Star-Lord in Marvel Rivals

Star-Lord

Duelist roleMarvel Rivals Duelist · Season 10.5

Updated

Star-Lord is a Duelist hero in Marvel Rivals with 275 health and a 2/5 difficulty rating. Star-Lord joined the game in Season 0 on December 6, 2024. In Season 10.5 ranked, Star-Lord has a 47.9% win rate (C tier, #37 of 54) and is picked by 4.8% of teams. Star-Lord's team-ups are Flora Munitions (with Groot) and Star-Soul (with Adam Warlock). The ultimate is Galactic Legend.

Difficulty
2/5
Role
Duelist
Attack Type
Hitscan
Health
275
Movement Speed
6 m/s
Ultimate
Galactic Legend
Released
Season 0 (Dec 6, 2024)
Last Balance Change
Season 10 (Sep 11, 2026)

How to Play Star-Lord

  • Master Mobility and Positioning: Utilize Rocket Propulsion and Stellar Shift to maintain constant mobility. This allows you to quickly reposition, evade attacks, and surprise enemies from unexpected angles.
  • Optimize Ability Combos: Chain your abilities for maximum impact. Use Stellar Shift to reload your pistols instantly, then follow up with Blaster Barrage to deal rapid damage to clustered enemies.
  • Focus on Squishy Targets: Prioritize eliminating vulnerable enemies like Strategists or other Duelists. Star-Lord excels at quick assassinations, which can disrupt the enemy team's strategy and create opportunities for your allies.
  • Time Your Ultimate Wisely: Activate Galactic Legend when enemies are grouped or under pressure. This ultimate ability allows you to fly freely and lock onto targets, making it ideal for clearing clusters or turning team fights.
  • Practice Aim and Movement: Develop muscle memory for Star-Lord's movement and aim adjustments. This will improve your accuracy and allow you to dodge enemy abilities effectively, maximizing your survivability in combat.

Star-Lord Combos

  1. Dive and reload: Rocket Propulsion (Shift) to a backliner, empty Element Guns (Left Click), then Stellar Shift (Right Click) to reload and keep shooting. With 2 charges that is two instant refills of his 50-round clip in one dive.
  2. Barrage drop: boost in with Rocket Propulsion (Shift), land in the middle of a group and fire Blaster Barrage (E). It deals 80 damage per second for 3 seconds to everyone within 8 m, and Stellar Shift (Right Click) gets him out afterward.
  3. Ultimate cleanup: Galactic Legend (Q), then fly behind the enemy team. The guns aim themselves at anyone in sight within 40 m and reload 70% faster, so focus on staying out of reach while low-health targets go down.
  4. Snare and shred: with Flora Munitions picked, throw the seeds (C) into a choke. An enemy who steps on a snare is rooted for 0.8 seconds, time to close inside 10 m and hit them with Element Guns (Left Click) at full damage.

Strengths

  • Element Guns fire 40 rounds per second at 6.5 damage each and can land critical hits, so inside 10 m he deals steady, fast damage.
  • Stellar Shift holds 2 charges on a 5-second recharge, reloads his guns and makes him Invincible for 0.37 seconds, enough to dodge a stun or a big hit.
  • Rocket Propulsion doubles his speed and refills at 120 per second as soon as he stops boosting, so he can reach a backliner and still keep fuel to leave.
  • Galactic Legend locks his guns on enemies in sight within 40 m and adds 20% speed and 70% faster reloads, so it rewards good positioning more than aim.

Weaknesses

  • Element Guns lose damage past 10 m, down to 60% at 20 m, and their spread grows after 5 shots, so he does little from long range.
  • Only 275 health and no healing; once both Stellar Shift charges are spent, crowd control and burst damage catch him easily.
  • Blaster Barrage only reaches 8 m, so he has to sit next to enemies to use it. Heroes who contest the air, like Storm, or control space, like Peni Parker, make those dives costly.

Star-Lord Abilities

Element Guns ability icon

Element Guns

Element Guns input

Two hitscan pistols firing 40 rounds per second at 6.5 damage each, with 50 ammo and critical hits. Damage drops after 10 m and the spread widens as he keeps firing, so he does his best work up close.

