Thor in Marvel Rivals

Thor

Vanguard roleMarvel Rivals Vanguard · Season 10.5

Updated

Thor is a Vanguard hero in Marvel Rivals with 625 health and a 3/5 difficulty rating. Thor joined the game in Season 0 on December 6, 2024. In Season 10.5 ranked, Thor has a 52.3% win rate (B tier, #13 of 54) and is picked by 9.3% of teams. Thor's team-ups are Ragnarok Rebirth (with Hela) and Divine Armory (with Angela). The ultimate is God of Thunder.

Difficulty
3/5
Role
Vanguard
Attack Type
Melee
Health
625
Movement Speed
6.5 m/s
Ultimate
God of Thunder
Released
Season 0 (Dec 6, 2024)
Last Balance Change
Season 10 (Sep 11, 2026)

How to Play Thor

  • Master Storm Surge for Mobility: Use Storm Surge to quickly close gaps, reposition, or escape danger. This ability allows Thor to maintain constant pressure on enemies while staying mobile.
  • Optimize Ability Combos: Chain your abilities for maximum impact. For example, use Hammer Throw to initiate, followed by Lightning Realm to slow and damage enemies, then activate Awakening Rune for enhanced attacks.
  • Manage Thorforce Wisely: Thor's abilities consume Thorforce, which also provides healing. Ensure you maintain enough Thorforce to use key abilities like Storm Surge for disengagement or Awakening Rune for enhanced damage.
  • Position for God of Thunder Ultimate: Use Storm Surge to quickly close the distance before unleashing God of Thunder. This ultimate can deal significant area damage and is ideal for clustered enemies or low-HP targets.
  • Play Aggressively but Safely: Thor excels at aggressive play but lacks defensive capabilities. Stay near allies for protection and use elevated positions to avoid ranged threats like Black Widow and Hawkeye.

Thor Combos

  1. Open and charge: Hammer Throw (Right Click) for 50 damage, 75 bonus health and 1 Thorforce, then Storm Surge (Shift) into the same target. The throw pays for the dash before he even reaches the fight.
  2. Realm into Rune: Lightning Realm (E) on a group to gain 1 Thorforce per enemy inside, then Awakening Rune (F) with all 3 charges. He gets 150 bonus health and 70-damage lightning arcs while the realm punishes anyone leaving.
  3. Ultimate lock: Lightning Realm (E) on the enemy team, then God of Thunder (Q). Anyone walking out of the 5 m field takes 50 damage and a 30% slow, so more of them are still inside the 8 m crash for 220 damage.
  4. Spear leap: with Divine Armory picked, throw the Thunder Spear (C) into a group for 30 damage and 1 Thorforce, leap to it for a second 45-damage wave, then keep swinging with MJÖLNIR BASH (Left Click).

Strengths

  • Steady self-sustain: each Hammer Throw hit gives 75 bonus health, and spending Thorforce adds more, up to 150, so he keeps topping himself up in a long fight.
  • Lightning Realm grounds and slows enemies who leave its 5 m field by 30% for 2 seconds, which keeps flyers and divers from slipping away.
  • Storm Surge charges him 10 to 20 m for 1 Thorforce and knocks back anyone in the way, so the same button can start a fight, peel for a backliner or pull him out.
  • God of Thunder deals 40 damage every 0.5 seconds to enemies below while he charges, then crashes for 220 and a 1-second stun in 8 m.

Weaknesses

  • Most of his damage lands inside 4 m; Hammer Throw at 24 m is his only ranged tool, so enemies on high ground or at range are hard for him to pressure.
  • Awakening Rune locks him out of every ability except his primary for 5 seconds, so he cannot Storm Surge away if the fight turns.
  • His best tools cost Thorforce, so at 0 charges he has to wait for the 5-second refill or land hits. Heroes who zone melee, like Peni Parker, keep him from connecting.

Thor Abilities

MJÖLNIR BASH ability icon

MJÖLNIR BASH

MJÖLNIR BASH input

Thor's 4 m melee swing for 45 damage every 0.6 s. Every 5 seconds his next hit refunds 1 Thorforce, so keep swinging between abilities to fuel Storm Surge and Awakening Rune.

