Invisible Woman in Marvel Rivals

Invisible Woman

Strategist roleMarvel Rivals Strategist · Season 10.5

Updated

Invisible Woman is a Strategist hero in Marvel Rivals with 275 health and a 4/5 difficulty rating. Invisible Woman joined the game in Season 1 on January 10, 2025. In Season 10.5 ranked, Invisible Woman has a 49.8% win rate (B tier, #28 of 54) and is picked by 27.1% of teams. Invisible Woman's team-ups are United Siblings (with Human Torch) and First Family (with Mister Fantastic). The ultimate is Invisible Boundary.

Difficulty
4/5
Role
Strategist
Attack Type
Projectile
Health
275
Movement Speed
6 m/s
Ultimate
Invisible Boundary
Released
Season 1 (Jan 10, 2025)
Last Balance Change
Season 10 (Sep 11, 2026)

How to Play Invisible Woman

  • Position Strategically: Stay close to your tanks to provide constant healing, but behind your frontline. Use Veiled Step to reposition quickly if pressured, maintaining a safe distance while supporting your team.
  • Maximize Orb Projection: Focus on hitting multiple targets with your primary attack. Aim for groups of allies and enemies to maximize healing and damage output, as the orb can pierce through targets.
  • Utilize Psionic Vortex: Use this ability to control space and deal consistent damage. Combine it with Force Physics to pull enemies into the vortex or push them away from objectives.
  • Master Guardian Shield: Don't leave the shield up indefinitely. Instead, use it strategically to protect allies in critical moments and pick it up before it's destroyed to minimize cooldown.
  • Time Your Ultimate Wisely: Use Invisible Boundary when most of your team is alive and grouped. It's excellent for protecting against enemy ultimates, enabling aggressive pushes, or disrupting the enemy team's coordination.

Invisible Woman Combos

  1. Vortex lock: Force Physics (E) and pull with Right Click to drag an enemy 7 m toward your team, then Psionic Vortex (Shift) on them. The vortex holds them near its center for 4 seconds, adding up to 140 damage to the pull's 50.
  2. Peel: when a diver reaches her, Agile Strike (V) to launch them, then Force Physics (E) and push with Left Click for 50 damage and 10 m of space. Keep Veiled Step (Space) for when that is not enough.
  3. Shield and orbs: Guardian Shield (Right Click) on the ally taking damage, then Orb Projection (Left Click) through the same group. The shield heals 50 per second within 3 m and each orb heals 50 out and 40 back.
  4. Boundary hold: Invisible Boundary (Q) on the point, then Psionic Vortex (Shift) inside it. Enemies in the boundary are already slowed by 20%, and the vortex keeps them there while allies inside heal 200 per second and stay hidden.

Strengths

  • Orb Projection heals 50 on the way out and 40 on the way back while piercing through heroes, so one well-angled shot can heal several allies twice.
  • Strong crowd control for a healer: Force Physics pushes enemies 10 m or pulls them 7 m from 35 m away, and Psionic Vortex drags enemies toward its center for 4 seconds.
  • Guardian Shield can be moved onto any ally, blocks 200 damage, heals allies near it for 50 per second and slows enemies who walk through it by 35%.
  • Invisible Boundary heals allies inside for 200 per second over 8 seconds and hides them from enemies outside, which can decide a fight on the point.

Weaknesses

  • Only 275 health, and Veiled Step is her only real escape, on a 6-second cooldown.
  • Orb Projection cannot land critical hits and deals only 30 damage out and 15 back, so she adds little damage when her team needs a kill.
  • Fast melee divers are a problem: Magik teleports in with Stepping Discs, Black Cat hooks from 30 m and Daredevil reels targets in from 25 m with Devil's Latch.

Invisible Woman Abilities

Orb Projection ability icon

Orb Projection

Orb Projection input

A force-field orb that passes through heroes out to 35 m and then flies back, dealing 30 and 15 damage or healing 50 and 40 on the way out and back. Angle it so both trips cross your team.

