Human Torch in Marvel Rivals

Human Torch

Duelist roleMarvel Rivals Duelist · Season 10.5

Updated

Human Torch is a Duelist hero in Marvel Rivals with 250 health and a 3/5 difficulty rating. Human Torch joined the game in Season 1.5 on February 21, 2025. In Season 10.5 ranked, Human Torch has a 50.4% win rate (B tier, #21 of 54) and is picked by 3.0% of teams. Human Torch's team-ups are Fiery Sparks (with Jubilee) and Storming Ignition (with Storm). The ultimate is Supernova.

Difficulty
3/5
Role
Duelist
Attack Type
Projectile
Health
250
Movement Speed
6 m/s
Ultimate
Supernova
Released
Season 1.5 (Feb 21, 2025)
Last Balance Change
Season 9 (Jul 10, 2026)

How to Play Human Torch

  • Master Aerial Mobility: Utilize Plasma Body to maintain aerial advantage, making you harder to hit while allowing you to reposition quickly. Practice erratic flight patterns to avoid snipers and precision characters.
  • Control Space with Flame Fields: Use Blazing Blast strategically to create Flame Fields that control key areas and choke points. These fields can deny space to enemies and set up for powerful combos.
  • Execute Quick Burst Combos: Master the animation-canceling combo of Fire Cluster > Blazing Blast > Flaming Meteor for devastating burst damage. This combo can quickly eliminate 250-300 HP heroes at close to medium range.
  • Time Supernova Wisely: Activate your ultimate when enemies are clustered or to transform existing Flame Fields into damaging Flame Tornados. Coordinate with teammates like Storm for enhanced effects.
  • Play Mid-Range and Near Cover: Position yourself at optimal range (25-30m) where you can reliably hit shots while maintaining safety. Stay near cover to survive longer and dodge high-damage enemies like Iron Fist or Hulk.

Human Torch Combos

  1. Field burst: Blazing Blast (Right Click) at an enemy's feet, Fire Cluster (Left Click), then Flaming Meteor (F) onto the field. The 45 impact, 40 landing and 55 from the detonated field stack on top of the pellets.
  2. Fire cage: place two or three Flame Fields with Blazing Blast (Right Click) around a point, then Pyro-Prison (E) to link them. Anyone crossing takes 65, and anyone stuck inside a closed shape burns for 40 per second for up to 5 seconds.
  3. Supernova storm: Supernova (Q) close to the enemy team for 75 damage in 20 m, then fire Flame Tornadoes with Blazing Blast (Right Click), which has unlimited charges for 8 seconds, using the refilled Plasma Body (Shift) charges to stay mobile.
  4. Dive and leave: Flaming Meteor (F) onto your Flame Fields for 50 Bonus Health, then Plasma Body (Shift) straight back up. The 10 m dash and 4 seconds of rising flight get him out before the Bonus Health starts to decay after 3 seconds.

Strengths

  • Plasma Body holds 2 charges of a 10 m dash followed by 4 seconds of faster rising flight, recharging every 8 seconds, so he has both mobility and a way out.
  • Pyro-Prison links Flame Fields up to 40 m apart, letting him split the enemy team or trap enemies inside a shape that burns for 40 per second.
  • Fire Cluster's 6 shots all come back after 1 second without firing, so he can keep shooting in short bursts without ever stopping to reload.
  • Supernova hits everything within 20 m for 75, gives him 30% damage reduction for 8 seconds and turns Blazing Blast into Flame Tornadoes with unlimited charges.

Weaknesses

  • Only 250 health, and the 50 Bonus Health from Flaming Meteor starts decaying after 3 seconds, so he has little to fall back on once focused.
  • Fire Cluster weakens past 15 m and drops to 60% damage at 20 m, so he has to fly fairly close to the enemy team to deal real damage.
  • His best damage needs setup, since Pyro-Prison needs at least two Flame Fields and each lasts 6 seconds. Hulk can knock him out of the air with Incredible Leap, and fast divers like Magik reach him before his fields are in place.

Human Torch Abilities

Fire Cluster ability icon

Fire Cluster

Fire Cluster input

A fireball that splits into 14 pellets of 5.5 damage, weakening after 15 m. He has 6 shots, and all of them refill after 1 second without firing, so shoot in bursts.

