Storm in Marvel Rivals

Storm

Duelist roleMarvel Rivals Duelist · Season 10.5

Updated

Storm is a Duelist hero in Marvel Rivals with 250 health and a 3/5 difficulty rating. Storm joined the game in Season 0 on December 6, 2024. In Season 10.5 ranked, Storm has a 55.1% win rate (S tier, #5 of 54) and is picked by 3.9% of teams. Storm's team-ups are Gods of Thunder (with Thor) and Jaws of Fate (with Jeff the Land Shark). The ultimate is Omega Hurricane.

Difficulty
3/5
Role
Duelist
Attack Type
Projectile
Health
250
Movement Speed
6 m/s
Ultimate
Omega Hurricane
Released
Season 0 (Dec 6, 2024)
Last Balance Change
Season 9 (Jul 10, 2026)

How to Play Storm

  • Master Aerial Mobility: Utilize Storm's ability to fly continuously to access high ground and create unexpected attack angles. Practice rising and descending quickly with Space and Ctrl to make yourself a harder target while airborne.
  • Optimize Weather Control: Switch between Tornado and Thunder modes strategically. Use Tornado to boost team movement speed and slow enemies, and Thunder to increase damage output. Time these switches based on whether your team needs to reposition or deal burst damage.
  • Position Wisely: Stay close to your team to provide buffs, but use vertical cover to limit your exposure. Peek over walls to fire Wind Blades while quickly dipping back for protection. Remember that your buff zone is spherical, so maintain proper range to affect allies.
  • Maximize Wind Blade Effectiveness: Take advantage of Wind Blade's piercing property by positioning to hit multiple enemies in a line. This is especially useful for quickly building your ultimate charge.
  • Time Omega Hurricane Strategically: Use your ultimate to delete enemy backlines, particularly when enemy Strategists don't have their ultimates to counter. Coordinate with teammates to follow up on the crowd control and damage potential of your hurricane.

Storm Combos

  1. Thunder poke: set Thunder with Weather Control (Shift), then fire Wind Blade (Left Click) between Bolt Rush (Right Click) casts. Each Wind Blade hit takes 0.5 seconds off the bolt's 8-second cooldown, and the bolt widens to 1.5 m.
  2. Damage window: Thunder up, then Goddess Boost (E) as your team commits. For 8 seconds Storm deals 25% more damage, allies within 15 m deal 15% more and lightning strikes nearby enemies for 35 every 2 seconds.
  3. Tornado sustain: switch to Tornado (Shift) and keep landing Wind Blade (Left Click) and Bolt Rush (Right Click) for up to 75 bonus health, then Goddess Boost (E) for 40% speed if a diver reaches her.
  4. Hurricane dive: Goddess Boost (E) on Tornado for 40% speed into the middle of the enemy team, then Omega Hurricane (Q). The 450 bonus health absorbs their focus while the 8 m pull keeps them in the 80-damage hits.

Strengths

  • Her weather helps the whole team within 15 m: Thunder gives allies 8% more damage, raised to 15% during Goddess Boost, while Tornado speeds them up by 8%, or 20% when boosted.
  • Wind Blade pierces, so each 60-damage blade keeps going through the first enemy, and Bolt Rush covers a 40 m line for 80 damage on an 8-second cooldown.
  • Tornado turns 25% of her Wind Blade and Bolt Rush damage into bonus health, up to 75, which gives a 250-health hero some staying power in long trades.
  • Omega Hurricane gives her 450 bonus health as it starts and drags enemies within 8 m into hits of 80 damage every 0.5 seconds for 5 seconds, enough to break a grouped team.

Weaknesses

  • Only 250 health and no dash or teleport: once someone reaches her, the speed from Tornado and Goddess Boost is all she has to get away.
  • Wind Blade starts losing damage at 15 m and is down to 60% at 30 m, so she has to stay fairly close to the fight to deal full damage.
  • Heroes who can reach or ground a flyer give her trouble: Daredevil's 25 m grapple pulls her toward him, and Hawkeye's Hypersonic Arrow knocks flying heroes down.

