Rocket Raccoon in Marvel Rivals

Rocket Raccoon

Strategist roleMarvel Rivals Strategist · Season 10.5

Updated

Rocket Raccoon is a Strategist hero in Marvel Rivals with 250 health and a 1/5 difficulty rating. Rocket Raccoon joined the game in Season 0 on December 6, 2024. In Season 10.5 ranked, Rocket Raccoon has a 55.2% win rate (S tier, #4 of 54) and is picked by 14.4% of teams. Rocket Raccoon's team-ups are Planet X Pals (with Groot) and Mammalian Bond (with Squirrel Girl). The ultimate is C.Y.A..

Difficulty
1/5
Role
Strategist
Attack Type
Projectile
Health
250
Movement Speed
6 m/s
Ultimate
C.Y.A.
Released
Season 0 (Dec 6, 2024)
Last Balance Change
Season 10 (Sep 11, 2026)

How to Play Rocket Raccoon

  • Focus on Healing: Prioritize using Rocket's healing spheres to support your team. Spam these bouncing orbs towards allies to keep them topped up, as they can heal multiple targets at once.
  • Maximize Mobility: Utilize Rocket's Jetpack Dash, wall-running ability, and slow fall passive to navigate the map quickly and escape danger. This mobility makes him difficult to take down and allows for strategic positioning.
  • Strategic B.R.B. Placement: Deploy the Battle Rebirth Beacon (B.R.B.) in defensible locations near the action. This ability can revive fallen allies and provide armor packs, making it a crucial tool for team survival.
  • Optimize Ultimate Usage: Use the C.Y.A. (Cosmic Yarn Amplifier) ultimate ability in areas where it can affect multiple allies, granting them a significant damage boost. Time it wisely to turn the tide of battle.
  • Master Bouncing Mechanics: Practice bouncing healing spheres off walls and surfaces to reach allies in hard-to-access areas. This skill allows you to heal teammates from unexpected angles and maintain safety.

Rocket Raccoon Combos

  1. Bank heal: Wild Crawl (Space) up a wall, then fire Repair Mode (Right Click) off nearby surfaces into your team. Each bounce can reapply the 55 direct-hit heal while you stay out of sight.
  2. Wall dash escape: Wild Crawl (Space) onto a wall, then Jetpack Dash (Shift) off it for the 20 m version instead of 8 m, and hold Space for Flying Ace to float down at 3.5 m/s.
  3. Safe push: drop B.R.B. (E) behind cover before the fight, then C.Y.A. (Q) when your team engages. A fallen ally comes back in 3.4 seconds while the rest deal 40% more damage.
  4. Close peel: switch to Bombard Mode (Left Click) when a diver is within 10 m, where its 17-damage rounds hit at full strength, then go back to Repair Mode once they back off.

Strengths

  • B.R.B. revives one fallen ally within 50 m in 3.4 seconds and hands out armor packs worth 25 Bonus Health, turning a lost teammate into a short delay.
  • Repair Mode orbs bounce up to 10 times and can reapply the 55 direct-hit heal after each bounce, so he can heal allies around corners without stepping out.
  • Jetpack Dash has 2 charges and covers 20 m when used from a wall, while Wild Crawl and Flying Ace let him reach and hold high ground.
  • C.Y.A. lasts 12 seconds with 800 health and gives linked allies 40% bonus damage and up to 150 Bonus Health, a strong push for a full team fight.

Weaknesses

  • Only 250 health and his orbs heal himself for just 30 per second, so a diver who reaches him forces him to run rather than fight.
  • Bombard Mode starts losing damage at 10 m and falls to 40% by 20 m, so he cannot pressure anyone at range.
  • C.Y.A. loses strength past 8 m and drops to 60% at 20 m, so it needs his team grouped around it. Divers like Magik and fliers like Storm also make it hard for him to stay safe.

Rocket Raccoon Abilities

Bombard Mode ability icon

Bombard Mode

Bombard Mode input

His blaster fires 17-damage rounds at over 12 per second from a 45-round clip. Falloff starts at 10 m and drops to 40% by 20 m, so it only does real damage up close.

