
The Punisher
Difficulty
Role
Duelist
Attack Type
Hitscan
Health
300
Movement Speed
6 m/s
Gender
Male
Voice Actor
Relatives
Maria Castle, Lisa Castle, Frank Castle Jr.
Expertly wielding a full arsenal of futuristic weapons, Frank Castle is a formidable one-man army. With a steadfast resolve to deliver justice to his enemies, The Punisher won't cease in his mission until every last round is fired!
Abilities Overview
Culling Turret Fire


Final Judgement

Unleash two gatling guns and missiles to attack enemies.
Interval Between Volleys: 3s
Maximum Locking Distance: 40m
Shoulder-mounted Missiles:
Crosshair Spread Radius (at 10m): Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots
Maximum Number of Missiles Per Volley: 8
Energy Cost: 3400
Gatling Gun:
Projectile Speed: 60 m/s
Slow Rate While Idling: -10%
Slow Rate While Shooting: -30%
Interval Between Missiles: 0.3s
Casting: Rapid-fire projectiles that hit instantly and have a tracking trajectory
Critical Hit: Yes
Damage Falloff: Falloff begins at 20m, decreasing to 70% at 40m
Damage: 50
Fire Rate: 33.33 rounds per second
Duration: 10s
Maximum Number of Locked-on Missiles Per Target: 3
Ammo: Infinite
The Punisher Switches Main Weapon
The Punisher Reloads
Warrior's Gaze

Retain vision of enemies that disappear from view for a short duration.
Duration: 3s
Special Effect: Retain vision of enemies that disappear from view for a short duration
Range: 30m spherical radius
Unyielding Resolve

Attack nearby enemies to restore health.

Adjudication

Fire at enemies with Adjudication, his Automatic Rifle.
Crosshair Spread Radius (at 10m): Up to a 0.075m radius.
Ammo: 40
Damage: 20 damage per round
Casting: Rapid-fire projectile
Fire Rate: 10 rounds per second
Critical Hit: Yes
Damage Falloff: Falloff begins at 20m, decreasing to 85% at 40m

Scourge Grenade

Throw a smoke grenade forward to Block Enemies' Vision and leap backward.
Projectile Speed: 40 m/s
Backward Jump Distance: 9m
Range: 5m spherical radius
Damage: 45
Casting: Projectile with an arced trajectory
Cooldown: 8s
Special Effect: Create a temporary smokescreen that obstructs vision

Deliverance

Fire at enemies with Deliverance, his Shotgun.
Ammo: 8
Critical Hit: Yes
Crosshair Spread Radius (at 10m): 0.6m
Bullets Fired Each Cast: 16
Damage: 10 damage per round
Casting: Shotgun projectiles that hit instantly
Fire Rate: 1.43 rounds per second
Damage Falloff: Falloff begins at 8m, decreasing to 40% at 15m

Vantage Connection

Launch a hook to generate a cable that enables Punisher to move rapidly by pressing {Interactive}.
Dash Speed: 25 m/s
Cable Length: 5m - 35m
Cable Attachment Angle: 20° - 160°
Casting: Dash
Cooldown: 20s
Connection Glide
(Press F key for swift movement.)

Culling Turret

Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage.
Explosion Range: 3m spherical radius
Crosshair Spread Radius (at 10m): Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots
Ammo: 200
Casting: Rapid-fire projectiles that create a spell field upon impact
Fire Rate: 12.5 rounds per second
Turret Health: 600
Damage: 10 damage per round
Cooldown: 20s
Explosion Damage: 10 damage per round
Final Judgement Fire
The Punisher Back-mounted Missiles
The Punisher Rifle - Melee Basic Attack
How to Play The Punisher in Marvel Rivals: 5 Key Tips
- Master Positioning and Vantage Points: Use Vantage Connection to reach high ground and maintain advantageous positions. This allows you to apply pressure from unexpected angles and control key areas of the map.
- Optimize Weapon Usage: Switch between Adjudication (assault rifle) for sustained medium-range damage and Deliverance (shotgun) for close-range burst damage. The shotgun is particularly effective against aggressive flankers and can one-shot squishy targets.
- Utilize Culling Turret Strategically: Deploy the turret in choke points to block enemy advances and deal massive damage. Ensure it's placed where enemies can't easily flank it, as it's vulnerable from behind.
- Time Final Judgement Wisely: Activate your ultimate when enemies are clustered or when you need to secure a kill. Be aware of your movement speed penalty during its use and ensure you're in position before activating it.
- Maintain Mobility and Escape Routes: Use Scourge Grenade to create a smoke screen and leap backward for quick escapes. Combine this with Vantage Connection to maintain mobility and avoid being caught out of position.
The Punisher Cosmetics
Skins
Sprays
Nameplates
Emotes
The Punisher Counters and Synergies
Strong Against
Iron Man
Venom
Bruce Banner
Works Well With
Loki
Magneto
Rocket Raccoon
Struggles Against
Hela
Luna Snow
Mantis













