Casting
Spread Hitscan
Damage
6.5 per round
Damage Falloff
Begins at 10m, decreasing to 60% at 20m
Fire Rate
40 rounds/s
Ammo
50
Critical Hit
Yes
Galactic Legend ability icon

Galactic Legend

Galactic Legend input

His ultimate lets him fly freely and his guns lock on to enemies in sight within 40 m. He also gets 20% more speed and 70% faster reloads, so keep moving between targets while the guns do the aiming.

Casting
Hitscan
Energy Cost
3100
Movement Boost
20% (while active)
Reload Boost
70%
Max Lock-on Distance
40m
Element Guns
Damage
6.5 per round
Damage Falloff
Begins at 25m, decreasing to 75% at 40m
Fire Rate
40 rounds/s
Ammo
50
Critical Hit
No
Stellar Shift ability icon

Stellar Shift

Stellar Shift input

A quick dodge that reloads his guns, with 2 charges on a 5-second recharge. He is Unstoppable and Invincible for 0.37 seconds during it, enough to slip through a stun or a big hit.

Casting
Movement
Charges
2
Recharge Time
5s per charge
Invincibility Duration
0.37s
Rocket Propulsion ability icon

Rocket Propulsion

Rocket Propulsion input

Jet boots that double his movement speed and carry him forward, using a 1,800-point fuel meter that drains at 300 per second. Use short boosts to keep fuel for an escape after diving the backline.

Casting
Movement
Movement Boost
100%
Max Resource
1800
Resource Consumption
300/s
Resource Recovery
120/s (begins immediately after ability ends)
Blaster Barrage ability icon

Blaster Barrage

Blaster Barrage input

For 3 seconds he fires in every direction, hitting enemies within 8 m for 80 damage per second, on an 8-second cooldown. It works best when he drops into the middle of several enemies.

Casting
Spherical Spell Field
Damage
8 per hit (80/s total)
Damaging Interval
0.1s
Cooldown
8s
Duration
3s
Range
8m spherical radius

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Star-Lord crosshair code and settings

Star-Lord Team-Ups and Best Teammates

Star-Lord has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Flora Munitions team-up icon

Flora Munitions

Partner: Groot

Flora Munitions input

Adds a seed throw (C) on a 15-second cooldown that sprouts 5 snares; each deals 30 damage and roots the enemy who steps on it for 0.8 seconds. With Groot on the team it spawns 8 snares at 45 damage, good for closing a choke or stopping a diver.

Ranked win rate with Groot: 55.3% (+7.5 vs Star-Lord's 47.9% overall, 2,686 matches)

Cooldown
15s
Snare Damage
30
Immobolize Duration
0.8s
Snares Generated
5
Snare Generation Delay
1s
Snare Active Duration
4s
Enhanced Effect
Snare Damage
45
Snares Generated
8
Star-Soul team-up icon

Star-Soul

Partner: Adam Warlock

Star-Soul input

Adds a Telekinetic Beacon (C) he can teleport back to from anywhere every 30 seconds, and on death he respawns at it, once per 120 seconds. With Adam Warlock on the team each KO he joins cuts 10 seconds off, a pick for aggressive dives.

Ranked win rate with Adam Warlock: 56.2% (+8.4 vs Star-Lord's 47.9% overall, 1,544 matches)

Cooldown
Teleport: 30s Revive: 120s Manual Cancelation: 5s
Enhanced Effect
Cooldown Reduction On Takedown
10s
  • Groot: Flora Munitions gives Star-Lord a seed throw that sprouts snares which damage and root enemies who step on them. With Groot on the team it grows 8 snares instead of 5 and each hits harder, a strong pick for holding a choke or stopping divers.
  • Adam Warlock: Star-Soul lets him drop a beacon he can teleport back to, and if he dies he respawns there. With Adam Warlock on the team each KO he helps with cuts 10 seconds off the beacon, which suits a diver who takes risks.
  • A Strategist who heals from range, like Luna Snow: he spends fights deep in the enemy backline on 275 health, so long-distance healing keeps him alive between Stellar Shift charges.

Star-Lord Counters

Star-Lord needs to be within about 10 m to deal full damage, so keep your distance and punish him after both Stellar Shift charges are gone, since they are his dodge and his reload. Heroes who fight in the air, like Storm, or who lay down zones, like Peni Parker, can deny his dives. When Galactic Legend starts, break line of sight: the lock-on only fires at enemies he can see within 40 m.

