Peni Parker in Marvel Rivals

Peni Parker

Vanguard roleMarvel Rivals Vanguard · Season 10.5

Updated

Peni Parker is a Vanguard hero in Marvel Rivals with 650 health and a 4/5 difficulty rating. Peni Parker joined the game in Season 0 on December 6, 2024. In Season 10.5 ranked, Peni Parker has a 60.9% win rate (S tier, #1 of 54) and is picked by 7.3% of teams. Peni Parker's team-ups are Vibranium Mech (with Black Panther) and Rocket Network (with Rocket Raccoon). The ultimate is Spider-Sweeper.

Difficulty
4/5
Role
Vanguard
Attack Type
Projectile
Health
650
Movement Speed
6 m/s
Ultimate
Spider-Sweeper
Released
Season 0 (Dec 6, 2024)
Last Balance Change
Season 10 (Sep 11, 2026)

How to Play Peni Parker

  • Master Web Placement: Strategically set up Cyber-Webs to control the battlefield. Use them for healing, mobility, and to hide Arachno-Mines. Place webs in choke points and near objectives to maximize their effectiveness.
  • Optimize Spider-Nest Usage: Position the Bionic Spider-Nest in defensible locations, preferably on ledges to drop mines below. Remember you can self-destruct and quickly redeploy it if needed.
  • Utilize Traps Effectively: Combine Arachno-Mines with Cyber-Webs to create hidden traps. Cluster 3-4 mines together in choke points for potential eliminations.
  • Play Defensively: Focus on area control and objective defense rather than aggressive pushes. Use your abilities to lock down areas and disrupt enemy advances.
  • Master the Ultimate: Use Spider-Sweeper to contest objectives, block enemy paths, or quickly set up defensive zones. Stay within Cyber-Webs during the ultimate to gain bonus health and maximize its effectiveness.

Peni Parker Combos

  1. Snare lock: two Cyber-Web Snare (Right Click) shots into the same enemy, then Cyber-Web Cluster (Left Click). The first hit slows by 30% and tags them, the second stuns for 0.7 seconds, enough for a few shots at 4 per second.
  2. Minefield: Bionic Spider-Nest (Shift) on the point, then Arachno-Mine (E) on the paths into its 12 m web. The mines stay hidden there, and Spider-Drones slow anyone who steps in by up to 40%, so they have a harder time leaving the 3 m blast.
  3. Anchor point: Cyber-Web Snare (Right Click) on terrain behind you, then Cyber-Bond (F) to tether to that web. You heal 25 per second while standing on it, and stretching the tether past 19 m snaps you back 10 m toward safety.
  4. Backline sweep: Spider-Sweeper (Q) straight at the enemy Strategists. The 450 bonus health and 70% speed carry you through their front line, anyone in your path gets launched, and the suit keeps leaving mines, drones and webs behind for 12 seconds.

Strengths

  • Arachno-Mines deal 100 damage in 3 m and stay hidden inside a Cyber-Web, with 4 charges coming back every 4 seconds, so divers who chase her onto a web walk into damage they cannot see.
  • Cyber-Web Snare has 2 charges: the first hit slows by 30% and marks the target with a Web-Tracer, and the second stuns for 0.7 seconds, a dependable way to stop a diver.
  • On her webs she heals 25 per second and keeps up to 150 bonus health from the overflow, while allies standing there heal 15 per second and move 25% faster.
  • Spider-Sweeper adds 450 bonus health and 70% movement speed for 12 seconds and launches enemies in her path while dropping mines, drones and webs, so it breaks up a grouped team and survives the push.

Weaknesses

  • Much of her power sits in her setup: the Spider-Nest has only 350 health, and every Spider-Drone vanishes when the web it sits in is cleared.
  • Mines only hit within 3 m and drones only chase enemies who step onto her webs, so heroes who fight from range or from the air, like Storm, can avoid most of her kit.
  • Unless she picks the Vibranium Mech loadout she has no shield or damage reduction ability, so her 650 health and up to 150 bonus health are all that stand between focus fire and her team.

