Wolverine in Marvel Rivals

Wolverine

Duelist roleMarvel Rivals Duelist · Season 10.5

Updated

Wolverine is a Duelist hero in Marvel Rivals with 350 health and a 3/5 difficulty rating. Wolverine joined the game in Season 0 on December 6, 2024. In Season 10.5 ranked, Wolverine has a 48.3% win rate (C tier, #35 of 54) and is picked by 4.4% of teams. Wolverine's team-ups are Pair of Threes (with Gambit) and Blast Slash (with Cyclops). The ultimate is Last Stand.

Difficulty
3/5
Role
Duelist
Attack Type
Melee
Health
350
Movement Speed
7 m/s
Ultimate
Last Stand
Released
Season 0 (Dec 6, 2024)
Last Balance Change
Season 10 (Sep 11, 2026)

How to Play Wolverine

  • Master Feral Leap for Ambushes: Use Feral Leap to surprise enemies, pulling them towards you and setting up for quick eliminations. This ability is crucial for initiating fights and disrupting enemy formations.
  • Manage Berserker Rage: Build up your rage meter by dealing or taking damage to enhance your damage output. At maximum rage, Wolverine becomes nearly unstoppable, dealing significant damage with his Berserk Claw Strikes.
  • Utilize Undying Animal for Survival: Activate Undying Animal to reduce incoming damage temporarily. This ability helps Wolverine survive in intense situations, allowing him to stay in fights longer and build more rage.
  • Play as a Flanker: Wolverine excels at flanking rather than frontal assaults. Use his mobility to target squishy enemies like Strategists or ranged Duelists, then retreat before being overwhelmed.
  • Time Last Stand Wisely: Use Last Stand when you have built up significant rage and are in a safe position to avoid being interrupted. This ultimate can turn the tide of a fight by launching enemies into the air and dealing massive damage upon landing.

Wolverine Combos

  1. Leap and shred: Feral Leap (Shift) onto a target for 70 damage and a 0.75-second stun, then attack with Savage Claw (Left Click) straight away, since Berserk Claw Strike runs at 5.88 hits per second for 5 seconds.
  2. Armored dive: Undying Animal (E) as you go in, then Feral Leap (Shift) onto a backliner. The 40% damage reduction lasts 5 seconds, the same length as the Berserk window.
  3. Chase down: when a target runs, Vicious Rampage (Right Click) to dash 7.5 m and finish with Savage Claw (Left Click). The dash is ready again after 3 seconds and each hit adds 15 Rage.
  4. Rage ultimate: fill Rage with claw hits first, then Last Stand (Q). At 100 Rage the landing deals 50 plus 40% of each enemy's max health within 8 m, and a hit with the launch adds 25 Rage.

Strengths

  • Percentage damage on every claw: at 100 Rage each Savage Claw hit deals 18 plus 7.7% of the target's max health, so big health pools work against the enemy.
  • Feral Leap grabs and stuns a target for 0.75 seconds, then speeds his claws up to 5.88 strikes per second for 5 seconds, a strong opener on any target.
  • Two layers of survival: Undying Animal cuts damage taken by 40% for 5 seconds, and Regenerative Healing Factor gives 300 bonus health and clears every debuff.
  • Vicious Rampage dashes 7.5 m on a 3-second cooldown, so he can stay on a target that tries to walk away.

Weaknesses

  • His claws reach only 3.5 m, so heroes who push him away or block his path, like Peni Parker with her webs and mines or Groot with his walls, cut off his damage.
  • Regenerative Healing Factor has a 105-second cooldown and sets his Rage back to zero when it ends, so after it is used he relies on Undying Animal and his 350 health.
  • Feral Leap is his only stun and sits on a 12-second cooldown; if it misses, he has to reach his target on foot or 7.5 m at a time with Vicious Rampage.

Wolverine Abilities

Savage Claw ability icon

Savage Claw

Savage Claw input

His basic 3.5 m claw combo deals 18 plus a slice of the target's max health, and the percentage grows with his Rage. Each hit adds 10 Rage, which makes it his best damage against high-health tanks.

