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Gambit

Gambit

Difficulty

Role

Strategist

Attack Type

Projectile

Health

250

Movement Speed

6 m/s

Gender

Male

Voice Actor

A.J. LoCascio

Relatives

Anna Marie LeBeau (Rogue), Irene Adler

Charming and free-spirited, Remy LeBeau manipulates kinetic energy with unmatched skill. With a flick of his wrist, his charged playing cards become explosive projectiles for foes or heal his allies through kinetic shifting. When the charismatic Gambit lights up the battlefield, he always plays to win!

Team-Up: Explosive Entanglement

GambitMagneto

Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volly is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay.

Abilities Overview

Purifying Pick-up input

Purifying Pick-up

Purifying Pick-up

While the Healing Hearts deck is active, spend one stack of Sleight of Hand to Raise and launch a cluster of cards in an arc ahead. Explosions heal nearby allies and Purify them.

Spell Field Range: 5m spherical radius

Spell Field Healing: 70 per field

Number of Generated Projectiles: 10

Casting: Projectile that generates a spell field upon impact.

Special Effect: The spell field applies Purify to allies upon impact. This can take effect on allies a maximum of 2 times and on himself once.

Maximum Distance: 15m

Projectile Speed: 100 m/s

Breaking Spades input

Breaking Spades

Breaking Spades

Conjure a Spade card by consuming one stack of Sleight of Hand to gain a Damage Boost and switch to the Breaking Spades deck.

Maximum Duration: 6s

Self Damage Boost: 10%

Cooldown: 4 charges, with each charge taking 8s to recharge

Special Effect: Within the duration, consume one stack of Sleight of Hand to use Explosive Trick and Bidding Barrage

Street Staff Arts

Gambit skillfully wields his staff to pummel enemies in front of him.

Kinetic Cards input

Kinetic Cards

Kinetic Cards

Launch three kinetic-charged cards in an arc ahead. Each card detonates on impact, creating a single-target explosion that damages enemies and heals allies.

Ammo: 21

Card Healing: 28 health per round

Maximum Distance: 60m

Projectile Speed: 150 m/s

Angle Between the Side Cards and the Center Card: 2°

Casting: Projectile that fires in a straight trajectory

Fire Rate: 0.45s per round

Card Damage: 20 damage per round

Critical Hit: No

Cards Launched Per Unleash: 3 cards per unleash

Hand Reorder

Draw a fresh deck, shuffle, and reload ammo.

Bayou Bash input

Bayou Bash

Bayou Bash

Channel kinetic energy into the bo staff, then slam it into the ground after a sweeping strike, creating a shockwave that damages nearby enemies and heals allies. Follow up Cajun Charge with Big Easy Impact to sprint forward while striking with the bo staff, triggering three kinetic explosions along the path.

Damage: 25 per field

Cooldown: 2 charges, with each charge taking 8s to recharge

Big Easy Impact:  

Spell Field Range: 5m spherical radius

Spell Field Generation Interval: 0.1

Spell Field Generation Quantity: 3

Range: 5m spherical radius

Casting: Dash

Healing: To allies and self: 15/hit

Dash Distance: 12m

Cajun Charge input

Cajun Charge

Cajun Charge

Side-step forward with bo staff in hand, dashing a short distance.

Casting: Dash

Cooldown: 2 charges, with each charge taking 12.5s to recharge.

Dash Duration: 8m

Big Easy Impact

Follow up Cajun Charge with a forward sprint while striking with the bo staff, triggering three kinetic explosions along the path.

Healing Hearts input

Healing Hearts

Healing Hearts

Conjure a Heart card by consuming one stack of Sleight of Hand to Heal and switch to the Healing Hearts deck.

Cooldown: 4 charges, with each charge taking 8s to recharge.

Self Healing: Heal 20 health per second within duration

Special Effect: Within the duration, consume one stack of Sleight of Hand to use Bridge Boost and Purifying Pick-Up.

Maximum Duration: 6s

Bridge Boost input

Bridge Boost

Bridge Boost

While the Healing Hearts deck is active, spend one stack of Sleight of Hand to Flush and card spring before firing a full deck forward. Cards bounce between allies on impact, granting Health and a Healing Boost.

