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Doctor Strange

Doctor Strange

Difficulty

Role

Vanguard

Vanguard

Attack Type

Projectile

Health

650

Movement Speed

6 m/s

Gender

Male

Relatives

Bats (Pet)

Voice Actor

Liam O'Brien

Doctor Strange serves as a Vanguard hero, adept at leading the frontline with his mastery of the mystic arts. As the Sorcerer Supreme, he employs ancient spells to control the battlefield, offering both offensive and defensive support to his team. However, frequent use of his arcane abilities gradually awakens a darkness within him, adding a strategic layer to his gameplay. Players must balance his powerful magic with the potential risks, making him a compelling choice for those who enjoy tactical, high-stakes combat.

Team-Up: Gamma Charge

Doctor StrangeHulkIron Man

The Gamma Charge Team-Up ability enhances the synergy between Hulk, Doctor Strange, and Iron Man. When Hulk is on the team, he infuses his gamma radiation into Doctor Strange and Iron Man, not only amplifying the offensive capabilities of Doctor Strange and Iron Man but also providing Hulk and his variant, Monster Hulk, with an additional 150 Max Health, enhancing their durability in battles.

Abilities Overview

Daggers of Denak (Normal Attack) input

Daggers of Denak (Normal Attack)

Daggers of Denak (Normal Attack)

Cast Daggers of Denak forward.

ABILITY TYPE - Five-round delayed hit projectiles

DAMAGE - 18

AMMO - 8 (1 dagger per release)

FIRE RATE - 5.56 rounds per second, with a 0.03-second interval between every two rounds

CRITICAL HIT - No

PROJECTILE SPEED - 60m/s

DAMAGE FALLOFF - Falloff begins at 10m, decreasing to 62.5% at 20m

Shield of the Seraphim input

Shield of the Seraphim

Shield of the Seraphim

Create a protective barrier against damage.

ABILITY TYPE - Channeled

COOLDOWN - 3s (if destroyed)

MAXIMUM SHIELD VALUE - 800

RECOVERY SHIELD VALUE - 70/s

DELAYED RECOVERY AFTER RELEASE - 1s

Eye of Agamotto input

Eye of Agamotto

Eye of Agamotto

Separate nearby enemies' Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies.

ABILITY TYPE - Single-cast spell field that surrounds the caster

DAMAGE - 60

DURATION - 3s

RANGE - 10m spherical radius

ENERGY COST - 3400

Maelstrom of Madness input

Maelstrom of Madness

Maelstrom of Madness

Release Dark Magic to deal damage to nearby enemies.

ABILITY TYPE - Single-cast spell field that surrounds the caster

DAMAGE - Each point of Dark Magic deals 1.3 damage

COOLDOWN - 8s

RANGE - 8m spherical radius

DAMAGE FALLOFF - 5 - 8 meters (70%)

Cloak of Levitation input

Cloak of Levitation

Cloak of Levitation

Ascend and then enter a brief state of sustained flight

ABILITY TYPE - Instant Cast

DURATION - 6s

COOLDOWN - 15s

DASH DISTANCE - 8m

Pentagram of Farallah input

Pentagram of Farallah

Pentagram of Farallah

Open portals between two locations, enabling all units to travel through them.

ABILITY TYPE - Multi-segment release

DURATION - 20s

COOLDOWN - 180s

Price of Magic (Passive)

Price of Magic (Passive)

Dark Magic accumulates with every hit on an enemy. If Dark Magic peaks for too long, Doctor Strange will be cursed with Anti-Heal.

DURATION - 2s

ANTI-HEAL ACTIVATION DELAY AT PEAK DARK MAGIC - 3s

GENERATE DARK MAGIC - Daggers of Denak: Each hit generates 3.5 Dark Magic. When using the V key, every enemy hit generates 10 Dark Magic

Gamma Maelstrom (Team-Up) input

Gamma Maelstrom (Team-Up)

Gamma Maelstrom (Team-Up)

Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade.

ABILITY TYPE - Single-cast spell field that surrounds the caster

DAMAGE - Each point of Dark Magic deals 1.4 damage

COOLDOWN - 8s

RANGE - 10m spherical radius

SPECIAL EFFECT - At peak Dark Magic, you will no longer be subject to Anti-Heal

How to Play Doctor Strange in Marvel Rivals: 5 Key Tips

  • Master Dark Magic Management: Build up Dark Magic with Daggers of Denak, but release it strategically using Maelstrom of Madness before reaching anti-heal status. This allows you to maximize damage output while avoiding the healing penalty.
  • Utilize Shield of the Seraphim Wisely: Position your shield to protect teammates and control enemy movement. Use it to absorb up to 1450 damage, far exceeding your base health of 650. Combine with Cloak of Levitation for aerial defense.
  • Perfect Portal Placement: Practice using Pentagram of Farallah in the Practice Mode to create game-changing portals. Use them for quick escapes, surprise attacks, or to reposition your team strategically.
  • Coordinate Ultimate Timing: Use Eye of Agamotto from unexpected angles or high ground to catch enemies off guard. Communicate with your team to maximize its 20-meter wide, 3-second stun effect.
  • Balance Offense and Defense: While primarily a defensive hero, Doctor Strange can deal significant damage. Chain abilities for 250-damage combos, but remember to prioritize team protection and positioning over personal eliminations.

Doctor Strange Counters and Synergies

Strong Against

Works Well With

Struggles Against

Doctor Strange Cosmetics

Skins

Master of Black Magic

Master of Black Magic

God of Magic

God of Magic

Sorcerer Supreme of the Galaxy

Sorcerer Supreme of the Galaxy

Sorcerer Immortal

Sorcerer Immortal

Sprays

Doctor Strange

Doctor Strange

God of Magic

God of Magic

Sorcerer Supreme of the Galaxy

Sorcerer Supreme of the Galaxy

Sorcerer Immortal

Sorcerer Immortal

Nameplates

Doctor Strange

Doctor Strange

God of Magic

God of Magic

Galactic Overlord

Galactic Overlord

Sorcerer Immortal

Sorcerer Immortal