
The Thing
Difficulty
Role
Vanguard
Attack Type
Melee
Health
700
Movement Speed
6m/s
Gender
Male
Voice Actor
Andrew Morgado
Relatives
Alicia Masters, Franklin Richards
Benjamin J. Grimm is unquestionably the rock star of any team he's on. Always at the forefront of the fight, the Thing shields his allies with his unbreakable form, selflessly fending off any harm that comes their way.
Team-Up: Gamma Fastball
The Gamma Fastball Team-Up ability activates when The Thing and Wolverine are on the same team. This synergy allows The Thing to lift and hurl Wolverine up to 20 meters, enabling rapid engagement or strategic repositioning. Upon landing, Wolverine deals damage to enemies in the area, creating a disruptive and high-impact initiation. This ability is ideal for aggressive plays, enabling Wolverine to engage quickly and wreak havoc in the enemy’s ranks. The coordination between The Thing and Wolverine is crucial to maximize the effectiveness of this maneuver.
Team-Up: Fantastic Four
The Fantastic Four members—Mister Fantastic, Invisible Woman, Human Torch, and The Thing—possess unique Team-Up abilities that activate when specific pairs are on the same team: Mister Fantastic and Invisible Woman: This synergy grants Mister Fantastic increased damage resistance and continuous health regeneration, enhancing his durability in combat. Human Torch and The Thing: When these two heroes are paired, they can perform the 'Fastball Special,' where The Thing hurls Human Torch into the air, allowing him to unleash a powerful aerial attack upon enemies below.
Abilities Overview
Unyielding Will

Immune to launch-up, knock-back, and other displacement effects.
Special Effect: Immune to launch-up, knock-back, and other displacement effects

Rocky Jab

Rapidly punch forward.
Damage: Double strike, 40 per hit
Casting: Single-cast Spell Field
Attack Range: 4m
Attack Interval: Double strike 0.33s between attacks, 1s between sets.

Stone Haymaker

Deliver a devastating Heavy Blow that inflicts additional damage with each strike! Upon hit, gain Bonus Health. Can Knock Down flying enemies.
Damage: 55+10% of enemies' max Health per hit
Casting: Single-cast Spell Field
Attack Range: 8m
Special Effect: Move forward 3 meters while punching; gain Bonus Health equal to damage dealt (up to 100); once hit, this ability can knock down flying enemies to the ground

Yancy Street Charge

Continuously charge forward, launching up enemies and leaving behind a zone at the final position that prevents the use of mobility abilities.
Damage: Charge: 30; ground slam: 20; immobilization zone: 15 per/s
Cooldown: 10s
Duration: 5s
Movement Boost: 100%
Special Effect: Gain 200 Bonus Health during skill activation
Spell Field Range: Ground slam: 8m radius, 2.5m high cylindrical spell field. Immobilization zone: 8m radius, 4m high cylindrical spell field

Embattled Leap

Jump toward an ally and apply damage reduction to yourself and allies within the landing area.
Casting: Targeted
Cooldown: Basic Cooldown 3s, with a charge of 10s per use
Special Effect: Apply a 20% damage reduction effect to self and 20% damage reduction to all allies within 5m of his landing point for 3s
Maximum Distance: 20m

Battle Blitz

Jump toward an enemy and apply Vulnerability to enemies within the landing area.
COOLDOWN: Basic Cooldown 3s, with a charge of 10s per use, shares the same Cooldown with the E Key ability
SPECIAL EFFECT: Apply a 20% Vulnerability to all enemies within 5m of his landing point for 3s
MAXIMUM DISTANCE: 20m
CASTING: Targeted

Clobberin' Time

Use immense power to launch all enemies in front of you into the air.
Energy Cost: 2800
Special Effect: Stun duration 2.5s
Range: Step spell field: 3m high, 10m wide, advancing 2m every 0.1 seconds, up to a maximum of 18m
Damage: 100
Gamma Jab
Rapidly punch forward with Gamma-powered jabs.
Gamma Gauntlets
Hulk charges Black Panther and The Thing with gamma radiation. Black Panther's Vibranium armor is enhanced; when his health is low, he receives a gamma shield, blocking incoming attacks and becoming Unstoppable. The Thing gains Gamma Gauntlets. While active, Rocky Jab and Stone Haymaker deal increased Damage and have extended Attack Range. During this period, hitting enemies with these attacks grants Bonus Health, and maximum Bonus Health cap is increased.
How to Play The Thing in Marvel Rivals: 5 Key Tips
- Master Yancy Street Charge: Use this ability to initiate fights, disrupt enemy lines, and prevent them from using mobility abilities. It also provides a shield, allowing you to rush into enemy positions safely.
- Utilize Embattled Leap Strategically: Leap to allies in danger to provide damage reduction, helping them survive critical situations. This ability is crucial for saving teammates and maintaining team cohesion.
- Optimize Stone Haymaker Usage: Save Stone Haymaker for finishing moves, as it deals significant damage. Use it when enemies are low on health to secure kills, and pair it with other abilities for maximum impact.
- Position Yourself at the Frontline: As a Vanguard, The Thing excels at absorbing damage and protecting squishier allies. Stay at the front of fights to control the battlefield and dictate enemy movements.
- Time Your Ultimate Wisely: Use Clobberin' Time to launch enemies into the air, making them vulnerable to follow-up attacks. Coordinate with your team to maximize the effectiveness of this ultimate, especially in clustered fights.
The Thing Cosmetics
Skins
Sprays
Nameplates
Emotes
The Thing Counters and Synergies
Strong Against
Adam Warlock
Invisible Woman
Magneto
Works Well With
Invisible Woman
Wolverine
Captain America
Struggles Against
Human Torch
Iron Man
Star-Lord



















































