Captain America in Marvel Rivals

Captain America

Vanguard roleMarvel Rivals Vanguard · Season 10.5

Updated

Captain America is a Vanguard hero in Marvel Rivals with 650 health and a 3/5 difficulty rating. Captain America joined the game in Season 0 on December 6, 2024. In Season 10.5 ranked, Captain America has a 52.4% win rate (B tier, #11 of 54) and is picked by 5.7% of teams. Captain America's team-ups are Voltaic Union (with Thor) and Stars Aligned (with Winter Soldier). The ultimate is Freedom Charge.

Difficulty
3/5
Role
Vanguard
Attack Type
Melee
Health
650
Movement Speed
6 m/s
Ultimate
Freedom Charge
Released
Season 0 (Dec 6, 2024)
Last Balance Change
Season 10 (Sep 11, 2026)

How to Play Captain America

  • Master the Animation Cancels: Learn both the melee cancel and sprint cancel techniques for Captain America's attacks. These cancels are crucial for maximizing his damage output and mobility. Practice chaining his basic attacks with shield throws using these cancels to become a formidable force on the battlefield.
  • Utilize Mobility Abilities Wisely: Captain America has strong mobility with Fearless Leap and Liberty Rush. Use one ability to engage and save the other for disengaging or quickly returning to your team. This ensures you always have an escape option and don't overextend.
  • Protect and Peel for Your Team: While Captain America excels at diving, he's also great at protecting allies. Use his Living Legend ability (shield block) to deflect enemy projectiles, including powerful abilities like Mantis' sleep or Iron Man's ultimate. This can turn the tide of a fight and save your teammates.
  • Combo Your Abilities: Start engagements with Leading Dash and Vibranium Energy Saw for initial damage, then follow up with Liberty Rush and Super-Soldier Slam to close the distance. Finish off with Sentinel Strike for maximum impact.
  • Time Your Ultimate Strategically: Use Freedom Charge (ultimate) when your team is grouped and about to push an objective. The movement speed and health regeneration buffs can give your team the edge needed to secure a point or win a crucial teamfight.

Captain America Combos

  1. Rush and strike: Liberty Rush (F) 12 m into a target for 30 damage while Unstoppable, two Sentinel Strike swings (Left Click) for 90, then the four shield throws for up to 180 more as they back away.
  2. Leap and slam: Leading Dash (Shift) into Fearless Leap for 5 m of height, then Super-Soldier Slam (Left Click) on a spot up to 20 m away to launch the enemies there into the air.
  3. Freedom push: Freedom Charge (Q), then Leading Dash (Shift) or Living Legend (Right Click) through the enemy line. During the ultimate both launch enemies up, while allies on his trail get 100 bonus health and 30% extra speed.
  4. Saw opener: Vibranium Energy Saw (E) into a group for 70 damage and up to 3 ricochets, then Liberty Rush (F) in behind it while the 6-second cooldown is already running.

Strengths

  • Living Legend's 350-health shield deflects projectiles away at half damage, and dropping it before it breaks leaves only a 1-second cooldown.
  • Liberty Rush is a 12 m dash every 10 seconds that keeps him Unstoppable, so crowd control cannot stop his engage.
  • Freedom Charge gives allies on its path 100 bonus health plus 60 more per second, 30% movement speed and 20% faster ultimate charge, which helps a whole team push in together.
  • Two Sentinel Strike swings unlock four 45-damage shield throws that home toward the crosshair out to 25 m, so a target backing off can still be finished.

Weaknesses

  • His ranged damage depends on melee: shield throws only unlock after two 4 m swings, so apart from Vibranium Energy Saw every 6 seconds he has little to hit flyers like Storm with.
  • If the shield breaks, Living Legend goes on a 5-second cooldown instead of 1 second, and he moves a little slower whenever it is raised.
  • Once Liberty Rush and Super-Soldier Slam are on their 10 and 12-second cooldowns he has to walk into fights, and area control like Peni Parker's webs and mines punishes a melee tank who has to come close.

