The Thing in Marvel Rivals

The Thing

Vanguard roleMarvel Rivals Vanguard · Season 10.5

Updated

The Thing is a Vanguard hero in Marvel Rivals with 725 health and a 1/5 difficulty rating. The Thing joined the game in Season 1.5 on February 21, 2025. In Season 10.5 ranked, The Thing has a 46.9% win rate (C tier, #45 of 54) and is picked by 7.1% of teams. The Thing's team-ups are Two-In-One (with Human Torch) and Unbreakable Forces (with Invisible Woman). The ultimate is Clobberin' Time.

Difficulty
1/5
Role
Vanguard
Attack Type
Melee
Health
725
Movement Speed
6 m/s
Ultimate
Clobberin' Time
Released
Season 1.5 (Feb 21, 2025)
Last Balance Change
Season 10.5 (Oct 9, 2026)

How to Play The Thing

  • Master Yancy Street Charge: Use this ability to initiate fights, disrupt enemy lines, and prevent them from using mobility abilities. It also provides a shield, allowing you to rush into enemy positions safely.
  • Utilize Embattled Leap Strategically: Leap to allies in danger to provide damage reduction, helping them survive critical situations. This ability is crucial for saving teammates and maintaining team cohesion.
  • Optimize Stone Haymaker Usage: Save Stone Haymaker for finishing moves, as it deals significant damage. Use it when enemies are low on health to secure kills, and pair it with other abilities for maximum impact.
  • Position Yourself at the Frontline: As a Vanguard, The Thing excels at absorbing damage and protecting squishier allies. Stay at the front of fights to control the battlefield and dictate enemy movements.
  • Time Your Ultimate Wisely: Use Clobberin' Time to launch enemies into the air, making them vulnerable to follow-up attacks. Coordinate with your team to maximize the effectiveness of this ultimate, especially in clustered fights.

The Thing Combos

  1. Blitz and haymaker: Battle Blitz (F) onto a target so they and enemies within 5 m take 20% more damage for 3 seconds, then Stone Haymaker (Right Click) and Rocky Jab (Left Click). The vulnerability boosts your whole team's damage, not only his.
  2. Charge and slam: Yancy Street Charge (Shift) through the group and let the ground slam create its 8 m zone, then Stone Haymaker (Right Click). Enemies inside cannot use mobility abilities for 4 seconds, so they cannot dash out of reach.
  3. Leap into the wave: Battle Blitz (F) or Embattled Leap (E) to get in position, then Clobberin' Time (Q). Its wind-up is shorter right after either leap, and the 10 m wide shockwave stuns everything it hits for 2.5 seconds.
  4. Save and punish: Embattled Leap (E) to a teammate being dived, giving both of you and allies within 5 m 20% damage reduction for 3 seconds, then Stone Haymaker (Right Click) the diver for up to 150 bonus health.

Strengths

  • Unyielding Will makes him immune to launches, knockbacks and other displacement, so heroes who push tanks out of position cannot move him.
  • Stone Haymaker reaches 8 m, hits for 55 plus 8% of the target's max health and returns the damage as bonus health up to 150, and it knocks flyers down.
  • Yancy Street Charge gives 200 bonus health and 100% speed, then leaves an 8 m zone that blocks mobility abilities for 4 seconds, which traps divers and anyone trying to escape.
  • Clobberin' Time stuns for 2.5 seconds along a 10 m wide shockwave that rolls up to 18 m, enough to set up a team fight win.

Weaknesses

  • He is a melee hero: Rocky Jab reaches only 4 m, so teams that keep their distance or fight from high ground take away most of his damage.
  • Embattled Leap and Battle Blitz share 2 charges on a 10-second recharge, so spending both on dives leaves him no quick way back to a teammate in trouble.
  • Yancy Street Charge is on a 12-second cooldown, and without it he walks in at 6 m/s, which gives zone controllers like Peni Parker time to cover his path.

The Thing Abilities

Rocky Jab ability icon

Rocky Jab

Rocky Jab input

A two-punch combo reaching 4 m, 40 damage per punch with a 1 s gap between combos. It is his steady damage between Stone Haymakers.

Casting
Spell Field
Damage
40 per hit
Range
4m
Stone Haymaker ability icon

Stone Haymaker

Stone Haymaker input

An 8 m heavy punch for 55 plus 8% of the target's max health that dashes him 3 m forward. He gains the damage dealt as Bonus Health (up to 150), and it knocks down flyers.

Casting
Spell Field
Damage
55 + 8% Max Health
Range
8m
Max Bonus Health
150
Clobberin' Time ability icon

Clobberin' Time

Clobberin' Time input

His ultimate (2,800 energy) sends a 10 m wide shockwave rolling up to 18 m, dealing 100 damage and stunning for 2.5 s. Aim it down a corridor to catch as many enemies as possible.