Strong Against

Struggles Against

Star-Lord matchup stats against every hero

Is Star-Lord Good Right Now?

Tier (Season 10.5 ranked)C
Win rate47.85% (#37 of 54 heroes)
Pick rate4.8% of teams (#46 of 54)
Ban rate0.3% of teams (#49 most banned)
Win rate in Season 1048.37%
Ranked matches94,828

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Star-Lord Patch History: Buffs and Nerfs

Star-Lord Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Star-Lord.

Official Balance Changes (11)

  1. BuffSeason 10Bigger shield, faster rocket recharge, stronger Blaster Barrage, adjusted falloff.v20260911
  2. MixedSeason 9Regenerating shield added; Stellar Shift no longer grants bonus health.v20260710
  3. NerfSeason 8.5Element Guns lose more damage at range.v20260612
  4. BuffSeason 8Bigger Element Guns magazine.v20260515
  5. BuffSeason 6.5Cheaper Galactic Legend ultimate.v20260213
  6. BuffSeason 3.5Stellar Shift now grants a small bonus health shield.v20250808
  7. NerfSeason 3Leader's Soul team-up ability cooldown increased.v20250711
  8. BuffSeason 2.5Element Guns keep more damage at mid range.v20250619
  9. MixedSeason 2.5Ultimate costs more but reaches farther with less falloff.v20250530
  10. NerfSeason 2Blaster Barrage damage cut with new falloff; slower ultimate charge.v20250411
  11. BuffSeason 1.5Rocket Propulsion fuel capacity increased by half.v20250221

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 10

  • BuffShield HP increased from 100 to 125.
  • NerfElement Guns: Max damage falloff range rescaled from 25m to 20m.
  • BuffElement Guns: Damage falloff at max range rescaled from 50% to 60%.
  • BuffRocket Propulsion: Resource recovery rate increased from 100/s to 120/s.
  • BuffBlaster Barrage: Damage increased from 75/s to 80/s.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • BuffNow has 100 Shield HP.
  • NerfStellar Shift: No longer grants bonus health.
  • ChangeNetwork Leapspider: Removed.
  • ChangeGroot / TEAM-UP (C): Flora Munitions: Throw a thorn seed that spawns snares within a nearby area after a delay.
  • ChangeGroot / TEAM-UP (C): Flora Munitions: Enemies that step over the snares take damage and are briefly immobilized.
  • ChangeGroot / TEAM-UP (C): Flora Munitions: Enhanced: Snare damage and the amount of snares spawned is increased.
  • ChangeAdam Warlock / TEAM-UP (C): Star-Soul: Summon a beacon that you can teleport back to by activating the ability again.
  • ChangeAdam Warlock / TEAM-UP (C): Star-Soul: Upon being eliminated, revive self at the location of the beacon.
  • ChangeAdam Warlock / TEAM-UP (C): Star-Soul: Enhanced: Reduce the cooldown when earning KOs.

Season 8.5

  • NerfElement Guns: Damage falloff at 25m rescaled from 65% to 50%.
Show 10 older patches

Season 8

  • BuffElement Guns: Ammo capacity increased from 40 to 50.

Season 7

  • NerfDamage to ultimate charge conversion reduced from 90% to 70%.
  • NerfPassive ultimate charge gain reduced from 12/s to 11/s.

Season 6.5

  • BuffGalactic Legend: Ultimate cost reduced from 3400 to 3100.

Season 3.5

  • BuffStellar Shift: Now grants 25 bonus health (max of 25), which begins to decay after 3s over the span of 1s.
  • ChangeLeader's Soul: Removed.
  • ChangeTEAM-UP (C): Network Leapspider: Rocket Raccoon grants Star-Lord the ability to deploy a device that he can teleport back to after a delay by using the ability again.

Season 3

  • NerfLeader's Soul: Cooldown increased from 120s to 135s.

Balance Patch

  • BuffElement Guns: Damage falloff at 25m rescaled from 60% to 65%.

Season 2.5

  • NerfGalactic Legend: Ultimate cost increased from 3100 to 3400.
  • BuffGalactic Legend: Max targeting range increased from 30m to 40m.
  • BuffGalactic Legend: Damage falloff at 40m rescaled from 60% to 75%.