Captain America Abilities

Sentinel Strike ability icon

Sentinel Strike

Sentinel Strike input

Two 45-damage melee swings with 4 m reach. Landing both opens a 5 s window for four 45-damage shield throws that reach 25 m and home toward the crosshair, so he can finish a target that backs off.

Casting
Melee/Projectile
Damage
Melee: 45, Shield Throw: 45
Range
Melee: 4m, Shield Throw: 25m
Shield Throw Charges
4
Shield Projectile Speed
60m/s
Freedom Charge ability icon

Freedom Charge

Freedom Charge input

For 10 s he leaves a 4 m-wide trail that gives allies on it bonus health, 30% extra speed and 20% faster ultimate charge. While it runs, Living Legend and Leading Dash launch enemies up, so he can lead the push.

Casting
Activation
Energy Cost
3100
Duration
10s
Path Duration
5s
Bonus Health On Activation
Self: 150, Ally: 100
Bonus Health Rate
Self: 100/s, Ally: 60/s
Movement Boost
30%
Ult Charge Efficiency Boost
20%
Living Legend ability icon

Living Legend

Living Legend input

Raises his 350-health shield and sends projectiles bouncing off in random directions at half damage. He moves a little slower while it is up; the cooldown is 1 s if he drops it but 5 s if it breaks.

Casting
Channeled
Shield Health
350
Cooldown
1s (dropped) - 5s (destroyed)
Shield Health Recovery
Begins recovering 50 HP/s after 4s
Deflected Projectile Damage Loss
50%
Leading Dash ability icon

Leading Dash

Leading Dash input

A sprint that adds about 33% movement speed and gives access to Fearless Leap, a 5 m jump. Use it to reach backliners or rotate between objectives quickly.

Casting
Channeled
Movement Boost
33.40%
Fearless Leap Jump Height
5m
Vibranium Energy Saw ability icon

Vibranium Energy Saw

Vibranium Energy Saw input

Throws his shield for 70 damage out to 25 m, ricocheting up to 3 times and losing 20% damage per bounce. On a 6 s cooldown, it is best thrown into a group.

Casting
Ricocheting Projectile
Base Damage
70
Damage Loss
20% per bounce
Cooldown
6s
Projectile Range
25m
Projectile Speed
60m/s
Max Ricochets
3
Liberty Rush ability icon

Liberty Rush

Liberty Rush input

A 12 m shield charge for 30 damage, and he is Unstoppable for the whole dash. With a 10 s cooldown, it lets him start a fight or get out through crowd control.

Casting
Dash
Damage
30
Cooldown
10s
Dash Distance
12m
Super-Soldier Slam ability icon

Super-Soldier Slam

Super-Soldier Slam input

Used from the air, he crashes down on a spot up to 20 m away, dealing 30 damage and launching enemies up. It has a 12 s cooldown and pairs well with the height from Fearless Leap.

Casting
Ground Target
Damage
30
Cooldown
12s
Max Target Distance
20m (horizontal)

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Captain America crosshair code and settings

Captain America Team-Ups and Best Teammates

Captain America has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Voltaic Union team-up icon

Voltaic Union

Partner: Thor

Voltaic Union input

A C ability on a 15-second cooldown that turns Sentinel Strike into Lightning Shield throws for 10 seconds: after two hits he hurls 4 piercing shields for 45 each. With Thor every shield hit also bursts for 5 in 3 m, so pick it for more ranged pressure.

Ranked win rate with Thor: 59.2% (+6.8 vs Captain America's 52.4% overall, 3,242 matches)

Cooldown
15s
Duration
10s
Lightning Shield Throw Damage
45
Enhanced Effect
Splash Damage
5
Splash Damage Range
3m spherical radius
Stars Aligned team-up icon

Stars Aligned

Partner: Winter Soldier

Stars Aligned input

Lets Captain America leap to a teammate every 12 seconds, giving both 150 bonus health while he absorbs part of the ally's damage for 2 seconds. With Winter Soldier the two can rally into each other, giving nearby allies bonus health and speed, a way to save a focused ally.