Casting
Projectile with a delayed impact
Damage
Launch: 30, Return: 15
Healing
Launch: 50, Return: 40
Attack Interval
0.5s
Ammo
10
Max Travel Distance
35m
Projectile Speed
150m/s
Critical Hit
No
Invisible Boundary ability icon

Invisible Boundary

Invisible Boundary input

Her ultimate places a 10 m field for 8 s that heals allies inside for 200 per second and hides them from enemies outside. Enemies standing in it are slowed by 20%, and those walking through it are slowed 55% for 1 s.

Casting
Targeted Spell Field
Energy Cost
4300
Healing
200/s
Duration
8s
Range
Cylindrical spell field with a 10m radius and 40m height
Pass-through Slow Rate
55%
Pass-through Slow Duration
1s
Guardian Shield ability icon

Guardian Shield

Guardian Shield input

Puts a 200-health barrier in front of a chosen ally that heals allies within 3 m for 50 per second (20 for herself) and slows enemies who cross it by 35%. Press F to recall it or call it in front of her.

Casting
Targeted
Healing
Ally: 50/s, Self: 20/s
Cooldown
6s (destroyed)
Healing Range
3m spherical radius
Shield Health
200
Shield Health Recovery
34/s (begins immediately upon being dispelled)
Slow Rate
35%
Slow Duration
3s
Psionic Vortex ability icon

Psionic Vortex

Psionic Vortex input

A projectile that bursts into a 5 m vortex when it hits something or when Shift is pressed again, pulling enemies inward for 35 damage per second over 4 s. Pop it early to catch enemies standing in the open.

Casting
Delayed-impact projectile that generates a spell field
Damage
35/s
Cooldown
12s
Vortex Range
5m spherical radius
Vortex Duration
4s
Projectile Speed
80m/s
Slow Rate
0% - 50% (varies based on enemy distance to center)
Force Physics ability icon

Force Physics

Force Physics input

A 35 m psionic line that deals 50 damage, then left click pushes enemies 10 m away or right click pulls them 7 m toward her. Push divers off her backline or pull a target into her team. 10 s cooldown.

Casting
Cylindrical Spell Field
Damage
50
Cooldown
10s
Damaging Range
Radius: 1.5m, Length: 35m
Push Range
10m
Pull Range
7m
Agile Strike ability icon

Agile Strike

Agile Strike input

Her melee combo: three quick hits, and the last one launches enemies in front of her into the air. Use it when a diver reaches her and there is no time for orbs.

Veiled Step ability icon

Veiled Step

Veiled Step input

She creates a force field under her feet that springs her up and makes her invisible, on a 6 s cooldown. Damage in the first second does not break the stealth, so it works as an escape under fire.

Cooldown
6s
Covert Advance ability icon

Covert Advance

After she has been out of combat for a while she turns invisible and regains 30 health per second, so stepping back from the fight lets her reset unseen.

Healing
30/s

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Invisible Woman crosshair code and settings

Invisible Woman Team-Ups and Best Teammates

Invisible Woman has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

United Siblings team-up icon

United Siblings

Partner: Human Torch

United Siblings input

Turns Guardian Shield into a 300-health Flame Shield on an ally that heals everyone near it over time, slows enemies who walk through it and gives allied projectiles fired through it 20% more damage. With Human Torch on the team the shield covers a wider area and holds 400.

Ranked win rate with Human Torch: 56.2% (+6.4 vs Invisible Woman's 49.8% overall, 7,057 matches)

Projectile Damage Boost
20%
Shield Health
300
Enhanced Effect
Shield Health
400
First Family team-up icon

First Family

Partner: Mister Fantastic

First Family input

A new ability that turns Invisible Woman and nearby allies invisible for 4 seconds with 25 healing per second and 1.2 m/s extra speed, until they take damage; it returns after a while out of combat. With Mister Fantastic it lasts 6 seconds with a 1.8 m/s boost.