Casting
Spell Field
Damage
45
Attack Interval
0.6s
Range
4m
God of Thunder ability icon

God of Thunder

God of Thunder input

His ultimate: Thor rises 9 m and charges for 1.5 s, hitting enemies under him for 40 damage every 0.5 s, then crashes down for 220 damage and a 1-second stun in 8 m. Save it for a group packed into a choke point.

Casting
Persistent spell field that generates a one-time spell field upon expiration
Energy Cost
3100
Damage
Charging: 40 every 0.5s, Impact: 220
Charge Duration
1.5s
Ascension Height
9m
Hammer Throw ability icon

Hammer Throw

Hammer Throw input

Mjölnir flies up to 24 m for 50 damage and hits again for 25 as it comes back. A hit returns 1 Thorforce and 75 bonus health on a 6-second cooldown, so open with it before walking in.

Casting
Projectile that retracts after a delayed hit
Damage
Launch: 50, Retract: 25
Cooldown
6s
Max Travel Distance
24m
Projectile Speed
Launch: 60m/s, Retract: 80m/s
Bonus Health Gained
75 (upon hit)
Critical Hit
No
Storm Surge ability icon

Storm Surge

Storm Surge input

Costs 1 Thorforce and gives 50 bonus health: hold for up to 2 s, then charge 10 to 20 m, knocking back anyone in the way for 40 to 60 damage. It is his main way to engage, peel or get out.

Casting
Charged Dash
Collision Damage
40 - 60 (scales with charge time)
Max Charge Time
2s
Thorforce Cost
1
Lightning Realm ability icon

Lightning Realm

Lightning Realm input

A 5 m storm field that lasts 4 seconds on a 12-second cooldown. Thor gets 1 Thorforce per enemy inside when it lands, and anyone who walks out takes 50 damage, is Grounded and slowed 30% for 2 seconds; good against flyers.

Casting
Persistent Spell Field
Damage
50 (when exiting area)
Cooldown
12s
Lightning Realm Range
5m spherical radius
Lightning Realm Duration
4s
Awakening Rune ability icon

Awakening Rune

Awakening Rune input

Spends 3 Thorforce for 5 seconds of Awakened state and 150 bonus health. His primary becomes 70-damage lightning arcs with a 3 m aura ticking 15 per second, but no other abilities work until it ends, when he gets 1 Thorforce back.

Casting
Ability Enhancement
Thorforce Cost
3
Duration
5s
Spell Field Damage
Deal 15 damage every 1s
Spell Field Range
3m spherical radius
Lightning Arc Damage
70 per round
Lightning Arc Attack Interval
1st - 3rd Attack: 0.4s, 4th Attack: 0.8s
Lightning Arc Projectile Speed
60m/s
Thorforce ability icon

Thorforce

Thor's resource: up to 3 charges that refill every 5 seconds or through his hits. Spending it on Storm Surge or Awakening Rune turns into bonus health, capped at 150, so cycling it is how he stays tanky.

Max Thorforce
3
Passive Recharge Time
5s
Max Bonus Health
150
Global Ability Cooldown
1.5s

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Thor crosshair code and settings

Thor Team-Ups and Best Teammates

Thor has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Ragnarok Rebirth team-up icon

Ragnarok Rebirth

Partner: Hela

A passive loadout: a killing blow leaves Thor alive with 600 decaying bonus health, 40% damage reduction and no healing; joining a KO revives him with at least 300 health. With Hela on the team her KOs count too, and he heals 50 per second for 3 seconds after reviving.

Ranked win rate with Hela: 57.0% (+4.7 vs Thor's 52.3% overall, 8,599 matches)

Cooldown
Revived: 50s, Failed: 30s
Minimum Health On Revival
300
Bonus Health Gained
600
Damage Reduction
40% (while active)
Enhanced Effect
Healing Over Time
50/s (self)
Healing Over Time Duration
3s
Divine Armory team-up icon

Divine Armory

Partner: Angela

Divine Armory input

Adds a Thunder Spear (C) on a 15-second cooldown that hits for 30 in 5 m and refunds 1 Thorforce; Thor can then leap to it for another 45 damage. With Angela on the team the leap also gives 100 bonus health, a strong pick for diving.