Energy Cost
2800
Damage
100
Stun Duration
2.5s
Yancy Street Charge ability icon

Yancy Street Charge

Yancy Street Charge input

A 5 s charge with 100% bonus speed and 200 Bonus Health that launches enemies in his path, on a 12 s cooldown. It ends in a ground slam and an 8 m zone that blocks mobility abilities for 4 s.

Cooldown
12s
Charge Duration
5s
Movement Boost
100% (during charge)
Damage
Charge: 30 Ground Slam: 20 Earthbound Zone: 15 every 1s
Ground Slam Range
8m radius, 2.5m high cylindrical spell field
Earthbound Zone Range
8m radius, 4m high cylindrical spell field
Earthbound Zone Duration
4s
Embattled Leap ability icon

Embattled Leap

Embattled Leap input

Jumps to an ally up to 20 m away; he, the ally and anyone within 5 m of the landing get 20% damage reduction for 3 s. It shares 2 charges with Battle Blitz, so choose between saving allies and diving.

Casting
Targeted
Charges
2
Cooldown
3s
Recharge Time
10s per charge
Max Targeting Distance
20m
Battle Blitz ability icon

Battle Blitz

Battle Blitz input

Jumps onto an enemy up to 20 m away and makes them and enemies within 5 m take 20% more damage for 3 s. It uses the same 2 charges as Embattled Leap, so call the target for your team.

Casting
Targeted
Charges
2
Cooldown
3s
Recharge Time
10s per charge
Max Targeting Distance
20m
Unyielding Will ability icon

Unyielding Will

Passive: launches, knockbacks and other displacement do not move him, so he can hold his spot against heroes who push tanks around.

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

The Thing crosshair code and settings

The Thing Team-Ups and Best Teammates

The Thing has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Two-In-One team-up icon

Two-In-One

Partner: Human Torch

Two-In-One input

Adds 8 seconds of flaming fists (C) every 18 seconds: Rocky Jab reaches 6 m, Stone Haymaker 9.5 m, and each hit sends a shockwave into nearby enemies. With Human Torch on the team, Torch also drops him from the air for 45 damage and a 1-second stun in 8 m.

Ranked win rate with Human Torch: 53.4% (+6.6 vs The Thing's 46.9% overall, 2,802 matches)

Cooldown
18s
Duration
8s
Rocky Jab Range
6m
Stone Haymaker Range
9.5m
Enhanced Effect
Flight Cooldown
30s
Flight Speed
12m/s
Landing Damage
45
Landing Impact Range
8m spherical radius
Stun Duration
1s
Unbreakable Forces team-up icon

Unbreakable Forces

Partner: Invisible Woman

Unbreakable Forces input

Adds 5 seconds of Psionic Armor (C) every 15 seconds, turning missing health into 15 bonus health every 0.2 seconds, twice as often below half health. With Invisible Woman on the team each tick gives 20, and every 125 damage he takes heals allies within 8 m for 80.

Ranked win rate with Invisible Woman: 50.7% (+3.8 vs The Thing's 46.9% overall, 17,320 matches)

Cooldown
15s
Duration
5s
Bonus Health Gained
15 every frequency
Bonus Health Generation Frequency
0.2s
Enhanced Effect
Bonus Health Gained
20 every frequency
Damage Taken To Trigger Healing Pulse
125
Pulse Healing
80
Healing Pulse Range
8m spherical radius
  • Human Torch: Two-In-One sets The Thing's fists on fire for a few seconds, giving his punches more reach and splash damage. With Human Torch on the team, Torch can also carry him into the air and drop him on enemies for a 1-second stun, and he lands already on fire.
  • Invisible Woman: Unbreakable Forces gives him a short-lived armor that turns missing health into bonus health. With her on the team the armor builds faster and sends an 80-point healing pulse to allies within 8 m every time he takes 125 damage.
  • Wolverine or another melee diver: Battle Blitz makes the target and anyone within 5 m take 20% more damage for 3 seconds, which a diver who follows him in can turn into quick kills.

The Thing Counters

The Thing cannot be knocked back, so don't waste displacement on him; keep your distance instead, because Rocky Jab reaches 4 m and Stone Haymaker 8 m. Peni Parker and other heroes who lay down zones or fight from range make it hard for him to walk in while Yancy Street Charge is on its 12-second cooldown. Count his 2 shared leap charges: once both go into Battle Blitz, he has no fast way back to his team until one returns 10 seconds later.

The Thing matchup stats against every hero

Is The Thing Good Right Now?

Tier (Season 10.5 ranked)C
Win rate46.86% (#45 of 54 heroes)
Pick rate7.1% of teams (#32 of 54)
Ban rate2.2% of teams (#19 most banned)
Win rate in Season 1045.42%
Ranked matches139,054

Full Marvel Rivals tier listWin, pick & ban rates for every hero

The Thing Patch History: Buffs and Nerfs

The Thing Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to The Thing.