Casting
Melee
Range
3.5m
Rage Gained
10 per hit
Last Stand ability icon

Last Stand

Last Stand input

His 2,800-energy ultimate launches enemies within 8 m for 50, drags them through the air, then slams down for 50 plus 10% max health and more per point of Rage, stunning for 0.75 seconds. Build Rage before casting it for the biggest landing hit.

Energy Cost
2800
Initial Launch Damage
50
Initial Launch Range
8m spherical radius
Drag Damage
20/s
Impact Range
8m spherical radius
Stun Duration
0.75s
Rage Gained
25 (when landing a hit with initial launch)
Vicious Rampage ability icon

Vicious Rampage

Vicious Rampage input

A short 7.5 m dash into a claw strike on a 3-second cooldown, dealing a percentage of the target's max health and giving 15 Rage on a hit. Its low cooldown makes it his main way to stick to a target.

Casting
Movement-based damage ability
Damage
1.5% Max Health + 0.057% Max Health per 1 Rage
Cooldown
3s
Damage Hitbox Range
3m
Dash Distance
7.5m
Dash Speed
44m/s
Rage Gained
15 upon hit
Feral Leap ability icon

Feral Leap

Feral Leap input

Wolverine jumps, grabs the first enemy he lands on for 35, slams them for another 35 and stuns them for 0.75 seconds. For 5 seconds afterward his claws attack much faster, so follow up immediately. Cooldown is 12 seconds.

Cooldown
12s
Damage
Snatch: 35, Landing Impact: 35
Stun Duration
0.75s
Berserk State Duration
5s
Rage Gained
10 (when snatching enemy)
Berserk Claw Strike
Attack Rate
5.88 strikes/s
Range
3.5m
Rage Gained
5 per hit
Undying Animal ability icon

Undying Animal

Undying Animal input

A howl that cuts the damage he takes by 40% for 5 seconds, on a 16-second cooldown. Pop it as he dives in or when the enemy team turns on him.

Cooldown
16s
Damage Reduction
40%
Duration
5s
Regenerative Healing Factor ability icon

Regenerative Healing Factor

A passive with a 105-second cooldown: he gets 300 bonus health for 3 seconds and sheds all debuffs, then whatever bonus health is left becomes real health and his Rage resets. Each takedown cuts 12 seconds off the cooldown.

Cooldown
105s
Bonus Health Gained
300
Bonus Health Duration
3s
Cooldown Reduction On Takedown
12s
Berserker Rage ability icon

Berserker Rage

His Rage meter, up to 100, fills when he lands attacks and when he gets hit. More Rage means harder claw hits and a stronger Last Stand landing, and it only starts to fade once it is full, so keep fighting to keep it high.

Max Rage
100
Rage Gained From Damage Taken
8 per hit
Rage Decay
Rage begins decaying at 10/s after 5s
Rage Gained (savage Claw)
10
Rage Gained (berserk Claw Strike)
5
Rage Gained (vicious Rampage)
15
Rage Gained (feral Leap)
10
Rage Gained (last Stand)
25

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Wolverine crosshair code and settings

Wolverine Team-Ups and Best Teammates

Wolverine has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Pair of Threes team-up icon

Pair of Threes

Partner: Gambit

Pair of Threes input

A C ability on a 20-second cooldown: for 5 seconds he moves faster, jumps 3.5 m higher and tags enemies with kinetic particles that burst for 15% of his damage. With Gambit on the team he heals 25 per second for those 5 seconds, so pick it for deep dives.

Ranked win rate with Gambit: 52.5% (+4.1 vs Wolverine's 48.3% overall, 8,316 matches)

Cooldown
20s
Duration
5s
Jump Height Increase
3.5m
Targeted Explosion Damage Proportion
15%
Targeted Explosion Interval
0.5s
Enhanced Effect
Healing
25/s (self)
Blast Slash team-up icon

Blast Slash

Partner: Cyclops

Blast Slash input

For 8 seconds, on a 20-second cooldown, his claws reach 1 m further and Vicious Rampage becomes Kinetic Claws, a short lunge into a 1-second spinning flurry on a 3-second cooldown. With Cyclops on the team Blast Slash stays on permanently, which makes it the pick for steady brawling.