Casting: Projectile that fires in a straight trajectory.

Healing: 50 damage per round

Duration: 4s

Special Effect: The projectile automatically tracks allies and will bounce between allies on impact. Bridge Boost bounces on a single target are set to a maximum of 2

Projectile Speed: 120m/s

Healing Boost Ratio: 0.15

Max Number of Ricochets: 6

Explosive Trick input

Explosive Trick

Explosive Trick

While the Breaking Spades deck is active, spend one stack of Sleight of Hand to Flush and fire a full set of cards forward. Cards explode on impact, dealing damage while inflicting Reduced Healing.

Reduced Healing Ratio: 0.25

Reduced Healing Duration: 4s

Damage: 70

Casting: Projectile that generates a spell field upon impact

Projectile Speed: 150 m/s

Spell Field Range: 5m spherical radius

Bidding Barrage input

Bidding Barrage

Bidding Barrage

While the Breaking Spades deck is active, spend one stack of Sleight of Hand to Raise and scatter cards in an arc in all directions. Explosions damage enemies and Launch them up.

Casting: Projectile that generates a spell field upon impact

Special Effect: Launch enemies up on hit, which can take effect only once.

Maximum Distance: 15m

Projectile Speed: 100 m/s

Spell Field Range: 5m spherical radius

Number of Projectiles: 10

Damage: 70

Ragin' Royal Flush input

Ragin' Royal Flush

Ragin' Royal Flush

Lock onto an ally within sight and unleash multiple Aces that heal and Purify. Both enter the Kinetic Transfer state, granting increased Movement Speed and Jump Boost, while enhancing attacks with additional single-target explosive damage and providing the ally with Ultimate Ability Charge Acceleration.

Range: Cone shape spell field, angle range: 110°, length: 40m

Special Effect: Gambit and the targeted ally receive the Purify and Jump Boost effect.

Damage Trigger Interval: 0.5s

Ultimate Abilities Charge Acceleration Ratio: 30%

Enhanced Damage Ratio: 20%

Movement Speed Boost Ratio: 50%

Casting: Targeted

Energy Cost: 4500

One-Time Healing: 100

Healing over time: 55/s

Spell Field Duration: 10s

Ace Of Aces

Gambit shares kinetic energy with Magneto and Rogue. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay. When Rogue activates the ability, each of her attacks causes a kinetic explosion that damages nearby enemies and heals nearby allies.

Team-Up Bonus: 5% Healing Boost

How to Play Gambit in Marvel Rivals: 5 Key Tips

  • Charge Your Cards for Maximum Damage: Hold down your primary fire to charge Gambit's cards before throwing them. Fully charged cards deal significantly more damage and have a larger explosion radius, making them ideal for finishing off low-health enemies or hitting multiple targets grouped together.
  • Use Your Bo Staff in Close Quarters: Don't panic when enemies get close. Gambit's melee bo staff attacks are surprisingly effective and can quickly dispatch opponents who rush you. Mix melee strikes with quick card throws to keep aggressive enemies off-balance.
  • Aim for Choke Points and Grouped Enemies: Gambit's explosive cards excel at controlling tight spaces and punishing clustered enemies. Target doorways, objectives, and narrow corridors where the splash damage can hit multiple opponents, maximizing your impact in team fights.
  • Master Card Bouncing for Creative Angles: Gambit's cards can bounce off surfaces before exploding. Use this to hit enemies behind cover or around corners. Practice banking shots off walls and floors to surprise opponents who think they're safe.
  • Manage Your Distance Carefully: Gambit is most effective at medium range where you can charge cards safely while staying mobile. Avoid being too far (reducing accuracy) or too close (vulnerable to dive heroes). Position yourself where you can deal damage while having escape routes available.

Gambit Cosmetics

Gambit Counters and Synergies

Strong Against

  • MantisMantis
  • HawkeyeHawkeye
  • Scarlet WitchScarlet Witch

Works Well With

  • MagnetoMagneto
  • Luna SnowLuna Snow
  • Peni ParkerPeni Parker

Struggles Against

  • Spider-ManSpider-Man
  • Iron FistIron Fist
  • VenomVenom