Season 2

  • NerfBlaster Barrage: Damage decreased from 80/s to 75/s.
  • NerfBlaster Barrage: Now has damage falloff, beginning at 4m and reducing to 80% at 8m.

Season 1.5

  • BuffRocket Propulsion: Max resource increased from 1200 to 1800.

Season 0

  • ChangeStar-Lord gets ready to rock out, joining Marvel Rivals as a Duelist hero!
  • ChangeM1: Element Guns: Rapid fire from dual energy pistols.
  • ChangeM2: Stellar Shift: Flip to dodge attacks and reload all ammo.
  • ChangeM2: Stellar Shift: Gain invincibility briefly upon activation.
  • ChangeSHIFT: Rocket Propulsion: Consume resource to enable flight and gain increased movement speed.
  • ChangeE: Blaster Barrage: Fire a frenzy of bullets at nearby enemies.
  • ChangeQ: Galactic Legend: Enter free flight and lock onto enemies to fire homing bullets.
  • ChangeQ: Galactic Legend: Gain increased reload speed while active.
  • ChangeTEAM-UP (PASSIVE): Leader's Soul: Adam Warlock grants the power of cocooned revival to Star-Lord upon elimination.

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Star-Lord Video Guide

Starlord Guide | The BEST Comprehensive Guide to STARLORD in Marvel Rivals · Paz

Star-Lord Release Date and Voice Actor

Release date
December 6, 2024 (Season 0)
Voice actor
Scott Porter
Gender
Male
Relatives
J'son, Meredith Quill, Victoria

Star-Lord FAQ

When was Star-Lord released in Marvel Rivals?

Star-Lord was released in Season 0 on December 6, 2024 and is playable now.

What role is Star-Lord in Marvel Rivals?

Star-Lord is a Duelist in Marvel Rivals with a difficulty rating of 2 out of 5. Star-Lord's main attack type is hitscan.

Is Star-Lord good right now?

In Season 10.5 ranked, Star-Lord has a 47.9% win rate (C tier, #37 of 54) across 94,828 matches. That is down from 48.4% in Season 10. Star-Lord is picked by 4.8% of teams (#46 of 54) and banned by 0.3% (#49).

Who counters Star-Lord in Marvel Rivals?

Star-Lord struggles against Iron Man, Spider-Man and Hela. Star-Lord needs to be within about 10 m to deal full damage, so keep your distance and punish him after both Stellar Shift charges are gone, since they are his dodge and his reload. Heroes who fight in the air, like Storm, or who lay down zones, like Peni Parker, can deny his dives. When Galactic Legend starts, break line of sight: the lock-on only fires at enemies he can see within 40 m.

How much health does Star-Lord have in Marvel Rivals?

Star-Lord has 275 health in Season 10.5.

What is Star-Lord's ultimate ability?

Star-Lord's ultimate is Galactic Legend. His ultimate lets him fly freely and his guns lock on to enemies in sight within 40 m. He also gets 20% more speed and 70% faster reloads, so keep moving between targets while the guns do the aiming.

Who voices Star-Lord in Marvel Rivals?

Star-Lord is voiced by Scott Porter.

What are Star-Lord's team-ups in Marvel Rivals?

Star-Lord has 2 team-up loadouts: Flora Munitions (with Groot) and Star-Soul (with Adam Warlock). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Star-Lord wins 55.3% with Groot on the team and 56.2% with Adam Warlock on the team, against 47.9% overall.

When was Star-Lord last buffed or nerfed?

In Season 10 on September 11, 2026: 4 buffs and 1 nerf. Every change is listed in the patch history on this page.

When was Star-Lord last nerfed in Marvel Rivals?

In Season 8.5 (Version 20260612, June 12, 2026): Element Guns lose more damage at range.

When was Star-Lord last buffed in Marvel Rivals?

In Season 10 (Version 20260911, September 11, 2026): Bigger shield, faster rocket recharge, stronger Blaster Barrage, adjusted falloff.

What was Star-Lord's best season in Marvel Rivals?

By ranked win rate, Season 8 at 50.9%. The lowest was Season 2 at 46.2%.

Other Duelist Heroes

All Marvel Rivals characters