Magneto in Marvel Rivals

Magneto

Vanguard roleMarvel Rivals Vanguard · Season 10.5

Updated

Magneto is a Vanguard hero in Marvel Rivals with 600 health and a 2/5 difficulty rating. Magneto joined the game in Season 0 on December 6, 2024. In Season 10.5 ranked, Magneto has a 47.2% win rate (C tier, #42 of 54) and is picked by 20.7% of teams. Magneto's team-ups are Metallic Chaos (with Scarlet Witch) and Magnetic Resonance (with Emma Frost). The ultimate is Meteor M.

Difficulty
2/5
Role
Vanguard
Attack Type
Projectile
Health
600
Movement Speed
6 m/s
Ultimate
Meteor M
Released
Season 0 (Dec 6, 2024)
Last Balance Change
Season 10.5 (Oct 9, 2026)

How to Play Magneto

  • Master Positioning: Stay close to your team and use cover strategically. As a Vanguard, position yourself at the front to absorb damage and protect allies, but avoid overextending.
  • Optimize Shield Usage: Use Metal Bulwark and Iron Bulwark wisely to protect yourself and allies from incoming damage. Time your shields to counter important enemy attacks and generate iron rings for increased damage output.
  • Leverage Mag-Cannon: Accumulate iron rings through absorbed damage to power up your Mag-Cannon. Use it for high damage and to knock back enemies, potentially pushing them off the map or disrupting their abilities.
  • Control Space with Abilities: Utilize Iron Volley to keep enemies at bay and control space. Learn its optimal range to maximize damage while staying safe. Use Metallic Curtain to block incoming projectiles and protect your team.
  • Time Ultimate Strategically: When using Meteor M, position yourself well during the charging period to absorb enemy projectiles for increased damage. Launch it at the right moment to disrupt enemy formations or counter powerful abilities.

Magneto Combos

  1. Ring loader: Iron Bulwark (F) right before taking damage, then Metal Bulwark (E) on an ally. Every 100 damage blocked gives a ring, and a full 3-ring Mag-Cannon (Right Click) hits for 90 with a 6 m knockback.
  2. Peel: Metal Bulwark (E) on a teammate who is being dived, then Mag-Cannon (Right Click) with 3 rings to knock the diver 6 m away from them.
  3. Covered meteor: Iron Bulwark (F), then Meteor M (Q). The 200-health barrier covers the first 2.5 seconds while the meteor grows toward 350 damage and soaks up enemy projectiles.

Strengths

  • Metallic Curtain blocks all incoming projectiles while its 100-point meter lasts, which shuts down projectile heroes firing at the team behind him.
  • Metal Bulwark reaches allies 20 m away with a 200-health barrier on a 15-second cooldown, a quick save for a teammate under focus.
  • Meteor M grows from 100 to 350 damage over 5 seconds and absorbs enemy projectiles within 15 m to hit even harder, so the enemy's own fire makes it stronger.
  • A 3-ring Mag-Cannon hits for 90 and knocks the target 6 m back, enough to push a diver away from his backline.

Weaknesses

  • Metallic Curtain only stops projectiles, so hitscan, beams and melee still get through and its value depends on the enemy team.
  • He has no mobility beyond a slow fall with Magnetic Descent, so he can neither chase a target nor quickly retreat.
  • Heroes who get around the curtain give him trouble: Magik teleports past it into melee range, and Storm's Bolt Rush is a lightning field rather than a projectile.

Magneto Abilities

Iron Volley ability icon

Iron Volley

Iron Volley input

His main attack fires orbs that hit for 40 damage and then burst for another 40, with 10 ammo and a 25 m max range. The burst grows from 1 m to 3 m the farther the orbs travel, so it is easier to land at range.

Casting
Delayed-impact projectile that generates a spell field
Damage
Projectile: 40, Spell Field: 40
Attack Interval
0.8s
Max Projectile Range
25m
Projectile Speed
80m/s
Ammo
10
Meteor M ability icon

Meteor M

Meteor M input

His ultimate gathers metal into a meteor whose damage climbs from 100 to 350 over 5 seconds, and it absorbs enemy projectiles within 15 m to power it further. Fire it before it overloads, since staying at max Energy too long makes it blow up.

Energy Cost
3400
Max Duration
5s
Projectile Speed
45m/s
Absorption Range
15m spherical radius
Mag-Cannon ability icon

Mag-Cannon

Mag-Cannon input

Fires the rings stored on his back for 40, 65 or 90 damage with 1, 2 or 3 rings, and a full 3-ring shot knocks the target back 6 m. Fill up rings with his bulwarks first to get the biggest hit.