Casting
Projectile Shotgun
Damage
5.5 per pellet
Damage Falloff
Begins at 15m, decreasing to 60% at 20m
Pellet Amount
14
Attack Interval
0.5s
Projectile Speed
150m/s
Charges
6
Recharge Delay
Instantly regain all charges after not attacking for 1s
Crosshair Spread Radius
0.33m (after 10m)
Critical Hit
Yes
Supernova ability icon

Supernova

Supernova input

His ultimate sends out a 20 m blast for 75 damage, then gives him 30% damage reduction for 8 seconds. Blazing Blast becomes Flame Tornado for 110 damage per second with unlimited charges, and his Plasma Body charges refill.

Energy Cost
3400
Duration
8s
Activation Wave Damage
75
Activation Wave Range
20m spherical radius
Damage Reduction
30% (while active)
Flame Tornadoes
Damage
110/s
Range
3m spherical radius (and 8m high capsule-shaped spell field)
Launch Interval
0.7s
Blazing Blast ability icon

Blazing Blast

Blazing Blast input

Shoots a 45-damage fireball that leaves a 3 m Flame Field burning for 20 per second over 6 seconds. He has 3 charges, and those fields are what Pyro-Prison and Flaming Meteor build on.

Casting
Projectile that generates a persistent spell field upon impact
Impact Damage
45
Charges
3
Recharge Time
2.5s per charge
Projectile Speed
80m/s
Flame Fields
Damage
20/s
Range
3m spherical radius
Active Duration
6s
Plasma Body ability icon

Plasma Body

Plasma Body input

A 10 m dash followed by 4 seconds of faster upward flight, with 2 charges on an 8-second recharge. Use it to get airborne quickly or to leave a fight.

Movement Boost
2.5m/s (during plasma state)
Charges
2
Recharge Time
8s per charge
Plasma State Duration
4s
Dash Distance
10m
Pyro-Prison ability icon

Pyro-Prison

Pyro-Prison input

Links two or more Flame Fields up to 40 m apart into a 5-second wall of fire. Enemies crossing it take 65 damage, and anyone trapped inside an enclosed shape burns for 40 per second.

Cooldown
15s
Fire Wall Ignition Damage
65
Damage Over Time
40/s
Max Link Distance
40m
Max Link Height
2m
Fire Wall Duration
5s
Flaming Meteor ability icon

Flaming Meteor

Flaming Meteor input

He drops to the ground for 40 damage in 5 m and gets 50 bonus health. Any Flame Field he lands on explodes for 55 more, so dive where you already placed fields.

Landing Damage
40
Landing Impact Range
5m spherical radius
Flame Field Detonation Damage
55
Flame Field Detonation Range
3m spherical radius
Cooldown
15s
Dash Speed
80m/s
Bonus Health Gained
50 (upon activation)
Bonus Health Decay
Begins after 3s, decaying at 30/s

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Human Torch crosshair code and settings

Human Torch Team-Ups and Best Teammates

Human Torch has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Fiery Sparks team-up icon

Fiery Sparks

Partner: Jubilee

Fiery Sparks input

For 5 seconds Human Torch fires tracking Firework Sparks at enemies within 10 m, one every 0.1 seconds for 9 damage each, on a 15-second cooldown. With Jubilee on the team each spark that lands gives him 4 Bonus Health, so pick it if you like to fight up close.

Ranked win rate with Jubilee: 56.1% (+5.8 vs Human Torch's 50.4% overall, 8,488 matches)

Cooldown
15s
Duration
5s
Damage
9 per projectile
Projectile Generation Interval
0.1s
Detection Range
10m spherical radius
Enhanced Effect
Bonus Health Gained
4 per projectile hit
Storming Ignition team-up icon

Storming Ignition

Partner: Storm

Storming Ignition input

A 20-second-cooldown fire blast that hits for 30 and leaves a 5 m Fire Vortex for 4 seconds, pulling enemies in and burning them for 5 every 0.2 seconds. With Storm, her Omega Hurricane ignites when it crosses a Flame Tornado, and hurricanes passing his Flame Fields spawn new tornadoes.