Ranked win rate with Winter Soldier: 55.3% (+2.9 vs Captain America's 52.4% overall, 6,807 matches)

Cooldown
12s
Bonus Health Gained
150 (self and ally)
Damage Absorption Duration
2s
Enhanced Effect
Movement Boost
1.5m/s
  • Winter Soldier: Captain America can pick Stars Aligned, a leap to any teammate that gives both of them 150 bonus health while he soaks part of the ally's incoming damage for 2 seconds. With Winter Soldier on the team the two can also charge into each other, giving nearby allies bonus health and speed.
  • Thor: the Voltaic Union loadout (C) turns Sentinel Strike into piercing Lightning Shield throws for 10 seconds, four 45-damage shields after every two hits. With Thor on the team each shield hit also sends out a small burst of lightning damage around the target.
  • Hulk and other divers: Hulk's Savage Slam loadout is a leap that hits enemies within 8 m, and with Cap on the team it lands for 50 and makes them take 20% more damage for 3 seconds. Freedom Charge's 30% speed and bonus health also help any diver follow Cap into the backline.

Captain America Counters

Captain America has 650 health but needs two melee swings before his shield throws come online, so keep your distance and make him spend Liberty Rush (10 seconds) and Super-Soldier Slam (12 seconds) to reach you. Flyers like Storm and area-control heroes like Peni Parker give him trouble, since his only ranged option without melee hits is Vibranium Energy Saw every 6 seconds. Break his 350-health shield with focused fire: once it is destroyed he waits 5 seconds to raise it again instead of 1.

Struggles Against

Captain America matchup stats against every hero

Is Captain America Good Right Now?

Tier (Season 10.5 ranked)B
Win rate52.39% (#11 of 54 heroes)
Pick rate5.7% of teams (#42 of 54)
Ban rate0.2% of teams (#50 most banned)
Win rate in Season 1052.33%
Ranked matches112,959

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Captain America Patch History: Buffs and Nerfs

Captain America Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Captain America.

Official Balance Changes (13)

  1. BuffSeason 10More health, no saw bounce falloff, stronger Thor team-up.v20260911
  2. MixedSeason 9Regenerating shield added, but total health drops with anchor removal.v20260710
  3. BuffSeason 7.5Gains Vibranium Bastion team-up ability with Black Cat.v20260417
  4. NerfSeason 7Freedom Charge gives allies less ultimate charge.v20260320
  5. BuffSeason 7More melee damage and can throw shield while sprinting.v20260320
  6. BuffSeason 6Shorter Vibranium Energy Saw cooldown.v20260116
  7. BuffSeason 5Ultimate now boosts ultimate charge for allies in its path.v20251114
  8. NerfSeason 4Loses the 5% damage bonus from his team-up anchor.v20250912
  9. NerfSeason 2.5Less health, slower shield recovery and a pricier ultimate.v20250530
  10. NerfSeason 2Base health reduced from 650 to 600.v20250430
  11. NerfSeason 2Lower base health and a smaller Living Legend shield.v20250411
  12. BuffSeason 1.5Faster shield throws, cheaper ultimate, mid-leap shielding, melee decoupled from shield.v20250221
  13. BuffSeason 1More health, cheaper ultimate, faster Liberty Rush and shield recovery.v20250110

