
The Punisher
Difficulty
Role
Duelist

Attack Type
Hitscan
Health
275
Movement Speed
6 m/s
Gender
Male
Relatives
Maria Castle
Lisa Castle
Frank Castle Jr.
Voice Actor
Bill MillsapThe Punisher is a Duelist hero renowned for his high damage output and area control. Equipped with an extensive arsenal, including assault rifles and shotguns, he excels in medium-range combat and can adapt to close-quarters when necessary. His abilities allow him to maintain pressure on opponents, making him a formidable presence on the battlefield.
Team-Up: Ammo Overload


The Ammo Overload Team-Up ability involves Rocket Raccoon deploying an Ammo Overload Device that, when activated, grants The Punisher infinite ammunition and increased firing rates within its range. This synergy significantly enhances their damage output during engagements.
Abilities Overview

Adjudication (Normal Attack)

Fire at enemies with Adjudication, his Automatic Rifle
CASTING - Rapid-fire projectile
DAMAGE - 18 damage per round
DAMAGE FALLOFF - Falloff begins at 20m, decreasing to 70% at 40m
CROSSHAIR SPREAD RADIUS (AT 10M) - Up to a 0.09m radius.
FIRE RATE - 10 rounds per second
AMMO - 30
CRITICAL HIT - Yes

Deliverance (Normal Attack)

Fire at enemies with Deliverance, his Shotgun
CASTING - Shotgun projectiles that hit instantly
DAMAGE - 10 damage per round
DAMAGE FALLOFF - Falloff begins at 8m, decreasing to 40% at 15m
BULLETS FIRED EACH CAST - 14
CROSSHAIR SPREAD RADIUS (AT 10M) - 0.6m
FIRE RATE - 1.43 rounds per second
AMMO - 8
CRITICAL HIT - Yes

Scourge Grenade

Throw a smoke grenade forward to obscure enemy vision and leap backward
CASTING - Projectile with an arced trajectory
PROJECTILE SPEED - 40 m/s
RANGE - 5m spherical radius
DAMAGE - 45
BACKWARD JUMP DISTANCE - 9m
COOLDOWN - 8s
SPECIAL EFFECT - Create a temporary smokescreen that obstructs vision

Final Judgement

Unleash two Gatling guns and missiles to attack enemies
CASTING - Rapid-fire projectiles that hit instantly and have a tracking trajectory
DURATION - 10s
SLOW RATE WHILE IDLING -20%
SLOW RATE WHILE SHOOTING -40%
ENERGY COST - 3400
*GATLING GUN*
DAMAGE - 8 damage per round
DAMAGE FALLOFF - Falloff begins at 20m, decreasing to 70% at 40m
CROSSHAIR SPREAD RADIUS (AT 10M - Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots
FIRE RATE - 33.33 rounds per second
AMMO - Infinite
CRITICAL HIT - Yes
*SHOULDER-MOUNTED MISSILES*
PROJECTILE SPEED - 60 m/s
DAMAGE - 50
INTERVAL BETWEEN VOLLEYS - 3s
INTERVAL BETWEEN MISSILES - 0.3s
MAXIMUM NUMBER OF MISSILES PER VOLLEY - 8
MAXIMUM NUMBER OF LOCKED-ON MISSILES PER TARGET - 3
MAXIMUM LOCKING DISTANCE - 40m

Culling Turret

Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage
CASTING - Rapid-fire projectiles that create a spell field upon impact
DAMAGE - 12 damage per round
EXPLOSION DAMAGE - 12 damage per round
EXPLOSION RANGE - 3m spherical radius
CROSSHAIR SPREAD RADIUS (AT 10M) - Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots
FIRE RATE - 12.5 rounds per second
AMMO - 200
TURRET HEALTH - 600
COOLDOWN - 20s

Vantage Connection

Launch a hook to generate a cable that enables the Punisher to move rapidly by pressing F
CASTING - Dash
CABLE ATTACHMENT ANGLE - 20° - 160°
CABLE LENGTH - 5m - 35m
DASH SPEED - 25 m/s
COOLDOWN - 20s
Infinite Punishment (Team-Up Passive)

Rocket Raccoon throws an Ammo Overload device in the target direction. Upon entering the device's range, the Punisher receive the buffs of Infinite Ammo and Faster Firing
ADJUDICATION FIRE RATE BOOST - 67%
DELIVERANCE FIRE RATE BOOST - 67%
TEAM-UP TARGET - Rocket Raccoon
Warrior's Gaze (Passive)

Retain vision of enemies that disappear from view for a short duration
RANGE - 30m spherical radius
DURATION - 3s
SPECIAL EFFECT - Retain vision of enemies that disappear from view for a short duration
How to Play The Punisher in Marvel Rivals: 5 Key Tips
- Master Positioning and Vantage Points: Use Vantage Connection to reach high ground and maintain advantageous positions. This allows you to apply pressure from unexpected angles and control key areas of the map.
- Optimize Weapon Usage: Switch between Adjudication (assault rifle) for sustained medium-range damage and Deliverance (shotgun) for close-range burst damage. The shotgun is particularly effective against aggressive flankers and can one-shot squishy targets.
- Utilize Culling Turret Strategically: Deploy the turret in choke points to block enemy advances and deal massive damage. Ensure it's placed where enemies can't easily flank it, as it's vulnerable from behind.
- Time Final Judgement Wisely: Activate your ultimate when enemies are clustered or when you need to secure a kill. Be aware of your movement speed penalty during its use and ensure you're in position before activating it.
- Maintain Mobility and Escape Routes: Use Scourge Grenade to create a smoke screen and leap backward for quick escapes. Combine this with Vantage Connection to maintain mobility and avoid being caught out of position.
The Punisher Counters and Synergies
Strong Against
Works Well With
The Punisher Cosmetics
Skins

Camo

Thunderbolts

Punisher 2099

Dangan Ronin
Sprays

The Punisher

The Punisher Emblem

Punisher 2099
Nameplates

The Punisher

Punisher 2099