
Storm
Difficulty
Role
Duelist

Attack Type
Projectile
Health
250
Movement Speed
6 m/s
Gender
Female
Relatives
David Munroe, Princess N'Daré
Voice Actor
Mara JunotStorm is a Duelist hero renowned for her unparalleled control over weather elements. She excels in area-of-effect damage and crowd control, utilizing her abilities to manipulate the battlefield and support her team. Her kit allows her to switch between Thunder Mode, enhancing her damage output, and Tornado Mode, which increases movement speed and slows enemies. This versatility enables her to adapt to various combat scenarios, making her a formidable presence on the field.
Team-Up: Voltaic Union



The Voltaic Union is a Team-Up ability that activates when Thor is paired with either Storm or Captain America. This synergy enhances their combat effectiveness by imbuing them with Thor's Thorforce, granting unique electrical augmentations. This Team-Up not only amplifies the individual strengths of Storm and Captain America but also promotes strategic combinations, making it a valuable tactic in team compositions.
Team-Up: Storm Ignition


The Storming Ignition Team-Up ability activates when Storm and Human Torch are on the same team. This synergy allows them to combine their ultimate abilities to create a massive, flaming tornado, significantly enhancing their offensive capabilities.
Abilities Overview

Wind Blade (Normal Attack)

Launch forward-piercing Wind Blades.
ABILITY TYPE - Projectile that fires in a straight trajectory
DAMAGE - 55 damage per round
AMMO - 12
RELOAD TIME - 1 second
FIRE RATE - 2 rounds per second
CRITICAL HIT - No
PROJECTILE SPEED - 150m/s
DAMAGE FALLOFF - Falloff begins at 20m, decreasing to 60% at 30m
SPECIAL EFFECT - Wind Blade pierces through enemies

Bolt Rush

Unleash a lightning bolt forward.
ABILITY TYPE - Straight Spell Field
DAMAGE - 80
COOLDOWN - 8s
RANGE - A cylindrical spell field with a radius of 1m and a height of 40m

Omega Hurricane

Transform into a hurricane to draw in nearby enemies and deal damage.
ABILITY TYPE - Spherical Spell Field
MAXIMUM SELECTION DURATION - 5s
TORNADO DURATION - 5s
DAMAGE - 75
BONUS HEALTH (SELF) - 450
RANGE - 8m spherical radius
ATTACK INTERVAL - 2 hits per second
ENERGY COST - 3100
SPECIAL EFFECT - Weather effects will be disabled during the Ultimate

Goddess Boost

Channel the power of the weather to empower Storm: Tornado grants a Movement Boost and inflicts Slow on enemies; Thunder grants a Damage Boost and summons lightning to inflict damage.
ABILITY TYPE - Spherical Spell Field
DAMAGE - 35
DURATION - 8s
COOLDOWN - 15s
*Enhanced Tornado
MOVEMENT BOOST (SELF) - 40%
MOVEMENT BOOST (ALLY) - 20%
ENEMY SLOW RATE - -15%
*Enhanced Thunder
DAMAGE BOOST (SELF) - 25%
DAMAGE BOOST (ALLY) - 12%
STRIKE FREQUENCY - 2s per strike
RANGE - 15m spherical radius

Weather Control

Switch the weather to empower allies: Tornado grants a Movement Boost; Thunder grants a Damage Boost.
RANGE - 15m spherical radius
*Tornado
MOVEMENT BOOST (SELF) - 16%
MOVEMENT BOOST (ALLY) - 8%
*Thunder
DAMAGE BOOST (SELF) - 12%
DAMAGE BOOST (ALLY) - 10%

Charged Gale (Team-Up Ability)

Thor infuses Thorforce into Storm and Captain America, granting them an electrifying enhancement. With an electrifying enhancement, Storm can unleash a lightning barrage. With an electrifying enhancement, Captain America gains a Movement Boost, and his shield is imbued with thunder power, electrocuting nearby enemies.
MAXIMUM DISTANCE - 60m
MAXIMUM BOUNCE DISTANCE - 5m
MAXIMUM NUMBER OF BOUNCES - 3
LIGHTNING DAMAGE - 55
COOLDOWN - 15s
TEAM-UP TARGET - Thor
SPECIAL EFFECT - Each enemy can only be struck by lightning once per cast

Burning Hurricane (Team-Up Ability)

When the Human Torch activates Supernova, Storm can summon an Omega Fire by selecting a Flame Tornado with Omega Hurricane. Likewise, when Storm unleashes Omega Hurricane, the Human Torch can transform it into a Burning Hurricane with Supernova. Any Flame Tornado caught in a Burning Hurricane will grow in size and damage.
RANGE - 10m spherical radius
ATTACK INTERVAL - 2 hits per second
DAMAGE - 80
DURATION INCREASE - 2s per Flame Tornado
MAX DURATION - 11s
SPECIAL EFFECT - Duration increases with each Flame Tornado contact
How to Play Mantis in Marvel Rivals
- Master Aerial Mobility: Utilize Storm's ability to fly continuously to access high ground and create unexpected attack angles. Practice rising and descending quickly with Space and Ctrl to make yourself a harder target while airborne.
- Optimize Weather Control: Switch between Tornado and Thunder modes strategically. Use Tornado to boost team movement speed and slow enemies, and Thunder to increase damage output. Time these switches based on whether your team needs to reposition or deal burst damage.
- Position Wisely: Stay close to your team to provide buffs, but use vertical cover to limit your exposure. Peek over walls to fire Wind Blades while quickly dipping back for protection. Remember that your buff zone is spherical, so maintain proper range to affect allies.
- Maximize Wind Blade Effectiveness: Take advantage of Wind Blade's piercing property by positioning to hit multiple enemies in a line. This is especially useful for quickly building your ultimate charge.
- Time Omega Hurricane Strategically: Use your ultimate to delete enemy backlines, particularly when enemy Strategists don't have their ultimates to counter. Coordinate with teammates to follow up on the crowd control and damage potential of your hurricane.
Mantis Counters and Synergies
Strong Against
Works Well With
Mantis Cosmetics
Skins

Ivory Breeze

Mohawk Rock
Sprays

Storm

Storm Emblem

Mohawk Rock
Nameplates

Storm

Mohawk Rock