Ranked win rate with Angela: 56.9% (+4.7 vs Thor's 52.3% overall, 2,610 matches)

Cooldown
15s
Spear Impact Damage
30
Spear Impact Spell Field Range
5m spherical radius
Leap Damage
45
Leap Spell Field Range
5m spherical radius
Enhanced Effect
Bonus Health Gained
100
  • Hela: Ragnarok Rebirth is a passive that keeps Thor alive through one killing blow on 600 bonus health that drains away, and joining a KO before it is gone brings him back. With Hela on the team her KOs revive him too, and he heals over time afterward.
  • Angela: Divine Armory gives Thor a Thunder Spear that refunds Thorforce on a hit and lets him leap to where it lands for a second wave of damage. With Angela on the team the leap also grants 100 bonus health, so he can dive in and survive.
  • A Strategist who heals from range, like Luna Snow: beyond his bonus health Thor has no healing of his own, and he fights within 4 m of the enemy, so steady long-range healing keeps him holding space.

Thor Counters

Thor runs on Thorforce, so punish him right after he spends 3 charges on Awakening Rune: for 5 seconds he can only swing and cannot Storm Surge away. Ranged heroes and zone controllers like Peni Parker keep him out of his 4 m melee range. When Lightning Realm lands, fight inside it or wait out its 4 seconds, because walking out costs 50 damage, a 30% slow and grounds flyers for 2 seconds.

Thor matchup stats against every hero

Is Thor Good Right Now?

Tier (Season 10.5 ranked)B
Win rate52.28% (#13 of 54 heroes)
Pick rate9.3% of teams (#24 of 54)
Ban rate0.7% of teams (#38 most banned)
Win rate in Season 1052.19%
Ranked matches182,683

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Thor Patch History: Buffs and Nerfs

Thor Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Thor.

Official Balance Changes (11)

  1. BuffSeason 10More health, stronger Lightning Realm and faster Angela team-up.v20260911
  2. BuffSeason 9Harder Hammer Throw, more bonus health, longer quick Storm Surge.v20260710
  3. MixedSeason 6.5Hammer Throw grants bonus health; Storm Surge bonus health reduced.v20260213
  4. BuffSeason 5.5Storm Surge dash can now be steered freely.v20251212
  5. BuffSeason 4Faster ultimate movement and a stun on landing.v20250912
  6. BuffSeason 3.5Thorforce on leaving Awakening; Lightning Realm now grounds fleeing enemies.v20250808
  7. BuffSeason 2.5Can now manually cancel the Awakened state.v20250619
  8. ReworkSeason 2.5Hammer Throw becomes a cooldown ability that builds Thorforce, dealing less damage.v20250530
  9. BuffSeason 2Health raised to 600 and faster base movement.v20250411
  10. BuffSeason 1.5Awakening Rune no longer triggers a shared cooldown afterwards.v20250221
  11. BuffSeason 1Health up to 525 and crowd-control immunity during his ultimate.v20250110

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 10

  • BuffNormal health portion increased from 300 to 325.
  • BuffMax health is increased from 600 to 625.
  • BuffLightning Realm: Damage when exiting area increased from 40 to 50.
  • BuffAngela / Divine Armory: Cooldown reduced from 20s to 15s.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • BuffNow has 300 Shield HP.
  • BuffStorm Surge: Dash distance at 0 charge slightly increased.
  • BuffHammer Throw: Damage on launch increased from 45 to 50.
  • BuffHammer Throw: Damage on retract increased from 20 to 25.
  • BuffHammer Throw: Bonus health gained upon hit increased from 50 to 75.
  • ChangeHela / TEAM-UP (PASSIVE): Ragnarok Rebirth: Upon being eliminated, instantly gain bonus health and become inflicted with Anti-Heal.
  • ChangeHela / TEAM-UP (PASSIVE): Ragnarok Rebirth: Earn a KO before the bonus health decays to cleanse the Anti-Heal effect and regain a portion of health.
  • ChangeHela / TEAM-UP (PASSIVE): Ragnarok Rebirth: Enhanced: Hela can also land a KO to trigger the revive for Thor. Upon reviving, convert any remaining bonus health into normal health and gain healing over time.
  • ChangeAngela / TEAM-UP (C): Divine Armory: Throw a spear that sticks to enemies and restores Thorforce on hit.
  • ChangeAngela / TEAM-UP (C): Divine Armory: Activate again while targeting the spear to leap to it and create a damaging shockwave.
  • ChangeAngela / TEAM-UP (C): Divine Armory: Enhanced: Gain bonus health when leaping to the spear.

