
The Punisher
Difficulty
Role
Duelist

Attack Type
Hitscan
Health
275
Movement Speed
6 m/s
Gender
Male
Relatives
Lisa Castle, Frank Castle Jr., Maria Castle
Voice Actor
Bill MillsapThe Punisher is a Duelist hero renowned for his high damage output and area control. Equipped with an extensive arsenal, including assault rifles and shotguns, he excels in medium-range combat and can adapt to close-quarters when necessary. His abilities allow him to maintain pressure on opponents, making him a formidable presence on the battlefield.
Team-Up: Ammo Overload



The Ammo Overload Team-Up ability involves Rocket Raccoon deploying an Ammo Overload Device that, when activated, grants The Punisher and Winter Soldier infinite ammunition and increased firing rates within its range. This synergy significantly enhances their damage output during engagements.
Abilities Overview

Adjudication (Normal Attack)

Fire at enemies with Adjudication, his Automatic Rifle.
ABILITY TYPE - Rapid-fire projectile
DAMAGE - 18
AMMO - 30
RELOAD TIME - 1 second
FIRE RATE - 10 rounds per second
CRITICAL HIT - Yes
DAMAGE FALLOFF - Falloff begins at 20m, decreasing to 70% at 40m

Deliverance (Normal Attack)

Fire at enemies with Deliverance, his Shotgun.
ABILITY TYPE - Shotgun projectiles that hit instantly
DAMAGE - 10
AMMO - 8
RELOAD TIME - 2.5 seconds
FIRE RATE - 1.43 rounds per second
CRITICAL HIT - Yes
DAMAGE FALLOFF - Falloff begins at 8m, decreasing to 40% at 15m

Scourge Grenade

Throw a smoke grenade forward to obscure enemy vision and leap backward.
ABILITY TYPE - Projectile with an arced trajectory
DAMAGE - 45
COOLDOWN - 8s
RANGE - 5m spherical radius
BACKWARD JUMP DISTANCE - 9m
PROJECTILE SPEED - 40 m/s

Final Judgement

Unleash two Gatling guns and missiles to attack enemies.
ABILITY TYPE - Rapid-fire projectiles that hit instantly and have a tracking trajectory
DURATION - 10s
SLOW RATE WHILE IDLING - -20%
SLOW RATE WHILE SHOOTING - -40%
CRITICAL HIT - Yes
ENERGY COST - 3400
*GATLING GUN*
DAMAGE - 8
DAMAGE FALLOFF - Falloff begins at 20m, decreasing to 70% at 40m
FIRE RATE - 33.33 rounds per second
AMMO - Infinite
*SHOULDER MOUNTED MISSILES*
PROJECTILE SPEED - 60 m/s
DAMAGE - 50
INTERVAL BETWEEN VOLLEYS - 3
INTERVAL BETWEEN MISSILES - 0.3s
MAXIMUM NUMBER OF MISSILES PER VOLLEY - 8
MAXIMUM NUMBER OF LOCKED-ON MISSILES PER TARGET - 3
MAXIMUM LOCKING DISTANCE - 40m

Culling Turret

Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage.
ABILITY TYPE - Rapid-fire projectiles that create a spell field upon impact
DAMAGE - 12
EXPLOSION DAMAGE - 12
AMMO - 200
TURRET HEALTH - 600
COOLDOWN - 20s
FIRE RATE - 12.5 rounds per second
EXPLOSION RANGE - 3m spherical radius

Vantage Connection

Launch a hook to generate a cable that enables the Punisher to move rapidly by pressing F.
ABILITY TYPE - Dash
CABLE LENGTH - 5m-35m
CABLE ATTACHMENT ANGLE - 20° - 160°
COOLDOWN - 20s
DASH SPEED - 25 m/s
Warrior's Gaze (Passive)

Retain vision of enemies that disappear from view for a short duration.
DURATION - 3s
RANGE - 30m spherical radius
SPECIAL EFFECT - Retain vision of enemies that disappear from view for a short duration.
Infinite Punishment (Team-Up Passive)

Rocket Raccoon throws an Ammo Overload device in the target direction. Upon entering the device's range, the Punisher and Winter Soldier receive the buffs of Infinite Ammo and Faster Firing.
ABILITY TYPE - Single-cast spell field that surrounds the caster
ADJUDICATION FIRE RATE - 67%
DELIVERANCE FIRE RATE - 67%
How to Play Mantis in Marvel Rivals
- Master Positioning and Vantage Points: Use Vantage Connection to reach high ground and maintain advantageous positions. This allows you to apply pressure from unexpected angles and control key areas of the map.
- Optimize Weapon Usage: Switch between Adjudication (assault rifle) for sustained medium-range damage and Deliverance (shotgun) for close-range burst damage. The shotgun is particularly effective against aggressive flankers and can one-shot squishy targets.
- Utilize Culling Turret Strategically: Deploy the turret in choke points to block enemy advances and deal massive damage. Ensure it's placed where enemies can't easily flank it, as it's vulnerable from behind.
- Time Final Judgement Wisely: Activate your ultimate when enemies are clustered or when you need to secure a kill. Be aware of your movement speed penalty during its use and ensure you're in position before activating it.
- Maintain Mobility and Escape Routes: Use Scourge Grenade to create a smoke screen and leap backward for quick escapes. Combine this with Vantage Connection to maintain mobility and avoid being caught out of position.
Mantis Counters and Synergies
Mantis Cosmetics
Skins

Camo

Thunderbolts

Punisher 2099
Sprays

The Punisher

The Punisher Emblem

Punisher 2099
Nameplates

The Punisher

Punisher 2099