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Gambit

Gambit

Difficulty

Role

Strategist

Strategist

Attack Type

Hitscan / Melee

Health

275

Movement Speed

6 m/s

Gender

Male

Relatives

Anna Marie LeBeau (Rogue)

Irene Adler

Voice Actor

A.J. LoCascio

Gambit, the charming Cajun mutant from the X-Men, brings his signature kinetic energy manipulation to Marvel Rivals. Known for his explosive card-throwing abilities and smooth combat style, Remy LeBeau is a versatile Duelist who excels at dealing damage from multiple ranges. With his bo staff melee attacks and charged card projectiles, Gambit can adapt to various combat situations, making him a dynamic threat on the battlefield. Whether you're pelting enemies from afar or engaging up close, Gambit's flashy playstyle rewards skilled timing and positioning.

Team-Up: Explosive Entanglement

GambitGambit

Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volly is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay.

Abilities Overview

Kinetic Cards input

Kinetic Cards

Kinetic Cards

Launch three kinetic-charged cards in an arc ahead. Each card detonates on impact, creating a single-target explosion that damages enemies and heals allies

CASTING - Projectile that fires in a straight trajectory

CARDS LAUNCHED PER UNLEASH - 2°

CARD DAMAGE - 20 damage per round

CARD HEALING - 28 health per round

FIRE RATE - 0.45s per round

AMMO - 21

Bayou Bash input

Bayou Bash

Bayou Bash

Channel kinetic energy into the bo staff, then slam it into the ground after a sweeping strike, creating a shockwave that damages nearby enemies and heals allies

CASTING - Single-cast spell field that surrounds the caster

COOLDOWN - 2 charges, with each charge taking 8s to recharge

SPELL FIELD RANGE - 5m spherical radius

DAMAGE - 60

HEALING - To allies: 60; self: 60

CASTING (Big Easy Impact) - Dash

DASH DISTANCE (Big Easy Impact) - 12m

SPELL FIELD GENERATION QUANTITY (Big Easy Impact) - 3

SPELL FIELD GENERATION INTERVAL (Big Easy Impact) - 0.1

RANGE (Big Easy Impact) - 5m spherical radius

DAMAGE (Big Easy Impact) - 25 per field

HEALING (Big Easy Impact) - To allies and self: 25/hit

Ragin Royal Flush input

Ragin Royal Flush

Ragin Royal Flush

Lock onto an ally within sight and unleash multiple Aces that heal and Purify. Both enter the Kinetic Transfer state, granting increased Movement Speed and Jump Boost, while enhancing attacks with additional single-target explosive damage and providing the ally with Ultimate Ability Charge Acceleration

CASTING - Targeted

ENERGY COST - 4300

RANGE - Cone shape spell field, angle range: 110°, length: 40m

ONE-TIME HEALING - 100

MOVEMENT SPEED BOOST RATIO - 50%

ENHANCED DAMAGE RATIO - 20%

DAMAGE TRIGGER INTERVAL - 0.5s

HEALING OVER TIME - 75/s

ULTIMATE ABILITIES CHARGE ACCELERATION RATIO - 30%

SPELL FIELD DURATION - 10s

SPECIAL EFFECT - Gambit and the targeted ally receive the Purify and Jump Boost effect.

Healing Hearts input

Healing Hearts

Healing Hearts

Conjure a Heart card by consuming one stack of Sleight of Hand to Heal and switch to the Healing Hearts deck

COOLDOWN - 4 charges, with each charge taking 8s to recharge.

SELF HEALING - Heal 20 health per second within duration

MAXIMUM DURATION - 6s

SPECIAL EFFECT - Within the duration, consume one stack of Sleight of Hand to use Bridge Boost and Purifying Pick-Up.

Bridge Boost input

Bridge Boost

Bridge Boost

While Healing Hearts deck is active, trigger Flush Empowerment to card spring and fire a full deck forward. Cards bounce between allies on impact, granting Health and a Healing Boost

CASTING - Projectile that fires in a straight trajectory.