Casting
Projectile
Ammo
45
Fire Rate
12.33 rounds/s
Reload Time
1.1s
Projectile Speed
180m/s
Damage
17 per round
Critical Hit
Yes
Damage Falloff
Begins at 10m, decreasing to 40% at 20m
Repair Mode ability icon

Repair Mode

Repair Mode input

Shoots healing orbs that bounce off surfaces up to 10 times, healing allies within 5 m for 50 per second. A direct hit adds 55 more, so bank shots off walls into his team.

Casting
Projectile
Ammo
10
Fire Rate
1.8 rounds/s
Reload Time
1.1s
Projectile Speed
80m/s (reduced to 7m/s while healing allies)
Max Active Spheres
7
Healing Over Time
Ally: 50/s, Self: 30/s
Direct Hit One-time Healing
55 (once per ally)
Orb Healing Range
5m spherical radius
C.Y.A. ability icon

C.Y.A.

C.Y.A. input

His ultimate places an 800-health amplifier for 12 s that gives linked allies within 20 m a 40% damage boost and 100 bonus health per second, up to 150. It weakens past 8 m, so keep the team close to it.

Energy Cost
4300
Casting
Targeted Summon
Amplifier Health
800
Amplifier Duration
12s
Link Range
20m spherical radius
Damage Boost
40%
Bonus Health Rate
100/s
Max Bonus Health
150
Bonus Health Decay
75/s (begins 1s after breaking the link)
Jetpack Dash ability icon

Jetpack Dash

Jetpack Dash input

Two charges with a 10 s cooldown each: a short 8 m dash toward the crosshair or a longer 20 m one in the direction he faces. Use them to get out of reach of divers.

Casting
Dash
Charges
2
Cooldown
10s per charge
Dash Direction
Crosshair Direction
Dash Distance
8m
Dash Duration
0.433s
With Wild Crawl
Dash Direction
Player-Facing Direction
Dash Distance
20m
Dash Duration
0.633s
B.R.B. ability icon

B.R.B.

B.R.B. input

Places a 150-health beacon that revives one fallen ally within 50 m in 3.4 s and makes armor packs worth 25 bonus health and a rocket pack. Hide it well: if enemies destroy it, the cooldown is 40 s.

Casting
Summon
Beacon Health
150
Beacon Max Active Duration
300s
Max Revive Distance
50m
Wild Crawl ability icon

Wild Crawl

Wild Crawl input

Hold Space to run along walls at 8 m/s. It gets him to high spots where he can heal from a safer angle.

Casting
Movement
Wall-crawl Speed
8m/s
Usage Cooldown
1s
Flying Ace ability icon

Flying Ace

Flying Ace input

Hold Space in the air to drop slowly at 3.5 m/s, which helps him stay above the fight or cross gaps.

Casting
Movement
Descent Speed
3.5m/s

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Rocket Raccoon crosshair code and settings

Rocket Raccoon Team-Ups and Best Teammates

Rocket Raccoon has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Planet X Pals team-up icon

Planet X Pals

Partner: Groot

Planet X Pals input

For 8 seconds Bombard Mode fires Thorny Spores that burst in 5 m, damaging enemies for 18 per round and giving allies 20 healing plus 20 Bonus Health, on a 12-second cooldown. With Groot on the team it lasts 12 seconds and Rocket can ride on Groot's shoulders.

Ranked win rate with Groot: 57.9% (+2.7 vs Rocket Raccoon's 55.2% overall, 6,723 matches)

Cooldown
12s
Duration
8s
One-time Damage
18 per round
Damage Over Time
5/s
Healing
20 per round
Bonus Health Gained
20 per round
Firing Interval
0.2s
Spore Explosion Range
5m spherical radius
Enhanced Effect
Duration
12s
Mammalian Bond team-up icon

Mammalian Bond

Partner: Squirrel Girl

Mammalian Bond input

Throws 5 Vitality Acorns that heal teammates for 30 and cut their cooldowns by 0.5 seconds, whether they are hit directly or pick one up; it has 2 charges at 20 seconds each. With Squirrel Girl on the team it holds 3 charges for more burst healing.

