
The Thing
Difficulty
Role
Vanguard

Attack Type
Melee
Health
700
Movement Speed
6 m/s
Gender
Male
Relatives
Alicia Masters, Franklin Richards
Voice Actor
Andrew MorgadoThe Thing is a Vanguard hero known for his exceptional durability and disruptive melee combat abilities. As a member of the Fantastic Four, he excels in frontline engagements, utilizing his immense strength to charge into battles and create seismic zones that stun enemies. His passive ability, 'Unyielding Will,' renders him immune to knockbacks and displacements, ensuring he remains steadfast during confrontations. This resilience, combined with his crowd-control skills, makes The Thing a formidable presence on the battlefield, capable of absorbing damage and disrupting enemy formations.
Team-Up: Gamma Fastball


The Gamma Fastball Team-Up ability activates when The Thing and Wolverine are on the same team. This synergy allows The Thing to lift and hurl Wolverine up to 20 meters, enabling rapid engagement or strategic repositioning. Upon landing, Wolverine deals damage to enemies in the area, creating a disruptive and high-impact initiation. This ability is ideal for aggressive plays, enabling Wolverine to engage quickly and wreak havoc in the enemy’s ranks. The coordination between The Thing and Wolverine is crucial to maximize the effectiveness of this maneuver.
Team-Up: Fantastic Four




The Fantastic Four members—Mister Fantastic, Invisible Woman, Human Torch, and The Thing—possess unique Team-Up abilities that activate when specific pairs are on the same team: Mister Fantastic and Invisible Woman: This synergy grants Mister Fantastic increased damage resistance and continuous health regeneration, enhancing his durability in combat. Human Torch and The Thing: When these two heroes are paired, they can perform the 'Fastball Special,' where The Thing hurls Human Torch into the air, allowing him to unleash a powerful aerial attack upon enemies below.
Abilities Overview

Rocky Jab (Normal Attack)

Rapidly punch forward.
ABILITY TYPE - Single-cast Spell Field
DAMAGE - 40
INTERVAL - Double strike 0.33s between attacks, 1s between sets.
RANGE - 4m

Stone Haymaker

Deliver a devastating Heavy Blow.
ABILITY TYPE - Single-cast Spell Field
DAMAGE - 90
RANGE - 8m
SPECIAL EFFECT - Move forward 3 meters while punching, gaining 50 Bonus Health during skill activation

Clobberin' Time

Uses immense power to launch all enemies in front of you into the air.
ABILITY TYPE - Step spell field: 3m high, 10m wide, advancing 2m every 0.1 seconds, up to a maximum of 18m
DAMAGE - 100
ENERGY COST - 2800
SPECIAL EFFECT - Stun duration 2.5s

Embattled Leap

Jump towards your ally and apply damage reduction to both of you.
ABILITY TYPE - Targeted
COOLDOWN - Basic Cooldown 3s, with a charge of 10s per use
RANGE - 20m
SPECIAL EFFECT - Apply a 30% damage reduction effect to self and target ally for 3s

Yancy Street Charge

Continuously charge forward, launching up enemies and leaving behind a zone at the final position that prevents the use of mobility abilities.
ABILITY TYPE - Ground slam: 8m radius, 2.5m high cylindrical spell field. Immobilization zone: 8m radius, 4m high cylindrical spell field.
DAMAGE - Charge: 30; ground slam: 20; immobilization zone: 15 per second
DURATION - 5s
COOLDOWN - 10s
MOVEMENT BOOST - 100%
SPECIAL EFFECT - Gain 200 Bonus Health during skill activation

Cosmic Fastball (Team-Up Ability)

Wolverine, Hulk and The Thing can interact with each other. Once both parties can confirm, Hulk or The Thing can lift Wolverine and press the key to hurl him forward.
ABILITY TYPE - Targeted
COOLDOWN - 3s when not thrown, 15s when thrown
MAXIMUM DISTANCE - 20m

Cooperative Comrades

The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team. This formidable force bolsters Mister Fantastic, The Thing and Human Torch, granting damage resistance. Once activated they can continually generate bonus health, making up for lost health with each passing moment.
DURATION - 5s
COOLDOWN - 20s
BONUS HEALTH GROWTH - Generate 5 Bonus Health per 0.1s
BONUS MAX HEALTH - 100
How to Play Mantis in Marvel Rivals
- Master Yancy Street Charge: Use this ability to initiate fights, disrupt enemy lines, and prevent them from using mobility abilities. It also provides a shield, allowing you to rush into enemy positions safely.
- Utilize Embattled Leap Strategically: Leap to allies in danger to provide damage reduction, helping them survive critical situations. This ability is crucial for saving teammates and maintaining team cohesion.
- Optimize Stone Haymaker Usage: Save Stone Haymaker for finishing moves, as it deals significant damage. Use it when enemies are low on health to secure kills, and pair it with other abilities for maximum impact.
- Position Yourself at the Frontline: As a Vanguard, The Thing excels at absorbing damage and protecting squishier allies. Stay at the front of fights to control the battlefield and dictate enemy movements.
- Time Your Ultimate Wisely: Use Clobberin' Time to launch enemies into the air, making them vulnerable to follow-up attacks. Coordinate with your team to maximize the effectiveness of this ultimate, especially in clustered fights.
Mantis Counters and Synergies
Strong Against
Works Well With
Struggles Against
Mantis Cosmetics
Skins

First Family

Trench Coat
Sprays

The Thing

2 in 1

Trench Coat
Nameplates

The Thing

Trench Coat