Peni Parker Abilities

Cyber-Web Cluster ability icon

Cyber-Web Cluster

Cyber-Web Cluster input

Her main weapon fires 4 shots per second, each 15 on hit plus 15 in a 1.5 m splash, and it can crit. Use it to keep steady damage on anyone walking into her web.

Casting
Delayed projectile that is accompanied by a spell field
Damage
Projectile: 15, Spell Field: 15
Fire Rate
4 rounds/s
Spell Field Range
1.5m spherical radius
Projectile Speed
150m/s
Critical Hit
Yes
Spider-Sweeper ability icon

Spider-Sweeper

Spider-Sweeper input

Her ultimate (3,400 energy) gives the SP//dr suit 450 Bonus Health and 70% more speed for 12 s, launching enemies it runs into and dropping mines, drones and webs behind it. Drive it through the enemy backline.

Casting
Enhancement
Energy Cost
3400
Duration
12s
Spider-drone Deployment Interval
0.5s
Bonus Health Gained
450 (on activation)
Movement Boost
70% (while active)
Cyber-web Size
4m spherical radius
Sp//dr Sweep
Damage
60
Usage Cooldown
1s
Range
5m
Arachno-mine
Usage Cooldown
0.7s
Ammo
7
Cyber-Web Snare ability icon

Cyber-Web Snare

Cyber-Web Snare input

A webbing shot with 2 charges: on an enemy it slows by 30% and adds a Web-Tracer, and a second hit stuns for 0.7 s. On terrain it spawns a web that heals Peni 25 per second and speeds up allies.

Casting
Projectile with a delayed impact
Damage
5
Charges
2
Recharge Time
3s per charge
Projectile Speed
60m/s
Cyber-web Size
3m spherical radius
Slow Rate
30%
Slow Duration
1s
Web-tracer Duration
5s
Stun Duration
0.7s
Cyber-webs
Healing
Self: 25/s, Ally: 15/s
Max Bonus Health
Self: 150, Ally: 25
Movement Boost
25% (for both self and ally)
Max Quantity
4
Bionic Spider-Nest ability icon

Bionic Spider-Nest

Bionic Spider-Nest input

Places a 350-health nest within 10 m that lays a 12 m web and sends out 2 Spider-Drones every 3 s, on a 15 s cooldown. Drones chase enemies on the web, deal 40 and stack a slow up to 40%.

Casting
Targeted Summon
Cooldown
15s
Spider-nest Health
350
Max Placement Distance
10m
Cyber-web Size
12m spherical radius
Spider-drones
Damage
40
Generation Interval
Deploy 2 Spider-Drones every 3s
Slow Rate
8% per hit
Max Slow Rate
40%
Slow Duration
2s
Arachno-Mine ability icon

Arachno-Mine

Arachno-Mine input

Drops mines that blow up for 100 damage in 3 m, with 4 charges recharging every 4 s. Inside a Cyber-Web they are hidden, so seed them along the routes enemies take into your web.

Casting
Spell Field
Damage
100
Charges
4
Recharge Time
4s per charge
Explosion Range
3m spherical radius
Cyber-Bond ability icon

Cyber-Bond

Cyber-Bond input

A web line that pulls her 10 to 30 m to a point or tethers her to one of her webs, every 3 s. Stretch the tether past 19 m and it snaps her back 10 m, which doubles as a quick escape.

Casting
Dash
Cooldown
3s
Minimum Dash Distance
10m
Max Dash Distance
30m
Projectile Speed
100m/s
Max Tether Distance
19m (can only exceed when distance is descending)
Pull-back Distance
10m
Wall Crawl ability icon

Wall Crawl

Wall Crawl input

Hold Space to climb walls at 7.2 m/s. It gives her high angles over her web and a way to dodge melee heroes.

Wall-climb Speed
7.2m/s

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Peni Parker crosshair code and settings

Peni Parker Team-Ups and Best Teammates

Peni Parker has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Vibranium Mech team-up icon

Vibranium Mech

Partner: Black Panther

Vibranium Mech input

A C ability on a 15-second cooldown: Peni raises a 300-health vibranium barrier in front of her for 5 seconds while Cyber-Web Cluster fires every 0.18 seconds. With Black Panther on the team the barrier holds 400 health, a good pick when your team has no other shield.

