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Human Torch

Human Torch

Difficulty

Role

Duelist

Attack Type

Projectile

Health

250

Movement Speed

6m/s

Gender

Male

Voice Actor

Scott Whyte

Relatives

Franklin Richards, Valeria Richards, Reed Richards, Sue Storm

The Fantastic Four's resident heartthrob, Johnny Storm, adds an intense flare to every battle he fights. Shrouded in roaring flames, the Human Torch always manages to look cool while turning up the heat!

Team-Up: Fantastic Four

Human TorchThe ThingInvisible WomanMister Fantastic

The Fantastic Four members Mister Fantastic, Invisible Woman, Human Torch, and The Thing possess unique Team-Up abilities that activate when specific pairs are on the same team: Mister Fantastic and Invisible Woman: This synergy grants Mister Fantastic increased damage resistance and continuous health regeneration, enhancing his durability in combat. Human Torch and The Thing: When these two heroes are paired, they can perform the 'Fastball Special,' where The Thing hurls Human Torch into the air, allowing him to unleash a powerful aerial attack upon enemies below.

Team-Up: Ever-Burning Bond

Human TorchSpider-Man

The Ever-Burning Bond features Human Torch as the anchor and Spider-Man as the secondary hero. Human Torch channels flames into a gadget for Spider-Man, granting him the Inferno Blast ability. This allows Spider-Man to shoot a flaming web that deals area damage and applies Burn Tracers, which function like his regular Spider-Tracers but add damage over time and trigger an explosion. Human Torch gains a 5% damage boost as the anchor. This Team-Up enhances Spider-Man's hit-and-run playstyle, making it easier to confirm kills on low-health or isolated targets, especially flying characters.

Abilities Overview

Human Torch Basic Flight Ability

The Human Torch can switch to plasma state at any time, enhancing his mobility but continuously draining his stamina.

Fire Cluster input

Fire Cluster

Fire Cluster

Launch forward a cluster of splitting fireballs.

Fire Rate: 0.5s per round

Damage Falloff: Falloff begins at 15m, decreasing to 60% at 20m.

Crosshair Spread Radius (at 10m): 0.33m

Shot Damage: 5.5 per round

Charge Speed: 0.33s per use, Fire Cluster has a 0.5s delay before ammo begins to replenish

Critical Hit: Yes

Projectile Speed: 150m/s

Casting: Burst Projectile

Charges: 6

Plasma Body input

Plasma Body

Plasma Body

HOLD {Ability2} to enter a state of accelerated ascent.

Energy Cost: 15/s

Maximum Energy: 120

Movement Boost: 2.5m/s

Energy Recovery Speed: 20/s

Blazing Blast input

Blazing Blast

Blazing Blast

Launch a fireball to deal damage or create a Flame Field at the targeted area, dealing damage to enemies within.

Charge Speed: 2.5s per strike

Flame Field Range: 3m spherical radius

Blazing Blast Damage: 45

Flame Field Continuous Damage: 20/s

Blazing Blast Projectile Speed: 80m/s

Casting: Straight-line projectile that generates a spherical spell field upon impact.

Charges: 3

Flame Field Duration: 6s

Flaming Meteor input

Flaming Meteor

Flaming Meteor

Dive towards the ground, dealing damage to enemies. This will also detonate any Flame Fields hit and grant you Bonus Health.

Flame Field Detonation Damage: 55

Range: 5m spherical radius

Damage: 40

Cooldown: 20s

Bonus Health: 50

Max Dash Speed: 80m/s

Flame Field Detonation Range: 3m spherical radius

Pyro-prison input

Pyro-prison

Pyro-prison

When 2 or more Flame Fields exist, connect them to form a fire wall that deals one-off high damage to enemies that pass through the wall, or continuous burning damage if the wall exists in an enclosed area.

Cooldown: 15s

Max Link Height: 2m

Fire Wall Damage: 65

Max Link Distance: 40m

Fire Wall Duration: 5s

Pyro-Prison Continuous Damage: 40/s

Supernova input

Supernova

Supernova

Explode with cosmic fire to deal damage to enemies within range and enter Supernova state. While in Supernova state, Blazing Blast will transform into Flame Tornado, and Plasma Body can be activated without any cost.

