
Gambit
Difficulty
Role
Strategist
Attack Type
Projectile
Health
250
Movement Speed
6 m/s
Gender
Male
Voice Actor
A.J. LoCascio
Relatives
Anna Marie LeBeau (Rogue), Irene Adler
Charming and free-spirited, Remy LeBeau manipulates kinetic energy with unmatched skill. With a flick of his wrist, his charged playing cards become explosive projectiles for foes or heal his allies through kinetic shifting. When the charismatic Gambit lights up the battlefield, he always plays to win!
Team-Up: Explosive Entanglement
Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volly is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay.
Abilities Overview

Purifying Pick-up

While the Healing Hearts deck is active, spend one stack of Sleight of Hand to Raise and launch a cluster of cards in an arc ahead. Explosions heal nearby allies and Purify them.
Spell Field Range: 5m spherical radius
Spell Field Healing: 70 per field
Number of Generated Projectiles: 10
Casting: Projectile that generates a spell field upon impact.
Special Effect: The spell field applies Purify to allies upon impact. This can take effect on allies a maximum of 2 times and on himself once.
Maximum Distance: 15m
Projectile Speed: 100 m/s

Breaking Spades

Conjure a Spade card by consuming one stack of Sleight of Hand to gain a Damage Boost and switch to the Breaking Spades deck.
Maximum Duration: 6s
Self Damage Boost: 10%
Cooldown: 4 charges, with each charge taking 8s to recharge
Special Effect: Within the duration, consume one stack of Sleight of Hand to use Explosive Trick and Bidding Barrage
Street Staff Arts
Gambit skillfully wields his staff to pummel enemies in front of him.

Kinetic Cards

Launch three kinetic-charged cards in an arc ahead. Each card detonates on impact, creating a single-target explosion that damages enemies and heals allies.
Ammo: 21
Card Healing: 28 health per round
Maximum Distance: 60m
Projectile Speed: 150 m/s
Angle Between the Side Cards and the Center Card: 2°
Casting: Projectile that fires in a straight trajectory
Fire Rate: 0.45s per round
Card Damage: 20 damage per round
Critical Hit: No
Cards Launched Per Unleash: 3 cards per unleash
Hand Reorder
Draw a fresh deck, shuffle, and reload ammo.

Bayou Bash

Channel kinetic energy into the bo staff, then slam it into the ground after a sweeping strike, creating a shockwave that damages nearby enemies and heals allies. Follow up Cajun Charge with Big Easy Impact to sprint forward while striking with the bo staff, triggering three kinetic explosions along the path.
Damage: 25 per field
Cooldown: 2 charges, with each charge taking 8s to recharge
Big Easy Impact:
Spell Field Range: 5m spherical radius
Spell Field Generation Interval: 0.1
Spell Field Generation Quantity: 3
Range: 5m spherical radius
Casting: Dash
Healing: To allies and self: 15/hit
Dash Distance: 12m

Cajun Charge

Side-step forward with bo staff in hand, dashing a short distance.
Casting: Dash
Cooldown: 2 charges, with each charge taking 12.5s to recharge.
Dash Duration: 8m
Big Easy Impact
Follow up Cajun Charge with a forward sprint while striking with the bo staff, triggering three kinetic explosions along the path.

Healing Hearts

Conjure a Heart card by consuming one stack of Sleight of Hand to Heal and switch to the Healing Hearts deck.
Cooldown: 4 charges, with each charge taking 8s to recharge.
Self Healing: Heal 20 health per second within duration
Special Effect: Within the duration, consume one stack of Sleight of Hand to use Bridge Boost and Purifying Pick-Up.
Maximum Duration: 6s

Bridge Boost

While the Healing Hearts deck is active, spend one stack of Sleight of Hand to Flush and card spring before firing a full deck forward. Cards bounce between allies on impact, granting Health and a Healing Boost.
Casting: Projectile that fires in a straight trajectory.
Healing: 50 damage per round
Duration: 4s
Special Effect: The projectile automatically tracks allies and will bounce between allies on impact. Bridge Boost bounces on a single target are set to a maximum of 2
Projectile Speed: 120m/s
Healing Boost Ratio: 0.15
Max Number of Ricochets: 6

Explosive Trick

While the Breaking Spades deck is active, spend one stack of Sleight of Hand to Flush and fire a full set of cards forward. Cards explode on impact, dealing damage while inflicting Reduced Healing.
Reduced Healing Ratio: 0.25
Reduced Healing Duration: 4s
Damage: 70
Casting: Projectile that generates a spell field upon impact
Projectile Speed: 150 m/s
Spell Field Range: 5m spherical radius

Bidding Barrage

While the Breaking Spades deck is active, spend one stack of Sleight of Hand to Raise and scatter cards in an arc in all directions. Explosions damage enemies and Launch them up.
Casting: Projectile that generates a spell field upon impact
Special Effect: Launch enemies up on hit, which can take effect only once.
Maximum Distance: 15m
Projectile Speed: 100 m/s
Spell Field Range: 5m spherical radius
Number of Projectiles: 10
Damage: 70

Ragin' Royal Flush

Lock onto an ally within sight and unleash multiple Aces that heal and Purify. Both enter the Kinetic Transfer state, granting increased Movement Speed and Jump Boost, while enhancing attacks with additional single-target explosive damage and providing the ally with Ultimate Ability Charge Acceleration.
Range: Cone shape spell field, angle range: 110°, length: 40m
Special Effect: Gambit and the targeted ally receive the Purify and Jump Boost effect.
Damage Trigger Interval: 0.5s
Ultimate Abilities Charge Acceleration Ratio: 30%
Enhanced Damage Ratio: 20%
Movement Speed Boost Ratio: 50%
Casting: Targeted
Energy Cost: 4500
One-Time Healing: 100
Healing over time: 55/s
Spell Field Duration: 10s
Ace Of Aces
Gambit shares kinetic energy with Magneto and Rogue. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay. When Rogue activates the ability, each of her attacks causes a kinetic explosion that damages nearby enemies and heals nearby allies.
Team-Up Bonus: 5% Healing Boost
How to Play Gambit in Marvel Rivals: 5 Key Tips
- Charge Your Cards for Maximum Damage: Hold down your primary fire to charge Gambit's cards before throwing them. Fully charged cards deal significantly more damage and have a larger explosion radius, making them ideal for finishing off low-health enemies or hitting multiple targets grouped together.
- Use Your Bo Staff in Close Quarters: Don't panic when enemies get close. Gambit's melee bo staff attacks are surprisingly effective and can quickly dispatch opponents who rush you. Mix melee strikes with quick card throws to keep aggressive enemies off-balance.
- Aim for Choke Points and Grouped Enemies: Gambit's explosive cards excel at controlling tight spaces and punishing clustered enemies. Target doorways, objectives, and narrow corridors where the splash damage can hit multiple opponents, maximizing your impact in team fights.
- Master Card Bouncing for Creative Angles: Gambit's cards can bounce off surfaces before exploding. Use this to hit enemies behind cover or around corners. Practice banking shots off walls and floors to surprise opponents who think they're safe.
- Manage Your Distance Carefully: Gambit is most effective at medium range where you can charge cards safely while staying mobile. Avoid being too far (reducing accuracy) or too close (vulnerable to dive heroes). Position yourself where you can deal damage while having escape routes available.
Gambit Cosmetics
Skins
Nameplates
Gambit Counters and Synergies
Strong Against
Mantis
Hawkeye
Scarlet Witch
Works Well With
Magneto
Luna Snow
Peni Parker
Struggles Against
Spider-Man
Iron Fist
Venom




