Storm Abilities

Wind Blade ability icon

Wind Blade

Wind Blade input

Piercing blades of wind that deal 60 damage each, two per second, weakening past 15 m. Because they pass through targets, line up shots on enemies standing behind one another.

Casting
Piercing Projectile
Damage
60 per round
Damage Falloff
Begins at 15m, decreasing to 60% at 30m
Fire Rate
2 rounds/s
Ammo
12
Projectile Speed
150m/s
Critical Hit
No
Omega Hurricane ability icon

Omega Hurricane

Omega Hurricane input

Storm becomes a hurricane for 5 seconds, pulling in enemies within 8 m and hitting them for 80 every half second. She gains 450 bonus health that drains after it ends, and enemies see a warning marker where she is.

Casting
Spherical Spell Field
Energy Cost
3400
Max Select Duration
5s
Hurricane Duration
5s
Damage
80 per hit
Damaging Interval
0.5s
Hurricane Range
8m spherical radius
Bonus Health Gained
450 (upon activation)
Bonus Health Decay
100/s (begins immediately after ability ends)
Bolt Rush ability icon

Bolt Rush

Bolt Rush input

A 40 m line of lightning that deals 80 damage, on an 8-second cooldown. In Thunder weather, Wind Blade hits shorten its cooldown and the bolt gets wider.

Casting
Spell Field
Damage
80
Cooldown
8s
Weather Control ability icon

Weather Control

Weather Control input

Sets the weather within 15 m of her. Tornado speeds Storm up by 16% and allies by 8% and turns 25% of her Wind Blade and Bolt Rush damage into bonus health; Thunder gives 12% damage to her and 8% to allies.

Casting
Spherical Spell Field
Weather Radius
15m spherical radius
Tornado
Movement Boost
Self: 16%, Ally: 8%
Max Bonus Health
75
Thunder
Damage Boost
Self: 12%, Ally: 8%
Goddess Boost ability icon

Goddess Boost

Goddess Boost input

Supercharges her current weather for 8 seconds on a 15-second cooldown. Tornado gives Storm 40% speed and slows enemies by 15%; Thunder gives her 25% damage, allies 15%, and calls down 35-damage lightning every 2 seconds.

Casting
Spherical Spell Field
Weather Radius
15m spherical radius
Cooldown
15s
Duration
8s
Enhanced Tornado
Movement Boost
Self: 40%, Ally: 20%
Enemy Slow Rate
15%
Enhanced Thunder
Damage Boost
Self: 25%, Ally: 15%
Lightning Strike Damage
35
Lightning Strike Interval
2s

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Storm crosshair code and settings

Storm Team-Ups and Best Teammates

Storm has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Gods of Thunder team-up icon

Gods of Thunder

Partner: Thor

Gods of Thunder input

Turns Wind Blade into a hitscan beam that can crit, hitting for 45 plus 15 in 3 m around the enemy it strikes. With Thor on the team, Bolt Rush becomes Chain Lightning on a 6-second cooldown, jumping between enemies within 8 m for 50 each; pick it if you aim well.

Ranked win rate with Thor: 61.1% (+6.1 vs Storm's 55.1% overall, 4,542 matches)

Damage
45 per round
Damage Falloff
Begins at 20m, decreasing to 75% at 40m
Spell Field Damage
15
Spell Field Range
3m spherical radius
Critical Hit
Yes
Chain Lightning
Cooldown
6s
Impact Damage
80
Chain Damage
50 per hit
Chain Detection Range
8m spherical radius
Range
60m
Jaws of Fate team-up icon

Jaws of Fate

Partner: Jeff the Land Shark

Jaws of Fate input

Adds a rain shower on C, every 15 seconds, that heals Storm 35 and allies within 15 m 25 per second for 8 seconds. With Jeff the Land Shark on the team, he can swim into Omega Hurricane to form a Jeff-Nado that swallows enemies; take it for sustain.

