Back to Home Page
The Punisher

The Punisher

Difficulty

Role

Duelist

Duelist

Attack Type

Hitscan

Health

275

Movement Speed

6 m/s

Gender

Male

Relatives

Lisa Castle, Frank Castle Jr., Maria Castle

Voice Actor

Bill Millsap

The Punisher is a Duelist hero renowned for his high damage output and area control. Equipped with an extensive arsenal, including assault rifles and shotguns, he excels in medium-range combat and can adapt to close-quarters when necessary. His abilities allow him to maintain pressure on opponents, making him a formidable presence on the battlefield.

Team-Up: Ammo Overload

The PunisherWinter SoldierRocket Raccoon

The Ammo Overload Team-Up ability involves Rocket Raccoon deploying an Ammo Overload Device that, when activated, grants The Punisher and Winter Soldier infinite ammunition and increased firing rates within its range. This synergy significantly enhances their damage output during engagements.

Abilities Overview

Adjudication (Normal Attack) input

Adjudication (Normal Attack)

Adjudication (Normal Attack)

Fire at enemies with Adjudication, his Automatic Rifle.

ABILITY TYPE - Rapid-fire projectile

DAMAGE - 18

AMMO - 30

RELOAD TIME - 1 second

FIRE RATE - 10 rounds per second

CRITICAL HIT - Yes

DAMAGE FALLOFF - Falloff begins at 20m, decreasing to 70% at 40m

Deliverance (Normal Attack) input

Deliverance (Normal Attack)

Deliverance (Normal Attack)

Fire at enemies with Deliverance, his Shotgun.

ABILITY TYPE - Shotgun projectiles that hit instantly

DAMAGE - 10

AMMO - 8

RELOAD TIME - 2.5 seconds

FIRE RATE - 1.43 rounds per second

CRITICAL HIT - Yes

DAMAGE FALLOFF - Falloff begins at 8m, decreasing to 40% at 15m

Scourge Grenade input

Scourge Grenade

Scourge Grenade

Throw a smoke grenade forward to obscure enemy vision and leap backward.

ABILITY TYPE - Projectile with an arced trajectory

DAMAGE - 45

COOLDOWN - 8s

RANGE - 5m spherical radius

BACKWARD JUMP DISTANCE - 9m

PROJECTILE SPEED - 40 m/s

Final Judgement input

Final Judgement

Final Judgement

Unleash two Gatling guns and missiles to attack enemies.

ABILITY TYPE - Rapid-fire projectiles that hit instantly and have a tracking trajectory

DURATION - 10s

SLOW RATE WHILE IDLING - -20%

SLOW RATE WHILE SHOOTING - -40%

CRITICAL HIT - Yes

ENERGY COST - 3400

*GATLING GUN*

DAMAGE - 8

DAMAGE FALLOFF - Falloff begins at 20m, decreasing to 70% at 40m

FIRE RATE - 33.33 rounds per second

AMMO - Infinite

*SHOULDER MOUNTED MISSILES*

PROJECTILE SPEED - 60 m/s

DAMAGE - 50

INTERVAL BETWEEN VOLLEYS - 3

INTERVAL BETWEEN MISSILES - 0.3s

MAXIMUM NUMBER OF MISSILES PER VOLLEY - 8

MAXIMUM NUMBER OF LOCKED-ON MISSILES PER TARGET - 3

MAXIMUM LOCKING DISTANCE - 40m

Culling Turret input

Culling Turret

Culling Turret

Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage.

ABILITY TYPE - Rapid-fire projectiles that create a spell field upon impact

DAMAGE - 12

EXPLOSION DAMAGE - 12

AMMO - 200

TURRET HEALTH - 600

COOLDOWN - 20s

FIRE RATE - 12.5 rounds per second

EXPLOSION RANGE - 3m spherical radius

Vantage Connection input

Vantage Connection

Vantage Connection

Launch a hook to generate a cable that enables the Punisher to move rapidly by pressing F.

ABILITY TYPE - Dash

CABLE LENGTH - 5m-35m

CABLE ATTACHMENT ANGLE - 20° - 160°

COOLDOWN - 20s

DASH SPEED - 25 m/s

Warrior's Gaze (Passive)

Warrior's Gaze (Passive)

Retain vision of enemies that disappear from view for a short duration.

DURATION - 3s

RANGE - 30m spherical radius

SPECIAL EFFECT - Retain vision of enemies that disappear from view for a short duration.

Infinite Punishment (Team-Up Passive)

Infinite Punishment (Team-Up Passive)

Rocket Raccoon throws an Ammo Overload device in the target direction. Upon entering the device's range, the Punisher and Winter Soldier receive the buffs of Infinite Ammo and Faster Firing.

ABILITY TYPE - Single-cast spell field that surrounds the caster

ADJUDICATION FIRE RATE - 67%

DELIVERANCE FIRE RATE - 67%

How to Play Mantis in Marvel Rivals

  • Master Positioning and Vantage Points: Use Vantage Connection to reach high ground and maintain advantageous positions. This allows you to apply pressure from unexpected angles and control key areas of the map.
  • Optimize Weapon Usage: Switch between Adjudication (assault rifle) for sustained medium-range damage and Deliverance (shotgun) for close-range burst damage. The shotgun is particularly effective against aggressive flankers and can one-shot squishy targets.
  • Utilize Culling Turret Strategically: Deploy the turret in choke points to block enemy advances and deal massive damage. Ensure it's placed where enemies can't easily flank it, as it's vulnerable from behind.
  • Time Final Judgement Wisely: Activate your ultimate when enemies are clustered or when you need to secure a kill. Be aware of your movement speed penalty during its use and ensure you're in position before activating it.
  • Maintain Mobility and Escape Routes: Use Scourge Grenade to create a smoke screen and leap backward for quick escapes. Combine this with Vantage Connection to maintain mobility and avoid being caught out of position.

Mantis Counters and Synergies

Strong Against

Struggles Against

Mantis Cosmetics

Skins

Camo

Camo

Thunderbolts

Thunderbolts

Punisher 2099

Punisher 2099

Sprays

The Punisher

The Punisher

The Punisher Emblem

The Punisher Emblem

Punisher 2099

Punisher 2099

Nameplates

The Punisher

The Punisher

Punisher 2099

Punisher 2099