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Doctor Strange

Doctor Strange

Difficulty

Role

Vanguard

Vanguard

Attack Type

Projectile

Health

600

Movement Speed

6 m/s

Gender

Male

Relatives

Bats (Pet)

Donna Strange

Voice Actor

Liam O'Brien

Doctor Strange serves as a Vanguard hero, adept at leading the frontline with his mastery of the mystic arts. As the Sorcerer Supreme, he employs ancient spells to control the battlefield, offering both offensive and defensive support to his team. However, frequent use of his arcane abilities gradually awakens a darkness within him, adding a strategic layer to his gameplay. Players must balance his powerful magic with the potential risks, making him a compelling choice for those who enjoy tactical, high-stakes combat.

Team-Up: Arcane Order

Doctor StrangeDoctor Strange

Doctor Strange shares his arcane mastery, replacing Scarlet Witch's Chthonian Burst with Mystic Burst upon activation. Hold down the attack button to unleash a rapid, relentless salvo of magical missiles in the target direction.

Abilities Overview

Daggers of Denak (Normal Attack) input

Daggers of Denak (Normal Attack)

Daggers of Denak (Normal Attack)

Cast Daggers of Denak forward

CASTING - Five-round delayed hit projectiles

PROJECTILE SPEED - 60 m/s

DAMAGE - 16

DAMAGE FALLOFF - Falloff begins at 10m, decreasing to 80% at 20m

CRITICAL HIT - No

FIRE RATE - 5.56 rounds per second, with a 0.03-second interval between every two rounds

AMMO - 8 (1 dagger per release)

CRITICAL HIT - No

Shield of the Seraphim input

Shield of the Seraphim

Shield of the Seraphim

Create a protective barrier against damage

CASTING - Channeled

MAXIMUM SHIELD VALUE - 800

RECOVERY SPEED - 70/s

DELAYED RECOVERY AFTER RELEASE - 1s

COOLDOWN AFTER DESTROYED - 3s

Eye of Agamotto input

Eye of Agamotto

Eye of Agamotto

Separate nearby enemies' Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies

CASTING - Single-cast spell field that surrounds the caster

RANGE - 10m spherical radius

DAMAGE - 60

SOUL SEPARATION DURATION - 3s

ENERGY COST - 3100

Maelstrom of Madness input

Maelstrom of Madness

Maelstrom of Madness

Release Dark Magic to deal damage to nearby enemies

CASTING - Single-cast spell field that surrounds the caster

RANGE - 8m spherical radius

DAMAGE - Each point of Dark Magic deals 1.2 damage

COOLDOWN - 8s

Cloak of Levitation input

Cloak of Levitation

Cloak of Levitation

Ascend and then enter a brief state of sustained flight

CASTING - Instant Cast

DASH DISTANCE - 8m

FREE-FLIGHT DURATION - 6s

COOLDOWN - 15s

Pentagram of Farallah input

Pentagram of Farallah

Pentagram of Farallah

Open portals between two locations, enabling all units to travel through them

CASTING - Multi-segment release

DURATION - 20s

COOLDOWN - 180s

Price of Magic (Passive)

Price of Magic (Passive)

Dark Magic accumulates with every hit on an enemy. If Dark Magic peaks for too long, Doctor Strange will be cursed with Anti-Heal

ANTI-HEAL ACTIVATION DELAY AT PEAK DARK MAGIC - 3s

ANTI-HEAL DURATION - 2s

GENERATE DARK MAGIC - Daggers of Denak: Each hit generates 3.5 Dark Magic. When using the V key, every enemy hit generates 10 Dark Magic

Enchanted Enhancement (Team-Up Passive)

Enchanted Enhancement (Team-Up Passive)

Doctor Strange shares his arcane mastery, replacing Scarlet Witch's Chthonian Burst with Mystic Burst upon activation. Hold down the attack button to unleash a rapid, relentless salvo of magical missiles in the target direction

TEAM-UP BONUS - Doctor Strange gain 100 Max Health

How to Play Doctor Strange in Marvel Rivals: 5 Key Tips

  • Utilize Shield of the Seraphim Wisely: Position your shield to protect teammates and control enemy movement. Use it to absorb up to 1450 damage, far exceeding your base health of 650. Combine with Cloak of Levitation for aerial defense.
  • Perfect Portal Placement: Practice using Pentagram of Farallah in the Practice Mode to create game-changing portals. Use them for quick escapes, surprise attacks, or to reposition your team strategically.
  • Coordinate Ultimate Timing: Use Eye of Agamotto from unexpected angles or high ground to catch enemies off guard. Communicate with your team to maximize its 20-meter wide, 3-second stun effect.
  • Balance Offense and Defense: While primarily a defensive hero, Doctor Strange can deal significant damage. Chain abilities for 250-damage combos, but remember to prioritize team protection and positioning over personal eliminations.
  • Master Dark Magic Management: Build up Dark Magic with Daggers of Denak, but release it strategically using Maelstrom of Madness before reaching anti-heal status. This allows you to maximize damage output while avoiding the healing penalty.

Doctor Strange Counters and Synergies

Doctor Strange Cosmetics

Skins

Doctor Strange In The Multiverse Of Madness

Doctor Strange In The Multiverse Of Madness

Master of Black Magic

Master of Black Magic

God of Magic

God of Magic

Sorcerer Supreme of the Galaxy

Sorcerer Supreme of the Galaxy

Sorcerer Immortal

Sorcerer Immortal

Sprays

Doctor Strange

Doctor Strange

God of Magic

God of Magic

Sorcerer Supreme of the Galaxy

Sorcerer Supreme of the Galaxy

Sorcerer Immortal

Sorcerer Immortal

Doctor Strange in the Multiverse of Madness

Doctor Strange in the Multiverse of Madness

Nameplates

Doctor Strange

Doctor Strange

God of Magic

God of Magic

Galactic Overlord

Galactic Overlord

Sorcerer Immortal

Sorcerer Immortal

Doctor Strange in the Multiverse of Madness

Doctor Strange in the Multiverse of Madness