PROJECTILE SPEED - 120m/s

MAX NUMBER OF RICOCHETS - 6

HEALING - 50 damage per round

HEALING BOOST RATIO - 0.15

DURATION - 4s

SPECIAL EFFECT - The projectile automatically tracks allies and will bounce between allies on impact.

Bidding Barraga input

Bidding Barraga

Bidding Barraga

While Breaking Spades deck is active, trigger Raise Empowerment to scattering cards in an arc in all directions. Explosions damage enemies and Launch them up

CASTING - Projectile that generates a spell field upon impact

NUMBER OF PROJECTILES - 10

PROJECTILE SPEED - 100 m/s

MAXIMUM DISTANCE - 15m

SPELL FIELD RANGE - 5m spherical radius

DAMAGE - 70

SPECIAL EFFECT - Launch enemies up on hit, which can take effect only once.

Purifying Pick-Up input

Purifying Pick-Up

Purifying Pick-Up

While Healing Hearts deck is active, trigger Raise Empowerment to launch a cluster of cards in an arc ahead. Explosions heal nearby allies and Purify them

CASTING - Projectile that generates a spell field upon impact.

NUMBER OF GENERATED PROJECTILES - 10

PROJECTILE SPEED - 100 m/s

MAXIMUM DISTANCE - 15m

SPELL FIELD RANGE - 5m spherical radius

SPELL FIELD HEALING - 70 per field

SPECIAL EFFECT - The spell field applies Purify to allies upon impact. This can take effect on allies a maximum of 2 times and on himself once.

Breaking Spades input

Breaking Spades

Breaking Spades

Conjure a Spade card by consuming one stack of Sleight of Hand to gain Damage Boost and switch to the Breaking Spades deck

COOLDOWN - 4 charges, with each charge taking 8s to recharge

SELF DAMAGE BOOST - 15%

MAXIMUM DURATION - 6s

SPECIAL EFFECT - Within the duration, consume one stack of Sleight of Hand to use Explosive Trick and Bidding Barrage

Explosive Trick input

Explosive Trick

Explosive Trick

While Breaking Spades deck is active, trigger Flush Empowerment to fire a full set of cards forward. Cards explode on impact, dealing damage while inflicting Reduced Healing

CASTING - Projectile that generates a spell field upon impact

PROJECTILE SPEED - 150 m/s

SPELL FIELD RANGE - 5m spherical radius

DAMAGE - 70

REDUCED HEALING RATIO - 0.25

REDUCED HEALING DURATION - 4s

Ace of Aces(Team-Up Passive)

Ace of Aces(Team-Up Passive)

Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay

TEAM-UP BONUS - 5% Healing Boost

How to Play Gambit in Marvel Rivals: 5 Key Tips

  • Charge Your Cards for Maximum Damage: Hold down your primary fire to charge Gambit's cards before throwing them. Fully charged cards deal significantly more damage and have a larger explosion radius, making them ideal for finishing off low-health enemies or hitting multiple targets grouped together.
  • Use Your Bo Staff in Close Quarters: Don't panic when enemies get close. Gambit's melee bo staff attacks are surprisingly effective and can quickly dispatch opponents who rush you. Mix melee strikes with quick card throws to keep aggressive enemies off-balance.
  • Aim for Choke Points and Grouped Enemies: Gambit's explosive cards excel at controlling tight spaces and punishing clustered enemies. Target doorways, objectives, and narrow corridors where the splash damage can hit multiple opponents, maximizing your impact in team fights.
  • Master Card Bouncing for Creative Angles: Gambit's cards can bounce off surfaces before exploding. Use this to hit enemies behind cover or around corners. Practice banking shots off walls and floors to surprise opponents who think they're safe.
  • Manage Your Distance Carefully: Gambit is most effective at medium range where you can charge cards safely while staying mobile. Avoid being too far (reducing accuracy) or too close (vulnerable to dive heroes). Position yourself where you can deal damage while having escape routes available.

Gambit Counters and Synergies

Gambit Cosmetics

Skins

Crimson Heart

Crimson Heart

Sacrificial Pawn

Sacrificial Pawn

Thieves Guildmaster

Thieves Guildmaster

Sprays

Nameplates