Namor in Marvel Rivals

Namor

Marvel Rivals Duelist · Season 10.5

Updated

Namor is a Duelist hero in Marvel Rivals with 275 health and a 2/5 difficulty rating. Namor joined the game in Season 0 on December 6, 2024. In Season 10.5 ranked, Namor has a 45.9% win rate (C tier, #48 of 54) and is picked by 11.9% of teams. Namor's team-ups are Chilling Charisma (with Luna Snow) and Gamma Monstro (with Hulk). The ultimate is Horn of Proteus.

Namor is a 275-health Duelist who fights through summons: he throws Monstro Spawn turrets that shoot anyone within 40 m while he lobs his trident from behind them. Every trident hit speeds up the next turret, and Wrath of the Seven Seas sends them berserk, so he does the most damage once he has settled into a spot.

Difficulty
2/5
Role
Duelist
Attack Type
Projectile
Health
275
Movement Speed
6 m/s
Ultimate
Horn of Proteus
Released
Season 0 (Dec 6, 2024)
Last Balance Change
Season 10 (Sep 11, 2026)

How to Play Namor

  • Master Turret Placement: Position your Monstro Spawns strategically, preferably on walls or in hard-to-reach spots where they maintain line of sight on enemies but are difficult to destroy. Constantly change their placement to keep enemies guessing.
  • Control Choke Points: Utilize Namor's abilities to dominate narrow passages and funnel enemies into tight spaces. This makes them easy targets for your abilities and turrets.
  • Combo Abilities for Maximum Impact: Start engagements with Aquatic Dominion to summon Monstro Spawns, then follow up with your Trident of Neptune attacks. This combination maximizes your damage output.
  • Time Your Ultimate Wisely: Use Horn of Proteus when enemies are clustered together or in conjunction with your team's crowd control abilities. The massive area-of-effect damage and mobility nullification can turn the tide of a fight.
  • Adapt Your Playstyle: Adjust your approach based on your team composition and the enemy's strategy. Focus on setting up plays with turrets when paired with high-damage allies, or adopt a more aggressive stance if your team lacks damage output.

Namor Combos

  1. Double turret volley: Aquatic Dominion (E) twice to place both Spawn, then Wrath of the Seven Seas (Right Click) on an enemy near them. Each Spawn fires a 60-damage shot at the nearest enemy hit, and the hit also sends them berserk at 5 shots per second for 2 seconds.
  2. Turret refill: throw Trident of Neptune (Left Click) between Aquatic Dominion (E) casts. At 1.3 seconds per hit, about 8 hits refund a full 10-second charge, so he rarely runs out of turrets in a long fight.
  3. Lock and burst: Horn of Proteus (Q) on a cluster, then Wrath of the Seven Seas (Right Click) into the stunned group. Targets stay put for 1.5 seconds, so every Spawn's 60-damage shot and the berserk fire after it have time to land.
  4. Lift and drift: Blessing of the Deep (Shift) when a diver lands on him to rise 7 m inside the barrier, then hold Tide Fall (Space) to glide away at 6 m/s while his Spawn keep shooting below.

Strengths

  • He can keep 2 Monstro Spawn out at once, each with 125 health and a 40 m reach, so he adds pressure to an area even while he stays further back.
  • Each Trident of Neptune hit takes 1.3 seconds off the 10-second Aquatic Dominion recharge, so steady aim keeps new turrets coming.
  • Wrath of the Seven Seas, on a 6-second cooldown, makes every Spawn fire a 60-damage shot together, turning his steady turret fire into burst.
  • Horn of Proteus deals 500 in its 3.5 m center and 180 out to 9 m, stuns for 1.5 seconds and stops mobility abilities, so a grouped team cannot dash out of it.

Weaknesses

  • Only 275 health and one defensive tool: Blessing of the Deep lifts him 7 m inside a barrier for 3 seconds, then takes 20 seconds to come back.
  • Monstro Spawn last only 8 seconds and their damage falls off past 20 m, down to half at 40 m; after he respawns he has only 1 charge, so a death slows his next fight.
  • Heroes who reach the backline give him trouble: Black Cat can hook him from 30 m, and Captain America's raised shield deflects his trident, which is a projectile.

Namor Abilities

Trident of Neptune

Trident of Neptune input

An arcing trident throw for 80 damage, about once per second. Each hit takes 1.3 s off Aquatic Dominion's recharge, and critical hits send his Monstro Spawn berserk for faster attacks.