Official Balance Changes (10)

  1. BuffSeason 10.5Team-up with Invisible Woman comes back sooner and heals more easily.v20261009
  2. NerfSeason 10Less health and Haymaker damage, longer charge cooldown, weaker team-up.v20260911
  3. BuffSeason 9Higher Haymaker bonus health cap and smoother Clobberin' Time.v20260710
  4. BuffSeason 8Base health raised.v20260515
  5. BuffSeason 6.5Gains Gamma Gauntlets team-up ability with Hulk.v20260213
  6. BuffSeason 5.5More Haymaker percentage damage; longer anti-mobility field after Yancy Street Charge.v20251212
  7. ReworkSeason 5Leaps reworked around area effects; Haymaker now deals percentage health damage.v20251114
  8. ReworkSeason 3New Battle Blitz leap; Stone Haymaker now knocks down flying enemies.v20250711
  9. NerfSeason 2.5Fantastic Four team-up ability cooldown raised to 25 seconds.v20250530
  10. NerfSeason 2Embattled Leap damage reduction lowered from 30% to 25%.v20250411

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 10.5

  • BuffInvisible Woman / Unbreakable Forces: Cooldown reduced from 20s to 15s.
  • BuffInvisible Woman / Unbreakable Forces: When enhanced, damage taken to trigger healing pulse reduced from 150 to 125.

Season 10

  • NerfMax health reduced from 750 to 725.
  • NerfStone Haymaker: Percentage damage decreased from 10% to 8% of max health.
  • NerfYancy Street Charge: Cooldown increased from 10s to 12s.
  • NerfYancy Street Charge: Earthbound zone duration reduced from 5s to 4s.
  • NerfHuman Torch / Two-In-One: Cooldown increased from 15s to 18s.
  • NerfHuman Torch / Two-In-One: Duration reduced from 10s to 8s.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • BuffStone Haymaker: Max bonus health increased from 100 to 150.
  • BuffYancy Street Charge: Vertical height of earthbound zone slightly increased.
  • BuffClobberin' Time: Wind-up duration slightly reduced after using Embattled Leap or Battle Blitz.
  • ChangeCosmic Fastball: Removed.
  • ChangeGamma Gauntlets: Removed.
  • ChangeHuman Torch / TEAM-UP (C): Two-In-One: Temporarily engulf fists in flames to boost attack range, reducing the wind-up duration of Rocky Jab and Stone Haymaker.
  • ChangeHuman Torch / TEAM-UP (C): Two-In-One: Create flaming shockwaves that deal damage to nearby enemies when hitting enemies.
  • ChangeHuman Torch / TEAM-UP (C): Two-In-One: Enhanced: Interact with Human Torch to have him carry you and drop you onto a targeted location, stunning nearby enemies upon landing. Automatically enter the engulfed state when landing.
  • ChangeInvisible Woman / TEAM-UP (C): Unbreakable Forces: Continously regenerate missing health as bonus health for a brief duration.
  • ChangeInvisible Woman / TEAM-UP (C): Unbreakable Forces: Enhanced: While active, taking enough damage creates a pulse that heals nearby allies. Missing health to bonus health conversion is increased.
Show 10 older patches

Season 8

  • BuffMax health increased from 700 to 750.

Season 7

  • NerfDamage to ultimate charge conversion reduced from 90% to 70%.
  • NerfPassive ultimate charge gain reduced from 12/s to 11/s.

Season 6.5

  • ChangeCooperative Comrades: Removed.
  • ChangeTEAM-UP (C): Gamma Gauntlets: Hulk grants The Thing the ability to briefly enhance the damage and range of Rocky Jab and Stone Haymaker.
  • ChangeTEAM-UP (C): Gamma Gauntlets: Gain bonus health by dealing damage while active.

Season 5.5

  • BuffStone Haymaker: Percentage damage increased from 8% to 10% of max health.
  • BuffYancy Street Charge: Earthbound zone duration increased from 3s to 5s.

Season 5

  • NerfStone Haymaker: Flat damage decreased from 90 to 55.
  • NerfStone Haymaker: No longer grants 50 bonus health upon activation.
  • BuffStone Haymaker: Now deals damage equal to 8% of a target's max health.
  • BuffStone Haymaker: Damage dealt is now converted to bonus health, up to 100.
  • BuffEmbattled Leap: Now grants damage reduction to allies within a 5m radius of the target.
  • NerfEmbattled Leap: Damage reduction reduced from 25% to 20%.
  • NerfBattle Blitz: No longer grants damage reduction to self.
  • BuffBattle Blitz: Now inflicts 20% vulnerability onto enemies within a 5m radius of the target.

