Back to Home Page
Peni Parker

Peni Parker

Difficulty

Role

Vanguard

Vanguard

Attack Type

Projectile

Health

650

Movement Speed

6 m/s

Gender

Female

Relatives

Richard Parker

Voice Actor

Sally Amaki

Peni Parker is a Vanguard hero in Marvel Rivals, known for her resilience and defensive capabilities. Piloting the SP//dr suit, she excels at protecting her team and controlling the battlefield. Her abilities include wall-crawling on vertical surfaces and deploying Cyber-Webs that enhance her movement speed and provide self-healing when she stands on them. Notably, her primary attack, Cyber-Web Cluster, has infinite ammo, allowing for sustained pressure on enemies.

Team-Up: Symbiote Bond

Peni ParkerVenomSpider-Man

The Symbiote Bond Team-Up ability activates when Venom is on the team alongside Spider-Man or Peni Parker. This synergy allows Venom to share a portion of his symbiote with these allies, granting them an active ability to unleash explosive spikes that damage and repel nearby enemies. Additionally, this Team-Up provides a passive bonus of +150 maximum health to the involved heroes.

Abilities Overview

Cyber-Web Cluster (Normal Attack) input

Cyber-Web Cluster (Normal Attack)

Cyber-Web Cluster (Normal Attack)

Launch forward a Cyber-Web Cluster.

ABILITY TYPE - Rapid-fire, delayed projectile that is accompanied by a spell field.

DAMAGE - 15 (projectile & spell field)

FIRE RATE - 3.33 rounds/s

RANGE - 1.5m spherical radius

PROJECTILE SPEED - 120m/s

Cyber-Web Snare input

Cyber-Web Snare

Cyber-Web Snare

Cast futuristic webbing that Immobilizes enemies or creates a Cyber-Web. While in the Cyber-Web, gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus Health.

ABILITY TYPE - Single-cast projectile with delayed impact

DAMAGE - 5

COOLDOWN - 3s

RANGE - 3m spherical radius

PROJECTILE SPEED - 60m/s

SPECIAL EFFECT - Enemies hit are ensnared for 0.7s. While trapped in the Cyber-Web, Peni Parker receives 25 healing per second. Any excess healing is converted into Bonus Health, up to a maximum of 150 Health, and grants a 25% Movement Boost.

Spider-Sweeper input

Spider-Sweeper

Spider-Sweeper

Enhance the SP//dr suit, launching up enemies in its path and deploying Arachno-Mines, Spider-Drones, and Cyber-Webs repeatedly.

ABILITY TYPE - Enhancement

DAMAGE - 60 per sweep

AMMO - 7 (Arachno-Mines)

INTERVAL - 1s (sweep)

0.7s (Arachno-Mines)

0.7s (Spider-Drones)

RANGE - 5m (sweep)

4m spherical radius

SPECIAL EFFECT - Gain 450 Bonus Health and a 70% Movement Boost.

Arachno-Mine input

Arachno-Mine

Arachno-Mine

Deploy Arachno-Mines that can be concealed within the confines of a Cyber-Web.

ABILITY TYPE - Single-cast Spell Field

DAMAGE - 100

CHARGES - 4

COOLDOWN - 4s per charge

RANGE - 3m spherical radius

Bionic Spider-Nest input

Bionic Spider-Nest

Bionic Spider-Nest

Generate a Spider-Nest at a targeted area, periodically spawning Spider-Drones and creating Cyber-Webs. While in the Cyber-Web, gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus Health.

ABILITY TYPE - Targeted

DAMAGE - 40 per Spider-Drone

COOLDOWN - 15s

INTERVAL - Two Spider-Drones every 3s

RANGE - 12m spherical radius

MAXIMUM DISTANCE - 10m

ABILITY HEALTH - 350

Wall Crawl input

Wall Crawl

Wall Crawl

Hold Jump to crawl on vertical surfaces.

MOVEMENT SPEED - 7.2m/s

Cyber-Bond input

Cyber-Bond

Cyber-Bond

Shoot a web strand that links to the targeted area or Cyber-Web. If stretched too far, it will trigger a pullback.

ABILITY TYPE - Dash

COOLDOWN - 3s

RANGE - 10m pullback range

MAXIMUM DISTANCE - 19m

PROJECTILE SPEED - 100m/s

DASH DISTANCE - Min. 10m - Max. 30m

Armor Expulsion (Team-Up) input

Armor Expulsion (Team-Up)

Armor Expulsion (Team-Up)

Venom shares a part of his symbiote with Spider-Man and Peni Parker, activating their symbiote abilities. Spider-Man and Peni Parker can convert the symbiotes into explosive spikes that inflict harm on nearby enemies and relentlessly drive them back.

ABILITY TYPE - Spell field that surrounds the caster

DAMAGE - 50 on cast + 50/s

DURATION - 4s

COOLDOWN - 30s

RANGE - 5m spherical radius

SPECIAL EFFECT - Gain a 50% Damage Reduction while the ability is active.

How to Play Mantis in Marvel Rivals

  • Master Web Placement: Strategically set up Cyber-Webs to control the battlefield. Use them for healing, mobility, and to hide Arachno-Mines. Place webs in choke points and near objectives to maximize their effectiveness.
  • Optimize Spider-Nest Usage: Position the Bionic Spider-Nest in defensible locations, preferably on ledges to drop mines below. Remember you can self-destruct and quickly redeploy it if needed.
  • Utilize Traps Effectively: Combine Arachno-Mines with Cyber-Webs to create hidden traps. Cluster 3-4 mines together in choke points for potential eliminations.
  • Play Defensively: Focus on area control and objective defense rather than aggressive pushes. Use your abilities to lock down areas and disrupt enemy advances.
  • Master the Ultimate: Use Spider-Sweeper to contest objectives, block enemy paths, or quickly set up defensive zones. Stay within Cyber-Webs during the ultimate to gain bonus health and maximize its effectiveness.

Mantis Counters and Synergies

Works Well With

Struggles Against

Mantis Cosmetics

Skins

Olive Skimmer

Olive Skimmer

Blue Tarantula

Blue Tarantula

VEN#m

VEN#m

Sprays

Peni Parker

Peni Parker

Peni Parker Emblem

Peni Parker Emblem

VEN#m

VEN#m

Nameplates

Peni Parker

Peni Parker

VEN#m

VEN#m