Casting
Arced Projectile
Damage
80 per round
Fire Rate
1.09 rounds/s
Ammo
∞
Projectile Speed
150m/s
Aquatic Dominion Recharge Reduction
1.3s (on hit)

Horn of Proteus

Horn of Proteus input

His ultimate (3,100 energy) drops Giganto on a spot up to 30 m away for 500 damage in the center and 180 in a 9 m ring, stunning for 1.5 s and blocking mobility. Aim it at clustered enemies.

Casting
Cylindrical Spell Field
Energy Cost
3100
Damage
Inner Circle: 500, Outer Circle: 180
Max Placement Distance
30m
Stun Duration
1.5s

Wrath of the Seven Seas

Wrath of the Seven Seas input

A trident toss that bursts for 40 in 3 m, then orders every Monstro Spawn to fire a 60-damage shot at the closest enemy hit, on a 6 s cooldown. A hit also sends the Spawn berserk.

Casting
Arced projectile that generates a spell field upon impact
Spell Field Damage
40
Cooldown
6s
Spell Field Range
3m spherical radius
Projectile Speed
150m/s
Monstro Spawn Attack Damage
60
Monstro Spawn Attack Projectile Speed
120m/s

Blessing of the Deep

Blessing of the Deep input

He rises 7 m inside a protective barrier that lasts 3 s, on a 20 s cooldown. Keep it for when divers jump on him, since it is his main defensive tool.

Casting
Dash
Cooldown
20s
Ascension Height
7m
Duration
3s

Aquatic Dominion

Aquatic Dominion input

Throws a Monstro Spawn turret with 125 health that shoots enemies up to 40 m away for 8 s. He holds 2 charges (10 s recharge) and can have 2 out at once; after a respawn he has only 1.

Casting
Arced projectile that creates a hitscan-based summon
Charges
2
Recharge Time
10s per charge
Monstro Spawn Max Quantity
2
Monstro Spawn Health
125
Monstro Spawn Attack Range
40m
Monstro Spawn Duration
8s
Summon Projectile Speed
30m/s
Default Monstro Spawn
Damage
18 per round
Damage Falloff
Begins at 20m, decreasing to 50% at 40m
Fire Rate
2 rounds/s
Berserk Monstro Spawn
Damage
12 per round
Damage Falloff
Begins at 20m, decreasing to 30% at 40m
Fire Rate
5 rounds/s
Berserk State Duration
2s

Tide Fall

Tide Fall input

Hold Space to slow his fall while drifting sideways at 6 m/s. Use it after Blessing of the Deep to stay above the fight a little longer.

Movement Speed
6m/s (horizontal speed) - 3.5m/s (descent speed)

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Namor Team-Ups and Best Teammates

Namor has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Chilling Charisma

Partner: Luna Snow

Chilling Charisma input

Adds a C ability (15-second cooldown): a 6 m Frost Tide that deals 75 damage, pushes enemies back and slows them by 25%, and his Monstro Spawn slow by 15%. With Luna Snow it gets 2 charges and crashes at the end for 50 more, good for peeling divers.

Ranked win rate with Luna Snow: 48.5% (+2.6 vs Namor's 45.9% overall, 19,140 matches)

Cooldown
15s
Damage
75
Slow Rate
25%
Slow Duration
2s
Tide Size
Width: 6m, Height: 3m
Tide Travel Speed
17.5m/s
Tide Max Travel Duration
1s
Frozen Monstro Spawn
Slow Rate
15%
Slow Duration
1s
Chilling Charisma
Crash Damage
50
Slow Rate
40%
Slow Duration
2s

Gamma Monstro

Partner: Hulk

Gamma Monstro input

Summons an extra 150-health Gamma Monstro (25-second cooldown) that hits the nearest enemy for 55 per second and fires a beam when Wrath of the Seven Seas lands. With Hulk, standing in Blessing of the Deep's barrier speeds its recharge by 200% and adds 25% damage, good for steady pressure.