Ranked win rate with Jeff the Land Shark: 59.8% (+4.7 vs Storm's 55.1% overall, 10,015 matches)

Cooldown
15s
Healing
Self: 35/s, Ally: 25/s
Healing Range
15m spherical radius
Duration
8s
Jeff-nado
Damage
80 per hit
Damaging Interval
0.5s
Healing
Self: 15/s, Ally: 10/s
Range
10m spherical radius
Duration Increase
2s (when triggered)
Time To Swallow Enemies
2.5s
  • Thor: pick Gods of Thunder and Wind Blade becomes a hitscan beam that can crit and splashes on hit. With Thor on the team, Bolt Rush turns into Chain Lightning that jumps between enemies within 8 m on a 6-second cooldown.
  • Jeff the Land Shark: pick Jaws of Fate for a healing rain on C, 35 per second for Storm and 25 for allies within 15 m. With Jeff on the team, he can swim into Omega Hurricane and turn it into a Jeff-Nado that swallows enemies and heals allies.
  • Adam Warlock: his Cosmic Cyclone loadout speeds up allies linked by Soul Bond, and with Storm on the team they also deal 12% more damage, which suits the push she starts with Thunder and Goddess Boost.

Storm Counters

Storm has 250 health and no dash or teleport, so reach her or bring her down: Daredevil's 25 m grapple pulls her into his range and Hawkeye's Hypersonic Arrow knocks flying heroes out of the air. Watch which weather she runs, since Thunder means the enemy is about to push for damage and Tornado means she is building bonus health from her hits. When Omega Hurricane starts, keep your distance from the warning marker on her position, then focus her once it ends and her 450 bonus health drains at 100 per second.

Struggles Against

Storm matchup stats against every hero

Is Storm Good Right Now?

Tier (Season 10.5 ranked)S
Win rate55.08% (#5 of 54 heroes)
Pick rate3.9% of teams (#53 of 54)
Ban rate0.2% of teams (#52 most banned)
Win rate in Season 1054.29%
Ranked matches76,229

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Storm Patch History: Buffs and Nerfs

Storm Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Storm.

Official Balance Changes (7)

  1. MixedSeason 9More Wind Blade damage; anchor damage boost removed.v20260710
  2. MixedSeason 6.5New bonus health and cooldown perks; smaller Thunder damage boost.v20260213
  3. BuffSeason 5Bigger Thunder damage boost for allies.v20251114
  4. NerfSeason 2.5Omega Hurricane ultimate costs more energy.v20250619
  5. BuffSeason 2.5Omega Hurricane damage raised to 160 per second.v20250530
  6. MixedSeason 1.5More Wind Blade falloff, smaller self Thunder boost; bigger ally boost.v20250221
  7. BuffSeason 1Faster, harder Wind Blade, stronger Bolt Rush, ultimate and Charged Gale.v20250110

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • NerfDamage anchor bonus removed.
  • BuffWind Blade: Damage increased from 55 to 60 per shot.
  • ChangeThor / TEAM-UP (M1): Gods of Thunder: Wind Blade is now a hitscan lightning attack that deals splash damage.
  • ChangeThor / TEAM-UP (M1): Gods of Thunder: Enhanced: Bolt Rush is replaced with Chain Lightning which bounces between nearby enemies.
  • ChangeJeff the Land Shark / TEAM-UP (C): Jaws of Fate: Summon a torrent of rainfall that heals self and allies within her weather radius.
  • ChangeJeff the Land Shark / TEAM-UP (C): Jaws of Fate: Enhanced: During Omega Hurricane, cross over Jeff to transform into a Jeff-Nado. While active, swallow enemies for guarenteed damage while also healing nearby allies.