Ranked win rate with Black Panther: 65.3% (+4.4 vs Peni Parker's 60.9% overall, 2,930 matches)

Cooldown
15s
Duration
5s
Barrier Health
300
Cyber-web Cluster Firing Interval
0.18s
Enhanced Effect
Barrier Health
400
Rocket Network team-up icon

Rocket Network

Partner: Rocket Raccoon

Rocket Network input

A C ability (25-second cooldown) that places a second, armored 250-health Spider-Nest, which sends out Spider-Drones and drops a 50 bonus health pack every 3 seconds. With Rocket Raccoon the nest heals 25 per second and his B.R.B. spawns webs, drones and mines, ideal for holding a point.

Ranked win rate with Rocket Raccoon: 68.9% (+7.9 vs Peni Parker's 60.9% overall, 10,817 matches)

Cooldown
25s
Secondary Nest Health
250
Armor Pack Generation Interval
3s
Armor Pack Bonus Health Generation
50 (when collected)
Enhanced Effect
Secondary Nest Healing
25/s
B.r.b. Spider-drone Damage
40
B.r.b. Spider-drone Generation Interval
8s
  • Black Panther: Peni can pick Vibranium Mech, a C barrier with 300 health that also speeds up Cyber-Web Cluster for 5 seconds on a 15-second cooldown. With Black Panther on the team the barrier grows to 400 health, which covers for her lack of a shield of her own.
  • Rocket Raccoon: the Rocket Network loadout gives Peni a second Spider-Nest that hands out 50 bonus health packs to allies. With Rocket on the team the nest heals itself and his B.R.B. becomes one more source of webs, drones and mines, which makes a held point even harder to take.
  • Spider-Man: his Parker Power-Up loadout gives him a 50-damage Sticky Spider-Bomb that tags enemies with Spider-Tracers. With Peni on the team his upgraded tracers give him 40 bonus health when he detonates them, so he gains from her presence even while she stays on the point.
  • Strategists and long-range Duelists who hold a fixed spot: allies on her webs heal 15 per second, move 25% faster and keep up to 25 bonus health, and her hidden mines guard them from divers.

Peni Parker Counters

Peni Parker is strongest on her webs, so pull the fight away from them or destroy the 350-health Spider-Nest first; when its web is gone, the Spider-Drones inside vanish with it. Heroes who fight from the air, like Storm, stay out of reach of her mines and drones, and long-range damage lets you wear her down without stepping onto webs where 100-damage mines may be hidden. If her first Cyber-Web Snare hits you, you carry a Web-Tracer for 5 seconds and the next snare stuns, so break line of sight until it wears off.

Strong Against

Peni Parker matchup stats against every hero

Is Peni Parker Good Right Now?

Tier (Season 10.5 ranked)S
Win rate60.91% (#1 of 54 heroes)
Pick rate7.3% of teams (#31 of 54)
Ban rate28.7% of teams (#3 most banned)
Win rate in Season 1061.37%
Ranked matches144,484

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Peni Parker Patch History: Buffs and Nerfs

Peni Parker Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Peni Parker.

Official Balance Changes (11)

  1. BuffSeason 10Faster web cluster fire, no self-slow, faster Panther team-up.v20260911
  2. ReworkSeason 9.5Cyber-Web Snare reworked into stacking tracer with two charges.v20260807
  3. NerfSeason 9Team-up anchor bonus health removed.v20260710
  4. MixedSeason 7.5Less base health; more webs, higher bonus health cap, faster projectiles.v20260417
  5. MixedSeason 6Loses Armored Spider-Nest; gains anchor health from Spider-Man team-up.v20260116
  6. NerfSeason 5.5Base health reduced from 750 to 700.v20251212
  7. BuffSeason 5Cyber-Webs now heal and speed up allies too.v20251114
  8. BuffSeason 4Spider-Drones now slow enemies; ultimate releases drones faster.v20250912
  9. NerfSeason 2.5Armored Spider-Nest team-up cooldown raised from 20 to 30 seconds.v20250619
  10. BuffSeason 2Health up to 750, less firing slowdown, webs can now crit.v20250411
  11. MixedSeason 1.5Armor Expulsion team-up shortened but now grants invincibility.v20250221

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 10

  • BuffCyber-Web Cluster: Firing interval reduced from 0.3s to 0.25s.
  • BuffCyber-Web Cluster: No longer inflicts a movement speed penalty while firing.
  • BuffBlack Panther / Vibranium Mech: Cooldown reduced from 20s to 15s.
  • BuffBlack Panther / Vibranium Mech: Cyber-Web Cluster firing interval while active reduced from 0.2s to 0.18s.

