Scarlet Witch in Marvel Rivals

Scarlet Witch

Duelist roleMarvel Rivals Duelist · Season 10.5

Updated

Scarlet Witch is a Duelist hero in Marvel Rivals with 250 health and a 1/5 difficulty rating. Scarlet Witch joined the game in Season 0 on December 6, 2024. In Season 10.5 ranked, Scarlet Witch has a 50.5% win rate (B tier, #21 of 54) and is picked by 17.2% of teams. Scarlet Witch's team-ups are Sorcerers Supreme (with Doctor Strange) and Hex Fireworks (with Jubilee). The ultimate is Reality Erasure.

Difficulty
1/5
Role
Duelist
Attack Type
Melee
Health
250
Movement Speed
6 m/s
Ultimate
Reality Erasure
Released
Season 0 (Dec 6, 2024)
Last Balance Change
Season 10.5 (Oct 9, 2026)

How to Play Scarlet Witch

  • Manage Your Distance: Scarlet Witch excels at mid-range combat but is vulnerable to melee characters. Maintain a safe distance from opponents, ideally positioning yourself behind tanks or allies to unleash your abilities without being threatened.
  • Utilize Ability Combos: Master the use of Dark Seal as a combo starter. Follow it up with Detonate Dark Seal, then unleash Chaos Control and Chthonian Burst for maximum damage output. Practicing these combos will allow you to take down enemies quickly, especially squishier targets.
  • Stay Mobile with Mystic Projection: Use Mystic Projection to reposition and evade enemy attacks. This ability not only provides a momentary escape but also allows you to ascend and change floors, helping you avoid being targeted while healing or regrouping.
  • Time Your Ultimate Wisely: Use Reality Erasure when enemies are grouped together for maximum impact. Activate it from a concealed location or high ground to surprise opponents and avoid being targeted during the charge-up phase. Be cautious, as this ability is heavily telegraphed and can leave you vulnerable if not timed correctly.
  • Focus on Target Priority: Aim to eliminate healers and squishy damage dealers first before turning your attention to tougher foes. Using your abilities effectively can disrupt enemy strategies and create opportunities for your team to secure objectives.

Scarlet Witch Combos

  1. Hex and stream: Scarlet Hex (F) down a 20 m line to mark a row of enemies, then Chaos Control (Left Click). Every marked enemy in the 120° cone takes the stream's 75 per second, and the damage feeds up to 50 bonus health.
  2. Seal and burst: Dark Seal (E) on a group to stun for 0.3 seconds and slow by 30%, then Chthonian Burst (Right Click) into the slowed enemies for 40 on hit plus 35 splash per missile.
  3. Trapped erasure: Dark Seal (E) to slow a group by 30%, then Reality Erasure (Q). The slowed enemies are pulled toward her at 3 m/s during the 4-second charge and have a harder time leaving the 15 m blast.
  4. Phase out: when focused, Mystic Projection (Shift) away, and wait until it ends before throwing Dark Seal (E), since casting the seal cuts the phased state short.

Strengths

  • Chaos Control targets automatically within 20 m and deals 75 per second, so her damage stays steady even against fast-moving heroes.
  • Chaos Marks spread her damage: Chaos Control also hits every marked enemy in a 120° cone, and hurting marked targets gives her up to 50 bonus health.
  • Mystic Projection has 2 charges of 1.5-second phased flight that attacks pass through, while her healers can still reach her.
  • Reality Erasure deals 9,999 damage in a 15 m radius after a 4-second charge, and drags nearby enemies toward her while it charges.

Weaknesses

  • Only 250 health, and her only extra protection is up to 50 bonus health from Chaos Marks, so divers who reach her, like Magik and Daredevil, can kill her before she escapes.
  • Chaos Control and Scarlet Hex both stop at 20 m, so heroes who fight from further away can trade with her safely.
  • During Reality Erasure enemies see a warning over her for 4 seconds and she slows by up to 25%, so a team that focuses her can kill her before the blast.

Scarlet Witch Abilities

Chaos Control ability icon

Chaos Control

Chaos Control input

Her auto-targeting stream deals 75 damage per second to the enemy closest to the crosshair, up to 20 m, and also hits marked enemies in a 120° cone. It refills Chaos Energy, so keep it running between bursts.

