Hulk in Marvel Rivals

Hulk

Vanguard roleMarvel Rivals Vanguard · Season 10.5

Updated

Hulk is a Vanguard hero in Marvel Rivals with 200 to 1500 health and a 4/5 difficulty rating. Hulk joined the game in Season 0 on December 6, 2024. In Season 10.5 ranked, Hulk has a 54.1% win rate (A tier, #9 of 54) and is picked by 9.6% of teams. Hulk's team-ups are Savage Slam (with Captain America) and Gamma Fastball (with Wolverine). The ultimate is Puny Banner.

Difficulty
4/5
Role
Vanguard
Attack Type
Melee
Health
200
Movement Speed
6 m/s
Ultimate
Puny Banner
Released
Season 0 (Dec 6, 2024)
Last Balance Change
Season 10.5 (Oct 9, 2026)

How to Play Hulk

  • Transform as soon as the fight starts. Banner begins each round and every respawn with Puny Banner fully charged and cannot be hurt while changing, so there is no reason to walk in with 200 health. If you fall back to Banner, step behind cover and rebuild the 600 energy before rejoining.
  • Treat Indestructible Guard as your ultimate builder. Use it when the enemy is shooting at you or at a teammate within 5 m: 130% of the damage your own shield blocks turns into charge for Hulk Smash!, and every Gamma Burst hit takes 1 second off its 10-second cooldown.
  • Use Radioactive Lockdown to take one enemy out of the fight for 2 seconds, such as a diver on your backline or a tank pushing in. They cannot be healed while exiled, but Heavy Blow or Gamma Burst ends it early, so only hit them when the rest of your team is ready to follow up.
  • Save Hulk Smash! for a fight you can win. It costs 3,700 energy and gives 12 seconds as Monster Hulk with 1,500 health, 70-damage punches, 125-damage Gamma Bursts and a 5-second Lockdown. You cannot be damaged during the change, so it also saves Hero Hulk when he is about to fall.
  • Hunt fliers with Incredible Leap. A charged leap knocks flying enemies to the ground, and pressing Space mid-air grabs a wall so you can charge the next jump from there. Keep a leap ready when the enemy has a flier, because chasing them with Heavy Blow's 4.5 m reach alone will not work.

Hulk Combos

  1. Lock and punch: Radioactive Lockdown (E) a fleeing enemy so they freeze for 2 seconds and cannot be healed, walk up, then Heavy Blow (Left Click). The punch ends the exile early but still deals its 45 damage.
  2. Guard into charge: Indestructible Guard (Shift) as the enemy focuses you, then Gamma Burst (Right Click) through their team. 130% of what your own shield blocks becomes ultimate charge, and each Burst hit takes 1 second off Guard.
  3. Banner launch: as Banner, throw Gamma Grenade (Shift) at your own feet to fly up and gain 100 ultimate charge, then Puny Banner (Q) once you have 600. Banner takes no damage while he transforms.
  4. Monster dive: Hulk Smash! (Q), which he cannot be damaged during, then Incredible Leap (Space) into the backline, Heavy Blow (Left Click) for 70 that launches enemies up and Gamma Burst (Right Click) for 125 every second.

Strengths

  • Two health bars in one: when Hero Hulk runs out of health he falls back to Banner instead of dying, and every respawn starts with Puny Banner fully charged.
  • Indestructible Guard shields him for 200 and allies within 5 m for 100 on a 10-second cooldown, and each Gamma Burst hit takes 1 second off that cooldown.
  • Radioactive Lockdown takes one enemy out of the fight for 2 seconds, and as Monster Hulk it comes back every 5 seconds instead of 15.
  • Incredible Leap knocks flying heroes to the ground and can grab walls to charge another jump, so he can reach fliers and high ground.

Weaknesses

  • Bruce Banner has just 200 health and a 16-damage sidearm, so each time Hulk's health runs out his team is without a tank until Banner can transform again.
  • Monster Hulk is temporary: Hulk Smash! costs 3,700 energy and lasts 12 seconds, so a badly timed transformation wastes his biggest power spike.
  • Hero Hulk's damage is short range: Heavy Blow reaches 4.5 m and Gamma Burst holds only 2 charges at 6 seconds each, so fliers and long-range heroes force him to spend Incredible Leap just to reach them.