Ranked win rate with Squirrel Girl: 49.1% (-6.2 vs Rocket Raccoon's 55.2% overall, 4,713 matches)

Charges
2
Recharge Time
20s per charge
Acorn Count
5
Acorn Healing
30
Global Cooldown Reduction
0.5s
Enhanced Effect
Charges
3
  • Groot: pick Planet X Pals and Bombard Mode fires spores that damage enemies and heal allies with Bonus Health. With Groot on the team the effect lasts longer and Rocket can ride on Groot's shoulders, healing from behind a large Vanguard.
  • Squirrel Girl: Mammalian Bond scatters acorns that heal teammates and shorten all their cooldowns, whether hit directly or picked up. With Squirrel Girl on the team it holds 3 charges instead of 2.
  • A Vanguard who holds a point: C.Y.A. weakens past 8 m and B.R.B. needs a safe spot, so a tank who keeps the fight in one place gets the most out of both.

Rocket Raccoon Counters

Rocket Raccoon has 250 health and only short-range damage, and each Jetpack Dash charge takes 10 seconds to come back, so pressure him once both are spent. Divers like Magik and fliers like Storm give him trouble, since Bombard Mode falls to 40% damage by 20 m. Hunt for his B.R.B. before the fight: destroying it denies the revive and puts it on its full 40-second cooldown.

Struggles Against

Rocket Raccoon matchup stats against every hero

Is Rocket Raccoon Good Right Now?

Tier (Season 10.5 ranked)S
Win rate55.22% (#4 of 54 heroes)
Pick rate14.4% of teams (#16 of 54)
Ban rate0.4% of teams (#43 most banned)
Win rate in Season 1055.12%
Ranked matches283,676

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Rocket Raccoon Patch History: Buffs and Nerfs

Rocket Raccoon Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Rocket Raccoon.

Official Balance Changes (10)

  1. BuffSeason 9More healing from Groot and Squirrel Girl team-ups.v20260711
  2. MixedSeason 9More Repair orb healing; pricier ultimate with falloff, anchor removed.v20260710
  3. BuffSeason 8More Bombard damage, extra Repair charges, cheaper ultimate.v20260515
  4. NerfSeason 6Slower Wild Crawl movement.v20260116
  5. NerfSeason 5.5C.Y.A. ultimate costs more energy.v20251212
  6. BuffSeason 5Shorter B.R.B. cooldown, more Repair Mode charges, faster projectiles.v20251114
  7. BuffSeason 4.5C.Y.A. ultimate damage boost raised back to 40%.v20251010
  8. NerfSeason 2.5Repair Mode direct-hit healing lowered from 55 to 50.v20250530
  9. MixedSeason 2Reworked Repair Mode healing, slower jetpack, weaker but tankier ultimate.v20250411
  10. BuffSeason 1Repair Mode heals more; ammo team-up cooldown shortened.v20250110

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 10

  • NerfDamage to ultimate charge conversion reduced from 55% to 50%.
  • NerfHealing to ultimate charge conversion reduced from 70% to 65%.

Balance Patch

  • BuffHealing to ultimate charge conversion reduced from 60% to 70%.
  • BuffSquirrel Girl / Mammalian Bond: Acorn healing increased from 20 to 30.
  • BuffGroot / Planet X Pals: Healing increased from 15 to 20 per shot.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 75% to 55%.
  • NerfHealing to ultimate charge conversion reduced from 75% to 60%.
  • NerfHealing anchor bonus removed.
  • BuffRepair Mode: Direct hit healing increased from 50 to 55.
  • NerfCosmic Yarn Amplifier: Ultimate cost increased from 4000 to 4300.
  • NerfCosmic Yarn Amplifier: Damage boost and bonus health generation now begin decaying for allies 8m away, decreasing to 60% effectiveness at 20m.
  • ChangeSquirrel Girl / TEAM-UP (C): Mammalian Bond: Scatter a swarm of acorns that can be collected to restore health and reduce ability cooldowns.
  • ChangeSquirrel Girl / TEAM-UP (C): Mammalian Bond: Enhanced: Now has three charges.
  • ChangeGroot / TEAM-UP (C): Planet X Pals: For a duration, Bombard Mode fires explosive spores that damage enemies and heal/grant bonus health to allies.
  • ChangeGroot / TEAM-UP (C): Planet X Pals: Enhanced: Increased duration. Interact with Groot to ride on his shoulders.
Show 10 older patches