Casting
Cylindrical Spell Field (Grasp)
Damage
75/s
Damage Falloff
Begins at 10m, decreasing to 90% at 20m
Ammo
∞
Chaos Energy Gained
0.15 per tick
Reality Erasure ability icon

Reality Erasure

Reality Erasure input

Her ultimate (3,400 energy): she flies, gains 100 Bonus Health and charges for 4 s while pulling in and burning nearby enemies, then explodes for 9,999 damage in 15 m. Enemies see a warning, so start it close to them.

Casting
Spherical Spell Field
Energy Cost
3400
Damage
9999
Spell Field Range
15m spherical radius
Movespeed Penalty
Begins after 1.5s, gradually increasing to 25% after 3.5s
Bonus Health Gained
100 (upon activation)
Charge Time
4s
Chthonian Burst ability icon

Chthonian Burst

Chthonian Burst input

Spends Chaos Energy on explosive missiles that deal 40 on hit plus 35 in a 3 m blast, one every 0.4 s. She stores up to 4 charges, so alternate it with Chaos Control to keep energy flowing.

Casting
Projectile that generates a spell field upon impact
Damage
Projectile: 40, Spell Field: 35
Spell Field Range
3m spherical radius
Firing Interval
0.4s
Projectile Speed
120m/s
Max Chaos Energy Charges
4
Passive Chaos Energy Recharge
0.2/s
Mystic Projection ability icon

Mystic Projection

Mystic Projection input

Two charges of a 1.5 s phased flight with a 35% speed boost, each recharging in 12 s. Attacks pass through her but allies can still heal her, so use it to escape or reposition.

Casting
Movement
Charges
2
Recharge Time
12s per charge
Duration
1.5s
Movement Boost
35%
Dark Seal ability icon

Dark Seal

Dark Seal input

A 12 s-cooldown orb that bursts into a 3 m field lasting 4.5 s: the burst stuns for 0.3 s, then the field slows by 30% and keeps marking enemies. Detonate it early to catch a group as they pass.

Casting
Projectile that generates a spell field upon impact
Damage
20/s
Cooldown
12s
Spell Field Range
3m spherical range
Projectile Speed
60m/s
Spell Field Duration
4.5s
Stun Duration
0.3s
Slow Rate
30%
Scarlet Hex ability icon

Scarlet Hex

Scarlet Hex input

A 20 m forward shockwave dealing 40 damage and applying a Chaos Mark, on a 10 s cooldown. Use it to mark a whole line of enemies so Chaos Control hits all of them at once.

Damage
40
Cooldown
10s
Shockwave Range
4m radius, 20m long cylindrical spell field
Telekinesis ability icon

Telekinesis

Telekinesis input

Hold Space to drift down slowly while moving sideways at 6 m/s. Float above a fight from high ground to get clear sightlines.

Movement Speed
6m/s (horizontal speed) - 3.5m/s (descent speed)
Chaos Mark ability icon

Chaos Mark

Marked enemies take Chaos Control damage alongside her main target, and hurting them gives her 25% of that damage as Bonus Health, up to 50.

Damage-bonus Health Conversion
25%
Max Bonus Health
50

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Scarlet Witch crosshair code and settings

Scarlet Witch Team-Ups and Best Teammates

Scarlet Witch has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Sorcerers Supreme team-up icon

Sorcerers Supreme

Partner: Doctor Strange

Sorcerers Supreme input

Replaces Chthonian Burst with Mystic Burst for 8 seconds on an 8-second cooldown: hold the button to fire a missile every 0.12 seconds, even while Chaos Control runs. With Doctor Strange on the team it becomes a toggle between the two bursts, so pick it for steadier damage.

Ranked win rate with Doctor Strange: 53.3% (+2.7 vs Scarlet Witch's 50.5% overall, 29,604 matches)

Cooldown
8s
Duration
8s
Firing Interval
0.12s
Hex Fireworks team-up icon

Hex Fireworks

Partner: Jubilee

Hex Fireworks input

Dark Seal becomes a Plasmoid Seal: press E again while the field is up to detonate it for 52 damage in 6 m and 15% Vulnerability for 2 seconds. With Jubilee on the team Mystic Projection heals her 30 per second, so pick it for a safer, harder-hitting seal.

