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The Thing

The Thing

Difficulty

Role

Vanguard

Vanguard

Attack Type

Melee

Health

700

Movement Speed

6 m/s

Gender

Male

Relatives

Alicia Masters

Franklin Richards

Voice Actor

Andrew Morgado

The Thing is a Vanguard hero known for his exceptional durability and disruptive melee combat abilities. As a member of the Fantastic Four, he excels in frontline engagements, utilizing his immense strength to charge into battles and create seismic zones that stun enemies. His passive ability, 'Unyielding Will,' renders him immune to knockbacks and displacements, ensuring he remains steadfast during confrontations. This resilience, combined with his crowd-control skills, makes The Thing a formidable presence on the battlefield, capable of absorbing damage and disrupting enemy formations.

Team-Up: Gamma Fastball

The ThingThe Thing

The Gamma Fastball Team-Up ability activates when The Thing and Wolverine are on the same team. This synergy allows The Thing to lift and hurl Wolverine up to 20 meters, enabling rapid engagement or strategic repositioning. Upon landing, Wolverine deals damage to enemies in the area, creating a disruptive and high-impact initiation. This ability is ideal for aggressive plays, enabling Wolverine to engage quickly and wreak havoc in the enemys ranks. The coordination between The Thing and Wolverine is crucial to maximize the effectiveness of this maneuver.

Team-Up: Fantastic Four

The ThingThe ThingThe ThingThe Thing

The Fantastic Four membersMister Fantastic, Invisible Woman, Human Torch, and The Thingpossess unique Team-Up abilities that activate when specific pairs are on the same team: Mister Fantastic and Invisible Woman: This synergy grants Mister Fantastic increased damage resistance and continuous health regeneration, enhancing his durability in combat. Human Torch and The Thing: When these two heroes are paired, they can perform the 'Fastball Special,' where The Thing hurls Human Torch into the air, allowing him to unleash a powerful aerial attack upon enemies below.

Abilities Overview

Rocky Jab (Normal Attack) input

Rocky Jab (Normal Attack)

Rocky Jab (Normal Attack)

Rapidly punch forward

CASTING - Single-cast Spell Field

DAMAGE - Double strike, 40 per hit

ATTACK RANGE - 4m

ATTACK INTERVAL - Double strike 0.33s between attacks, 1s between sets.

Stone Haymaker input

Stone Haymaker

Stone Haymaker

Deliver a devastating Heavy Blow

CASTING - Single-cast Spell Field

DAMAGE - 90

ATTACK RANGE - 8m

SPECIAL EFFECT - Move forward 3 meters while punching, gaining 50 Bonus Health during skill activation

Clobberin' Time input

Clobberin' Time

Clobberin' Time

Use immense power to launch up all enemies in front of the Thing into the air

ENERGY COST - 2800

RANGE - Step spell field: 3m high, 10m wide, advancing 2m every 0.1 seconds, up to a maximum of 18m

DAMAGE - 100

SPECIAL EFFECT - Stun duration 2.5s

Embattled Leap input

Embattled Leap

Embattled Leap

Jump toward your ally and apply damage reduction to both of you

CASTING - Targeted

MAXIMUM DISTANCE - 20m

COOLDOWN - Basic Cooldown 3s, with a charge of 10s per use

SPECIAL EFFECT - Apply a 25% damage reduction effect to self and target ally for 3s

Cooperative Comrades (Team-Up Ability) input

Cooperative Comrades (Team-Up Ability)

Cooperative Comrades (Team-Up Ability)

The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health

DURATION - 5s

COOLDOWN - 20s

BONUS HEALTH GROWTH - Generate 5 Bonus Health per 0.1s

BONUS MAX HEALTH - 100

Cosmic Fastball (Team-Up Ability) input

Cosmic Fastball (Team-Up Ability)

Cosmic Fastball (Team-Up Ability)

Wolverine and The Thing can interact with each other. Once both parties confirm, The Thing can lift Wolverine and press the key to hurl him forward

CASTING - Targeted

MAXIMUM DISTANCE - 20m

COOLDOWN - 3s when not thrown, 15s when thrown

Yancy Street Charge input

Yancy Street Charge

Yancy Street Charge

Continuously charge forward, launching up enemies and leaving behind a zone at the final position that prevents the use of mobility abilities

MOVEMENT BOOST - 100%

DURATION - 5s

DAMAGE - Charge: 30; ground slam: 20; immobilization zone: 15 per/s

SPELL FIELD RANGE - Ground slam: 8m radius, 2.5m high cylindrical spell field. Immobilization zone: 8m radius, 4m high cylindrical spell field

COOLDOWN - 10s

SPECIAL EFFECT - Gain 200 Bonus Health during skill activation

How to Play The Thing in Marvel Rivals: 5 Key Tips

  • Master Yancy Street Charge: Use this ability to initiate fights, disrupt enemy lines, and prevent them from using mobility abilities. It also provides a shield, allowing you to rush into enemy positions safely.
  • Utilize Embattled Leap Strategically: Leap to allies in danger to provide damage reduction, helping them survive critical situations. This ability is crucial for saving teammates and maintaining team cohesion.
  • Optimize Stone Haymaker Usage: Save Stone Haymaker for finishing moves, as it deals significant damage. Use it when enemies are low on health to secure kills, and pair it with other abilities for maximum impact.
  • Position Yourself at the Frontline: As a Vanguard, The Thing excels at absorbing damage and protecting squishier allies. Stay at the front of fights to control the battlefield and dictate enemy movements.
  • Time Your Ultimate Wisely: Use Clobberin' Time to launch enemies into the air, making them vulnerable to follow-up attacks. Coordinate with your team to maximize the effectiveness of this ultimate, especially in clustered fights.

The Thing Counters and Synergies

The Thing Cosmetics

Skins

First Family

First Family

Trench Coat

Trench Coat

The Unlimited

The Unlimited

Sprays

The Thing

The Thing

2 in 1

2 in 1

Trench Coat

Trench Coat

Nameplates

The Thing

The Thing

Trench Coat

Trench Coat