Season 8

  • BuffBombard Mode: Damage increased from 16 to 17 per shot.
  • BuffRepair Mode: Ammo capacity increased from 8 to 10.
  • BuffCosmic Yarn Amplifier: Ultimate cost reduced from 4300 to 4000.

Season 7

  • NerfDamage/healing to ultimate charge conversion reduced from 90% to 75%.
  • NerfPassive ultimate charge gain reduced from 12/s to 8/s.

Season 6

  • NerfWild Crawl: Movement speed while active reduced from 10 m/s to 8 m/s.

Season 5.5

  • NerfCosmic Yarn Amplifier: Ultimate cost increased from 4000 to 4300.

Season 5

  • BuffBombard Mode: Projectile speed increased from 150 m/s to 180 m/s.
  • BuffRepair Mode: Projectile duration increased from 5s to 7s.
  • BuffRepair Mode: Projectile speed increased from 60 m/s to 80 m/s.
  • BuffBattle Rebirth Beacon: Cooldown reduced from 45s to 40s.

Season 4.5

  • BuffCosmic Yarn Amplifier: Damage boost increased from 25% to 40%.

Season 2.5

  • NerfRepair Mode: Direct hit healing reduced from 55 HP to 50 HP.
  • ChangeAmmo Invention: Removed.
  • ChangeTEAM-UP (E): Web Server: Rocket Raccoon grants Peni Parker the ability to deploy an additional spider nest that generates armor packs.
  • ChangeTEAM-UP (E): Web Server: Rocket Raccoon's B.R.B. is also upgraded to deploy spider-drones and mines within nearby cyber-webs.
  • ChangeTEAM-UP (E): Web Server: Anchor Bonus: +5% Healing Boost

Season 2

  • NerfRepair Mode: Healing reduced from 70 HP/s to 50 HP/s.
  • BuffRepair Mode: Now instantly heals 55 HP on direct hit.
  • ChangeRepair Mode: Projectile speed reduction increased from 4.5 m/s to 7 m/s.
  • NerfJetpack Dash: Recharge time increased from 6s to 10s.
  • NerfJetpack Dash: Dash distance from 10m to 8m.
  • NerfCosmic Yarn Amplifier: Damage boost reduced from 40% to 25%.
  • BuffCosmic Yarn Amplifier: Now grants nearby allies 100 bonus health/s (up to 150), which begins to decay after 1s at 75 HP/s.
  • NerfCosmic Yarn Amplifier: Ultimate cost increased from 3700 to 4000.

Season 1

  • BuffRepair Mode: Healing increased from 60 HP/s to 70 HP/s.
  • BuffAmmo Invention: Cooldown reduced from 45s to 40s.