Duration: 8s

Energy Cost: 3400

Activation Wave Damage: 75

Activation Shock Wave Range: 20m spherical radius

Flame Tornado Range: 3m spherical radius; 8m high capsule-shaped spell field.

Supernova Damage Reduction: -30%

Flame Tornado Unleash Speed: 0.7s per use

Flame Tornado Continuous Damage: 110/s

Flame Fist

Flame Fist

The Human Torch alternates punching forward with both hands, with the power of the flames in his hands dispersing ahead.

Burning Soar

Burning Soar

Soar rapidly upwards.

Pyrokinetic Energy

Human Torch stores Pyrokinetic Energy in Spider-Man's suit, enabling him to unleash an Inferno Blast that sprays a fiery web while performing a backflip to create distance. The flames damage enemies and apply a Burn-Tracer. Detonating these Burn-Tracers inflicts Damage Over Time.

Team-Up Bonus: 5% Damage Boost

How to Play Human Torch in Marvel Rivals: 5 Key Tips

  • Master Aerial Mobility: Utilize Plasma Body to maintain aerial advantage, making you harder to hit while allowing you to reposition quickly. Practice erratic flight patterns to avoid snipers and precision characters.
  • Control Space with Flame Fields: Use Blazing Blast strategically to create Flame Fields that control key areas and choke points. These fields can deny space to enemies and set up for powerful combos.
  • Execute Quick Burst Combos: Master the animation-canceling combo of Fire Cluster > Blazing Blast > Flaming Meteor for devastating burst damage. This combo can quickly eliminate 250-300 HP heroes at close to medium range.
  • Time Supernova Wisely: Activate your ultimate when enemies are clustered or to transform existing Flame Fields into damaging Flame Tornados. Coordinate with teammates like Storm for enhanced effects.
  • Play Mid-Range and Near Cover: Position yourself at optimal range (25-30m) where you can reliably hit shots while maintaining safety. Stay near cover to survive longer and dodge high-damage enemies like Iron Fist or Hulk.

Human Torch Cosmetics

Skins

Sunny Sizzler

Sunny Sizzler

The Fantastic Four: First Steps

The Fantastic Four: First Steps

Indigo Inferno

Indigo Inferno

Jack Of Hearts

Jack Of Hearts

Future Foundation

Future Foundation

Negative Zone Gladiator

Negative Zone Gladiator

First Family

First Family

Blood Blaze

Blood Blaze

Human Torch

Human Torch

Sprays

Sunny Sizzler

Sunny Sizzler

The Fantastic Four: First Steps

The Fantastic Four: First Steps

Jack Of Hearts

Jack Of Hearts

Future Foundation

Future Foundation

Human Torch

Human Torch

Negative Zone Gladiator

Negative Zone Gladiator

Nameplates

Immortal Human Torch

Immortal Human Torch

Sunny Sizzler

Sunny Sizzler

The Fantastic Four: First Steps

The Fantastic Four: First Steps

Jack Of Hearts

Jack Of Hearts

Future Foundation

Future Foundation

Negative Zone Gladiator

Negative Zone Gladiator

Fantastic Human Torch

Fantastic Human Torch

Uncanny Human Torch

Uncanny Human Torch

Amazing Human Torch

Amazing Human Torch

Emotes

Brain Blast

Brain Blast

Heat Wave

Heat Wave

1

1

Flame Trick

Flame Trick

Identity Overhaul

Identity Overhaul

Insect Killer

Insect Killer

Default

Default

MVP Animations

Cold Douse

Cold Douse

Scorching Hand

Scorching Hand

Light Brigade Leader

Light Brigade Leader

Default

Default

Human Torch Counters and Synergies

Strong Against

  • Jeff The Land SharkJeff The Land Shark
  • MagnetoMagneto
  • The ThingThe Thing

Works Well With

  • Invisible WomanInvisible Woman
  • Luna SnowLuna Snow
  • StormStorm

Struggles Against

  • Black WidowBlack Widow
  • HelaHela
  • Spider-ManSpider-Man