Ranked win rate with Mister Fantastic: 56.7% (+6.9 vs Invisible Woman's 49.8% overall, 13,271 matches)

Cooldown
20s
Healing
25/s
Movement Boost
1.2m/s
Duration
4s
Enhanced Effect
Movement Boost
1.8m/s
Duration
6s
  • Human Torch: picking United Siblings turns Guardian Shield into a Flame Shield that gives allied projectiles fired through it 20% more damage. With Human Torch on the team the shield is wider and goes from 300 to 400 health, so place it in front of the team's main damage dealer.
  • Mister Fantastic: First Family makes her and nearby allies invisible with healing over time and extra speed until they take damage. With Mister Fantastic on the team it lasts 6 seconds instead of 4 and the speed boost grows, which helps a group reach a flank unseen.
  • A Vanguard who fights close to the team: Guardian Shield only heals within 3 m and her orbs heal along a line, so a grouped front line gets the most from both.

Invisible Woman Counters

Invisible Woman has 275 health and one escape, so dive her right after Veiled Step goes on its 6-second cooldown. Fast melee divers do well against her: Magik can teleport onto her, Black Cat can hook her from 30 m and Daredevil can reel her in with Devil's Latch from 25 m. When Invisible Boundary goes down, don't walk through its edge, which slows you by 55%, and pressure the area from outside before 8 seconds of 200-per-second healing win the fight.

Invisible Woman matchup stats against every hero

Is Invisible Woman Good Right Now?

Tier (Season 10.5 ranked)B
Win rate49.82% (#28 of 54 heroes)
Pick rate27.1% of teams (#2 of 54)
Ban rate1.2% of teams (#26 most banned)
Win rate in Season 1048.76%
Ranked matches534,805

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Invisible Woman Patch History: Buffs and Nerfs

Invisible Woman Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Invisible Woman.

Official Balance Changes (13)

  1. MixedSeason 10Less orb return healing; stealth briefly survives damage.v20260911
  2. BuffSeason 9More healing across kit and cheaper Invisible Boundary ultimate.v20260711
  3. MixedSeason 9Stronger Orb Projection healing; anchor healing boost removed.v20260710
  4. NerfSeason 8Shorter push and less Force Physics damage.v20260515
  5. MixedSeason 7Less Guardian Shield healing, more Covert Advance healing.v20260320
  6. NerfSeason 6.5Longer Force Physics cooldown; Fantastic Four team-up retired.v20260213
  7. NerfSeason 6Smaller Guardian Shield, slower restoration, less self-healing.v20260116
  8. NerfSeason 5.5Invisible Boundary ultimate costs more energy.v20251212
  9. BuffSeason 5Faster, longer-range, harder-hitting orbs; recall key can deploy a shield.v20251114
  10. BuffSeason 4Stronger Guardian Shield slow; ultimate heals more and slows enemies.v20250912
  11. MixedSeason 3Orb Projection stronger on launch, weaker on return.v20250711
  12. NerfSeason 2Guardian Shield value cut from 300 to 250.v20250411
  13. NerfSeason 1.5Ultimate energy cost raised from 4000 to 4300.v20250221

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 10

  • NerfDamage to ultimate charge conversion reduced from 55% to 50%.
  • NerfHealing to ultimate charge conversion reduced from 70% to 65%.
  • NerfOrb Projection: Healing on return reduced from 45 to 40.
  • BuffVeiled Step: Taking damage during the first 1s of stealth will not end invisibility.

Balance Patch

  • BuffHealing to ultimate charge conversion reduced from 60% to 70%.
  • BuffOrb Projection: Healing on return increased from 40 to 45.
  • BuffGuardian Shield: Healing for self increased from 15 HP/s to 20 HP/s.
  • BuffInvisible Boundary: Healing increased from 180 HP/s to 200 HP/s.
  • BuffInvisible Boundary: Ultimate cost reduced from 4500 to 4300.
  • BuffMister Fantastic / First Family: Base healing increased from 15 HP/s to 25 HP/s.

