM2: Moon Blade: Launch a blade that also bounces to nearby enemies on hit.
  • ChangeSHIFT: Night Glider: Glide to slow descent speed.
  • ChangeE: Ancient Ankh: Deploy an ankh that can be used to bounce projectiles.
  • ChangeE: Ancient Ankh: Pulls enemies to the center upon impact.
  • ChangeF: Moonlight Hook: Launch a grapple to propel yourself forward.
  • ChangeSPACE: Rising Leap: Perform a double jump.
  • ChangeV: Triple Eclipse: Strike with truncheons, knocking back on the third hit.
  • ChangeQ: Hand of Khonshu: Rain down explosive talons on a targeted location.
  • ChangeTEAM-UP (C): Full Moon: Cloak & Dagger grant Moon Knight the ability to cast an area that grants invisibility when inside.

Blood Hunt Patch

  • BuffUru Knuckles [Weapon Gear]: Base damage buff for enhanced Eclipse Explosions increased.
  • BuffGauntlets of Thoth [Weapon Gear]: Now grants damage reduction when equipped.
  • NerfFist of Khonshu [Trait]: Ultimate ability damage has been decreased.

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Moon Knight Release Date and Voice Actor

Release date
December 6, 2024 (Season 0)
Voice actor
Erik Braa
Gender
Male
Relatives
Randall Spector, Khonshu

Moon Knight FAQ

When was Moon Knight released in Marvel Rivals?

Moon Knight was released in Season 0 on December 6, 2024 and is playable now.

What role is Moon Knight in Marvel Rivals?

Moon Knight is a Duelist in Marvel Rivals with a difficulty rating of 3 out of 5. Moon Knight's main attack type is projectile.

Is Moon Knight good right now?

In Season 10.5 ranked, Moon Knight has a 45.5% win rate (C tier, #49 of 54) across 136,374 matches. That is down from 46.1% in Season 10. Moon Knight is picked by 6.9% of teams (#32 of 54) and banned by 0.8% (#33).

Who counters Moon Knight in Marvel Rivals?

Moon Knight struggles against Loki, Namor and The Thing. Moon Knight has 275 health and needs enemies close together for his bounces, so spread out instead of standing in a pack, and break his 125-health Ankh before he fires into it. Divers such as Magik and Daredevil can reach him on high ground once Moonlight Hook is on its 12-second cooldown. When Hand of Khonshu opens over you, leave the 8 m area at once rather than fighting inside it, since 18 talons keep falling for 4.5 seconds.

How much health does Moon Knight have in Marvel Rivals?

Moon Knight has 275 health in Season 10.5.

What is Moon Knight's ultimate ability?

Moon Knight's ultimate is Hand of Khonshu. His ultimate opens a portal that drops 18 talons over 4.5 seconds across an 8 m area, each exploding for up to 150 damage. Pair it with Ancient Ankh or a teammate's crowd control so enemies cannot simply walk out.

Who voices Moon Knight in Marvel Rivals?

Moon Knight is voiced by Erik Braa.

What are Moon Knight's team-ups in Marvel Rivals?

Moon Knight has 2 team-up loadouts: Luminous Moon (with Cloak & Dagger) and Blood Moon (with Elsa Bloodstone). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Moon Knight wins 47.7% with Cloak & Dagger on the team and 47.6% with Elsa Bloodstone on the team, against 45.5% overall.

When was Moon Knight last buffed or nerfed?

In Season 9.5 on August 7, 2026: 5 buffs. Every change is listed in the patch history on this page.

When was Moon Knight last nerfed in Marvel Rivals?

In Season 8.5 (Version 20260612, June 12, 2026): Less dart and Moon Blade damage, weaker bounces.

When was Moon Knight last buffed in Marvel Rivals?

In Season 9.5 (Version 20260807, August 7, 2026): Less bounce decay and stronger Cloak & Dagger team-up.

What was Moon Knight's best season in Marvel Rivals?

By ranked win rate, Season 6 at 49.2%. The lowest was Season 8.5 at 41.9%.

Other Duelist Heroes

All Marvel Rivals characters