Hulk Abilities

Gamma Ray Gun ability icon

Gamma Ray Gun

Gamma Ray Gun input

Bruce Banner's sidearm fires 5 shots per second for 16 damage each from a 25-round clip, and it can crit. Banner is fragile, so poke from cover while you wait to turn into Hulk.

Casting
Projectile with a delayed impact
Damage
16 per round
Fire Rate
5 rounds/s
Ammo
25
Projectile Speed
120m/s
Critical Hit
Yes
Puny Banner ability icon

Puny Banner

Puny Banner input

Banner's switch into Hero Hulk, costing 600 energy. He starts each round and every respawn fully charged and takes no damage while changing, so transform as soon as a fight starts or the moment he is focused.

Casting
Transformation
Energy Cost
600
Gamma Grenade ability icon

Gamma Grenade

Gamma Grenade input

Banner lobs a grenade that bursts in a 3 m radius for 40 damage and pops enemies into the air, on an 8 s cooldown. If he stands in the blast himself, he flies up and gains 100 Ultimate Charge.

Damage
40
Cooldown
8s
Spell Field Range
3m spherical radius

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Hulk crosshair code and settings

Hulk Team-Ups and Best Teammates

Hulk has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Savage Slam team-up icon

Savage Slam

Partner: Captain America

Savage Slam input

Adds a 20-second-cooldown leap that slams for 40 in 8 m and cuts his other cooldowns more the healthier he is, up to 5 seconds off Indestructible Guard. With Captain America on the team the landing deals 50 and applies 20% Vulnerability for 3 seconds, a strong dive opener.

Ranked win rate with Captain America: 62.7% (+8.6 vs Hulk's 54.1% overall, 3,277 matches)

Cooldown
20s
Leap Speed
60m/s
Landing Damage
40
Landing Damaging Range
8m spherical radius
Enhanced Effect
Landing Damage
50
Vulnerability Effect
20%
Vulnerability Duration
3s
Gamma Fastball team-up icon

Gamma Fastball

Partner: Wolverine

Gamma Fastball input

Puts Hulk in a Furious state for 6 seconds with 25% more movement and attack speed, on a 15-second cooldown, and adds Scars of Rage, which grants Unstoppable at 400 health. With Wolverine on the team he can also throw Wolverine forward and turn Furious right after.

Ranked win rate with Wolverine: 54.0% (-0.1 vs Hulk's 54.1% overall, 3,992 matches)

Cooldown
15s
Duration
6s
Movement Boost
25%
Attack Speed Boost
25%
Scars Of Rage
Activation Health Threshold
400
Cooldown
45s
Duration
6s
Enhanced Effect
Throw Cooldown
15s
  • Captain America: pick Savage Slam for a leap that smashes down on nearby enemies and shortens Hulk's other cooldowns. With Captain America on the team the slam also makes enemies take 20% more damage, a strong way for the two to open a dive together.
  • Wolverine: Gamma Fastball sends Hulk into a Furious state with faster movement and attacks, plus Scars of Rage, which makes him Unstoppable when his health drops low. With Wolverine on the team Hulk can also throw him forward before turning Furious.
  • A second Vanguard who holds the front line: when Hulk leaps into the backline or drops to Banner, the team still has someone to block the path and soak damage.

Hulk Counters

Hulk is weakest as Bruce Banner, who has only 200 health, so focus him the moment Hero Hulk falls and before he can transform again. Don't pour damage into Indestructible Guard: the shield lasts just 2.5 seconds and what it blocks feeds his ultimate, so wait it out. When Monster Hulk appears, back off and kite him for the 12 seconds it lasts instead of trading at punching range.

Struggles Against

Hulk matchup stats against every hero

Is Hulk Good Right Now?

Tier (Season 10.5 ranked)A
Win rate54.10% (#9 of 54 heroes)
Pick rate9.6% of teams (#23 of 54)
Ban rate0.8% of teams (#37 most banned)
Win rate in Season 1053.29%
Ranked matches188,442

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Hulk Patch History: Buffs and Nerfs

Hulk Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Hulk.