Casting
Projectile with a delayed impact
Damage
1 Ring: 40 2 Rings: 65 3 Rings: 90
Projectile Speed
120m/s
Knockback Distance
6m (only occurs when used with 3 Rings)
Ring Recharge Time
3s
Metallic Curtain ability icon

Metallic Curtain

Metallic Curtain input

A wall of metal in front of him that stops every incoming projectile, drawing from a 100-point resource that drains at 65 per second. Raise it in short bursts so the resource can refill between enemy volleys.

Casting
Shield
Cooldown
3s
Max Resource
100
Resource Consumption
65/s
Resource Recovery
11/s (begins 1s after ability ends)
Metal Bulwark ability icon

Metal Bulwark

Metal Bulwark input

Puts a 200-health barrier on an ally up to 20 m away for 2.5 seconds, on a 15-second cooldown. Each 100 damage it soaks gives Magneto a ring, so cast it on whoever the enemy is focusing.

Casting
Targeted
Cooldown
15s
Barrier Health
200
Barrier Duration
2.5s
Max Targeting Distance
20m
Iron Bulwark ability icon

Iron Bulwark

Iron Bulwark input

The self version of his barrier: 200 health for 2.5 seconds on a 10-second cooldown. Turn it on when he is about to take heavy damage and the blocked hits refill his rings for Mag-Cannon.

Cooldown
10s
Barrier Health
200
Barrier Duration
2.5s
Magnetic Descent ability icon

Magnetic Descent

Magnetic Descent input

Holding jump lets Magneto drift down slowly at 3.5 m/s while moving sideways at 6 m/s. It helps him hold a high position or reposition after dropping off a ledge.

Movement Speed
6m/s (horizontal speed) - 3.5m/s (descent speed)

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Magneto crosshair code and settings

Magneto Team-Ups and Best Teammates

Magneto has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Metallic Chaos team-up icon

Metallic Chaos

Partner: Scarlet Witch

Metallic Chaos input

Adds a Chaos Greatsword on C for 8 seconds, every 18 seconds, whose swings fire 45-damage projectiles plus 35 in a small area. With Scarlet Witch on the team, Mag-Cannon becomes a charged attack that spends his energy bar on a greatsword per tick; pick it for mid-range damage.

Ranked win rate with Scarlet Witch: 50.3% (+3.1 vs Magneto's 47.2% overall, 23,009 matches)

Cooldown
18s
Duration
8s
Damage
Projectile: 45, Spell Field: 35
Projectile Damage Falloff
Begins at 20m, decreasing to 70% at 30m
Projectile Speed
120m/s
Enhanced Effect
Damage
Projectile: 10, Spell Field: 25
Projectile Gathering Interval
0.33s
Projectile Speed
120m/s
Magnetic Resonance team-up icon

Magnetic Resonance

Partner: Emma Frost

Magnetic Resonance input

Adds a magnetic copy on C, on a 15-second cooldown: it has 300 health, lasts 6 seconds and repeats his movement and abilities for 50% of his damage, so enemies see two Magnetos. With Emma Frost on the team it gets 450 health and stays until destroyed or recalled.

Ranked win rate with Emma Frost: 48.1% (+0.9 vs Magneto's 47.2% overall, 21,077 matches)

Cooldown
15s
Clone Health
300
Clone Damage Proportion
50%
Clone Duration
6s
Enhanced Effect
Clone Health
450
  • Scarlet Witch: pick Metallic Chaos for an 8-second Chaos Greatsword on C that fires 45-damage projectiles. With Scarlet Witch on the team, Mag-Cannon becomes a charged volley that fires a greatsword per tick of energy, and a 3-ring cast knocks back the first target.
  • Emma Frost: Magnetic Resonance creates a 300-health copy that mirrors his movement and abilities for 6 seconds at 50% of his damage. With Emma on the team the copy has 450 health and stays until destroyed or recalled.
  • Backline Duelists with low health, like Black Widow: Metal Bulwark covers them from 20 m and Metallic Curtain blocks the projectiles aimed at them, so they can hold a long sightline.

Magneto Counters

Magneto has 600 health but almost no mobility, so attack from angles his Metallic Curtain is not facing, or use hitscan, beams and melee, which it does not stop. Heroes who get around the curtain, like Magik with her teleports or Storm with a Bolt Rush that is a lightning field rather than a projectile, give him the most trouble. Count his barriers, since he has nothing to stop burst once Metal Bulwark and Iron Bulwark are both on cooldown, and hold fire on Meteor M while he charges it, because absorbed projectiles make it hit harder.

Magneto matchup stats against every hero

Is Magneto Good Right Now?

