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Doctor Strange

Doctor Strange

Difficulty

Role

Vanguard

Attack Type

Projectile

Health

575

Movement Speed

6 m/s

Gender

Male

Voice Actor

Liam O'Brien

Relatives

Bats (Pet), Donna Strange

As the Sorcerer Supreme, Dr. Stephen Strange gracefully wields ancient spells to turn the tide of even the most impossible battle. However, magic always comes at a cost, and each use of his arcane abilities gradually awakens the darkness within him.

Team-Up: Arcane Order

Doctor StrangeScarlet Witch

Doctor Strange shares his arcane mastery, replacing Scarlet Witch's Chthonian Burst with Mystic Burst upon activation. Hold down the attack button to unleash a rapid, relentless salvo of magical missiles in the target direction.

Abilities Overview

Daggers Of Denak input

Daggers Of Denak

Daggers Of Denak

Cast Daggers of Denak forward.

Damage Falloff: Falloff begins at 10m, decreasing to 80% at 20m

Projectile Speed: 60 m/s

Ammo: 10 (1 dagger per release)

Damage: 16

Casting: Five-round delayed hit projectiles

Fire Rate: 5.56 rounds per second, with a 0.03-second interval between every two rounds

Critical Hit: No

Shield Of The Seraphim input

Shield Of The Seraphim

Shield Of The Seraphim

Create a protective barrier against damage.

Maximum Shield Value: 800

Cooldown After Destroyed: 3s

Delayed Recovery After Release: 1s

Casting: Channeled

Recovery Speed: 60/s

Maelstrom Of Madness input

Maelstrom Of Madness

Maelstrom Of Madness

Release Dark Magic to deal damage to nearby enemies.

Casting: Single-cast spell field that surrounds the caster

Cooldown: 6s

Range: 8m spherical radius

Damage: Each point of Dark Magic deals 1.3 damage

Gamma Maelstrom

Gamma Maelstrom

Hulk charges Black Panther and The Thing with gamma radiation. When Black Panther's health is low, he gains a gamma shield, becoming Unstoppable and blocking attacks. The Thing gains Gamma Gauntlets, boosting Damage and range of his Rocky Jab and Stone Haymaker. Dealing damage with these attacks grants Bonus Health, and maximum Bonus Health cap is increased.

Psionic Vortex input

Psionic Vortex

Invisible Woman enhances Doctor Strange's Maelstrom of Madness with a psionic explosion. The explosion damages and pulls enemies toward Doctor Strange. Based on the explosion's damage, Doctor Strange and nearby allies gain Bonus Health.

Range: 8m spherical radius spell field

Damage: Each point of energy deals 1.3 damage.

Cooldown: 6s

Special Effect: The spell field pulls enemies in range toward Doctor Strange

Bonus Max Health: 75

Ally Bonus Health Conversion: 0.2

Self Bonus Health Conversion: 0.3

Pentagram Of Farallah input

Pentagram Of Farallah

Open portals between two locations, enabling all units to travel through them.

Cooldown: 180s

Duration: 20s

Casting: Multi-segment release

Eye Of Agamotto input

Eye Of Agamotto

Eye Of Agamotto

Separate nearby enemies' Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies.

Energy Cost: 3100

Soul Separation Duration: 3s

Range: 10m spherical radius

Damage: 60

Casting: Single-cast spell field that surrounds the caster

Price Of Magic

Price Of Magic

Dark Magic accumulates with every hit on an enemy. If Dark Magic peaks for too long, Doctor Strange will be cursed with Anti-Heal.

Anti-Heal Duration: 2s

Generate Dark Magic: Daggers of Denak: Each hit generates 3.5 Dark Magic. When using the V key, every enemy hit generates 10 Dark Magic

Anti-Heal Activation Delay at Peak Dark Magic: 3s

Cloak Of Levitation input

Cloak Of Levitation

Cloak Of Levitation

Ascend and then enter a brief state of sustained flight.

Dash Distance: 8m

Free-Flight Duration: 6s

Casting: Instant Cast

Cooldown: 12s

Enchanted Enhancement

Enchanted Enhancement

Doctor Strange shares his arcane mastery with Scarlet Witch and Magik. Scarlet Witch's Chthonian Burst is replaced with Mystic Burst upon activation. Hold down the attack button to unleash a rapid, relentless salvo of magical missiles in the target direction. Magik can unleash a Chain of Cyttorak that links two enemies and slows them; the farther they are apart, the greater the Slow effect inflicted during the link.

Team-Up Bonus: Doctor Strange gain 100 Max Health

How to Play Doctor Strange in Marvel Rivals: 5 Key Tips

  • Utilize Shield of the Seraphim Wisely: Position your shield to protect teammates and control enemy movement. Use it to absorb up to 1450 damage, far exceeding your base health of 650. Combine with Cloak of Levitation for aerial defense.
  • Perfect Portal Placement: Practice using Pentagram of Farallah in the Practice Mode to create game-changing portals. Use them for quick escapes, surprise attacks, or to reposition your team strategically.
  • Coordinate Ultimate Timing: Use Eye of Agamotto from unexpected angles or high ground to catch enemies off guard. Communicate with your team to maximize its 20-meter wide, 3-second stun effect.
  • Balance Offense and Defense: While primarily a defensive hero, Doctor Strange can deal significant damage. Chain abilities for 250-damage combos, but remember to prioritize team protection and positioning over personal eliminations.
  • Master Dark Magic Management: Build up Dark Magic with Daggers of Denak, but release it strategically using Maelstrom of Madness before reaching anti-heal status. This allows you to maximize damage output while avoiding the healing penalty.

Doctor Strange Cosmetics

Doctor Strange Counters and Synergies

Strong Against

  • GrootGroot
  • StormStorm
  • Bruce BannerBruce Banner

Works Well With

  • Black PantherBlack Panther
  • MagikMagik
  • Bruce BannerBruce Banner

Struggles Against

  • Black PantherBlack Panther
  • MagikMagik
  • Star-LordStar-Lord