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Thor

Thor

Difficulty

Role

Vanguard

Attack Type

Melee

Health

600

Movement Speed

6.5 m/s

Gender

Male

Voice Actor

Travis Willingham

Relatives

Frigga, Angela, Loki, Thori, Bor, Odin

The son of Odin taps into his divine power to call forth thunder and lightning, raining down relentless fury upon his enemies. With his mighty hammer Mjölnir in hand, Thor effortlessly asserts his dominance on the field of combat.

Team-Up: Ragnarok Rebirth

ThorHelaLoki

The Ragnarok Rebirth Team-Up ability activates when Hela is paired with Thor or Loki. When Hela lands a final blow on an enemy, this synergy provides the following benefits: If Thor or Loki are defeated: They instantly respawn at their death location after a brief delay (1.5 seconds), bypassing the standard respawn timer. If Thor or Loki are alive: They receive bonus health (+50 per kill, up to a maximum of 100). This Team-Up enhances battlefield sustainability, allowing for continuous pressure and strategic advantages during engagements.

Abilities Overview

Thorforce

Thorforce

Consume Thorforce to gain Bonus Health. Landing Mjölnir Bash on an enemy instantly recharges Thorforce.

Thorforce Consumption Cooldown: 1.5s

Mjolnir Bash Energy Recovery Per Thorforce: 5s

Bonus Max Health: 150

Maximum Thorforce: 3

Thorforce Recovery Speed: 5s per Thorforce

Bonus Health Per Thorforce: Each point of Thorforce consumed grants 50 Bonus Health, while abilities that consume 3 points of Thorforce grant 150 Bonus Health

Mjölnir Bash

Mjölnir Bash

Wield Mjölnir to strike enemies. When Awakened, Thor can launch lightning arc waves to deal damage.

Hammer Throw input

Hammer Throw

Hammer Throw

Throw Mjolnir forward, which then returns. Restore Thorforce upon hit and gain Bonus Health.

Special Effect: Hits grant 50 Bonus Health (only triggers once per throw, even if hitting multiple enemies)

Maximum Distance: 24m

Projectile Speed: The projectile travels outward at a speed of 60m per second and returns at a speed of 80m per second

Damage: Outward Projectile Damage: 45; Returning Projectile Damage: 20

Casting: Launch a single-target projectile that returns after a delayed hit

Cooldown: 6s

Critical Hit: No

Lightning Realm input

Lightning Realm

Lightning Realm

Summon lightning to restore Thorforce based on the number of hit enemies. Enemies leaving the Lightning Realm will suffer Slow and Grounded effects.

Cooldown: 12s

Special Effect: For each enemy within the spell area, 1 point of Thorforce is restored. Enemies that cross the boundary will be Slowed by 30%, Enemies that cross the boundary will receive an additional debuff that restricts aerial abilities for 2s.

Maximum Duration: 4s

Range: 5m spherical radius

Damage: Deal 40 damage when enemies cross the boundaries

Casting: Persistent Spell Field

Storm Surge input

Storm Surge

Storm Surge

Hold to spin Mjölnir before dashing forward in the controlled direction, Knocking Back enemies.

Damage: No Charge Damage: 40; Full Charge Damage: 60

Casting: Charged Dash

Dash Distance: No charge: 10m; Full charge: 20m. When carrying an enemy, the ranges are 6m with no charge and 13m with full

Thorforce Cost: 1

Maximum Charge Time: 2s

Awakening Rune input

Awakening Rune

Awakening Rune

Consume Thorforce to enter the Awakened state, granting Bonus Health and enhancing Mjölnir Bash. Gain Thorforce upon exiting the state.

Projectile Speed: 60 m/s

Max Shield Duration: 2.5s

Casting: Ability Enhancement

Duration: 5s

Special Effect: Inflict damage over time on nearby enemies; After casting Awakening Rune, you can manually cancel the Awakened state after a brief delay. At the end of the Awakened state, Thor restores 1 point of Thunderforce.

Thorforce Cost: 3

Attack Interval: The first three stages last for 0.4s each, while the fourth stage lasts for 0.8s

Range: 3m spherical radius

Damage: Projectile Damage: 70, Spell Field Damage: 15 per second

Key (Enhanced): Left Click

God Of Thunder input

God Of Thunder

God Of Thunder

Soar upwards and smite the ground after charging for a duration, inflicting damage and stunning enemies within range.

Height: 9m

Casting: A persistent spell field that generates a one-time spell field upon expiration

Duration: 1.5s

Energy Cost: 3100

Special Effect: After Ultimate Ability lands, Stun surrounding enemies for 1s

Range: The sustained spell field is cylindrical, measuring 8m in radius and 20m in height, whereas the one-time spell field has an 8m spherical radius

Damage: The sustained spell field lasts for 0.5s, dealing 40 damage, while the one-time spell field deals 220 damage

How to Play Thor in Marvel Rivals: 5 Key Tips

  • Master Storm Surge for Mobility: Use Storm Surge to quickly close gaps, reposition, or escape danger. This ability allows Thor to maintain constant pressure on enemies while staying mobile.
  • Optimize Ability Combos: Chain your abilities for maximum impact. For example, use Hammer Throw to initiate, followed by Lightning Realm to slow and damage enemies, then activate Awakening Rune for enhanced attacks.
  • Manage Thorforce Wisely: Thor's abilities consume Thorforce, which also provides healing. Ensure you maintain enough Thorforce to use key abilities like Storm Surge for disengagement or Awakening Rune for enhanced damage.
  • Position for God of Thunder Ultimate: Use Storm Surge to quickly close the distance before unleashing God of Thunder. This ultimate can deal significant area damage and is ideal for clustered enemies or low-HP targets.
  • Play Aggressively but Safely: Thor excels at aggressive play but lacks defensive capabilities. Stay near allies for protection and use elevated positions to avoid ranged threats like Black Widow and Hawkeye.

Thor Cosmetics

Thor Counters and Synergies

Strong Against

  • GrootGroot
  • MagnetoMagneto
  • Winter SoldierWinter Soldier

Works Well With

  • Captain AmericaCaptain America
  • GrootGroot
  • StormStorm

Struggles Against

  • Iron ManIron Man
  • Peni ParkerPeni Parker
  • Squirrel GirlSquirrel Girl