Ranked win rate with Jubilee: 54.1% (+3.6 vs Scarlet Witch's 50.5% overall, 38,373 matches)

Cooldown
12s
Detonation Damage
52
Detonation Range
6m spherical radius
Vulnerability Effect
15%
Vulnerability Duration
2s
Enhanced Effect
Healing
30/s (self)
  • Doctor Strange: pick Sorcerers Supreme to trade Chthonian Burst for Mystic Burst, a held salvo she can fire while Chaos Control keeps running. With Strange on the team it becomes a toggle, so she can swap between the two bursts whenever she likes.
  • Jubilee: pick Hex Fireworks so Dark Seal can be detonated a second time for extra damage and Vulnerability on everyone inside. With Jubilee on the team Mystic Projection also heals her, which makes her main escape safer.
  • A Vanguard who holds the enemy in place: Reality Erasure needs 4 seconds of charging with a warning over her, so a tank who keeps enemies busy and grouped gives the 15 m blast more targets.

Scarlet Witch Counters

Scarlet Witch has 250 health and only Mystic Projection to escape, so dive her once both charges are spent, since each takes 12 seconds to return. Divers like Magik and Daredevil do well against her because her kit has little crowd control beyond the 0.3-second Dark Seal stun. When the Reality Erasure warning appears over her, either burst her down during the 4-second charge or get more than 15 m away before it goes off.

Scarlet Witch matchup stats against every hero

Is Scarlet Witch Good Right Now?

Tier (Season 10.5 ranked)B
Win rate50.51% (#21 of 54 heroes)
Pick rate17.2% of teams (#12 of 54)
Ban rate6.8% of teams (#13 most banned)
Win rate in Season 1052.53%
Ranked matches338,861

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Scarlet Witch Patch History: Buffs and Nerfs

Scarlet Witch Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Scarlet Witch.

Official Balance Changes (12)

  1. NerfSeason 10.5Less damage from Chthonian Burst's spell field.v20261009
  2. NerfSeason 10Reality Erasure wind-up grants damage immunity far less often.v20260917
  3. ReworkSeason 10Kit reworked with Scarlet Hex, Chaos Marks and new Dark Seal.v20260911
  4. ReworkSeason 9.5Doctor Strange team-up reworked; enhanced version becomes a toggle.v20260807
  5. BuffSeason 9Dark Seal can now be cast during Mystic Projection.v20260710
  6. MixedSeason 7Chaos Control hits harder up close but now has falloff.v20260320
  7. BuffSeason 5.5Faster Chthonian Burst charge, faster Dark Seal, stronger ultimate pull.v20251212
  8. MixedSeason 4Ultimate now lethal and pulls enemies; Sorcery Surge team-up damage halved.v20250912
  9. BuffSeason 3Ultimate charge slows her less and deals more damage.v20250711
  10. MixedSeason 2Higher flat Chaos Control and Burst damage; longer Projection cooldown.v20250411
  11. BuffSeason 1.5Ultimate now grants 100 bonus health on activation.v20250221
  12. MixedSeason 1More flat Chaos Control damage, less percentage damage; stronger Chthonian Burst.v20250110

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 10.5

  • NerfChthonian Burst: Splash damage decreased from 40 to 35.

Weekly Patch

  • NerfReality Erasure: Damage mitigation chance reduced from 5% to 0.5%.

Season 10

  • NerfChaos Control: Damage decreased from 85/s to 75/s.
  • BuffChaos Control: Can now additionally target enemies with a Chaos Mark within a 20m, 120° cone.
  • BuffChthonian Burst: Attack interval reduced from 0.5s to 0.4s.
  • NerfMystic Projection: Movement boost while active reduced from 50% to 35%.
  • NerfDark Seal: No longer stuns enemies periodically, instead enemies stunning for 0.3s once detonated.
  • BuffDark Seal: Now deals 20 damage/s and inflicts a 30% slow to enemies within range.
  • BuffDark Seal: Applies a Chaos Mark upon hit.
  • ChangeF: Scarlet Hex: Unleash a magic shockwave that applies a Chaos Mark to enemies hit.
  • BuffReality Erasure: While charging, scale damage over time to enemies within a 15m radius, beginning at 50/s and increasing to 80/s over 4s.
  • BuffReality Erasure: While charging, have a small chance to briefly mitigate oncoming damage when taking damage.
  • ChangePASSIVE: Chaos Mark: Gain bonus health when dealing damage to enemies with a Chaos Mark.
  • NerfJubilee / Hex Fireworks: When enhanced, healing during Mystic Projection reduced from 42/s to 30/s.
Show 10 older patches