Weekly Patch

  • ChangeTEAM-UP (X): Flying Thing: Human Torch can interact with The Thing to pick him up and drop him onto a targeted location.
  • ChangeTEAM-UP (X): Flying Thing: The Thing deals damage and creates a zone that grounds nearby enemies upon landing.

Season 3

  • BuffStone Haymaker: Now knocks down flying enemies.
  • ChangeF: Battle Blitz: Leap toward a targeted enemy and gain damage reduction.

Season 2.5

  • NerfCooperative Comrades: Cooldown increased from 20s to 25s.

Season 2

  • NerfEmbattled Leap: Damage reduction reduced from 30% to 25%.

Season 1.5

  • ChangeThe Thing is ready to rumble as the newest Vanguard hero!
  • ChangeM1: Rocky Jab: Perform two quick punches.
  • ChangeM2: Stone Haymaker: Wind up and punch forward to land a heavy blow.
  • ChangeM2: Stone Haymaker: Gain bonus health upon activation.
  • ChangeSHIFT: Yancy Street Charge: Charge forward and launch up enemies on collision.
  • ChangeSHIFT: Yancy Street Charge: After the ability ends, slam the ground to launch up and create a zone that grounds nearby enemies.
  • ChangeSHIFT: Yancy Street Charge: Gain additional bonus health while charging.
  • ChangeE: Embattled Leap: Leap toward a targeted ally to grant them and self damage reduction.
  • ChangeQ: Clobberin' Time: Slam the ground to launch a shockwave that launches up and stuns enemies.
  • ChangePASSIVE: Unyielding Will: Immune to displacement effects.
  • ChangeTEAM-UP (C): Cooperative Comrades: Invisible Woman grants The Thing the ability to continuously regain missing health as bonus health.
  • ChangeTEAM-UP (Z): Cosmic Fastball: The Thing can interact with Wolverine to pick him up and throw him forward.

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

The Thing Video Guide

How to Be A GODLY THING in Marvel Rivals · True Vanguard

The Thing Release Date and Voice Actor

Release date
February 21, 2025 (Season 1.5)
Voice actor
Andrew Morgado
Gender
Male
Relatives
Alicia Masters, Franklin Richards

The Thing FAQ

When was The Thing released in Marvel Rivals?

The Thing was released in Season 1.5 on February 21, 2025 and is playable now.

What role is The Thing in Marvel Rivals?

The Thing is a Vanguard in Marvel Rivals with a difficulty rating of 1 out of 5. The Thing's main attack type is melee.

Is The Thing good right now?

In Season 10.5 ranked, The Thing has a 46.9% win rate (C tier, #45 of 54) across 139,054 matches. That is up from 45.4% in Season 10. The Thing is picked by 7.1% of teams (#32 of 54) and banned by 2.2% (#19).

Who counters The Thing in Marvel Rivals?

The Thing struggles against Black Panther, Daredevil and Wolverine. The Thing cannot be knocked back, so don't waste displacement on him; keep your distance instead, because Rocky Jab reaches 4 m and Stone Haymaker 8 m. Peni Parker and other heroes who lay down zones or fight from range make it hard for him to walk in while Yancy Street Charge is on its 12-second cooldown. Count his 2 shared leap charges: once both go into Battle Blitz, he has no fast way back to his team until one returns 10 seconds later.

How much health does The Thing have in Marvel Rivals?

The Thing has 725 health in Season 10.5.

What is The Thing's ultimate ability?

The Thing's ultimate is Clobberin' Time. His ultimate (2,800 energy) sends a 10 m wide shockwave rolling up to 18 m, dealing 100 damage and stunning for 2.5 s. Aim it down a corridor to catch as many enemies as possible.

Who voices The Thing in Marvel Rivals?

The Thing is voiced by Andrew Morgado.

What are The Thing's team-ups in Marvel Rivals?

The Thing has 2 team-up loadouts: Two-In-One (with Human Torch) and Unbreakable Forces (with Invisible Woman). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, The Thing wins 53.4% with Human Torch on the team and 50.7% with Invisible Woman on the team, against 46.9% overall.

When was The Thing last buffed or nerfed?

In Season 10.5 on October 9, 2026: 2 buffs. Every change is listed in the patch history on this page.

When was The Thing last nerfed in Marvel Rivals?

In Season 10 (Version 20260911, September 11, 2026): Less health and Haymaker damage, longer charge cooldown, weaker team-up.

When was The Thing last buffed in Marvel Rivals?

In Season 10.5 (Version 20261009, October 9, 2026): Team-up with Invisible Woman comes back sooner and heals more easily.

What was The Thing's best season in Marvel Rivals?

By ranked win rate, Season 9 at 54.1%. The lowest was Season 10 at 45.4%.

Other Vanguard Heroes

All Marvel Rivals characters