Official Balance Changes (8)

  1. BuffSeason 10.5Faster Banner shots, more gamma from self-hits; stronger team-up with Wolverine.v20261009
  2. MixedSeason 9Harder Heavy Blow, regen shield; pricier ultimate, lower total health.v20260710
  3. MixedSeason 7Gamma Burst gets two charges but less damage per hit.v20260320
  4. BuffSeason 6Quicker leap charge, stronger Gamma Burst, Monster Hulk resists knockback.v20260116
  5. BuffSeason 5Gamma Burst hits shorten Indestructible Guard cooldown.v20251114
  6. BuffSeason 2Faster movement, shorter Guard cooldown, quicker Incredible Leap charge.v20250411
  7. NerfSeason 1.5Gamma Charge team-up anchor health bonus lowered from 150 to 100.v20250221
  8. NerfSeason 1Hero Hulk's Indestructible Guard shield lowered from 250 to 200.v20250110

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 10.5

  • BuffGamma Ray Gun: Projectile speed increased from 80m/s to 120m/s.
  • BuffGamma Grenade: Ultimate charge gained when hitting self increased from 50 to 100.
  • BuffWolverine / Gamma Fastball: Attack speed boost increased from 20% to 25%.
  • BuffWolverine / Gamma Fastball: Movement speed boost increased from 20% to 25%.
  • BuffWolverine / Gamma Fastball: Scars of Rage activation health threshold increased from 300 to 400.
  • BuffWolverine / Gamma Fastball: Scars of Rage cooldown reduced from 60s to 45s.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • NerfMax health anchor bonus removed.
  • BuffNow has 300 Shield HP.
  • NerfTotal max health is reduced from 750 to 700.
  • BuffHeavy Blow: Damage increased from 40 to 45 per strike.
  • NerfHULK SMASH!: Ultimate cost increased from 3400 to 3700.
  • ChangeCaptain America / TEAM-UP (C): Savage Slam: Leap into the air and come crashing down, dealing damage to nearby enemies and reducing all ability cooldowns based on current health.
  • ChangeCaptain America / TEAM-UP (C): Savage Slam: Enhanced: Inflict vulnerability onto enemies when landing.
  • ChangeWolverine / TEAM-UP (C): Gamma Fastball: Enter furious state to temporarily boost movement speed and attack speed.
  • ChangeWolverine / TEAM-UP (C): Gamma Fastball: Become immune to stuns when falling below a certain threshold of health.
  • ChangeWolverine / TEAM-UP (C): Gamma Fastball: Enhanced: Interact with Wolverine to pick him up and throw him forward. Enter the furious state for a brief duration afterward.

Season 7

  • NerfDamage to ultimate charge conversion reduced from 90% to 70%.
  • NerfPassive ultimate charge gain reduced from 12/s to 11/s.
  • BuffGamma Burst: Now holds 2 ability charges, which each take 6s to recharge.
  • NerfGamma Burst: Damage decreased from 75 to 65.
  • BuffGamma Burst: Cooldown reduced from 6s to 2s.
  • BuffIndestructible Guard: Damage blocked for self to ultimate charge conversion increased from 100% to 130%.
Show 6 older patches

Season 6

  • BuffGamma Burst: Cooldown reduced from 8s to 6s.
  • BuffGamma Burst: Damage increased from 70 to 75.
  • BuffIncredible Leap: Minimum charge time reduced from 0.5s to 0.4s.
  • BuffIncredible Leap: Max charge time reduced from 2s to 1.7s.
  • BuffHULK SMASH!: Monster Hulk is immune to displacement effects.

Season 5

  • BuffGamma Burst: Each hit now reduces the cooldown of Indestructible Guard by 1s.

Season 2

  • BuffMovement speed increased from 6 m/s to 6.5 m/s.
  • BuffIndestructible Guard: Cooldown reduced from 12s to 10s.
  • BuffIncredible Leap: Minimum charge time reduced from 0.7s to 0.5s.

Season 1.5

  • NerfGamma Boost: Anchor max health bonus reduced from 150 to 100.

Season 1

  • NerfIndestructible Guard: Shield health for self reduced from 250 to 200.

