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The Punisher

The Punisher

Difficulty

Role

Duelist

Duelist

Attack Type

Hitscan

Health

275

Movement Speed

6 m/s

Gender

Male

Relatives

Maria Castle

Lisa Castle

Frank Castle Jr.

Voice Actor

Bill Millsap

The Punisher is a Duelist hero renowned for his high damage output and area control. Equipped with an extensive arsenal, including assault rifles and shotguns, he excels in medium-range combat and can adapt to close-quarters when necessary. His abilities allow him to maintain pressure on opponents, making him a formidable presence on the battlefield.

Team-Up: Ammo Overload

The PunisherThe Punisher

The Ammo Overload Team-Up ability involves Rocket Raccoon deploying an Ammo Overload Device that, when activated, grants The Punisher infinite ammunition and increased firing rates within its range. This synergy significantly enhances their damage output during engagements.

Abilities Overview

Adjudication (Normal Attack) input

Adjudication (Normal Attack)

Adjudication (Normal Attack)

Fire at enemies with Adjudication, his Automatic Rifle

CASTING - Rapid-fire projectile

DAMAGE - 18 damage per round

DAMAGE FALLOFF - Falloff begins at 20m, decreasing to 70% at 40m

CROSSHAIR SPREAD RADIUS (AT 10M) - Up to a 0.09m radius.

FIRE RATE - 10 rounds per second

AMMO - 30

CRITICAL HIT - Yes

Deliverance (Normal Attack) input

Deliverance (Normal Attack)

Deliverance (Normal Attack)

Fire at enemies with Deliverance, his Shotgun

CASTING - Shotgun projectiles that hit instantly

DAMAGE - 10 damage per round

DAMAGE FALLOFF - Falloff begins at 8m, decreasing to 40% at 15m

BULLETS FIRED EACH CAST - 14

CROSSHAIR SPREAD RADIUS (AT 10M) - 0.6m

FIRE RATE - 1.43 rounds per second

AMMO - 8

CRITICAL HIT - Yes

Scourge Grenade input

Scourge Grenade

Scourge Grenade

Throw a smoke grenade forward to obscure enemy vision and leap backward

CASTING - Projectile with an arced trajectory

PROJECTILE SPEED - 40 m/s

RANGE - 5m spherical radius

DAMAGE - 45

BACKWARD JUMP DISTANCE - 9m

COOLDOWN - 8s

SPECIAL EFFECT - Create a temporary smokescreen that obstructs vision

Final Judgement input

Final Judgement

Final Judgement

Unleash two Gatling guns and missiles to attack enemies

CASTING - Rapid-fire projectiles that hit instantly and have a tracking trajectory

DURATION - 10s

SLOW RATE WHILE IDLING -20%

SLOW RATE WHILE SHOOTING -40%

ENERGY COST - 3400

*GATLING GUN*

DAMAGE - 8 damage per round

DAMAGE FALLOFF - Falloff begins at 20m, decreasing to 70% at 40m

CROSSHAIR SPREAD RADIUS (AT 10M - Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots

FIRE RATE - 33.33 rounds per second

AMMO - Infinite

CRITICAL HIT - Yes

*SHOULDER-MOUNTED MISSILES*

PROJECTILE SPEED - 60 m/s

DAMAGE - 50

INTERVAL BETWEEN VOLLEYS - 3s

INTERVAL BETWEEN MISSILES - 0.3s

MAXIMUM NUMBER OF MISSILES PER VOLLEY - 8

MAXIMUM NUMBER OF LOCKED-ON MISSILES PER TARGET - 3

MAXIMUM LOCKING DISTANCE - 40m

Culling Turret input

Culling Turret

Culling Turret

Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage

CASTING - Rapid-fire projectiles that create a spell field upon impact

DAMAGE - 12 damage per round

EXPLOSION DAMAGE - 12 damage per round

EXPLOSION RANGE - 3m spherical radius

CROSSHAIR SPREAD RADIUS (AT 10M) - Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots

FIRE RATE - 12.5 rounds per second

AMMO - 200

TURRET HEALTH - 600

COOLDOWN - 20s

Vantage Connection input

Vantage Connection

Vantage Connection

Launch a hook to generate a cable that enables the Punisher to move rapidly by pressing F

CASTING - Dash

CABLE ATTACHMENT ANGLE - 20° - 160°

CABLE LENGTH - 5m - 35m

DASH SPEED - 25 m/s

COOLDOWN - 20s

Infinite Punishment (Team-Up Passive)

Infinite Punishment (Team-Up Passive)

Rocket Raccoon throws an Ammo Overload device in the target direction. Upon entering the device's range, the Punisher receive the buffs of Infinite Ammo and Faster Firing

ADJUDICATION FIRE RATE BOOST - 67%

DELIVERANCE FIRE RATE BOOST - 67%

TEAM-UP TARGET - Rocket Raccoon

Warrior's Gaze (Passive)

Warrior's Gaze (Passive)

Retain vision of enemies that disappear from view for a short duration

RANGE - 30m spherical radius

DURATION - 3s

SPECIAL EFFECT - Retain vision of enemies that disappear from view for a short duration

How to Play The Punisher in Marvel Rivals: 5 Key Tips

  • Master Positioning and Vantage Points: Use Vantage Connection to reach high ground and maintain advantageous positions. This allows you to apply pressure from unexpected angles and control key areas of the map.
  • Optimize Weapon Usage: Switch between Adjudication (assault rifle) for sustained medium-range damage and Deliverance (shotgun) for close-range burst damage. The shotgun is particularly effective against aggressive flankers and can one-shot squishy targets.
  • Utilize Culling Turret Strategically: Deploy the turret in choke points to block enemy advances and deal massive damage. Ensure it's placed where enemies can't easily flank it, as it's vulnerable from behind.
  • Time Final Judgement Wisely: Activate your ultimate when enemies are clustered or when you need to secure a kill. Be aware of your movement speed penalty during its use and ensure you're in position before activating it.
  • Maintain Mobility and Escape Routes: Use Scourge Grenade to create a smoke screen and leap backward for quick escapes. Combine this with Vantage Connection to maintain mobility and avoid being caught out of position.

The Punisher Counters and Synergies

Struggles Against

The Punisher Cosmetics

Skins

Camo

Camo

Thunderbolts

Thunderbolts

Punisher 2099

Punisher 2099

Dangan Ronin

Dangan Ronin

Sprays

The Punisher

The Punisher

The Punisher Emblem

The Punisher Emblem

Punisher 2099

Punisher 2099

Nameplates

The Punisher

The Punisher

Punisher 2099

Punisher 2099