Ranked win rate with Storm: 57.4% (+7.1 vs Human Torch's 50.4% overall, 1,090 matches)

Cooldown
20s
Impact Damage
30
Damage Over Time
Deal 5 damage every 0.2s
Vortex Duration
4s
Vortex Range
5m spherical radius
Burning Hurricane
Damage
75 per hit
Damaging Interval
0.5s
Damaging Range
10m spherical radius
Duration Increase From Flame Fields
3s
Max Duration
11s
Flame Tornadoes
Damage
Deal 35 damage every 0.5s
Range
Spell field with a radius of 3m and height of 6m
  • Jubilee: pick Fiery Sparks and Human Torch automatically fires tracking sparks at enemies close to him for 5 seconds. With Jubilee on the team every spark that hits also gives him Bonus Health, extra survival for a 250-health flier.
  • Storm: Storming Ignition throws a fire blast that leaves a vortex pulling enemies in for 4 seconds. With Storm on the team her Omega Hurricane catches fire when it crosses a Flame Tornado, and her hurricanes turn his Flame Fields into new tornadoes, so plan ultimates together.
  • Groot: Strangling Prison holds enemies within 8 m in place for 3.5 seconds, plenty of time to drop Blazing Blast fields on the group and detonate them with Flaming Meteor.

Human Torch Counters

Human Torch has 250 health and his Flaming Meteor Bonus Health fades fast, so burst him when he comes down after a dive. Hulk's Incredible Leap can knock him out of the air, and fast divers like Magik reach him before his Flame Fields are set. Watch where his Blazing Blasts land: two or more fields mean a Pyro-Prison is coming, so don't stand between them.

Struggles Against

Human Torch matchup stats against every hero

Is Human Torch Good Right Now?

Tier (Season 10.5 ranked)B
Win rate50.36% (#21 of 54 heroes)
Pick rate3.0% of teams (#54 of 54)
Ban rate0.5% of teams (#42 most banned)
Win rate in Season 1050.54%
Ranked matches59,923

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Human Torch Patch History: Buffs and Nerfs

Human Torch Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Human Torch.

Official Balance Changes (11)

  1. NerfSeason 9Team-up anchor damage boost removed.v20260710
  2. BuffSeason 8.5Shorter Flaming Meteor cooldown and faster Plasma Body charges.v20260612
  3. ReworkSeason 7.5Plasma Body reworked into a dash with two charges.v20260417
  4. BuffSeason 7Fire Cluster ammo refills instantly after a short pause.v20260320
  5. MixedSeason 5.5More Fire Cluster and Blazing Blast damage, tighter spread, earlier falloff.v20251212
  6. NerfSeason 4.5Less Fire Cluster damage, delayed ammo refill, slower Plasma Body.v20251010
  7. NerfSeason 3.5Flame Field and Pyro-Prison burn damage reduced.v20250821
  8. NerfSeason 3Lower Fire Cluster, ultimate shockwave and tornado damage.v20250711
  9. NerfSeason 2.5Weaker Fire Cluster, slower Blazing Blast, weaker Meteor with longer cooldown.v20250530
  10. MixedSeason 2Faster Fire Cluster; Flaming Meteor gives bonus health but has longer cooldown.v20250411
  11. MixedSeason 1.5Faster, denser Fire Cluster and stronger ultimate, but ultimate costs more.v20250314

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • NerfDamage anchor bonus removed.
  • ChangeJubilee / TEAM-UP (C): Fiery Sparks: Continously fire tracking firework projectiles at nearby enemies.
  • ChangeJubilee / TEAM-UP (C): Fiery Sparks: Enhanced: Gain bonus health every time a firework hits an enemy.
  • ChangeStorm / TEAM-UP (C): Storming Ignition: Launch a blaze which creates a fire vortex on impact, dealing damage over time and pulling in nearby enemies.
  • ChangeStorm / TEAM-UP (C): Storming Ignition: Enhanced: During Omega Hurricane, Storm can enhance her power with flames when crossing over a flame field. Any active flame field that she crosses during Omega Hurricane becomes a flame tornado.