Season 9.5

  • NerfMax bonus health for self reduced from 200 to 150.
  • ChangeCyber-Web Snare: No longer stuns enemies but instead inflicts a 30% slow for 1s and attatches a Web-Tracer for 5s. Traced enemies hit by the snare are stunned for 0.7s.
  • BuffCyber-Web Snare: Now has 2 charges.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • NerfMax health anchor bonus removed.
  • ChangeBlack Panther / TEAM-UP (C): Vibranium Mech: Generate a frontal vibranium barrier and gain a temporary attack speed boost.
  • ChangeBlack Panther / TEAM-UP (C): Vibranium Mech: Enhanced: Increased barrier health and size.
  • ChangeRocket Raccoon / TEAM-UP (C): Rocket Network: Deploy a secondary spider nest that generates armor packs.
  • ChangeRocket Raccoon / TEAM-UP (C): Rocket Network: Enhanced: The secondary nest regains health over time. Rocket Raccoon's B.R.B. is also upgraded to deploy spider-drones and mines within nearby cyber-webs.
Show 11 older patches

Season 7.5

  • NerfMax health reduced from 700 to 650.
  • BuffMax number of active cyber-webs increased from 3 to 4.
  • BuffMax bonus health for self increased from 150 to 200.
  • BuffCyber-Web Cluster: Projectile speed increased from 120 m/s to 150 m/s.

Season 7

  • NerfDamage to ultimate charge conversion reduced from 90% to 70%.
  • NerfPassive ultimate charge gain reduced from 12/s to 11/s.

Season 6

  • ChangeArmored Spider-Nest: Removed.
  • ChangeTEAM-UP (PASSIVE): Spider-Tech: Peni Parker grants Spider-Man the ability to enable a web bomb shot that attaches a tracer to nearby enemies upon detonation.
  • ChangeTEAM-UP (PASSIVE): Spider-Tech: If the duration expires before the shot is fired, gain bonus health and a charge for Web Cluster.
  • ChangeTEAM-UP (PASSIVE): Spider-Tech: Anchor Bonus: +50 Max Health

Season 5.5

  • NerfMax health reduced from 750 to 700.

Season 5

  • BuffCyber-webs now also grant a movement speed boost and healing over time to allies, overhealing up to 25 bonus health.

Season 4

  • BuffBionic Spider-Nest: Spider-drones now inflict an 8% slow, stacking multiple times up to 40%.
  • BuffSpider-Sweeper: Spider-drone deployment interval reduced from 0.7s to 0.5s.

Balance Patch

  • NerfArmored Spider-Nest: Cooldown increased from 20s to 30s.

Season 2.5

  • ChangeArmor Expulsion: Removed.
  • ChangeTEAM-UP (C): Armored Spider-Nest: Rocket Raccoon grants Peni Parker the ability to deploy an additional spider nest that generates armor packs.

Season 2

  • BuffMax health increased from 650 to 750.
  • BuffCyber-Web Cluster: Now has a chance to land a critical hit.
  • BuffCyber-Web Cluster: Movement speed penalty while firing reduced from 40% to 20%.

Season 1.5

  • NerfArmor Expulsion: Max duration reduced from 4s to 2s.
  • BuffArmor Expulsion: Now grants invincibility for the duration.