Tier (Season 10.5 ranked)C
Win rate47.19% (#42 of 54 heroes)
Pick rate20.7% of teams (#9 of 54)
Ban rate2.0% of teams (#21 most banned)
Win rate in Season 1047.39%
Ranked matches408,402

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Magneto Patch History: Buffs and Nerfs

Magneto Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Magneto.

Official Balance Changes (11)

  1. BuffSeason 10.5Team-up with Emma Frost hits harder and lasts longer.v20261009
  2. NerfSeason 10Lower health and shields; weaker, slower Scarlet Witch team-up.v20260911
  3. BuffSeason 9.5Scarlet Witch team-up projectile now launches enemies slightly.v20260807
  4. BuffSeason 8.5Longer, harder-hitting Meteor M ultimate.v20260612
  5. MixedSeason 7Slower Metal Bulwark, faster Iron Bulwark, quicker Meteor M projectile.v20260320
  6. MixedSeason 5Bulwark shields get separate cooldowns but smaller shield values.v20251114
  7. NerfSeason 3.5Both Bulwark shields reduced from 300 to 250.v20250808
  8. MixedSeason 2.5Faster ring charging; Magnetic Resonance team-up illusion damage cut.v20250530
  9. NerfSeason 2Meteor M ultimate costs more energy.v20250411
  10. MixedSeason 1.5Iron Volley hits harder; Metallic Curtain drains faster and lasts shorter.v20250221
  11. BuffSeason 1Metallic Fusion team-up projectile and field damage raised.v20250110

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 10.5

  • BuffEmma Frost / Magnetic Resonance: Clone damage proportion increased from 45% to 50%.
  • BuffEmma Frost / Magnetic Resonance: Clone duration increased from 3s to 6s.

Season 10

  • NerfMax health reduced from 650 to 600.
  • NerfScarlet Witch / Metallic Chaos: Cooldown increased from 12s to 18s.
  • NerfScarlet Witch / Metallic Chaos: Spell field damage decreased from 40 to 35.
  • NerfScarlet Witch / Metallic Chaos: When enhanced, Mag-Cannon direct hit damage decreased from 20 to 10.

Season 9.5

  • BuffScarlet Witch / Metallic Chaos: When enhanced, Mag-Cannon now knocks back enemies if used at three rings.
Show 10 older patches

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • ChangeRoyal Blade: Removed.
  • ChangeScarlet Witch / TEAM-UP (C): Metallic Chaos: For a duration, attack with a metallic greatsword that launch slashing projectiles with increased range.
  • ChangeScarlet Witch / TEAM-UP (C): Metallic Chaos: Enhanced: Mag-Cannon can now be charged up to launch an explosive projectile for each ring consumed.
  • ChangeEmma Frost / TEAM-UP (C): Magnetic Resonance: Conjure a clone that mirrors movement, attacks, and abilities.
  • ChangeEmma Frost / TEAM-UP (C): Magnetic Resonance: Enhanced: The clone has increased health and does not expire until destroyed.

Season 8.5

  • BuffMeteor M: Max duration increased from 4s to 5s.
  • BuffMeteor M: Damage at max passive charge increased from 300 to 350.

Season 7

  • NerfDamage to ultimate charge conversion reduced from 90% to 70%.
  • NerfPassive ultimate charge gain reduced from 12/s to 11/s.
  • NerfMetal Bulwark: Cooldown increased from 12s to 15s.
  • BuffIron Bulwark: Cooldown reduced from 12s to 10s.
  • BuffMeteor M: Projectile speed increased from 30 m/s to 45 m/s.

Season 5

  • BuffMetal Bulwark / Iron Bulwark: No longer share an ability cooldown.
  • NerfMetal Bulwark / Iron Bulwark: Shield health reduced from 250 to 200.
  • ChangeMagnetic Resonance: Removed.
  • ChangeTEAM-UP (C): Royal Blade: Gambit grants Magneto the ability to briefly launch kinetic greatswords that deal splash damage.
  • ChangeTEAM-UP (C): Royal Blade: Enemies hit also suffer from an additional burst of damage after a delay.

Season 3.5

  • NerfMetal Bulwark / Iron Bulwark: Shield health reduced from 300 to 250.

Season 2.5

  • BuffMag-Cannon: Ring charge speed increased from 4s to 3s.
  • NerfMagnetic Resonance: Clone damage proportion reduced from 30% to 20%.

Season 2

  • NerfMeteor M: Ultimate cost increased from 3100 to 3400.
  • ChangeMetallic Fusion: Removed.
  • ChangeTEAM-UP (C): Magnetic Resonance: Emma Frost grants Magneto the ability to conjure a clone that mirrors movement and attacks.

