Fire Cluster
A fireball that splits into 14 pellets of 5.5 damage, weakening after 15 m. He has 6 shots, and all of them refill after 1 second without firing, so shoot in bursts.
- Casting
- Projectile Shotgun
- Damage
- 5.5 per pellet
- Damage Falloff
- Begins at 15m, decreasing to 60% at 20m
- Pellet Amount
- 14
- Attack Interval
- 0.5s
- Projectile Speed
- 150m/s
- Charges
- 6
- Recharge Delay
- Instantly regain all charges after not attacking for 1s
- Crosshair Spread Radius
- 0.33m (after 10m)
- Critical Hit
- Yes