Season 0

  • ChangeRocket Raccoon tinkers in cosmic warfare, joining Marvel Rivals as a Strategist hero!
  • ChangeM1: Bombard Mode: Rapid fire of energy bullets.
  • ChangeM2: Repair Mode: Launch a healing orb that bounces off walls.
  • ChangeM2: Repair Mode: Projectile speed is reduced when healing an ally.
  • ChangeSHIFT: Jetpack Dash: Swiftly dash forward.
  • ChangeE: Battle Rebirth Beacon: Deploy a beacon that will resurrect the next ally that is eliminated.
  • ChangeE: Battle Rebirth Beacon: Generates armor packs that grant bonus health when collected.
  • ChangeE: Battle Rebirth Beacon: Generates jump packs that allows for increased jump height when activated.
  • ChangeSPACE: Wild Crawl: Hold to climb on walls.
  • ChangeSPACE: Flying Ace: Hold to slow descent speed.
  • ChangeQ: Cosmic Yarn Amplifier: Deploy an amplifier that grants a damage boost to nearby allies.
  • ChangeTEAM-UP (C): Old Friends: Groot allows Rocket Raccoon to ride on his shoulders, gaining damage reduction.
  • ChangeTEAM-UP (Z): Ammo Invention: Rocket Raccoon gains the ability to deploy an ammo device that grants unlimited ammo and increased attack speed to The Punisher and Winter Soldier when nearby.
  • ChangeTEAM-UP (Z): Ammo Invention: Anchor Bonus: +5% Healing Boost

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Rocket Raccoon Video Guide

Rocket Raccoon Guide | The BEST Comprehensive Guide to ROCKET RACCOON in Marvel Rivals · Paz

Rocket Raccoon Release Date and Voice Actor

Release date
December 6, 2024 (Season 0)
Voice actor
Nolan North
Gender
Male
Relatives
None

Accessories

Rocket Raccoon FAQ

When was Rocket Raccoon released in Marvel Rivals?

Rocket Raccoon was released in Season 0 on December 6, 2024 and is playable now.

What role is Rocket Raccoon in Marvel Rivals?

Rocket Raccoon is a Strategist in Marvel Rivals with a difficulty rating of 1 out of 5. Rocket Raccoon's main attack type is projectile.

Is Rocket Raccoon good right now?

In Season 10.5 ranked, Rocket Raccoon has a 55.2% win rate (S tier, #4 of 54) across 283,676 matches. That is about the same as 55.1% in Season 10. Rocket Raccoon is picked by 14.4% of teams (#16 of 54) and banned by 0.4% (#43).

Who counters Rocket Raccoon in Marvel Rivals?

Rocket Raccoon struggles against Ultron, Magik and Peni Parker. Rocket Raccoon has 250 health and only short-range damage, and each Jetpack Dash charge takes 10 seconds to come back, so pressure him once both are spent. Divers like Magik and fliers like Storm give him trouble, since Bombard Mode falls to 40% damage by 20 m. Hunt for his B.R.B. before the fight: destroying it denies the revive and puts it on its full 40-second cooldown.

How much health does Rocket Raccoon have in Marvel Rivals?

Rocket Raccoon has 250 health in Season 10.5.

What is Rocket Raccoon's ultimate ability?

Rocket Raccoon's ultimate is C.Y.A.. His ultimate places an 800-health amplifier for 12 s that gives linked allies within 20 m a 40% damage boost and 100 bonus health per second, up to 150. It weakens past 8 m, so keep the team close to it.

Who voices Rocket Raccoon in Marvel Rivals?

Rocket Raccoon is voiced by Nolan North.

What are Rocket Raccoon's team-ups in Marvel Rivals?

Rocket Raccoon has 2 team-up loadouts: Planet X Pals (with Groot) and Mammalian Bond (with Squirrel Girl). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Rocket Raccoon wins 57.9% with Groot on the team and 49.1% with Squirrel Girl on the team, against 55.2% overall.

When was Rocket Raccoon last buffed or nerfed?

In Season 10 on September 11, 2026: 2 nerfs. Every change is listed in the patch history on this page.

When was Rocket Raccoon last nerfed in Marvel Rivals?

In Season 6 (Version 20260116, January 16, 2026): Slower Wild Crawl movement.

When was Rocket Raccoon last buffed in Marvel Rivals?

In Season 9 (Version 20260711, July 11, 2026): More healing from Groot and Squirrel Girl team-ups.

What was Rocket Raccoon's best season in Marvel Rivals?

By ranked win rate, Season 4.5 at 58.1%. The lowest was Season 0 at 52.3%.

Other Strategist Heroes

All Marvel Rivals characters