Ranked win rate with Cyclops: 49.7% (+1.3 vs Wolverine's 48.3% overall, 3,029 matches)

Cooldown
20s
Duration
8s
Attack Range Boost
1m
Kinetic Claws
Damage
5 + 0.012% Max Health per 1 Rage
Cooldown
3s
Spin Duration
1s
  • Gambit: pick Pair of Threes for a 5-second burst of speed and jump height in which his hits leave kinetic particles that explode for bonus damage. With Gambit on the team he also heals throughout that burst, which helps him survive a deep dive.
  • Cyclops: pick Blast Slash to extend his claw range by 1 m and swap Vicious Rampage for the spinning Kinetic Claws lunge. With Cyclops on the team the effect never runs out, so he keeps the longer reach all fight.
  • Hulk or The Thing: a Vanguard who dives in with him splits the enemy's focus, and since Wolverine gains 8 Rage every time he is hit, the extra time alive turns into harder claws.

Wolverine Counters

Wolverine has to stay within 3.5 m to hurt you, so keep him out with knockbacks, slows and walls, and focus him once Feral Leap is on its 12-second cooldown. Peni Parker and Groot handle him well because their webs, mines and walls stop a melee hero from reaching the backline. When Regenerative Healing Factor gives him 300 bonus health, back off for those 3 seconds and finish him afterward, when his Rage is back at zero and the passive is on a long cooldown.

Struggles Against

Wolverine matchup stats against every hero

Is Wolverine Good Right Now?

Tier (Season 10.5 ranked)C
Win rate48.33% (#35 of 54 heroes)
Pick rate4.4% of teams (#49 of 54)
Ban rate4.4% of teams (#16 most banned)
Win rate in Season 1048.26%
Ranked matches87,257

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Wolverine Patch History: Buffs and Nerfs

Wolverine Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Wolverine.

Official Balance Changes (11)

  1. MixedSeason 10More claw damage; Healing Factor bonus health now flat 300.v20260911
  2. BuffSeason 9.5Gains Rage faster and loses it slower.v20260807
  3. BuffSeason 8Shorter Regenerative Healing Factor cooldown.v20260515
  4. BuffSeason 6.5Much cheaper Last Stand ultimate.v20260213
  5. BuffSeason 5.5Last Stand can now land on walls.v20251212
  6. BuffSeason 5Stronger rage-based percentage damage and shorter Feral Leap cooldown.v20251114
  7. NerfSeason 3.5Pricier ultimate; Phoenix team-up lifesteal no longer charges ultimate.v20250808
  8. MixedSeason 3Stronger base claw, weaker rage scaling, longer healing cooldown, less team-up lifesteal.v20250717
  9. MixedSeason 3Feral Leap strike window longer but cooldown longer.v20250711
  10. MixedSeason 2Rage gain rebalanced across abilities; shorter ultimate knockdown.v20250411
  11. MixedSeason 1Health up to 350, but Undying Animal mitigates less damage.v20250110

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 10

  • BuffSavage Claw: Flat damage increased from 15 to 18 per strike.
  • BuffSavage Claw: Percentage damage per rage increased from 0.057% to 0.062% of max health per strike.
  • BuffPASSIVE: Regenerative Healing Factor: Bonus health gained no longer scales with Rage, granting a flat 300 bonus health when triggered.
  • BuffCyclops / Blast Slash: Kinetic Claws percentage damage per rage increased from 0.01% to 0.012% of max health per hit.