Ranked win rate with Hulk: 54.3% (+8.4 vs Namor's 45.9% overall, 8,818 matches)

Cooldown
25s
Gamma Monstro Spawn
Damage
55/s (increases in damage by 10%/s while attacking)
Berserk State Damage
70/s (increases in damage by 10%/s while attacking)
Health
150
Enhanced Effect
Cooldown Recovery Boost
200%
Gamma Monstro Damage Boost
25%
  • Luna Snow: Namor can pick Chilling Charisma, a Frost Tide (C) that deals 75 damage, pushes enemies back and slows them by 25%, while his Spawn slow targets by 15% for 1 second per hit. With Luna on the team the wave gets a second charge and crashes at the end for 50 more damage.
  • Hulk: with Gamma Monstro picked, Namor summons an extra 150-health Monstro whose damage climbs while it keeps firing, on top of his normal two. With Hulk on the team, Blessing of the Deep's barrier speeds up its recharge and gives it 25% more damage.
  • Hela: her Deep Wrath loadout leaves a 150-health Undead Monstro at every enemy she helps KO, and with Namor on the team each attack in her Goddess of Death raises one too. Both heroes hold space from range, so the extra summons keep the pressure up after a pick.
  • A Vanguard who holds the line in front of him: Namor's Spawn and trident work best while enemies are kept at range, and a tank who blocks divers covers the 20 seconds Blessing of the Deep needs to come back.

Works Well With

Namor Counters

Namor has 275 health and leans on Monstro Spawn that have only 125 health each, so break the turrets first and then go for him once Blessing of the Deep is on its 20-second cooldown. Divers like Black Cat can reach him before his Spawn are out, and Captain America's shield deflects his trident throws. When Horn of Proteus is coming, spread out: the 500-damage center is only 3.5 m wide, but the 9 m stun ring catches anyone standing close together.

Namor matchup stats against every hero

Is Namor Good Right Now?

Tier (Season 10.5 ranked)C
Win rate45.89% (#48 of 54 heroes)
Pick rate11.9% of teams (#20 of 54)
Ban rate10.9% of teams (#9 most banned)
Win rate in Season 1046.23%
Ranked matches176,121

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Namor Patch History: Buffs and Nerfs

Season 10

  • BuffTrident of Neptune: Damage increased from 75 to 80 per shot.
  • BuffHulk / Gamma Monstro: Cooldown reduced from 30s to 25s.
  • BuffHulk / Gamma Monstro: Gamma monstro spawn damage increased from 50/s to 55/s.
  • BuffLuna Snow / Chilling Charisma: Aquatic Dominion now summons frozen monstro spawn that inflicts 15% slow for 1s upon hit.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • ChangeHulk / TEAM-UP (C): Gamma Monstro: Summon a gamma monstro spawn that fires a beam at enemies, increasing in damage the longer it hits.
  • ChangeHulk / TEAM-UP (C): Gamma Monstro: Enhanced: While Blessing of the Deep is active, the recharge speed of Gamma Monstro is increased. If already active, the gamma monstro spawn deals increased damage.
  • ChangeLuna Snow / TEAM-UP (C): Chilling Charisma: Send forth a tidal wave that slows and pushes back enemies.
  • ChangeLuna Snow / TEAM-UP (C): Chilling Charisma: Enhanced: Now has two charges. Upon reaching the end of the range, the wave crashes down to deal area damage and further slow enemies.

Season 8.5

  • BuffTrident of Neptune: Aquatic Dominion cooldown reduction increased from 1s to 1.3s per shot.
Show 8 older patches

Season 7

  • NerfDamage to ultimate charge conversion reduced from 90% to 70%.
  • NerfPassive ultimate charge gain reduced from 12/s to 11/s.

Season 6

  • BuffAquatic Dominion: Recharge time reduced from 12s to 10s.
  • BuffAquatic Dominion: Monstro spawn health increased from 100 to 125.
  • BuffAquatic Dominion: Damage increased from 17 to 18 per shot.
  • BuffAquatic Dominion: Berserk state damage increased from 11 to 12 per shot.
  • NerfTidal Dirge: Cooldown increased from 20s to 30s.
  • NerfTidal Dirge: Undead monstro spawn damage decreased from 12 to 10 per shot.
  • NerfTidal Dirge: Undead monstro spawn berserk state damage decreased from 7 to 6 per shot.

Season 4.5

  • ChangeGamma Monstro: Removed.
  • ChangeTEAM-UP (C): Tidal Dirge: Hela grants Namor the ability to uplift a water column at a targeted location that reduces healing received.
  • ChangeTEAM-UP (C): Tidal Dirge: Hela and Namor also summon an undead monstro spawn upon landing a final blow.

Season 3

  • BuffTrident of Neptune: Damage increased from 70 to 75 per shot.
  • BuffTrident of Neptune: Projectile speed increased from 120 m/s to 150 m/s.
  • BuffWrath of the Seven Seas: Projectile speed increased from 120 m/s to 150 m/s.