Season 8.5

  • BuffPlasma Body: Recharge time reduced from 10s to 8s.
  • BuffFlaming Meteor: Cooldown reduced from 20s to 15s.

Season 7.5

  • ChangePlasma Body: Now instead performs a 10m-long dash and then enables plasma state for 4s.
  • ChangePlasma Body: Now has 2 charges, which each take 10s to recharge and have a 4s cooldown.
Show 12 older patches

Season 7

  • NerfDamage to ultimate charge conversion reduced from 90% to 70%.
  • NerfPassive ultimate charge gain reduced from 12/s to 11/s.
  • BuffFire Cluster: Instantly regenerate all ammo after 1s of not attacking.

Season 6.5

  • ChangeStorm Siblings: Removed.

Season 6

  • ChangePyrokinetic Energy: Removed.

Season 5.5

  • BuffFire Cluster: Pellet spread slightly reduced.
  • BuffFire Cluster: Damage increased from 5 to 5.5 per pellet.
  • NerfFire Cluster: Max damage falloff range rescaled from 30m to 20m.
  • BuffBlazing Blast: Recharge time reduced from 3s to 2.5s.
  • BuffBlazing Blast: Damage on direct hit increased from 40 to 45.

Season 4.5

  • NerfFire Cluster: Damage decreased from 5.5 to 5 per pellet.
  • NerfFire Cluster: Now has a 0.5s delay before regenerating ammo.
  • NerfPlasma Body: Movement speed while active reduced from 9 m/s to 8.5 m/s.

Balance Patch

  • NerfBlazing Blast: Flame field damage decreased from 25/s to 20/s.
  • NerfPyro-Prison: Damage decreased from 50/s to 40/s.

Weekly Patch

  • ChangeTEAM-UP (X): Two In One: Human Torch can interact with The Thing to pick him up and drop him onto a targeted location.
  • ChangeTEAM-UP (X): Two In One: The Thing deals damage and creates a zone that grounds nearby enemies upon landing.
  • ChangeTEAM-UP (X): Two In One: Anchor Bonus: +5% Damage Boost

Season 3

  • NerfFire Cluster: Damage decreased from 6 to 5.5 per pellet.
  • NerfSupernova: Shockwave damage decreased from 80 to 75.
  • NerfSupernova: Flame tornado damage decreased from 120/s to 110/s.
  • ChangeOmega Fire: Removed.
  • ChangeTEAM-UP (PASSIVE): Pyrokinetic Energy: Human Torch grants Spider-Man the ability to shoot a flaming web that applies a Burn-Tracer to enemies hit.
  • ChangeTEAM-UP (PASSIVE): Pyrokinetic Energy: Burn-Tracers can be detonated to inflict damage over time to the target.
  • ChangeTEAM-UP (PASSIVE): Pyrokinetic Energy: Anchor Bonus: +5% Damage Boost

Season 2.5

  • NerfFire Cluster: Damage decreased from 7 to 6 per pellet.
  • NerfBlazing Blast: Recharge time increased from 2s to 3s.
  • NerfFlaming Meteor: Bonus health gained reduced from 75 to 50.
  • NerfFlaming Meteor: Cooldown increased from 15s to 20s.
  • NerfStorm Siblings: Cooldown increased from 20s to 25s.

Season 2

  • BuffFire Cluster: Attack interval reduced from 0.6s to 0.5s.
  • BuffFire Cluster: Projectile launch timing has been improved.
  • NerfFlaming Meteor: Cooldown increased from 12s to 15s.
  • BuffFlaming Meteor: Upon activation, gain 75 bonus health, which begins to decay after 3s at 30 HP/s.

Balance Patch

  • BuffFire Cluster: Projectile speed increased from 120 m/s to 150 m/s.
  • BuffFire Cluster: Pellet amount increased from 12 to 14.
  • NerfSupernova: Ultimate cost increased from 3400 to 4000.
  • BuffSupernova: Shockwave damage increased from 70 to 80.
  • BuffSupernova: Flame tornado damage increased from 100/s to 120/s.