Season 9

  • NerfDamage to ultimate charge conversion reduced from 75% to 55%.
  • NerfHealing to ultimate charge conversion reduced from 75% to 60%.
  • NerfHealing anchor bonus removed.
  • BuffOrb Projection: Healing on launch increased from 45 to 50.
  • BuffOrb Projection: Healing on return increased from 35 to 40.
  • ChangeHuman Torch / TEAM-UP (M2): United Siblings: Guardian Shield increases the damage of projectiles that allies shoot through it.
  • ChangeHuman Torch / TEAM-UP (M2): United Siblings: Enhanced: Increased shield size and health.
  • ChangeMister Fantastic / TEAM-UP (C): First Family: Grant invisibility, healing over time, and a movement speed boost to self and nearby allies for a short duration.
  • ChangeMister Fantastic / TEAM-UP (C): First Family: Enhanced: Increased duration, healing output, and movement speed boost.
Show 11 older patches

Season 8

  • NerfForce Physics: Push distance reduced from 12m to 10m.
  • NerfForce Physics: Damage decreased from 55 to 50.

Season 7

  • NerfDamage/healing to ultimate charge conversion reduced from 90% to 75%.
  • NerfPassive ultimate charge gain reduced from 12/s to 8/s.
  • NerfGuardian Shield: Healing for self reduced from 25 HP/s to 15 HP/s.
  • BuffPASSIVE: Covert Advance: Healing while in stealth increased from 20 HP/s to 30 HP/s.

Season 6.5

  • NerfForce Physics: Cooldown increased from 8s to 10s.
  • ChangeFantasti-Force: Removed.
  • ChangeTEAM-UP (PASSIVE): Psionic Force: Invisible Woman empowers Doctor Strange's Maelstrom of Madness with psionic energy to pull in nearby enemies.
  • ChangeTEAM-UP (PASSIVE): Psionic Force: Grants bonus health to self and nearby allies based on damage dealt.
  • ChangeTEAM-UP (PASSIVE): Psionic Force: Anchor Bonus: +15% Healing Boost

Season 6

  • NerfGuardian Shield: Shield health reduced from 250 to 200.
  • NerfGuardian Shield: Shield health regeneration rate reduced from 42 HP/s to 34 HP/s.
  • NerfGuardian Shield: Healing for self reduced from 50 HP/s to 25 HP/s.

Season 5.5

  • NerfInvisible Boundary: Ultimate cost increased from 4300 to 4500.

Season 5

  • BuffOrb Projection: Damage on launch increased from 25 to 30.
  • BuffOrb Projection: Range increased from 30m to 35m.
  • BuffOrb Projection: Projectile speed increased from 120 m/s to 150 m/s.
  • BuffForce Physics: Range increased from 30m to 35m.
  • ChangeF: Defensive Shell: Summon the shield in front of self.

Season 4

  • BuffGuardian Shield: Slowness effect increased from 30% to 35%.
  • BuffInvisible Boundary: Healing increased from 165 HP/s to 180 HP/s.
  • BuffInvisible Boundary: Now slows enemies inside by 20%.

Season 3

  • BuffOrb Projection: Healing on launch increased from 40 to 45.
  • BuffOrb Projection: Damage on launch increased from 20 to 25.
  • NerfOrb Projection: Healing on return reduced from 40 to 35.
  • NerfOrb Projection: Damage on return decreased from 20 to 15.

Season 2

  • NerfGuardian Shield: Shield health reduced from 300 to 250.

Season 1.5

  • NerfInvisible Boundary: Ultimate cost increased from 4000 to 4300.

