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Magneto

Magneto

Difficulty

Role

Vanguard

Attack Type

Projectile

Health

650

Movement Speed

6m/s

Gender

Male

Voice Actor

James Arnold Taylor

Relatives

Pietro Maximoff, Wanda Maximoff

The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships this warrior has endured have made him as unbreakable as the steel he brandishes.

Team-Up: Metallic Chaos

MagnetoScarlet Witch

The Metallic Chaos Team-Up ability activates when Scarlet Witch and Magneto are paired together. This synergy allows Scarlet Witch to infuse Magneto's greatsword with Chaos Energy, enhancing its range and damage. Once empowered, Magneto can unleash powerful attacks with his enchanted weapon, striking down enemies more effectively. This combination capitalizes on their familial bond, blending their abilities to control and manipulate energy and metal for devastating battlefield impact.

Abilities Overview

Magnetic Descent input

Magnetic Descent

Magnetic Descent

Hold {Jump} to fall slowly.

Descending Speed: 3.5m/s

Horizontal Movement Speed: 6m/s

Iron Volley input

Iron Volley

Iron Volley

Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown.

Attack Interval: 0.8s

Maximum Distance: 25m

Projectile Speed: 80m/s

Range: Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius

Damage: Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center

Casting: Single-cast projectile with delayed impact that also generates a spell field

Charges: 10

Mag-cannon input

Mag-cannon

Mag-cannon

Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks Knock Back enemies.

Damage: Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage

Casting: Single-cast projectile with delayed impact

Cooldown: No cooldown, but the ability can only be activated when the Iron Ring has at least one charge

Critical Hit: No

Special Effect: When fully charged, the Iron Ring has a 6m knockback distance

Projectile Speed: 120m/s

Metallic Curtain input

Metallic Curtain

Metallic Curtain

Change the magnetic field around to form a metallic curtain, blocking all incoming Projectiles.

Energy Recovery Speed: 11/s

Casting: Shield

Cooldown: 3s

Energy Cost: 65/s

Maximum Energy: 100

Energy Recovery Delay: 1s

Metal Bulwark input

Metal Bulwark

Metal Bulwark

Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back.

Casting: Targeted

Cooldown: 12s

Shield Value: 200

Special Effect: The shield grants one charge of Iron Ring for every 100 damage it absorbs

Maximum Distance: 20m

Max Shield Duration: 2.5s

Meteor M input

Meteor M

Meteor M

Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy Projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct.

Projectile Absorption Range: 15m spherical radius

Maximum Duration: 4s

Projectile Speed: 30m/s

Damage: The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center

Casting: Create a persistent spell field that launches a projectile upon completion, which generates another spell field on impact

Energy Cost: 3400

Special Effect: For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage

Explosion Range: Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius

Sword Of The King

Metallic Fusion

Scarlet Witch can infuse Chaos Energy into Magneto to enchant his greatsword. Upon receiving the Chaos Energy, Magneto can unleash its full force, striking down enemies with his enchanted greatsword.

Magnetic Resonance

Emma Frost can form a mental link with Magneto and Psylocke, calling on her to create illusory projections. When together, Emma Frost will create a Mental Projection of Magneto and Psylocke, forming a Duplicate Illusion in the enemy's perspective that confuses foes by moving and casting abilities on its own.

Royal Blade input

Royal Blade

Gambit shares kinetic energy with Magneto and Rogue. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay. When Rogue activates the ability, each of her attacks causes a kinetic explosion that damages nearby enemies and heals nearby allies.

Projectile Damage: 40

Explosion Delay: 0.5s

Projectile Speed: 80m/s

Spell Field Range: 3m spherical radius spell field

Spell Field Damage: 30

Delay Explosion Damage: 25

Cooldown: 30s

Duration: 10s

Shoot Interval: First hit 0.6s, second hit 1s

Ace Greatswords Fired

Gambit shares kinetic energy with Magneto and Rogue. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay. When Rogue activates the ability, each of her attacks causes a kinetic explosion that damages nearby enemies and heals nearby allies.

How to Play Magneto in Marvel Rivals: 5 Key Tips

  • Master Positioning: Stay close to your team and use cover strategically. As a Vanguard, position yourself at the front to absorb damage and protect allies, but avoid overextending.
  • Optimize Shield Usage: Use Metal Bulwark and Iron Bulwark wisely to protect yourself and allies from incoming damage. Time your shields to counter important enemy attacks and generate iron rings for increased damage output.
  • Leverage Mag-Cannon: Accumulate iron rings through absorbed damage to power up your Mag-Cannon. Use it for high damage and to knock back enemies, potentially pushing them off the map or disrupting their abilities.
  • Control Space with Abilities: Utilize Iron Volley to keep enemies at bay and control space. Learn its optimal range to maximize damage while staying safe. Use Metallic Curtain to block incoming projectiles and protect your team.
  • Time Ultimate Strategically: When using Meteor M, position yourself well during the charging period to absorb enemy projectiles for increased damage. Launch it at the right moment to disrupt enemy formations or counter powerful abilities.

Magneto Cosmetics

Skins

Magneto

Magneto

Uncanny Blacksteel

Uncanny Blacksteel

Will Of Galacta

Will Of Galacta

Black Gold

Black Gold

Binary Sword

Binary Sword

Temporal Tyrant

Temporal Tyrant

The Trial Of Magneto

The Trial Of Magneto

Master Of Magnetism

Master Of Magnetism

King Magnus

King Magnus

Seat Of Autumn

Seat Of Autumn

Sprays

Magneto Emblem

Magneto Emblem

Magneto

Magneto

Master Of Magnetism

Master Of Magnetism

Will Of Galacta

Will Of Galacta

King Magnus

King Magnus

Binary Sword

Binary Sword

Nameplates

Magneto

Magneto

Master Of Magnetism

Master Of Magnetism

King Magnus

King Magnus

Will Of Galacta

Will Of Galacta

Binary Sword

Binary Sword

Magneto Counters and Synergies

Strong Against

  • HelaHela
  • The PunisherThe Punisher
  • Rocket RaccoonRocket Raccoon

Works Well With

  • Black PantherBlack Panther
  • Scarlet WitchScarlet Witch
  • ThorThor

Struggles Against

  • Iron ManIron Man
  • MagikMagik
  • Star-LordStar-Lord