Season 1.5

  • ChangeHuman Torch lights up the eternal night as a new Duelist hero!
  • ChangeM1: Fire Cluster: Launch a blast of flames.
  • ChangeM2: Blazing Blast: Launch a fireball that creates a flame field upon impact.
  • ChangeM2: Blazing Blast: Flame fields deal damage over time to enemies.
  • ChangeSHIFT: Plasma Body: Consume resource to enter a state of increased ascent speed.
  • ChangeE: Pyro-Prison: Create a wall of fire between flame fields, dealing damage over time to enemies within the area.
  • ChangeF: Flaming Meteor: Dive down and knock back nearby enemies upon landing, detonating flame fields for additional damage.
  • ChangeQ: Supernova: Empower flame fields to become flame tornadoes that deal increased damage.
  • ChangeQ: Supernova: Gain damage reduction, unlimited charges for Blazing Blast, and unlimited resource for Plasma Body while active.
  • ChangeTEAM-UP (C): Storm Siblings: Invisible Woman grants Human Torch the ability to continuously regain missing health as bonus health.
  • ChangeTEAM-UP (X): Omega Fire: Human Torch can empower Storm's Omega Hurricane with flames during Supernova, increasing the duration of Omega Hurricane.
  • ChangeTEAM-UP (X): Omega Fire: Flame tornadoes will also become larger and deal increased damage.

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Human Torch Video Guide

You're Using HUMAN TORCH WRONG in Marvel Rivals · True Vanguard

Human Torch Release Date and Voice Actor

Release date
February 21, 2025 (Season 1.5)
Voice actor
Scott Whyte
Gender
Male
Relatives
Franklin Richards, Valeria Richards, Reed Richards, Sue Storm

Human Torch FAQ

When was Human Torch released in Marvel Rivals?

Human Torch was released in Season 1.5 on February 21, 2025 and is playable now.

What role is Human Torch in Marvel Rivals?

Human Torch is a Duelist in Marvel Rivals with a difficulty rating of 3 out of 5. Human Torch's main attack type is projectile.

Is Human Torch good right now?

In Season 10.5 ranked, Human Torch has a 50.4% win rate (B tier, #21 of 54) across 59,923 matches. That is about the same as 50.5% in Season 10. Human Torch is picked by 3.0% of teams (#54 of 54) and banned by 0.5% (#42).

Who counters Human Torch in Marvel Rivals?

Human Torch struggles against Magik, Thor and Hulk. Human Torch has 250 health and his Flaming Meteor Bonus Health fades fast, so burst him when he comes down after a dive. Hulk's Incredible Leap can knock him out of the air, and fast divers like Magik reach him before his Flame Fields are set. Watch where his Blazing Blasts land: two or more fields mean a Pyro-Prison is coming, so don't stand between them.

How much health does Human Torch have in Marvel Rivals?

Human Torch has 250 health in Season 10.5.

What is Human Torch's ultimate ability?

Human Torch's ultimate is Supernova. His ultimate sends out a 20 m blast for 75 damage, then gives him 30% damage reduction for 8 seconds. Blazing Blast becomes Flame Tornado for 110 damage per second with unlimited charges, and his Plasma Body charges refill.

Who voices Human Torch in Marvel Rivals?

Human Torch is voiced by Scott Whyte.

What are Human Torch's team-ups in Marvel Rivals?

Human Torch has 2 team-up loadouts: Fiery Sparks (with Jubilee) and Storming Ignition (with Storm). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Human Torch wins 56.1% with Jubilee on the team and 57.4% with Storm on the team, against 50.4% overall.

When was Human Torch last buffed or nerfed?

In Season 9 on July 10, 2026: 2 nerfs. Every change is listed in the patch history on this page.

When was Human Torch last nerfed in Marvel Rivals?

In Season 9 (Version 20260710, July 10, 2026): Team-up anchor damage boost removed.

When was Human Torch last buffed in Marvel Rivals?

In Season 8.5 (Version 20260612, June 12, 2026): Shorter Flaming Meteor cooldown and faster Plasma Body charges.

What was Human Torch's best season in Marvel Rivals?

By ranked win rate, Season 9.5 at 51.5%. The lowest was Season 5 at 42.4%.

Other Duelist Heroes

All Marvel Rivals characters