
Magneto
Difficulty
Role
Vanguard

Attack Type
Projectile
Health
650
Movement Speed
6 m/s
Gender
Male
Relatives
Voice Actor
James Arnold TaylorMagneto is a Vanguard hero renowned for his mastery over magnetism, allowing him to manipulate metal to shield allies and attack foes. As the 14th hero introduced to the game's roster, Magneto excels in frontline defense, using his abilities to control the battlefield and protect his team. His unique skill set makes him a formidable presence, capable of altering the course of engagements through strategic use of magnetic forces.
Team-Up: Metallic Chaos


The Metallic Chaos Team-Up ability activates when Scarlet Witch and Magneto are paired together. This synergy allows Scarlet Witch to infuse Magneto's greatsword with Chaos Energy, enhancing its range and damage. Once empowered, Magneto can unleash powerful attacks with his enchanted weapon, striking down enemies more effectively. This combination capitalizes on their familial bond, blending their abilities to control and manipulate energy and metal for devastating battlefield impact.
Abilities Overview

Iron Volley (Normal Attack)

Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown.
ABILITY TYPE - Single-cast projectile with delayed impact that also generates a spell field
DAMAGE - Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center
CHARGES - 10
INTERVAL - 0.8s
RANGE - Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius
MAXIMUM DISTANCE - 25m
PROJECTILE SPEED - 80m/s

Mag Cannon

Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies.
ABILITY TYPE - Single-cast projectile with delayed impact
DAMAGE - 40 (Iron Rings first charge)
65 (Iron Rings second charge)
90 (Iron Rings third charge)
COOLDOWN - No cooldown, but the ability can only be activated when the Iron Ring has at least one charge
PROJECTILE SPEED - 120m/s
SPECIAL EFFECT - When fully charged, Mag-Cannon has a 6m knockback distance

Meteor M

Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct.
ABILITY TYPE - Create a persistent spell field that launches a projectile upon completion, which generates another spell field on impact
DAMAGE - The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center
DURATION - 4s
PROJECTILE SPEED - 30m/s
SPELL FIELD RANGE - Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius
PROJECTILE ABSORPTION RANGE - 15m spherical radius
ENERGY COST - 3100
SPECIAL EFFECT - For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage

Metal Bulwark

Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back.
ABILITY TYPE - Targeted
DURATION - 2.5s
COOLDOWN - 12s
MAXIMUM DISTANCE - 20m
MAXIMUM SHIELD VALUE - 300
SPECIAL EFFECT
- Cooldown shared with Iron Bulwark
- The shield grants one charge of Iron Ring for every 100 damage it absorbs

Metallic Curtain

Change the magnetic field around to form a metallic curtain, blocking all incoming projectiles.
ABILITY TYPE - Shield
COOLDOWN - 3s
MAXIMUM ENERGY - 100
ENERGY RECOVERY DELAY - 1s
ENERGY RECOVERY SPEED - 11/s
ENERGY COST - 65/s

Magnetic Descent

Hold Space to fall slowly.
MOVEMENT SPEED - 6m/s (horizontal) - 3.5m/s (descending)

Iron Bulwark

Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back.
DURATION - 2.5s
COOLDOWN - 12s
MAXIMUM SHIELD VALUE - 300
SPECIAL EFFECT
- Cooldown shared with Metal Bulwark
- The shield grants one charge of Iron Ring for every 100 damage it absorbs
Metallic Fusion (Team-Up Ability)

Scarlet Witch can infuse Chaos Energy into Magneto to enchant his greatsword. Upon receiving the Chaos Energy, Magneto can unleash its full force, striking down enemies with his enchanted greatsword
ABILITY TYPE - Grant Ability
DAMAGE - 55
DURATION - 10s
COOLDOWN - 30s
INTERVAL - The first two stages each take 0.615s, while the third stage takes 0.954s
RANGE - 3m spherical radius
PROJECTILE SPEED - 80m/s
SPELL FIELD DAMAGE - 30
How to Play Magneto in Marvel Rivals
- Master Positioning: Stay close to your team and use cover strategically. As a Vanguard, position yourself at the front to absorb damage and protect allies, but avoid overextending.
- Optimize Shield Usage: Use Metal Bulwark and Iron Bulwark wisely to protect yourself and allies from incoming damage. Time your shields to counter important enemy attacks and generate iron rings for increased damage output.
- Leverage Mag-Cannon: Accumulate iron rings through absorbed damage to power up your Mag-Cannon. Use it for high damage and to knock back enemies, potentially pushing them off the map or disrupting their abilities.
- Control Space with Abilities: Utilize Iron Volley to keep enemies at bay and control space. Learn its optimal range to maximize damage while staying safe. Use Metallic Curtain to block incoming projectiles and protect your team.
- Time Ultimate Strategically: When using Meteor M, position yourself well during the charging period to absorb enemy projectiles for increased damage. Launch it at the right moment to disrupt enemy formations or counter powerful abilities.
Magneto Counters and Synergies
Strong Against
Works Well With
Magneto Cosmetics
Skins

Uncanny Blacksteel

Will of Galacta

Master of Magnetism

King Magnus
Sprays

Magneto

Magneto Emblem

Will of Galacta

Master of Magnetism

King Magnus
Nameplates

Magneto

Will of Galacta

Master of Magnetism

King Magnus