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The Punisher

The Punisher

Difficulty

Role

Duelist

Attack Type

Hitscan

Health

300

Movement Speed

6 m/s

Gender

Male

Voice Actor

Bill Millsap

Relatives

Maria Castle, Lisa Castle, Frank Castle Jr.

Expertly wielding a full arsenal of futuristic weapons, Frank Castle is a formidable one-man army. With a steadfast resolve to deliver justice to his enemies, The Punisher won't cease in his mission until every last round is fired!

Abilities Overview

Culling Turret Fire

Culling Turret Fire
Final Judgement input

Final Judgement

Final Judgement

Unleash two gatling guns and missiles to attack enemies.

Interval Between Volleys: 3s

Maximum Locking Distance: 40m

Shoulder-mounted Missiles:  

Crosshair Spread Radius (at 10m): Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots

Maximum Number of Missiles Per Volley: 8

Energy Cost: 3400

Gatling Gun:  

Projectile Speed: 60 m/s

Slow Rate While Idling: -10%

Slow Rate While Shooting: -30%

Interval Between Missiles: 0.3s

Casting: Rapid-fire projectiles that hit instantly and have a tracking trajectory

Critical Hit: Yes

Damage Falloff: Falloff begins at 20m, decreasing to 70% at 40m

Damage: 50

Fire Rate: 33.33 rounds per second

Duration: 10s

Maximum Number of Locked-on Missiles Per Target: 3

Ammo: Infinite

The Punisher Switches Main Weapon

The Punisher Reloads

Warrior's Gaze

Warrior's Gaze

Retain vision of enemies that disappear from view for a short duration.

Duration: 3s

Special Effect: Retain vision of enemies that disappear from view for a short duration

Range: 30m spherical radius

Unyielding Resolve

Unyielding Resolve

Attack nearby enemies to restore health.

Adjudication input

Adjudication

Adjudication

Fire at enemies with Adjudication, his Automatic Rifle.

Crosshair Spread Radius (at 10m): Up to a 0.075m radius.

Ammo: 40

Damage: 20 damage per round

Casting: Rapid-fire projectile

Fire Rate: 10 rounds per second

Critical Hit: Yes

Damage Falloff: Falloff begins at 20m, decreasing to 85% at 40m

Scourge Grenade input

Scourge Grenade

Scourge Grenade

Throw a smoke grenade forward to Block Enemies' Vision and leap backward.

Projectile Speed: 40 m/s

Backward Jump Distance: 9m

Range: 5m spherical radius

Damage: 45

Casting: Projectile with an arced trajectory

Cooldown: 8s

Special Effect: Create a temporary smokescreen that obstructs vision

Deliverance input

Deliverance

Deliverance

Fire at enemies with Deliverance, his Shotgun.

Ammo: 8

Critical Hit: Yes

Crosshair Spread Radius (at 10m): 0.6m

Bullets Fired Each Cast: 16

Damage: 10 damage per round

Casting: Shotgun projectiles that hit instantly

Fire Rate: 1.43 rounds per second

Damage Falloff: Falloff begins at 8m, decreasing to 40% at 15m

Vantage Connection input

Vantage Connection

Vantage Connection

Launch a hook to generate a cable that enables Punisher to move rapidly by pressing {Interactive}.

Dash Speed: 25 m/s

Cable Length: 5m - 35m

Cable Attachment Angle: 20° - 160°

Casting: Dash

Cooldown: 20s

Connection Glide

(Press F key for swift movement.)

Culling Turret input

Culling Turret

Culling Turret

Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage.

Explosion Range: 3m spherical radius

Crosshair Spread Radius (at 10m): Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots

Ammo: 200

Casting: Rapid-fire projectiles that create a spell field upon impact

Fire Rate: 12.5 rounds per second

Turret Health: 600

Damage: 10 damage per round

Cooldown: 20s

Explosion Damage: 10 damage per round

Final Judgement Fire

The Punisher Back-mounted Missiles

The Punisher Rifle - Melee Basic Attack

How to Play The Punisher in Marvel Rivals: 5 Key Tips

  • Master Positioning and Vantage Points: Use Vantage Connection to reach high ground and maintain advantageous positions. This allows you to apply pressure from unexpected angles and control key areas of the map.
  • Optimize Weapon Usage: Switch between Adjudication (assault rifle) for sustained medium-range damage and Deliverance (shotgun) for close-range burst damage. The shotgun is particularly effective against aggressive flankers and can one-shot squishy targets.
  • Utilize Culling Turret Strategically: Deploy the turret in choke points to block enemy advances and deal massive damage. Ensure it's placed where enemies can't easily flank it, as it's vulnerable from behind.
  • Time Final Judgement Wisely: Activate your ultimate when enemies are clustered or when you need to secure a kill. Be aware of your movement speed penalty during its use and ensure you're in position before activating it.
  • Maintain Mobility and Escape Routes: Use Scourge Grenade to create a smoke screen and leap backward for quick escapes. Combine this with Vantage Connection to maintain mobility and avoid being caught out of position.

The Punisher Cosmetics

The Punisher Counters and Synergies

Strong Against

  • Iron ManIron Man
  • VenomVenom
  • Bruce BannerBruce Banner

Works Well With

  • LokiLoki
  • MagnetoMagneto
  • Rocket RaccoonRocket Raccoon

Struggles Against

  • HelaHela
  • Luna SnowLuna Snow
  • MantisMantis