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Magneto

Magneto

Difficulty

Role

Vanguard

Vanguard

Attack Type

Projectile

Health

650

Movement Speed

6 m/s

Gender

Male

Relatives

Pietro Maximoff

Wanda Maximoff

Magneto is a Vanguard hero renowned for his mastery over magnetism, allowing him to manipulate metal to shield allies and attack foes. As the 14th hero introduced to the game's roster, Magneto excels in frontline defense, using his abilities to control the battlefield and protect his team. His unique skill set makes him a formidable presence, capable of altering the course of engagements through strategic use of magnetic forces.

Team-Up: Metallic Chaos

MagnetoMagneto

The Metallic Chaos Team-Up ability activates when Scarlet Witch and Magneto are paired together. This synergy allows Scarlet Witch to infuse Magneto's greatsword with Chaos Energy, enhancing its range and damage. Once empowered, Magneto can unleash powerful attacks with his enchanted weapon, striking down enemies more effectively. This combination capitalizes on their familial bond, blending their abilities to control and manipulate energy and metal for devastating battlefield impact.

Abilities Overview

Iron Volley (Normal Attack) input

Iron Volley (Normal Attack)

Iron Volley (Normal Attack)

Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown

CASTING - Single-cast projectile with delayed impact that also generates a spell field

PROJECTILE SPEED - 80m/s

CHARGES - 10

MAXIMUM DISTANCE - 25m

RANGE - Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius

ATTACK INTERVAL - 0.8s

DAMAGE - Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center

Mag Cannon input

Mag Cannon

Mag Cannon

Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies

CASTING - Single-cast projectile with delayed impact

PROJECTILE SPEED - 120m/s

DAMAGE - Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage

COOLDOWN - No cooldown, but the ability can only be activated when the Iron Ring has at least one charge

CRITICAL HIT - No

SPECIAL EFFECT - When fully charged, the Iron Ring has a 6m knockback distance

Meteor M input

Meteor M

Meteor M

Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct

CASTING - Create a persistent spell field that launches a projectile upon completion, which generates another spell field on impact

PROJECTILE ABSORPTION RANGE - 15m spherical radius

PROJECTILE SPEED - 30m/s

EXPLOSION RANGE - Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius

MAXIMUM DURATION - 4s

DAMAGE - The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center

ENERGY COST - 3400

SPECIAL EFFECT - For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage

Metal Bulwark input

Metal Bulwark

Metal Bulwark

Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back

CASTING - Targeted

MAXIMUM DISTANCE - 20m

SHIELD VALUE - 300

MAX SHIELD DURATION - 2.5s

COOLDOWN - 12s, and sharing cooldown with Iron Bulwark

SPECIAL EFFECT - The shield grants one charge of Iron Ring for every 100 damage it absorbs

Metallic Curtain input

Metallic Curtain

Metallic Curtain

Change the magnetic field around to form a metallic curtain, blocking all incoming projectiles

CASTING - Shield

MAXIMUM ENERGY - 100

ENERGY COST - 65/s

ENERGY RECOVERY DELAY - 1s

ENERGY RECOVERY SPEED - 11/s

COOLDOWN - 3s

Magnetic Descent input

Magnetic Descent

Magnetic Descent

Hold Space to fall slowly

HORIZONTAL MOVEMENT SPEED - 6m/s

DESCENDING SPEED - 3.5m/s

Iron Bulwark input

Iron Bulwark

Iron Bulwark

Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back

SHIELD VALUE - 300

MAX SHIELD DURATION - 2.5s

COOLDOWN - 12s, and sharing cooldown with Metal Bulwark

SPECIAL EFFECT - The shield grants one charge of Iron Ring for every 100 damage it absorbs

Magnetic Resonance (Team-Up Ability) input

Magnetic Resonance (Team-Up Ability)

Magnetic Resonance (Team-Up Ability)

Emma Frost can form a mental link with Magneto and Psylocke, calling on her to create illusory projections. When together, Emma Frost will create a Mental Projection of Magneto and Psylocke, forming a Duplicate Illusion in the enemy's perspective that confuses foes by moving and casting abilities on its own

INVISIBILITY DURATION - 1s

DUPLICATE DAMAGE REDUCTION - 80%

DUPLICATE MAX DAMAGE RECEIVED - 150

COOLDOWN - 30s

SPECIAL EFFECT - Upon release, Magneto and his Duplicate Illusion become invisible. The damage dealt by the projection is reduced, and it dissipates after taking a specific amount of damage

How to Play Magneto in Marvel Rivals: 5 Key Tips

  • Master Positioning: Stay close to your team and use cover strategically. As a Vanguard, position yourself at the front to absorb damage and protect allies, but avoid overextending.
  • Optimize Shield Usage: Use Metal Bulwark and Iron Bulwark wisely to protect yourself and allies from incoming damage. Time your shields to counter important enemy attacks and generate iron rings for increased damage output.
  • Leverage Mag-Cannon: Accumulate iron rings through absorbed damage to power up your Mag-Cannon. Use it for high damage and to knock back enemies, potentially pushing them off the map or disrupting their abilities.
  • Control Space with Abilities: Utilize Iron Volley to keep enemies at bay and control space. Learn its optimal range to maximize damage while staying safe. Use Metallic Curtain to block incoming projectiles and protect your team.
  • Time Ultimate Strategically: When using Meteor M, position yourself well during the charging period to absorb enemy projectiles for increased damage. Launch it at the right moment to disrupt enemy formations or counter powerful abilities.

Magneto Counters and Synergies

Magneto Cosmetics

Skins

Binary Sword

Binary Sword

Uncanny Blacksteel

Uncanny Blacksteel

Will of Galacta

Will of Galacta

Master of Magnetism

Master of Magnetism

King Magnus

King Magnus

Sprays

Magneto

Magneto

Magneto Emblem

Magneto Emblem

Will of Galacta

Will of Galacta

Master of Magnetism

Master of Magnetism

King Magnus

King Magnus

Binary Sword

Binary Sword

X (Magneto)

X (Magneto)

Nameplates

Magneto

Magneto

Will of Galacta

Will of Galacta

Master of Magnetism

Master of Magnetism

King Magnus

King Magnus

Binary Sword

Binary Sword