Season 2.5

  • NerfBlessing of the Deep: Cooldown increased from 15s to 20s.
  • BuffAquatic Dominion: Damage falloff at 40m rescaled from 30% to 50%.
  • BuffHorn of Proteus: Inner circle radius increased from 3m to 3.5m.
  • BuffHorn of Proteus: Outer circle radius increased from 8m to 9m.
  • NerfHorn of Proteus: Outer circle damage decreased from 200 to 180.
  • NerfGamma Monstro: Cooldown increased from 15s to 20s.

Season 2

  • ChangeFrozen Spawn: Removed.
  • ChangeTEAM-UP (C): Gamma Monstro: Hulk grants Namor the ability to summon a gamma monstro spawn that fires a beam at enemies, increasing in damage the longer it hits.

Season 1

  • BuffAquatic Dominion: Throwing feel has been adjusted.
  • BuffFrozen Spawn: Damage increased from 25 to 27 per shot.
  • BuffFrozen Spawn: Slow effect increased from 25% to 30%.
  • BuffFrozen Spawn: Berserk state damage increased from 16 to 18 per shot.

Season 0

  • ChangeNamor rises from the depths as a Duelist hero!
  • ChangeM1: Trident of Neptune: Throw the trident forward, reducing the cooldown of Aquatic Dominion upon hit.
  • ChangeM1: Trident of Neptune: Monstro spawn enter berserk state when landing a critical hit.
  • ChangeM2: Wrath of the Seven Seas: Throw the trident, creating a burst of water upon impact.
  • ChangeM2: Wrath of the Seven Seas: Monstro spawn also enter berserk state upon hit.
  • ChangeSHIFT: Blessing of the Deep: Ascend upwards and conjure a water barrier around self.
  • ChangeE: Aquatic Dominion: Summon a monstro spawn that attacks nearby enemies.
  • ChangeE: Aquatic Dominion: Gain increased attack speed when in berserk state.
  • ChangeSPACE: Tide Fall: Hold to slow descent speed.
  • ChangeQ: Horn of Proteus: Summon Giganto to crash down onto a targeted location and stun enemies, dealing increased damage in the center.
  • ChangeQ: Horn of Proteus: Enemies within range of the target area are grounded.
  • ChangeTEAM-UP (C): Frozen Spawn: Luna Snow grants Namor the ability to summon a frozen monstro spawn that slows enemies.

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Namor Video Guide

BUFFED Namor Advanced Guide in Marvel Rivals · True Vanguard

Namor Release Date and Voice Actor

Release date
December 6, 2024 (Season 0)
Voice actor
Daniel Marin
Gender
Male
Relatives
Namorita

Namor Cosmetics

All Namor skins with prices, rarity and how to get them

Namor FAQ

When was Namor released in Marvel Rivals?

Namor was released in Season 0 on December 6, 2024 and is playable now.

What role is Namor in Marvel Rivals?

Namor is a Duelist in Marvel Rivals with a difficulty rating of 2 out of 5. Namor's main attack type is projectile.

Is Namor good right now?

In Season 10.5 ranked, Namor has a 45.9% win rate (C tier, #48 of 54) across 176,121 matches. That is about the same as 46.2% in Season 10. Namor is picked by 11.9% of teams (#20 of 54) and banned by 10.9% (#9).

Who counters Namor in Marvel Rivals?

Namor struggles against Spider-Man, Black Panther and Black Cat. Namor has 275 health and leans on Monstro Spawn that have only 125 health each, so break the turrets first and then go for him once Blessing of the Deep is on its 20-second cooldown. Divers like Black Cat can reach him before his Spawn are out, and Captain America's shield deflects his trident throws. When Horn of Proteus is coming, spread out: the 500-damage center is only 3.5 m wide, but the 9 m stun ring catches anyone standing close together.

How much health does Namor have in Marvel Rivals?

Namor has 275 health in Season 10.5.

What is Namor's ultimate ability?

Namor's ultimate is Horn of Proteus. His ultimate (3,100 energy) drops Giganto on a spot up to 30 m away for 500 damage in the center and 180 in a 9 m ring, stunning for 1.5 s and blocking mobility. Aim it at clustered enemies.

Who voices Namor in Marvel Rivals?

Namor is voiced by Daniel Marin.

What are Namor's team-ups in Marvel Rivals?

Namor has 2 team-up loadouts: Chilling Charisma (with Luna Snow) and Gamma Monstro (with Hulk). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Namor wins 48.5% with Luna Snow on the team and 54.3% with Hulk on the team, against 45.9% overall.

When was Namor last buffed or nerfed?

In Season 10 on September 11, 2026: 4 buffs. Every change is listed in the patch history on this page.

Other Duelist Heroes

All Marvel Rivals characters