Season 9.5

  • BuffPASSIVE: Berserker Rage: Rage gained from taking damage increased from 5 to 8 per hit.
  • BuffPASSIVE: Berserker Rage: Rage time to decay increased from 4s to 5s.
  • BuffPASSIVE: Berserker Rage: Rage decay rate at max rage reduced from 15/s to 10/s.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • ChangeCyclops / TEAM-UP (C): Blast Slash: For a duration, amplify claws with kinetic energy to boost attack range.
  • ChangeCyclops / TEAM-UP (C): Blast Slash: Vicious Rampage is replaced with Kinetic Claws while active, which performs a spinning slash attack.
  • ChangeCyclops / TEAM-UP (C): Blast Slash: Enhanced: Blast Slash is now permanently active.
  • ChangeGambit / TEAM-UP (C): Pair of Threes: Boost movement speed and jump height for a temporary duration.
  • ChangeGambit / TEAM-UP (C): Pair of Threes: While active, dealing damage to enemies triggers an additional targeted burst of damage.
  • ChangeGambit / TEAM-UP (C): Pair of Threes: Enhanced: Gain healing over time while active.
Show 12 older patches

Season 8.5

  • ChangePhoenix Warrior: Removed.
  • ChangeTEAM-UP (X): Kinetic Claws: Cyclops grants Wolverine the ability to briefly enhance his claws with kinetic energy to boost attack range.
  • ChangeTEAM-UP (X): Kinetic Claws: Wolverine's Vicious Rampage is also replaced with Kinetic Claws while active, which performs a spinning slash attack.

Season 8

  • BuffPASSIVE: Regenerative Healing Factor: Cooldown reduced from 105s to 90s.

Season 7

  • NerfDamage to ultimate charge conversion reduced from 90% to 70%.
  • NerfPassive ultimate charge gain reduced from 12/s to 11/s.

Season 6.5

  • BuffLast Stand: Ultimate cost reduced from 3400 to 2800.

Season 5.5

  • BuffLast Stand: Landing impact can now target walls.

Season 5

  • BuffSavage Claw / Vicious Rampage: Percentage damage per rage increased from 0.045% to 0.057% of max health per strike.
  • BuffFeral Leap: Cooldown reduced from 15s to 12s.

Season 3.5

  • NerfLast Stand: Ultimate cost increased from 2800 to 3400.
  • NerfPhoenix Warrior: Lifesteal gained no longer generates Ultimate charge.

Balance Patch

  • BuffSavage Claw: Flat damage during Berserk State increased from 6 to 8 per strike.
  • NerfSavage Claw: Percentage damage at max rage decreased from 4.5% to 3.5% of max health per strike.
  • NerfPASSIVE: Regenerative Healing Factor: Cooldown increased from 90s to 105s.
  • BuffPASSIVE: Regenerative Healing Factor: Cooldown reduction on elimination increased from 10s to 12s.
  • NerfPhoenix Warrior: Lifesteal proportion reduced from 33% to 25%.

Season 3

  • BuffFeral Leap: Berserk State duration increased from 4s to 5s.
  • NerfFeral Leap: Cooldown increased from 12s to 15s.
  • ChangeTEAM-UP (SHIFT): Phoenix Warrior: Phoenix empowers Wolverine to gain a flaming aura that deals damage over time to nearby enemies and lifesteal on his attacks after using Feral Leap.

Season 2

  • BuffSavage Claw: Rage gained increased from 7 to 10 per hit.
  • NerfSavage Claw: Rage gained during Berserk State reduced from 7 to 5 per hit.
  • NerfVicious Rampage: Rage gained reduced from 20 to 15.
  • NerfFeral Leap: Rage gained reduced from 20 to 10.
  • NerfLast Stand: Stun duration reduced from 1s to 0.75s.
  • BuffPASSIVE: Berserker Rage: Rage gained from taking damage increased from 3 to 5 per hit.

Season 1

  • BuffMax health increased from 300 to 350.
  • NerfUndying Animal: Damage reduction reduced from 50% to 40%.