Season 7

  • NerfDamage to ultimate charge conversion reduced from 90% to 70%.
  • NerfPassive ultimate charge gain reduced from 12/s to 11/s.
Show 13 older patches

Season 6.5

  • BuffHammer Throw: Gain 50 bonus health when hitting at least one enemy.
  • NerfPASSIVE: Thorforce: Bonus health gained when using Storm Surge reduced from 75 to 50.

Season 5.5

  • BuffStorm Surge: Can now freely change movement direction during the dash.

Season 4.5

  • ChangeOdinson Reborn: Removed.

Season 4

  • BuffGod of Thunder: Movement speed while active increased from 6.5 m/s to 7 m/s.
  • BuffGod of Thunder: Now stuns enemies for 1s upon impact.
  • ChangeTEAM-UP (C): Thunderstrike Pike: Angela grants Thor the ability to throw a spear that sticks to enemies and restores Thorforce on hit.
  • ChangeTEAM-UP (C): Thunderstrike Pike: Thor can then leap to the spear to create a shockwave on impact.

Season 3.5

  • BuffLightning Realm: Enemies that exit the area are grounded for 2s.
  • BuffAwakening Rune: Gain 1 Thorforce after the ability ends.

Balance Patch

  • BuffAwakening Rune: Can now be manually canceled.

Season 2.5

  • BuffHammer Throw: No longer consumes Thorforce.
  • ChangeHammer Throw: Cooldown adjusted to a flat 6s instead of global.
  • BuffHammer Throw: Now grants 1 Thorforce on hit.
  • NerfHammer Throw: Damage on launch decreased from 70 to 45.
  • NerfHammer Throw: Damage on retract decreased from 30 to 20.
  • NerfPASSIVE: Thorforce: Bonus health gained from 1 Thorforce consumed reduced from 100 to 75.
  • NerfPASSIVE: Thorforce: Max bonus health reduced from 200 to 150.

Season 2

  • BuffMax health increased from 525 to 600.
  • BuffMovement speed increased from 6 m/s to 6.5 m/s.
  • ChangeThunderous Deity: Removed.

Season 1.5

  • BuffAwakening Rune: No longer activates shared cooldown after the ability ends.

Season 1

  • BuffMax health increased from 500 to 525.
  • BuffGod of Thunder: Gain Unstoppable while charging.

Season 0

  • ChangeThor crashes down from Asgard as a Vanguard hero!
  • ChangeM1: Mjolnir Bash: Strike with the hammer.
  • ChangeM1: Mjolnir Bash: Restore Thorforce upon hit after a short cooldown.
  • ChangeM2: Hammer Throw: Consume Thorforce to throw the hammer forward and damage enemies in its path as it returns.
  • ChangeSHIFT: Storm Surge: Consume Thorforce to charge up and dash forward, pushing back enemies.
  • ChangeSHIFT: Storm Surge: Dash distance increases with charge time.
  • ChangeE: Lightning Realm: Create an area of lightning and restore Thorforce for every enemy caught inside.
  • ChangeE: Lightning Realm: Enemies that exit the area take additional damage and are slowed.
  • ChangeF: Awakening Rune: Consume Thorforce to launch lightning projectiles for a brief period.
  • ChangeF: Awakening Rune: Periodically strike nearby enemies with lightning while active.
  • ChangeQ: God of Thunder: Ascend upward and slam down after a delay to damage enemies below.
  • ChangeQ: God of Thunder: Deal additional damage to enemies below while casting.
  • ChangePASSIVE: Thorforce: Gain bonus health when consuming Thorforce.
  • ChangePASSIVE: Thorforce: Abilities that consume Thorforce have a shared cooldown.
  • ChangeTEAM-UP (PASSIVE): Odinson Reborn: Hela is able to revive Thor after landing a final blow on an enemy.
  • ChangeTEAM-UP (PASSIVE): Odinson Reborn: If Thor is still alive, he receives bonus health instead.
  • ChangeTEAM-UP (PASSIVE): Thunderous Deity: Thor grants Storm the ability to unleash a lightning bolt that chains onto nearby enemies.
  • ChangeTEAM-UP (PASSIVE): Thunderous Deity: Captain America gains the ability to briefly use lightning-enhanced shield throw attacks, gaining a movement speed boost while active.
  • ChangeTEAM-UP (PASSIVE): Thunderous Deity: Anchor Bonus: +100 Max Health