Season 0

  • ChangePeni Parker spins her web as a Vanguard hero!
  • ChangeM1: Cyber-Web Cluster: Rapid fire of cyber projectiles.
  • ChangeM2: Cyber-Web Snare: Launch a web that sticks to the ground on impact and snares enemies on hit.
  • ChangeSHIFT: Bionic Spider-Nest: Deploy a spider nest that periodically generates spider-drones within nearby cyber-webs.
  • ChangeSHIFT: Bionic Spider-Nest: Gain healing over time and increased movement speed within a cyber-web.
  • ChangeSHIFT: Bionic Spider-Nest: Excess healing is converted into bonus health.
  • ChangeE: Arachno-Mine: Deploy a mine that detonates after a delay when triggered by an enemy.
  • ChangeF: Cyber-Bond: Shoot webbing to create a cyber-web and pull yourself forward.
  • ChangeF: Cyber-Bond: Target an active cyber-web to become tethered.
  • ChangeSPACE: Wall Crawl: Hold to scale walls.
  • ChangeQ: Spider-Sweeper: Charge forward, leaving behind cyber-webs and spider-drones while active.
  • ChangeQ: Spider-Sweeper: Press M1 to cut forward and launch up enemies.
  • ChangeQ: Spider-Sweeper: Press M2 to deploy a swarm of arachno-mines.
  • ChangeTEAM-UP (C): Armor Expulsion: Venom grants Peni Parker the ability to expel symbiote spikes that knock back nearby enemies.
  • ChangeTEAM-UP (C): Armor Expulsion: Gain damage reduction and become to immune to stuns while active.

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Peni Parker Video Guide

Peni Is A Defensive Powerhouse in Marvel Rivals - Character Guide · True Vanguard

Peni Parker Release Date and Voice Actor

Release date
December 6, 2024 (Season 0)
Voice actor
Sally Amaki
Gender
Female
Relatives
Richard Parker

Peni Parker FAQ

When was Peni Parker released in Marvel Rivals?

Peni Parker was released in Season 0 on December 6, 2024 and is playable now.

What role is Peni Parker in Marvel Rivals?

Peni Parker is a Vanguard in Marvel Rivals with a difficulty rating of 4 out of 5. Peni Parker's main attack type is projectile.

Is Peni Parker good right now?

In Season 10.5 ranked, Peni Parker has a 60.9% win rate (S tier, #1 of 54) across 144,484 matches. That is about the same as 61.4% in Season 10. Peni Parker is picked by 7.3% of teams (#31 of 54) and banned by 28.7% (#3).

Who counters Peni Parker in Marvel Rivals?

Peni Parker is strongest on her webs, so pull the fight away from them or destroy the 350-health Spider-Nest first; when its web is gone, the Spider-Drones inside vanish with it. Heroes who fight from the air, like Storm, stay out of reach of her mines and drones, and long-range damage lets you wear her down without stepping onto webs where 100-damage mines may be hidden. If her first Cyber-Web Snare hits you, you carry a Web-Tracer for 5 seconds and the next snare stuns, so break line of sight until it wears off.

How much health does Peni Parker have in Marvel Rivals?

Peni Parker has 650 health in Season 10.5.

What is Peni Parker's ultimate ability?

Peni Parker's ultimate is Spider-Sweeper. Her ultimate (3,400 energy) gives the SP//dr suit 450 Bonus Health and 70% more speed for 12 s, launching enemies it runs into and dropping mines, drones and webs behind it. Drive it through the enemy backline.

Who voices Peni Parker in Marvel Rivals?

Peni Parker is voiced by Sally Amaki.

What are Peni Parker's team-ups in Marvel Rivals?

Peni Parker has 2 team-up loadouts: Vibranium Mech (with Black Panther) and Rocket Network (with Rocket Raccoon). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Peni Parker wins 65.3% with Black Panther on the team and 68.9% with Rocket Raccoon on the team, against 60.9% overall.

When was Peni Parker last buffed or nerfed?

In Season 10 on September 11, 2026: 4 buffs. Every change is listed in the patch history on this page.

When was Peni Parker last nerfed in Marvel Rivals?

In Season 9 (Version 20260710, July 10, 2026): Team-up anchor bonus health removed.

When was Peni Parker last buffed in Marvel Rivals?

In Season 10 (Version 20260911, September 11, 2026): Faster web cluster fire, no self-slow, faster Panther team-up.

What was Peni Parker's best season in Marvel Rivals?

By ranked win rate, Season 10 at 61.4%. The lowest was Season 2 at 52.3%.

Other Vanguard Heroes

All Marvel Rivals characters