Season 9.5

  • ChangeDoctor Strange / TEAM-UP (C): Sorcerers Supreme: No longer requires arcane energy to use, but now must be activated to enable Mystic Burst for 8s, with a 8s cooldown.
  • ChangeDoctor Strange / TEAM-UP (C): Sorcerers Supreme: When enhanced, Mystic Burst can now be toggled instead of only being temporarily active.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • BuffDark Seal: Can now be used during Mystic Projection, which will end the phased state after a delay.
  • ChangeDoctor Strange / TEAM-UP (M2): Sorcerers Supreme: Chthonian Burst is replaced with Mystic Burst.
  • ChangeDoctor Strange / TEAM-UP (M2): Sorcerers Supreme: Mystic Burst consumes arcane energy to unleash a barrage of explosive magic missiles.
  • ChangeDoctor Strange / TEAM-UP (M2): Sorcerers Supreme: Enhanced: Max arcane energy is increased. Chaos Control grants an increased amount of arcane energy when dealing damage.
  • ChangeJubilee / TEAM-UP (E): Hex Fireworks: Reactivate Dark Seal to manually detonate the area, dealing damage and inflicting vulnerability.
  • ChangeJubilee / TEAM-UP (E): Hex Fireworks: Enhanced: Gain healing over time during Mystic Projection.

Season 7

  • NerfDamage to ultimate charge conversion reduced from 90% to 70%.
  • NerfPassive ultimate charge gain reduced from 12/s to 11/s.
  • NerfChaos Control: Now has damage falloff, beginning at 10m and reducing to 90% at max range.
  • BuffChaos Control: Damage increased from 80/s to 85/s.
  • BuffChaos Control: Chaos energy gained increased from 0.1 to 0.15 per tick.

Season 5.5

  • BuffChaos Control: Chaos energy gained increased from 0.08 to 0.1 per tick.
  • BuffDark Seal: Projectile speed increased from 40 m/s to 60 m/s.
  • BuffDark Seal: Spell field no longer has a delay when triggered.
  • BuffReality Erasure: Pull speed increased from 2.4 m/s to 3 m/s.

Season 4

  • BuffMystic Projection: Can now be healed by allies while in phased state.
  • BuffReality Erasure: Damage increased from 850 to 9999.
  • BuffReality Erasure: Now pulls in nearby enemies by 2.4 m/s while casting.
  • NerfSorcery Surge: Splash damage decreased from 12 to 6 per shot.

Season 3

  • BuffReality Erasure: Max slow reduced from 35% to 25%.
  • BuffReality Erasure: Damage increased from 750 to 850.

Season 2

  • NerfChaos Control: No longer deals percentage damage.
  • BuffChaos Control: Flat damage increased from 60/s to 80/s.
  • BuffChthonian Burst: Direct hit damage increased from 35 to 40.
  • BuffChthonian Burst: Splash damage increased from 35 to 40.
  • NerfMystic Projection: Recharge time increased from 8s to 10s.
  • NerfMystic Projection: Max duration reduced from 2s to 1.5s.
  • BuffReality Erasure: Slow effect now begins after 1.5s, increasing to 35% over the span of 3.5s.
  • ChangeChaos Bond: Removed.
  • ChangeTEAM-UP (C): Sorcery Surge: Doctor Strange grants Scarlet Witch the ability to temporarily replace her Chthonian Burst with a barrage of mystical projectiles.

Season 1.5

  • BuffReality Erasure: Upon activation, gain 100 bonus health, which begins to decay after the ability ends at 50 HP/s.

Season 1

  • BuffChaos Control: Flat damage increased from 50/s to 60/s.
  • NerfChaos Control: Percentage damage decreased from 5% to 3% of max health/s.
  • BuffChthonian Burst: Direct hit damage increased from 30 to 35.