Season 7

  • NerfDamage to ultimate charge conversion reduced from 90% to 70%.
  • NerfPassive ultimate charge gain reduced from 12/s to 11/s.
  • ChangeShark Surge: Removed.
  • ChangeTEAM-UP (PASSIVE): Eternal Weather Witch: Storm enhances Adam Warlock's Soaring Surge to have increased flying speed and leave behind a trail of cosmic energy, granting allies within it a movement speed boost and healing.
  • ChangeTEAM-UP (PASSIVE): Eternal Weather Witch: Anchor Bonus: +5% Damage Boost

Season 6.5

  • BuffWeather Control: While Tornado is active, Wind Blade and Bolt Rush now grant bonus health (max of 75) equal to 25% of damage dealt.
  • BuffWeather Control: While Thunder is active, Wind Blade reduces the cooldown of Bolt Rush by 0.5s per hit.
  • BuffWeather Control: While Thunder is active, spell field radius of Bolt Rush increased from 1m to 1.5m.
  • BuffWeather Control: Damage boosts for allies now decay over the span of 2s instead of instantly wearing off after they exit the radius.
  • NerfWeather Control: Thunder damage boost for allies reduced from 12% to 8%.
  • BuffWeather Control: Endlag reduced.
Show 8 older patches

Season 5

  • BuffWeather Control: Thunder damage boost for allies increased from 10% to 12%.
  • BuffGoddess Boost: Thunder damage boost for allies increased from 12% to 15%.

Season 3

  • ChangeBurning Hurricane: Removed.

Balance Patch

  • NerfOmega Hurricane: Ultimate cost increased from 3100 to 3400.
  • NerfShark Surge: Time to swallow enemies increased from 1.2s to 1.5s.

Season 2.5

  • BuffOmega Hurricane: Damage increased from 75 to 80 per hit.
  • ChangeTEAM-UP (PASSIVE): Shark Surge: Jeff can interact with Storm's Omega Hurricane during It's Jeff to swallow nearby enemies.
  • ChangeTEAM-UP (PASSIVE): Shark Surge: Swallowed enemies take extra damage over time.
  • ChangeTEAM-UP (PASSIVE): Shark Surge: Anchor Bonus: +5% Damage Boost

Season 2

  • ChangeCharged Gale: Removed.

Season 1.5

  • NerfWind Blade: Damage falloff at 30m rescaled from 70% to 60%.
  • NerfWeather Control: Thunder damage boost for self reduced from 16% to 12%.
  • BuffWeather Control: Thunder damage boost for allies increased from 8% to 10%.
  • NerfGoddess Boost: Thunder damage boost for self reduced from 30% to 25%.
  • ChangeTEAM-UP (PASSIVE): Burning Hurricane: Human Torch can empower Storm's Omega Hurricane with flames during Supernova, increasing the duration of Omega Hurricane.
  • ChangeTEAM-UP (PASSIVE): Burning Hurricane: Flame tornadoes will also become larger and deal increased damage.
  • ChangeTEAM-UP (PASSIVE): Burning Hurricane: Anchor Bonus: +5% Damage Boost

Season 1

  • BuffWind Blade: Projectile speed increased from 100 m/s to 150 m/s.
  • BuffWind Blade: Damage increased from 50 to 55 per shot.
  • BuffBolt Rush: Damage increased from 70 to 80.
  • BuffOmega Hurricane: Bonus health gained increased from 350 to 450.
  • BuffOmega Hurricane: Bonus health now decays at 100 HP/s after the ability ends instead of instantly wearing off.
  • BuffCharged Gale: Cooldown reduced from 20s to 15s.
  • BuffCharged Gale: Damage increased from 50 to 55.

