
Namor
Difficulty
Role
Duelist

Attack Type
Projectile
Health
275
Movement Speed
6 m/s
Gender
Male
Relatives
Namorita
Voice Actor
Daniel MarinNamor, the King of Atlantis, is a Duelist hero in Marvel Rivals. He excels in ranged combat, utilizing his trident for powerful attacks and summoning aquatic creatures to disrupt enemies and control the battlefield. Namor's abilities allow him to deal consistent damage from a distance while his summons divide enemy attention and provide strategic advantages.
Team-Up: Gamma Monstro


The Gamma Monstro Team-Up features Hulk as the anchor and Namor as the secondary hero. Hulk gains +100 max health. Namor’s Aquatic Dominion ability summons a gamma-infused Monstro that fires a laser beam, dealing increasing damage the longer it hits. This Monstro has higher health, lasts longer, and gains increased attack speed on Namor’s critical hits. The Team-Up boosts Namor’s damage output and is effective against low-mobility targets, ideal for objective control and anti-dive strategies.
Abilities Overview

Trident of Neptune (Normal Attack)

Throw the trident forward, reducing Aquatic Dominion's cooldown upon enemy impact. Critical hits cause Monstro Spawn to enter a berserk state, gaining increased Attack Speed
CASTING - Projectile with an arced trajectory
DAMAGE - 75
PROJECTILE SPEED - 150 m/s
FIRE RATE - 1.09 rounds per second
AMMO - Infinite
CRITICAL HIT - Yes
AQUATIC DOMINION CHARGE PER HIT - 0.084

Wrath of The Seven Seas

Launch the trident forward to damage nearby enemies, then direct all Monstro Spawn to perform an enhanced attack on the nearest hit enemy. When the trident hits an enemy, Monstro Spawn to enter a berserk state, gaining increased Attack Speed Launch the trident forward to damage nearby enemies, then direct all Monstro Spawn to perform an enhanced attack on the nearest hit enemy. When the trident hits an enemy, Monstro Spawn to enter a berserk state, gaining increased Attack Speed
CASTING - Arced projectile that generates a spell field upon impact
PROJECTILE DAMAGE - 40
PROJECTILE SPEED - 150 m/s
RANGE - 3m spherical radius
SPELL FIELD DAMAGE - 60
SPELL FIELD DAMAGE FALLOFF - 50% falloff at 3m
ENHANCED MONSTRO SPAWN PROJECTILE DAMAGE - 60
ENHANCED MONSTRO SPAWN PROJECTILE SPEED - 120 m/s
COOLDOWN - 6s

Horn of Proteus

Summon Giganto to leap atop enemies within range, disabling their mobility abilities
CASTING - Cylindrical Spell Field
MAXIMUM DISTANCE - 30m
RANGE - A cylindrical spell field with an inner circle radius of 3.5m, an outer circle radius of 9m, and a height of 3m
HIT DELAY - 1.5s
DAMAGE - Inner Circle Damage: 500; Outer Circle Damage: 180
IMMOBILIZE DURATION - 1.5s
ENERGY COST - 3100

Aquatic Dominion

Summon a Monstro Spawn that can autonomously attack enemies
CASTING - Arced Trajectory (Summon Monstro Spawn), Direct Hit (Monstro Spawn)
PROJECTILE SPEED (SUMMON MONSTRO SPAWN) - 30 m/s
MONSTRO SPAWN MAXIMUM DURATION - 8s
MONSTRO SPAWN HEALTH - 100
MONSTRO SPAWN ATTACK RANGE - 40m
MONSTRO SPAWN MAXIMUM QUANTITY - 2
CHARGES - 2
DEFAULT CHARGING SPEED - 0.083/s
DEFAULT MONSTRO SPAWN FIRE RATE - 2 rounds per second
DEFAULT MONSTRO SPAWN DAMAGE - 17
DEFAULT MONSTRO SPAWN DAMAGE FALLOFF - Falloff begins at 20m, decreasing to 50% at 40m
ENHANCED DURATION - 2s
ENHANCED MONSTRO SPAWN FIRE RATE - 5 rounds per second
ENHANCED MONSTRO SPAWN DAMAGE - 11
ENHANCED MONSTRO SPAWN DAMAGE FALLOFF - Falloff begins at 20m, decreasing to 30% at 40m

Blessing of the Deep

Summon a protective barrier while flying upwards
VERTICAL MOVING DISTANCE - 7m
MAXIMUM DURATION - 3s
COOLDOWN - 20s

Gamma Monstro (Team-Up Ability)

Hulk charges Namor with gamma radiation. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage
CASTING - Arced Trajectory (Summon Gamma Monstro), Direct Hit (Gamma Monstro)
PROJECTILE SPEED (SUMMON GAMMA MONSTRO) - 20 m/s
GAMMA MONSTRO MAXIMUM DURATION - 10s
GAMMA MONSTRO HEALTH - 200
GAMMA MONSTRO ATTACK RANGE - 40m
MONSTRO SPAWN/GAMMA MONSTRO MAXIMUM QUANTITY - 2
COOLDOWN - 20s
TEAM-UP TARGET - Hulk
SPECIAL EFFECT - When attacking the same target continuously, the damage will gradually increase to 1.5X over 5 seconds
DEFAULT GAMMA MONSTRO FIRE RATE - 0.1s per round
DEFAULT GAMMA MONSTRO DAMAGE - 6
ENCHANCED DURATION - 2s
ENCHANCED GAMMA MONSTRO FIRE RATE - 0.05s per round
ENCHANCED GAMMA MONSTRO DAMAGE - 4
ENCHANCED FROZEN SPAWN DAMAGE FALLOFF - Falloff begins at 20m, decreasing to 30% at 40m
How to Play Namor in Marvel Rivals: 5 Key Tips
- Master Turret Placement: Position your Monstro Spawns strategically, preferably on walls or in hard-to-reach spots where they maintain line of sight on enemies but are difficult to destroy. Constantly change their placement to keep enemies guessing.
- Control Choke Points: Utilize Namor's abilities to dominate narrow passages and funnel enemies into tight spaces. This makes them easy targets for your abilities and turrets.
- Combo Abilities for Maximum Impact: Start engagements with Aquatic Dominion to summon Monstro Spawns, then follow up with your Trident of Neptune attacks. This combination maximizes your damage output.
- Time Your Ultimate Wisely: Use Horn of Proteus when enemies are clustered together or in conjunction with your team's crowd control abilities. The massive area-of-effect damage and mobility nullification can turn the tide of a fight.
- Adapt Your Playstyle: Adjust your approach based on your team composition and the enemy's strategy. Focus on setting up plays with turrets when paired with high-damage allies, or adopt a more aggressive stance if your team lacks damage output.
Namor Counters and Synergies
Strong Against
Works Well With
Namor Cosmetics
Skins

Mauve Sub-Mariner

Savage Sub-Mariner

Black Panther: Wakanda Forever

Retro X Uniform

Will Of Galacta

Phoenix King
Sprays

Namor

Namor Emblem

Black Panther: Wakanda Forever

Will of Galacta

X (Namor)

Retro X-Uniform

Phoenix King
Nameplates

Namor

Black Panther: Wakanda Forever

Will of Galacta

Retro X-Uniform

Phoenix King