Season 0

  • ChangeScarlet Witch wreaks chaos as a Duelist hero!
  • ChangeM1: Chaos Control: Grasp onto a target to deal continuous damage and restore chaos energy.
  • ChangeM2: Chthonian Burst: Consume chaos energy to launch an explosive magic projectile.
  • ChangeSHIFT: Mystic Projection: Enter phased state and gain free flight.
  • ChangeE: Dark Seal: Generate an area of dark magic to periodically stun enemies within range.
  • ChangeSPACE: Telekinesis: Hold to slow descent speed.
  • ChangeQ: Reality Erasure: Enter free flight, charging up to unleash a burst of magic that deals high damage to nearby enemies.
  • ChangeTEAM-UP (PASSIVE): Chaos Bond: Scarlet Witch grants Magneto the ability to briefly use his metallic greatsword, launching slashing projectiles that have increased range.
  • ChangeTEAM-UP (PASSIVE): Chaos Bond: Anchor Bonus: +10% Damage Boost

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Scarlet Witch Video Guide

The Ultimate Scarlet Witch Guide in Marvel Rivals · True Vanguard

Scarlet Witch Release Date and Voice Actor

Release date
December 6, 2024 (Season 0)
Voice actor
Kate Higgings
Gender
Female
Relatives
Max Eisenhardt, Pietro Maximoff

Accessories

Scarlet Witch FAQ

When was Scarlet Witch released in Marvel Rivals?

Scarlet Witch was released in Season 0 on December 6, 2024 and is playable now.

What role is Scarlet Witch in Marvel Rivals?

Scarlet Witch is a Duelist in Marvel Rivals with a difficulty rating of 1 out of 5. Scarlet Witch's main attack type is melee.

Is Scarlet Witch good right now?

In Season 10.5 ranked, Scarlet Witch has a 50.5% win rate (B tier, #21 of 54) across 338,861 matches. That is down from 52.5% in Season 10. Scarlet Witch is picked by 17.2% of teams (#12 of 54) and banned by 6.8% (#13).

Who counters Scarlet Witch in Marvel Rivals?

Scarlet Witch struggles against Black Panther, Spider-Man and Ultron. Scarlet Witch has 250 health and only Mystic Projection to escape, so dive her once both charges are spent, since each takes 12 seconds to return. Divers like Magik and Daredevil do well against her because her kit has little crowd control beyond the 0.3-second Dark Seal stun. When the Reality Erasure warning appears over her, either burst her down during the 4-second charge or get more than 15 m away before it goes off.

How much health does Scarlet Witch have in Marvel Rivals?

Scarlet Witch has 250 health in Season 10.5.

What is Scarlet Witch's ultimate ability?

Scarlet Witch's ultimate is Reality Erasure. Her ultimate (3,400 energy): she flies, gains 100 Bonus Health and charges for 4 s while pulling in and burning nearby enemies, then explodes for 9,999 damage in 15 m. Enemies see a warning, so start it close to them.

Who voices Scarlet Witch in Marvel Rivals?

Scarlet Witch is voiced by Kate Higgings.

What are Scarlet Witch's team-ups in Marvel Rivals?

Scarlet Witch has 2 team-up loadouts: Sorcerers Supreme (with Doctor Strange) and Hex Fireworks (with Jubilee). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Scarlet Witch wins 53.3% with Doctor Strange on the team and 54.1% with Jubilee on the team, against 50.5% overall.

When was Scarlet Witch last buffed or nerfed?

In Season 10.5 on October 9, 2026: 1 nerf. Every change is listed in the patch history on this page.

When was Scarlet Witch last nerfed in Marvel Rivals?

In Season 10.5 (Version 20261009, October 9, 2026): Less damage from Chthonian Burst's spell field.

When was Scarlet Witch last buffed in Marvel Rivals?

In Season 9 (Version 20260710, July 10, 2026): Dark Seal can now be cast during Mystic Projection.

What was Scarlet Witch's best season in Marvel Rivals?

By ranked win rate, Season 10 at 52.5%. The lowest was Season 9.5 at 46.8%.

Other Duelist Heroes

All Marvel Rivals characters