Season 1

  • ChangeInvisible Woman fades in as the newest Strategist hero!
  • ChangeM1: Orb Projection: Launch a retracting projectile that damages and heals.
  • ChangeM2: Guardian Shield: Summon a small shield at a targeted ally's location.
  • ChangeM2: Guardian Shield: The shield heals nearby allies and slows enemies that pass through it.
  • ChangeSHIFT: Psionic Vortex: Launch and ignite a vortex that deals damage over time and continuously pulls enemies toward its center.
  • ChangeE: Force Physics: Use psionic energy to push or pull enemies.
  • ChangeSPACE: Veiled Step: Perform a double jump and enter invisible state.
  • ChangeV: Agile Strike: Fast triple melee combo, knocking back on the third hit.
  • ChangeQ: Invisible Boundary: Create an area that heals and makes allies invisible from the outside.
  • ChangeQ: Invisible Boundary: Briefly slows enemies that enter and exit the area.
  • ChangePASSIVE: Covert Advance: Enter invisible state and gain healing over time when out of combat.
  • ChangeTEAM-UP (PASSIVE): Fantasti-Force: Invisible Woman grants Mister Fantastic the ability to continuously regain missing health as bonus health.
  • ChangeTEAM-UP (PASSIVE): Fantasti-Force: Anchor Bonus: +15% Healing Boost

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Invisible Woman Video Guide

Invisible Woman Guide | The BEST Comprehensive Guide to INVISIBLE WOMAN in Marvel Rivals · Paz

Invisible Woman Release Date and Voice Actor

Release date
January 10, 2025 (Season 1)
Voice actor
Suzie Yeung
Gender
Female
Relatives
Reed Richards, Johnny Storm, Franklin Richards, Valeria Richards

Accessories

Invisible Woman FAQ

When was Invisible Woman released in Marvel Rivals?

Invisible Woman was released in Season 1 on January 10, 2025 and is playable now.

What role is Invisible Woman in Marvel Rivals?

Invisible Woman is a Strategist in Marvel Rivals with a difficulty rating of 4 out of 5. Invisible Woman's main attack type is projectile.

Is Invisible Woman good right now?

In Season 10.5 ranked, Invisible Woman has a 49.8% win rate (B tier, #28 of 54) across 534,805 matches. That is up from 48.8% in Season 10. Invisible Woman is picked by 27.1% of teams (#2 of 54) and banned by 1.2% (#26).

Who counters Invisible Woman in Marvel Rivals?

Invisible Woman struggles against Angela, Spider-Man and Venom. Invisible Woman has 275 health and one escape, so dive her right after Veiled Step goes on its 6-second cooldown. Fast melee divers do well against her: Magik can teleport onto her, Black Cat can hook her from 30 m and Daredevil can reel her in with Devil's Latch from 25 m. When Invisible Boundary goes down, don't walk through its edge, which slows you by 55%, and pressure the area from outside before 8 seconds of 200-per-second healing win the fight.

How much health does Invisible Woman have in Marvel Rivals?

Invisible Woman has 275 health in Season 10.5.

What is Invisible Woman's ultimate ability?

Invisible Woman's ultimate is Invisible Boundary. Her ultimate places a 10 m field for 8 s that heals allies inside for 200 per second and hides them from enemies outside. Enemies standing in it are slowed by 20%, and those walking through it are slowed 55% for 1 s.

Who voices Invisible Woman in Marvel Rivals?

Invisible Woman is voiced by Suzie Yeung.

What are Invisible Woman's team-ups in Marvel Rivals?

Invisible Woman has 2 team-up loadouts: United Siblings (with Human Torch) and First Family (with Mister Fantastic). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Invisible Woman wins 56.2% with Human Torch on the team and 56.7% with Mister Fantastic on the team, against 49.8% overall.

When was Invisible Woman last buffed or nerfed?

In Season 10 on September 11, 2026: 1 buff and 3 nerfs. Every change is listed in the patch history on this page.

When was Invisible Woman last nerfed in Marvel Rivals?

In Season 8 (Version 20260515, May 15, 2026): Shorter push and less Force Physics damage.

When was Invisible Woman last buffed in Marvel Rivals?

In Season 9 (Version 20260711, July 11, 2026): More healing across kit and cheaper Invisible Boundary ultimate.

What was Invisible Woman's best season in Marvel Rivals?

By ranked win rate, Season 7 at 51.6%. The lowest was Season 2.5 at 45.0%.

Other Strategist Heroes

All Marvel Rivals characters