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Mister Fantastic

Mister Fantastic

Difficulty

Role

Duelist

Attack Type

Melee

Health

375

Movement Speed

6 m/s

Gender

Male

Voice Actor

Ian James Corlett

Relatives

Sue, Franklin, Valeria, Johnny, H.E.R.B.I.E

Reed Richards believes that true strength comes from remaining flexible, both mentally and physically. Mister Fantastic's elastic body, which can twist and stretch into any form with ease, is almost as impressive as his brilliant mind.

Team-Up: Fantastic Four

Mister FantasticInvisible WomanHuman TorchThe Thing

The Fantastic Four Team-Up ability activates when all four members Mister Fantastic, Invisible Woman, Human Torch, and The Thing are present on the same team. This synergy enhances their combat effectiveness, providing unique benefits that amplify their individual and collective strengths.

Abilities Overview

Elastic Strength

Using abilities generates Elasticity. Reaching full Elasticity triggers an Inflated state that increases Maximum Health, boosts damage, and enables the use of Reflexive Rubber.

Inflated Duration: 6s

Damage: 80

Max Elasticity: 100

Movement Boost: 20%

Special Effect: gain 350 Maximum Health and a one-time heal of 350, which is removed upon exiting the Inflated state

Attack Interval: 0.92s per hit

Maximum Distance: 8m

Inflated-standard Shapeshift

Standard-distended Shapeshift

Stretch Punch input

Stretch Punch

Stretch Punch

Stretch out a forward punch to attack enemies.

Critical Hit: None

Special Mechanic: Swinging your arms can attack multiple targets

Spell Field Damage: 65

Ammo: Infinite

Casting: Straight Spell Field

Attack Interval: 1.1s per hit

Gained Elasticity: 8

Spell Field Range: 15m

Inflated State Elastic Strike

Distended Grip input

Distended Grip

Distended Grip

Extend arms forward to entangle an enemy, then press {PrimaryAttack} to pull the hit enemy toward you, or select and yank another enemy, knocking them airborne against each other. Hit targets are Immobilized.

Gained Elasticity: 30

Initial Projectile Range: 20m

Dual-Target Pull Damage: 30

Single-Target Pull Range: 10m

Cooldown: 6s

Secondary Projectile Damage: 20

Secondary Release Maximum Distance: 25m

Casting: Projectile that fires in a straight trajectory

Special Effect: After successfully pulling an enemy with Distended Grip, the target is afflicted with a 1-second immobilize effect

Projectile Speed: 60 m/s

Initial Projectile Damage: 20

Single-Target Pull Damage: 50

Distended Grip Additionally Activates Left-hand Attack

Flexible Elongation input

Flexible Elongation

Flexible Elongation

Gain a Shield, select a target, and dash towards them, dealing damage to enemies and granting a Shield to allies.

Bonus Health (Self): 75

Maximum Select Distance: 15m

Charges: 2

Slow Rate: -35%

Slow Duration: 1.5s

Gained Elasticity: 20

Damage: 30

Cooldown: 8s

Bonus Health (Ally): 75

Reflexive Rubber input

Reflexive Rubber

Reflexive Rubber

Stretch body to absorb damage before launching stored damage in the targeted direction.

Reflected Projectile Speed: 80 m/s

Damage Absorbed - Damage Reflected Conversion Rate: 60%

Cooldown: 12s

Shield Value: 300

Self Slow Rate: -35%

Maximum Duration: 3s

Reflexive Rubber: Standard Wall - Standard

Brainiac Bounce input

Brainiac Bounce

Brainiac Bounce

Leap upward and smash the ground, slowing enemies within range. Can leap again upon landing a hit.

Energy Cost: 3400

Maximum Leaps: 6

Damage Falloff: Start at 3m, 71.4% falloff at 10m

Special Mechanic: When Mister Fantastic uses Brainiac Bounce (Ultimate Ability), immediately gain Bonus Health equal to that gained when entering inflated state

Range: 10m spherical radius

Casting: Spherical Spell Field

Slow Rate: Per Leap -10%, Can Stack, Max -60%

Minimum Leaps: 3

Slow Duration: 3s

Spell Field Damage: Initial 70, Each Additional Leap +14, Max 140

How to Play Mister Fantastic in Marvel Rivals: 5 Key Tips

  • Time Brainiac Bounce Wisely: Use your ultimate, Brainiac Bounce, to disrupt enemy formations and deal area damage. This ability can be used multiple times if you hit enemies, making it effective for clearing clusters.
  • Master Medium Range Combat: Play Mister Fantastic from a medium range, using his Stretch Punch to deal damage while staying relatively safe. This allows you to harass enemies without being too exposed.
  • Utilize Reflexive Rubber Strategically: Use Reflexive Rubber to absorb damage and then counterattack. This ability is crucial for countering snipers and other ranged threats, making it a valuable defensive tool.
  • Optimize Flexible Elongation: Employ Flexible Elongation to dash towards enemies or allies, providing shields to teammates while damaging foes. This ability helps in both offense and defense, making it versatile.
  • Leverage Elastic Strength: Build up Elasticity by using abilities to trigger the passive Elastic Strength. This grants a massive shield and damage boost, transforming Mister Fantastic into a formidable force on the battlefield.

Mister Fantastic Cosmetics

Mister Fantastic Counters and Synergies

Strong Against

  • Adam WarlockAdam Warlock
  • Star-LordStar-Lord
  • The PunisherThe Punisher

Works Well With

  • Doctor StrangeDoctor Strange
  • Invisible WomanInvisible Woman
  • MantisMantis

Struggles Against

  • HawkeyeHawkeye
  • HelaHela
  • MagikMagik