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 10

  • BuffNormal health portion increased from 300 to 350.
  • BuffTotal max health is increased from 600 to 650.
  • BuffVibranium Energy Saw: No longer has damage loss after each ricochet.
  • BuffWinter Soldier / Stars Aligned: Shortly boost movement speed after activation.
  • BuffThor / Voltaic Union: Duration increased from 7s to 10s.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • NerfMax health anchor bonus removed.
  • BuffNow has 300 Shield HP.
  • NerfTotal max health is reduced from 675 to 600.
  • ChangeVibranium Bastion: Removed.
  • ChangeWinter Soldier / TEAM-UP (C): Stars Aligned: Leap to a targeted ally, granting self and the target bonus health while sharing a portion of damage taken for a short duration.
  • ChangeWinter Soldier / TEAM-UP (C): Stars Aligned: Enhanced: Interact with Winter Soldier to dash to each other, clashing together to grant nearby allies bonus health and a movement speed boost.
  • ChangeThor / TEAM-UP (C): Voltaic Union: For a duration, primary fire uses lightning-enhanced shield throw attacks.
  • ChangeThor / TEAM-UP (C): Voltaic Union: Enhanced: Each hit triggers a burst of lightning that deals additional splash damage.

Season 7.5

  • ChangeTEAM-UP (X): Vibranium Bastion: Black Cat grants Captain America the ability to augment his shield with increased size and to ricochet projectiles to where he is aiming.
Show 10 older patches

Season 7

  • NerfDamage to ultimate charge conversion reduced from 90% to 70%.
  • NerfPassive ultimate charge gain reduced from 12/s to 11/s.
  • ChangeSentinel Strike: Shield throws are no longer interrupted by Leading Dash.
  • BuffSentinel Strike: Damage increased from 40 to 45 per strike.
  • NerfFreedom Charge: Ultimate charge boost reduced from 30% to 20%.

Season 6

  • BuffVibranium Energy Saw: Cooldown reduced from 8s to 6s.

Season 5

  • BuffFreedom Charge: Allies within the path now charge their Ultimate 30% more effectively.

Season 4

  • NerfCaptain's Spirit: Anchor damage boost removed.

Season 2.5

  • NerfMax health reduced from 600 to 575.
  • NerfLiving Legend: Shield health regeneration delay increased from 2s to 4s.
  • NerfFreedom Charge: Ultimate cost increased from 2800 to 3100.

Balance Patch

  • NerfMax health reduced from 650 to 600.

Season 2

  • NerfMax health reduced from 675 to 650.
  • NerfLiving Legend: Shield health reduced from 400 to 350.
  • ChangeCharged Aegis: Removed.
  • ChangeTEAM-UP (C): Captain's Spirit: Captain America can enable a clash with Winter Soldier to dash to each other and damage nearby enemies.
  • ChangeTEAM-UP (C): Captain's Spirit: Winter Soldier can also leap to a targeted ally and deal area damage upon landing.
  • ChangeTEAM-UP (C): Captain's Spirit: Anchor Bonus: +100 Max Health / +5% Damage Boost

Season 1.5

  • BuffSentinel Strike: Melee strikes are now bound seperately from shield throws.
  • ChangeSentinel Strike: This also changes the casting input for Super-Soldier Slam.
  • BuffLiving Legend: Can now be used during Fearless Leap.
  • BuffVibranium Energy Saw: Projectile speed increased from 60 m/s to 80 m/s.
  • BuffVibranium Energy Saw: Ricochet projectile speed increased from 100 m/s to 150 m/s.
  • BuffFreedom Charge: Ultimate cost reduced from 3100 to 2800.

Season 1

  • BuffMax health increased from 650 to 675.
  • BuffLiving Legend: Shield health regeneration delay reduced from 3s to 2s.
  • BuffLiberty Rush: Cooldown reduced from 12s to 10s.
  • BuffFreedom Charge: Ultimate cost reduced from 3400 to 3100.
  • NerfFreedom Charge: Bonus health granted to self over time reduced from 110/s to 100/s.