Season 1.5

  • BuffIron Volley: Direct hit damage increased from 35 to 40 per shot.
  • NerfMetallic Curtain: Resource consumption rate increased from 50/s to 65/s.
  • NerfMetallic Curtain: Max duration reduced from 2s to 1.5s.

Season 1

  • BuffMetallic Fusion: Direct hit damage increased from 55 to 60 per shot.
  • BuffMetallic Fusion: Splash damage increased from 30 to 35 per shot.

Season 0

  • ChangeMagneto bends the competition to his will, joining Marvel Rivals as a Vanguard hero!
  • ChangeM1: Iron Volley: Shoot an explosive metal projectile, the blast radius increasing the farther it travels.
  • ChangeM2: Mag-Cannon: Convert rings into a metal needle projectile, dealing more damage for every ring.
  • ChangeM2: Mag-Cannon: Pushes back enemies on hit with three rings.
  • ChangeSHIFT: Metallic Curtain: Consume resource to form a barrier that destroys incoming projectiles.
  • ChangeE: Metal Bulwark: Conjure a shield around a targeted ally.
  • ChangeE: Metal Bulwark: Gain rings based on damage blocked with the shield.
  • ChangeF: Iron Bulwark: Conjure a shield around self.
  • ChangeF: Iron Bulwark: Gain rings based on damage blocked with the shield.
  • ChangeSPACE: Magnetic Descent: Hold to slow descent speed.
  • ChangeQ: Meteor M: Enter free flight and begin to ramp up the damage of a metallic meteor.
  • ChangeQ: Meteor M: Absorb incoming projectiles to gain charge and further increase the damage.
  • ChangeTEAM-UP (C): Metallic Fusion: Scarlet Witch grants Magneto the ability to briefly use his metallic greatsword, launching slashing projectiles that have increased range.

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Magneto Video Guide

How to ACTUALLY Be a Godly Magneto in Comp in Marvel Rivals · True Vanguard

Magneto Release Date and Voice Actor

Release date
December 6, 2024 (Season 0)
Gender
Male
Relatives
Pietro Maximoff, Wanda Maximoff

Accessories

Magneto FAQ

When was Magneto released in Marvel Rivals?

Magneto was released in Season 0 on December 6, 2024 and is playable now.

What role is Magneto in Marvel Rivals?

Magneto is a Vanguard in Marvel Rivals with a difficulty rating of 2 out of 5. Magneto's main attack type is projectile.

Is Magneto good right now?

In Season 10.5 ranked, Magneto has a 47.2% win rate (C tier, #42 of 54) across 408,402 matches. That is about the same as 47.4% in Season 10. Magneto is picked by 20.7% of teams (#9 of 54) and banned by 2.0% (#21).

Who counters Magneto in Marvel Rivals?

Magneto struggles against The Punisher, Iron Man and Emma Frost. Magneto has 600 health but almost no mobility, so attack from angles his Metallic Curtain is not facing, or use hitscan, beams and melee, which it does not stop. Heroes who get around the curtain, like Magik with her teleports or Storm with a Bolt Rush that is a lightning field rather than a projectile, give him the most trouble. Count his barriers, since he has nothing to stop burst once Metal Bulwark and Iron Bulwark are both on cooldown, and hold fire on Meteor M while he charges it, because absorbed projectiles make it hit harder.

How much health does Magneto have in Marvel Rivals?

Magneto has 600 health in Season 10.5.

What is Magneto's ultimate ability?

Magneto's ultimate is Meteor M. His ultimate gathers metal into a meteor whose damage climbs from 100 to 350 over 5 seconds, and it absorbs enemy projectiles within 15 m to power it further. Fire it before it overloads, since staying at max Energy too long makes it blow up.

Who voices Magneto in Marvel Rivals?

Magneto is voiced by James Arnold Taylor.

What are Magneto's team-ups in Marvel Rivals?

Magneto has 2 team-up loadouts: Metallic Chaos (with Scarlet Witch) and Magnetic Resonance (with Emma Frost). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Magneto wins 50.3% with Scarlet Witch on the team and 48.1% with Emma Frost on the team, against 47.2% overall.

When was Magneto last buffed or nerfed?

In Season 10.5 on October 9, 2026: 2 buffs. Every change is listed in the patch history on this page.

When was Magneto last nerfed in Marvel Rivals?

In Season 10 (Version 20260911, September 11, 2026): Lower health and shields; weaker, slower Scarlet Witch team-up.

When was Magneto last buffed in Marvel Rivals?

In Season 10.5 (Version 20261009, October 9, 2026): Team-up with Emma Frost hits harder and lasts longer.

What was Magneto's best season in Marvel Rivals?

By ranked win rate, Season 9 at 52.5%. The lowest was Season 2 at 46.2%.

Other Vanguard Heroes

All Marvel Rivals characters