Season 0

  • ChangeHulk comes ready to smash, joining Marvel Rivals as a Vanguard hero!
  • ChangeM1: Gamma Ray Gun: Fire gamma energy shots.
  • ChangeSHIFT: Gamma Grenade: Throw a grenade of gamma energy that launches up on impact.
  • ChangeQ: Puny Banner: Transform into the Hulk.
  • ChangeM1: Heavy Blow: Strike forward with a hefty punch.
  • ChangeM1: Heavy Blow: Knocks back enemies while in Monster Hulk form.
  • ChangeM2: Gamma Burst: Shoot a piercing gamma projectile.
  • ChangeM2: Gamma Burst: Cooldown is reduced while in Monster Hulk form.
  • ChangeSHIFT: Indestructible Guard: Grant a gamma shield to self and nearby allies.
  • ChangeSHIFT: Indestructible Guard: Gain additional Ultimate charge when a shield is destroyed.
  • ChangeE: Radioactive Lockdown: Shoot a gamma projectile that exiles enemies upon hit.
  • ChangeE: Radioactive Lockdown: Exiled enemies are stunned briefly and can only be damaged by Hulk.
  • ChangeE: Radioactive Lockdown: Cooldown is reduced while in Monster Hulk form.
  • ChangeSPACE: Incredible Leap: Charge up a leap, the distance and travel speed scaling with charge.
  • ChangeSPACE: Incredible Leap: Knock down flying enemies upon collision.
  • ChangeSPACE: Incredible Leap: Cling to walls by pressing jump during the leap.
  • ChangeQ: HULK SMASH!: Transform into Monster Hulk.
  • ChangeQ: World Breaker: Grab an enemy as Monster Hulk and slam them into the ground for high damage.
  • ChangeTEAM-UP (PASSIVE): Gamma Boost: Hulk empowers Doctor Strange's Maelstrom of Madness with gamma radiation to deal extra damage and remove the anti-heal effect when reaching max dark energy.
  • ChangeTEAM-UP (PASSIVE): Gamma Boost: Iron Man's Armor Overdrive is upgraded with gamma energy, further increasing his damage while active.
  • ChangeTEAM-UP (PASSIVE): Gamma Boost: Anchor Bonus: +150 Max Health
  • ChangeTEAM-UP (C): Gamma Fastball: Hulk can interact with Wolverine to pick him up and throw him forward.

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Hulk Video Guide

The ULTIMATE HULK Guide in Marvel Rivals · True Vanguard

Hulk Release Date and Voice Actor

Release date
December 6, 2024 (Season 0)

Hulk FAQ

When was Hulk released in Marvel Rivals?

Hulk was released in Season 0 on December 6, 2024 and is playable now.

What role is Hulk in Marvel Rivals?

Hulk is a Vanguard in Marvel Rivals with a difficulty rating of 4 out of 5. Hulk's main attack type is melee.

Is Hulk good right now?

In Season 10.5 ranked, Hulk has a 54.1% win rate (A tier, #9 of 54) across 188,442 matches. That is up from 53.3% in Season 10. Hulk is picked by 9.6% of teams (#23 of 54) and banned by 0.8% (#37).

Who counters Hulk in Marvel Rivals?

Hulk struggles against Devil Dinosaur, Mantis and Gorr. Hulk is weakest as Bruce Banner, who has only 200 health, so focus him the moment Hero Hulk falls and before he can transform again. Don't pour damage into Indestructible Guard: the shield lasts just 2.5 seconds and what it blocks feeds his ultimate, so wait it out. When Monster Hulk appears, back off and kite him for the 12 seconds it lasts instead of trading at punching range.

How much health does Hulk have in Marvel Rivals?

It depends on the form: Bruce Banner has 200, Hero Hulk has 700 and Monster Hulk has 1500 health.

What is Hulk's ultimate ability?

Hulk's ultimate is Puny Banner. Banner's switch into Hero Hulk, costing 600 energy. He starts each round and every respawn fully charged and takes no damage while changing, so transform as soon as a fight starts or the moment he is focused.

What are Hulk's team-ups in Marvel Rivals?

Hulk has 2 team-up loadouts: Savage Slam (with Captain America) and Gamma Fastball (with Wolverine). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Hulk wins 62.7% with Captain America on the team and 54.0% with Wolverine on the team, against 54.1% overall.

When was Hulk last buffed or nerfed?

In Season 10.5 on October 9, 2026: 6 buffs. Every change is listed in the patch history on this page.

When was Hulk last nerfed in Marvel Rivals?

In Season 1.5 (Version 20250221, February 21, 2025): Gamma Charge team-up anchor health bonus lowered from 150 to 100.

When was Hulk last buffed in Marvel Rivals?

In Season 10.5 (Version 20261009, October 9, 2026): Faster Banner shots, more gamma from self-hits; stronger team-up with Wolverine.

What was Hulk's best season in Marvel Rivals?

By ranked win rate, Season 2 at 54.7%. The lowest was Season 1.5 at 49.4%.

Other Vanguard Heroes

All Marvel Rivals characters