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Human Torch

Human Torch

Difficulty

Role

Duelist

Duelist

Attack Type

Projectile

Health

250

Movement Speed

6 m/s

Gender

Male

Relatives

Sue Storm, Franklin Richards, Valeria Richards, Reed Richards

Voice Actor

Scott Whyte

The Human Torch, also known as Johnny Storm, is a Duelist hero introduced in Season 1.5. He excels in area control and high area-of-effect damage, utilizing his pyrokinesis to ignite enemies and create fiery zones on the battlefield. His abilities make him effective at controlling choke points and objectives, though players have noted challenges in distinguishing between friendly and enemy flames during intense team fights.

Team-Up: Storming Ignition

Human TorchStorm

The Storming Ignition Team-Up ability activates when Storm and Human Torch are on the same team. This synergy allows them to combine their ultimate abilities to create a massive, flaming tornado, significantly enhancing their offensive capabilities.

Team-Up: Fantastic Four

Human TorchThe ThingInvisible WomanMister Fantastic

The Fantastic Four membersMister Fantastic, Invisible Woman, Human Torch, and The Thingpossess unique Team-Up abilities that activate when specific pairs are on the same team: Mister Fantastic and Invisible Woman: This synergy grants Mister Fantastic increased damage resistance and continuous health regeneration, enhancing his durability in combat. Human Torch and The Thing: When these two heroes are paired, they can perform the 'Fastball Special,' where The Thing hurls Human Torch into the air, allowing him to unleash a powerful aerial attack upon enemies below.

Abilities Overview

Fire Cluster (Normal Attack) input

Fire Cluster (Normal Attack)

Fire Cluster (Normal Attack)

Launch forward a splittable fireball.

ABILITY TYPE - Burst Projectile

CHARGES - 6

SHOT DAMAGE - 7 per round

DAMAGE FALLOFF - Falloff begins at 15m, decreasing to 60% at 40m

FIRE RATE - 0.6s per round

CHARGE SPEED - 0.33s per use

PROJECTILE SPEED - 120m/s

CROSSHAIR SPREAD RADIUS (at 0.33m 10m)

Blazing Blast input

Blazing Blast

Blazing Blast

Launch a fireball to create a Flame Field at the targeted area.

ABILITY TYPE - Straight-line projectile that generates a spherical spell field upon impact.

CHARGES - 3

CHARGE SPEED - 2s per strike

FLAME FIELD RANGE - 3m spherical radius

BLAZING BLAST DAMAGE - 40

FLAME FIELD DURATION - 6s

FLAME FIELD CONTINUOUS - 25/s

BLAZING BLAST PROJECTILE - 80m/s

Supernova input

Supernova

Supernova

Explode with cosmic fire to deal damage to enemies within range. Upon skill activation, all Flame Fields will transform into Flame Tornadoes, dealing extra damage.

DURATION - 8s

ENERGY COST - 3400

FLAME TORNADO RANGE - 3m spherical radius; 8m high capsule-shaped spell field.

FLAME TORNADO CONTINUOUS DAMAGE - 100/s

ACTIVATION WAVE DAMAGE - 70

ACTIVATION RANGE SHOCK - 20m spherical radius

SUPERNOVA DAMAGE REDUCTION - -30%

Pyro-Prison input

Pyro-Prison

Pyro-Prison

Form a fire wall between Fire Fields to burn enemies.

COOLDOWN - 15s

MAX LINK HEIGHT - 2m

FIRE WALL DAMAGE - 65

MAX LINK DISTANCE - 40m

FIRE WALL DURATION - 5s

PYRO-PRISON CONTINUOUS DAMAGE - 50/s

Plasma Body input

Plasma Body

Plasma Body

Enter a state of accelerated ascent.

ENERGY COST - 15/s

MAXIMUM ENERGY - 120

MOVEMENT BOOST - 50%

ENERGY RECOVERY SPEED - 20/s

Flaming Meteor input

Flaming Meteor

Flaming Meteor

Dive towards the ground, dealing damage to enemies and detonating any Flame Fields hit.

RANGE - 5m spherical radius

DAMAGE - 40

COOLDOWN - 12s

MAX DASH SPEED - 80m/s

FLAME FIELD DETONATION - 3m spherical radius

FLAME FIELD DETONATION DAMAGE - 55

Omega Fire (Team-Up Ability) input

Omega Fire (Team-Up Ability)

Omega Fire (Team-Up Ability)

When the Human Torch activates Supernova, Storm can summon an Omega Fire by selecting a Flame Tornado with Omega Hurricane. Likewise, when Storm unleashes Omega Hurricane, the Human Torch can transform it into a Burning Hurricane with Supernova. Any Flame Tornado caught in a Burning Hurricane will grow in size and damage.

FLAME TORNADO RANGE - 5m spherical radius; 10m high capsule-shaped spell field.

FLAME TORNADO CONTINUOUS DAMAGE - 110/s

Storm Siblings (Team-Up Ability) input

Storm Siblings (Team-Up Ability)

Storm Siblings (Team-Up Ability)

The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health.

DURATION - 5s

COOLDOWN - 20s

BONUS HEALTH GROWTH - Generate 5 Bonus Health per 0.1s

BONUS MAX HEALTH - 100

How to Play Mantis in Marvel Rivals

  • Master Aerial Mobility: Utilize Plasma Body to maintain aerial advantage, making you harder to hit while allowing you to reposition quickly. Practice erratic flight patterns to avoid snipers and precision characters.
  • Control Space with Flame Fields: Use Blazing Blast strategically to create Flame Fields that control key areas and choke points. These fields can deny space to enemies and set up for powerful combos.
  • Execute Quick Burst Combos: Master the animation-canceling combo of Fire Cluster > Blazing Blast > Flaming Meteor for devastating burst damage. This combo can quickly eliminate 250-300 HP heroes at close to medium range.
  • Time Supernova Wisely: Activate your ultimate when enemies are clustered or to transform existing Flame Fields into damaging Flame Tornados. Coordinate with teammates like Storm for enhanced effects.
  • Play Mid-Range and Near Cover: Position yourself at optimal range (25-30m) where you can reliably hit shots while maintaining safety. Stay near cover to survive longer and dodge high-damage enemies like Iron Fist or Hulk.

Mantis Counters and Synergies

Mantis Cosmetics

Skins

First Family

First Family

Blood Blaze

Blood Blaze

Negative Zone Gladiator

Negative Zone Gladiator

Sprays

Human Torch

Human Torch

2 in 1

2 in 1

Negative Zone Gladiator

Negative Zone Gladiator

Nameplates

Human Torch

Human Torch

Negative Zone Gladiator

Negative Zone Gladiator