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Wolverine

Wolverine

Difficulty

Role

Duelist

Duelist

Attack Type

Melee

Health

350

Movement Speed

7 m/s

Gender

Male

Relatives

Laura Kinney

Voice Actor

Steve Blum

Wolverine is a Duelist hero renowned for his aggressive, close-quarters combat style. Equipped with his iconic Adamantium claws, he excels at shredding through tanky opponents, making him a formidable tank buster. His regenerative healing factor allows him to sustain prolonged engagements, while his berserker rage enhances his damage output as battles intensify.

Team-Up: Gamma Fastball

WolverineHulkThe Thing

The Gamma Fastball Team-Up ability activates when The Thing or Hulk and Wolverine are on the same team. This synergy allows to lift and hurl Wolverine up to 20 meters, enabling rapid engagement or strategic repositioning. Upon landing, Wolverine deals damage to enemies in the area, creating a disruptive and high-impact initiation. This ability is ideal for aggressive plays, enabling Wolverine to engage quickly and wreak havoc in the enemys ranks. The coordination between The Thing or Hulk and Wolverine is crucial to maximize the effectiveness of this maneuver.

Abilities Overview

Savage Claw (Normal Attack) input

Savage Claw (Normal Attack)

Savage Claw (Normal Attack)

Slash with Adamantium claws for a Claw Strike. Unleashing Feral Leap will enhance it to Berserk Claw Strike for a brief period.

ABILITY TYPE - Melee

BASED DAMAGE - 15

PERCENTAGE DAMAGE - Deal damage equal to 1.5% of the target's Max Health, with an extra 0.045% damage for each point of Rage

MAXIMUM DISTANCE - 3.5

ATTACK INTERVAL - The first three strikes have an interval of 0.27s between them, while the fourth strike has a 0.84s interval from the third strike

Vicious Rampage input

Vicious Rampage

Vicious Rampage

Dash forward and unleash a Claw Strike.

ABILITY TYPE - Movement-based damage ability

AVERAGE SPEED - 44m/s

DAMAGE - 15

COOLDOWN - 3s

RANGE - 3m

MAXIMUM DISTANCE - 7.5m

Last Stand input

Last Stand

Last Stand

Knock enemies ahead airborne and spiral through the air, sweeping up enemies along the path and delivering a devastating impact at the landing point.

ABILITY TYPE - Area

KNOCKBACK RANGE - 8m spherical radius

KNOCKBACK DAMAGE - 50

SNATCHING DAMAGE OVER TIME - 20/s

IMPACT RANGE - 8m spherical radius

IMPACT BASE DAMAGE - 50

IMPACT PERCENTAGE DAMAGE - Deal damage equal to 10% of the target's Max Health, with an extra 0.3% damage for each point of Rage

KNOCKDOWN TIME - 1s

Undying Animal input

Undying Animal

Undying Animal

Unleash a fierce howl to briefly reduce incoming damage.

ABILITY TYPE - Self

DURATION - 5s

DAMAGE BOOST - 40%

COOLDOWN - 16s

Feral Leap input

Feral Leap

Feral Leap

Leap like an animal to snatch the first enemy upon impact and Smash them to the ground. Unleashing this ability will enhance his normal attack to Berserk Claw Strike for a brief period.

ABILITY TYPE - Jump Melee

SNATCH DAMAGE - 35

SMASH DAMAGE - 35

KNOCKDOWN DURATION - 0.75s

BERSERK CLAW STRIKE DURATION - 4s

BERSERK CLAW STRIKE BASE DAMAGE - 6

BERSERK CLAW STRIKE MAXIMUM DISTANCE - 3.5

BERSERK CLAW STRIKE ATTACK INTERVAL - 5.88 strikes per second

LEAP DISTANCE - 20m

COOLDOWN - 12s

Regenerative Healing Factor (Passive)

Regenerative Healing Factor (Passive)

Begin to heal and rise with a hefty Bonus Health, shaking off all debuffs. After a brief moment, any remaining Bonus Health morphs into a one-off heal, zeroing out his Rage. Assists in KOs reduce this cooldown.

ABILITY TYPE - Self

COOLDOWN - 90s

BONUS HEALTH - 150 - 300 (Damage increases with Rage)

BONUS HEALTH DURATION - 3s

BONUS HEALTH/HEALING CONVERSION - 1

COOLDOWN REDUCTION PER KO ENGAGED - 10s

Berserker Rage (Passive)

Berserker Rage (Passive)

Rage builds when Wolverine attacks or takes hits, boosting the damage of his Claw Strikes and the Bonus Health from his regenerative healing factor.

ABILITY TYPE - Self

MAX RAGE - 100

RAGE PER SAVAGE CLAW HIT - 7

RAGE PER VICIOUS RAMPAGE HIT - 20

RAGE PER FERAL LEAP SNATCH - 20

RAGE PER BERSERK CLAW STRIKE HIT - 7

RAGE PER LAST STAND KNOCKBACK - 25

RAGE PER HIT TAKEN - 3

Metal Cannonball (Team-Up Ability) input

Metal Cannonball (Team-Up Ability)

Metal Cannonball (Team-Up Ability)

Wolverine can interact with Hulk or The Thing. Once both parties confirm, Hulk or The Thing can lift Wolverine and press the key to hurl him forward.

DURATION - 5s Maximum

COOLDOWN - 3s (when Wolverine is not hurled) and 15s (after hurling Wolverine)

How to Play Mantis in Marvel Rivals

  • Master Feral Leap for Ambushes: Use Feral Leap to surprise enemies, pulling them towards you and setting up for quick eliminations. This ability is crucial for initiating fights and disrupting enemy formations.
  • Manage Berserker Rage: Build up your rage meter by dealing or taking damage to enhance your damage output. At maximum rage, Wolverine becomes nearly unstoppable, dealing significant damage with his Berserk Claw Strikes.
  • Utilize Undying Animal for Survival: Activate Undying Animal to reduce incoming damage temporarily. This ability helps Wolverine survive in intense situations, allowing him to stay in fights longer and build more rage.
  • Play as a Flanker: Wolverine excels at flanking rather than frontal assaults. Use his mobility to target squishy enemies like Strategists or ranged Duelists, then retreat before being overwhelmed.
  • Time Last Stand Wisely: Use Last Stand when you have built up significant rage and are in a safe position to avoid being interrupted. This ultimate can turn the tide of a fight by launching enemies into the air and dealing massive damage upon landing.

Mantis Counters and Synergies

Mantis Cosmetics

Skins

Lone Wolf

Lone Wolf

Deadpool & Wolverine

Deadpool & Wolverine

Blood Berserker

Blood Berserker

Sprays

Wolverine

Wolverine

Deadpool & Wolverine

Deadpool & Wolverine

Blood Berserker

Blood Berserker

Nameplates

Wolverine

Wolverine

Deadpool & Wolverine

Deadpool & Wolverine

Blood Berserker

Blood Berserker