Season 0

  • ChangeStorm skews the winds in her favor as a Duelist hero!
  • ChangeM1: Wind Blade: Launch a piercing wind projectile.
  • ChangeM2: Bolt Rush: Unleash a lightning bolt to damage enemies.
  • ChangeSHIFT: Weather Control: Switch between Tornado and Thunder.
  • ChangeSHIFT: Weather Control: Tornado grants self and nearby allies a movement speed boost.
  • ChangeSHIFT: Weather Control: Thunder grants self and nearby allies a damage boost.
  • ChangeE: Goddess Boost: Enhance the current weather boost for a brief duration.
  • ChangeE: Goddess Boost: Tornado slows nearby enemies.
  • ChangeE: Goddess Boost: Thunder summons lightning strikes to damage nearby enemies.
  • ChangeQ: Omega Hurricane: Select a targeted location to emerge from and unleash a hurricane.
  • ChangeQ: Omega Hurricane: Hurricane pulls in and deals damage to nearby enemies.
  • ChangeQ: Omega Hurricane: Gain additional bonus health upon emerging.
  • ChangeTEAM-UP (C): Charged Gale: Thor grants Storm the ability to unleash a lightning bolt that chains onto nearby enemies.

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Storm Video Guide

UPDATED Storm Advanced Guide in Marvel Rivals · True Vanguard

Storm Release Date and Voice Actor

Release date
December 6, 2024 (Season 0)
Voice actor
Mara Junot
Gender
Female
Relatives
David Munroe, Princess N'Daré

Storm FAQ

When was Storm released in Marvel Rivals?

Storm was released in Season 0 on December 6, 2024 and is playable now.

What role is Storm in Marvel Rivals?

Storm is a Duelist in Marvel Rivals with a difficulty rating of 3 out of 5. Storm's main attack type is projectile.

Is Storm good right now?

In Season 10.5 ranked, Storm has a 55.1% win rate (S tier, #5 of 54) across 76,229 matches. That is up from 54.3% in Season 10. Storm is picked by 3.9% of teams (#53 of 54) and banned by 0.2% (#52).

Who counters Storm in Marvel Rivals?

Storm struggles against Rocket Raccoon. Storm has 250 health and no dash or teleport, so reach her or bring her down: Daredevil's 25 m grapple pulls her into his range and Hawkeye's Hypersonic Arrow knocks flying heroes out of the air. Watch which weather she runs, since Thunder means the enemy is about to push for damage and Tornado means she is building bonus health from her hits. When Omega Hurricane starts, keep your distance from the warning marker on her position, then focus her once it ends and her 450 bonus health drains at 100 per second.

How much health does Storm have in Marvel Rivals?

Storm has 250 health in Season 10.5.

What is Storm's ultimate ability?

Storm's ultimate is Omega Hurricane. Storm becomes a hurricane for 5 seconds, pulling in enemies within 8 m and hitting them for 80 every half second. She gains 450 bonus health that drains after it ends, and enemies see a warning marker where she is.

Who voices Storm in Marvel Rivals?

Storm is voiced by Mara Junot.

What are Storm's team-ups in Marvel Rivals?

Storm has 2 team-up loadouts: Gods of Thunder (with Thor) and Jaws of Fate (with Jeff the Land Shark). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Storm wins 61.1% with Thor on the team and 59.8% with Jeff the Land Shark on the team, against 55.1% overall.

When was Storm last buffed or nerfed?

In Season 9 on July 10, 2026: 1 buff and 2 nerfs. Every change is listed in the patch history on this page.

When was Storm last nerfed in Marvel Rivals?

In Season 2.5 (Version 20250619, June 19, 2025): Omega Hurricane ultimate costs more energy.

When was Storm last buffed in Marvel Rivals?

In Season 5 (Version 20251114, November 14, 2025): Bigger Thunder damage boost for allies.

What was Storm's best season in Marvel Rivals?

By ranked win rate, Season 1 at 57.2%. The lowest was Season 0 at 50.5%.

Other Duelist Heroes

All Marvel Rivals characters