Marvel Zombies Patch

  • BuffThunder Formation [Build]: Lvl. 3 now grants 15% damage reduction.
  • ChangeIon Shield [Blessing]: Bonus health gained while charging increased from 50/s to 75/s.
  • ChangeIon Shield [Blessing]: Bonus health gained while charging increased from 100/s to 150/s.
  • ChangeIon Shield [Blessing]: Bonus health gained while charging increased from 200/s to 300/s.
  • ChangeThunder Torrent [Blessing]: Storm Surge damage boost over max charge increased from 8% to 12%.
  • ChangeThunder Torrent [Blessing]: Storm Surge damage boost over max charge increased from 18% to 27%.
  • ChangeAllfather's Might [Blessing]: Mjolnir Bash damage boost increased from 5% to 8%.
  • ChangeAllfather's Might [Blessing]: Mjolnir Bash damage boost increased from 18% to 28%.
  • ChangeAllfather's Might [Blessing]: Mjolnir Bash damage boost increased from 35% to 65%.

Blood Hunt Patch

  • BuffStorm Surge: Now grants damage reduction during the dash.
  • BuffThunder Torrent [Trait]: Storm Surge damage scaling per charge of Thorforce increased.
  • BuffAegis of Thunder [Trait]: Bonus health gained increased.
  • BuffGaea Sigil [Weapon Gear]: Mjolnir Bash base damage buff increased.
  • BuffRolling Thunder [Trait]: Spread angle of extra projectiles fired during Rune Awakening reduced.
  • BuffRolling Thunder [Trait]: Damage of extra projectiles fired during Rune Awakening increased.

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Thor Video Guide

You're Playing Thor Wrong in Marvel Rivals · True Vanguard

Thor Release Date and Voice Actor

Release date
December 6, 2024 (Season 0)
Gender
Male
Relatives
Frigga, Angela, Loki, Thori, Bor, Odin

Thor FAQ

When was Thor released in Marvel Rivals?

Thor was released in Season 0 on December 6, 2024 and is playable now.

What role is Thor in Marvel Rivals?

Thor is a Vanguard in Marvel Rivals with a difficulty rating of 3 out of 5. Thor's main attack type is melee.

Is Thor good right now?

In Season 10.5 ranked, Thor has a 52.3% win rate (B tier, #13 of 54) across 182,683 matches. That is about the same as 52.2% in Season 10. Thor is picked by 9.3% of teams (#24 of 54) and banned by 0.7% (#38).

Who counters Thor in Marvel Rivals?

Thor struggles against Angela, Captain America and Hulk. Thor runs on Thorforce, so punish him right after he spends 3 charges on Awakening Rune: for 5 seconds he can only swing and cannot Storm Surge away. Ranged heroes and zone controllers like Peni Parker keep him out of his 4 m melee range. When Lightning Realm lands, fight inside it or wait out its 4 seconds, because walking out costs 50 damage, a 30% slow and grounds flyers for 2 seconds.

How much health does Thor have in Marvel Rivals?

Thor has 625 health in Season 10.5.

What is Thor's ultimate ability?

Thor's ultimate is God of Thunder. His ultimate: Thor rises 9 m and charges for 1.5 s, hitting enemies under him for 40 damage every 0.5 s, then crashes down for 220 damage and a 1-second stun in 8 m. Save it for a group packed into a choke point.

Who voices Thor in Marvel Rivals?

Thor is voiced by Travis Willingham.

What are Thor's team-ups in Marvel Rivals?

Thor has 2 team-up loadouts: Ragnarok Rebirth (with Hela) and Divine Armory (with Angela). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Thor wins 57.0% with Hela on the team and 56.9% with Angela on the team, against 52.3% overall.

When was Thor last buffed or nerfed?

In Season 10 on September 11, 2026: 4 buffs. Every change is listed in the patch history on this page.

When was Thor last buffed in Marvel Rivals?

In Season 10 (Version 20260911, September 11, 2026): More health, stronger Lightning Realm and faster Angela team-up.

What was Thor's best season in Marvel Rivals?

By ranked win rate, Season 1.5 at 53.3%. The lowest was Season 6.5 at 50.6%.

Other Vanguard Heroes

All Marvel Rivals characters