Season 0

  • ChangeCaptain America leads the charge as a Vanguard hero!
  • ChangeM1: Sentinel Strike: Strike forward at close range.
  • ChangeM1: Sentinel Strike: After landing enough hits, gain temporary charges for shield throw attacks.
  • ChangeM2: Living Legend: Raise the shield to block damage and reflect incoming projectiles.
  • ChangeSHIFT: Leading Dash: Sprint to increase movement speed.
  • ChangeSHIFT: Leading Dash: Can also perform Fearless Leap to jump high into the air.
  • ChangeE: Vibranium Energy Saw: Throw the shield forward, ricocheting onto other nearby enemies.
  • ChangeF: Liberty Rush: Dash forward and bash into enemies for damage.
  • ChangeM1: Super-Soldier Slam: Slam down from the air onto the ground to launch up enemies.
  • ChangeQ: Freedom Charge: Carve a path that grants self and allies bonus health and increased movement speed.
  • ChangeQ: Freedom Charge: Charge into enemies with Living Legend to launch up opponents.
  • ChangeTEAM-UP (C): Charged Aegis: Thor grants Captain America the ability to briefly use lightning-enhanced shield throw attacks.
  • ChangeTEAM-UP (C): Charged Aegis: Captain America also gains a movement speed boost while active.

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Captain America Video Guide

How To Be A GODLY Captain America in Marvel Rivals · True Vanguard

Captain America Release Date and Voice Actor

Release date
December 6, 2024 (Season 0)
Voice actor
Brian Bloom
Gender
Male
Relatives
Joseph Rogers (father), Sarah Rogers (mother)

Captain America FAQ

When was Captain America released in Marvel Rivals?

Captain America was released in Season 0 on December 6, 2024 and is playable now.

What role is Captain America in Marvel Rivals?

Captain America is a Vanguard in Marvel Rivals with a difficulty rating of 3 out of 5. Captain America's main attack type is melee.

Is Captain America good right now?

In Season 10.5 ranked, Captain America has a 52.4% win rate (B tier, #11 of 54) across 112,959 matches. That is about the same as 52.3% in Season 10. Captain America is picked by 5.7% of teams (#42 of 54) and banned by 0.2% (#50).

Who counters Captain America in Marvel Rivals?

Captain America struggles against Loki, Gorr and Magik. Captain America has 650 health but needs two melee swings before his shield throws come online, so keep your distance and make him spend Liberty Rush (10 seconds) and Super-Soldier Slam (12 seconds) to reach you. Flyers like Storm and area-control heroes like Peni Parker give him trouble, since his only ranged option without melee hits is Vibranium Energy Saw every 6 seconds. Break his 350-health shield with focused fire: once it is destroyed he waits 5 seconds to raise it again instead of 1.

How much health does Captain America have in Marvel Rivals?

Captain America has 650 health in Season 10.5.

What is Captain America's ultimate ability?

Captain America's ultimate is Freedom Charge. For 10 s he leaves a 4 m-wide trail that gives allies on it bonus health, 30% extra speed and 20% faster ultimate charge. While it runs, Living Legend and Leading Dash launch enemies up, so he can lead the push.

Who voices Captain America in Marvel Rivals?

Captain America is voiced by Brian Bloom.

What are Captain America's team-ups in Marvel Rivals?

Captain America has 2 team-up loadouts: Voltaic Union (with Thor) and Stars Aligned (with Winter Soldier). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Captain America wins 59.2% with Thor on the team and 55.3% with Winter Soldier on the team, against 52.4% overall.

When was Captain America last buffed or nerfed?

In Season 10 on September 11, 2026: 5 buffs. Every change is listed in the patch history on this page.

When was Captain America last nerfed in Marvel Rivals?

In Season 7 (Version 20260320, March 20, 2026): Freedom Charge gives allies less ultimate charge.

When was Captain America last buffed in Marvel Rivals?

In Season 10 (Version 20260911, September 11, 2026): More health, no saw bounce falloff, stronger Thor team-up.

What was Captain America's best season in Marvel Rivals?

By ranked win rate, Season 8.5 at 52.5%. The lowest was Season 9.5 at 48.9%.

Other Vanguard Heroes

All Marvel Rivals characters