Season 0

  • ChangeWolverine goes berserk, joining Marvel Rivals as a Duelist hero!
  • ChangeM1: Savage Claw: Slash forward with adamantium claws.
  • ChangeM1: Savage Claw: Deals percentage damage to enemies based on max health.
  • ChangeM2: Vicious Rampage: Dash forward and perform a heavy slash.
  • ChangeSHIFT: Feral Leap: Leap forward to snare an enemy and knock down the target upon landing.
  • ChangeSHIFT: Feral Leap: Enter Berserk State to gain increased attack speed after landing.
  • ChangeE: Undying Animal: Gain damage reduction for a brief period.
  • ChangeQ: Last Stand: Launch up enemies in front and target the ground to plunge downward.
  • ChangeQ: Last Stand: Snare enemies in your path as you dive toward the targeted location to knock down targets on impact.
  • ChangePASSIVE: Berserker Rage: Gain rage when dealing or taking damage to increase damage.
  • ChangePASSIVE: Regenerative Healing Factor: Gain a portion of bonus health when taking critical damage, the amount increasing with rage.
  • ChangePASSIVE: Regenerative Healing Factor: Convert remaining bonus health into normal health and reduce rage after a delay.
  • ChangePASSIVE: Regenerative Healing Factor: The cooldown is reduced when eliminating an enemy.
  • ChangeTEAM-UP (C): Metal Cannonball: Hulk can interact with Wolverine to pick him up and throw him forward.
  • ChangeTEAM-UP (C): Metal Cannonball: Anchor Bonus: N/A

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Wolverine Video Guide

WOLVERINE MASTERCLASS - Advanced Guide in Marvel Rivals · True Vanguard

Wolverine Release Date and Voice Actor

Release date
December 6, 2024 (Season 0)
Voice actor
Steve Blum
Gender
Male
Relatives
Elizabeth Howlett (mother), John Howlett (legal father), Thomas Logan (father), Akihiro (son), Laura Kinney (daughter)

Wolverine FAQ

When was Wolverine released in Marvel Rivals?

Wolverine was released in Season 0 on December 6, 2024 and is playable now.

What role is Wolverine in Marvel Rivals?

Wolverine is a Duelist in Marvel Rivals with a difficulty rating of 3 out of 5. Wolverine's main attack type is melee.

Is Wolverine good right now?

In Season 10.5 ranked, Wolverine has a 48.3% win rate (C tier, #35 of 54) across 87,257 matches. That is about the same as 48.3% in Season 10. Wolverine is picked by 4.4% of teams (#49 of 54) and banned by 4.4% (#16).

Who counters Wolverine in Marvel Rivals?

Wolverine struggles against Venom, Groot and Hulk. Wolverine has to stay within 3.5 m to hurt you, so keep him out with knockbacks, slows and walls, and focus him once Feral Leap is on its 12-second cooldown. Peni Parker and Groot handle him well because their webs, mines and walls stop a melee hero from reaching the backline. When Regenerative Healing Factor gives him 300 bonus health, back off for those 3 seconds and finish him afterward, when his Rage is back at zero and the passive is on a long cooldown.

How much health does Wolverine have in Marvel Rivals?

Wolverine has 350 health in Season 10.5.

What is Wolverine's ultimate ability?

Wolverine's ultimate is Last Stand. His 2,800-energy ultimate launches enemies within 8 m for 50, drags them through the air, then slams down for 50 plus 10% max health and more per point of Rage, stunning for 0.75 seconds. Build Rage before casting it for the biggest landing hit.

Who voices Wolverine in Marvel Rivals?

Wolverine is voiced by Steve Blum.

What are Wolverine's team-ups in Marvel Rivals?

Wolverine has 2 team-up loadouts: Pair of Threes (with Gambit) and Blast Slash (with Cyclops). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Wolverine wins 52.5% with Gambit on the team and 49.7% with Cyclops on the team, against 48.3% overall.

When was Wolverine last buffed or nerfed?

In Season 10 on September 11, 2026: 4 buffs. Every change is listed in the patch history on this page.

When was Wolverine last nerfed in Marvel Rivals?

In Season 3.5 (Version 20250808, August 8, 2025): Pricier ultimate; Phoenix team-up lifesteal no longer charges ultimate.

When was Wolverine last buffed in Marvel Rivals?

In Season 9.5 (Version 20260807, August 7, 2026): Gains Rage faster and loses it slower.

What was Wolverine's best season in Marvel Rivals?

By ranked win rate, Season 2.5 at 48.9%. The lowest was Season 4 at 46.0%.

Other Duelist Heroes

All Marvel Rivals characters