Ninomaru: Marvel Rivals Conquest Map

Ninomaru map in Marvel Rivals
Mode
Conquest
Location
Tokyo 2099
Added
December 6, 2024
Competitive
No
Full name
Ninomaru - Tokyo 2099

Ninomaru is a Conquest map in Marvel Rivals, set in Tokyo 2099, added on December 6, 2024. It is played in the Conquest mode, outside Quick Match and Competitive.

Best Heroes on Ninomaru

Heroes that suit Ninomaru's layout

How to Play Ninomaru

The setup you need to know

Ninomaru is a Conquest map. Conquest mode is a team-based deathmatch where two teams battle to collect 50 points by defeating opponents and picking up the points they leave behind. This is different from every standard mode. The objective isn't escorting a payload or capping a point. It's eliminating enemies and collecting the points they drop, which means picking up loot is just as important as scoring kills.

The map features multi-level buildings with several interconnected rooftops and tight corridors. Adaptability and mobility are crucial because fights can happen on bridges, in interior corridors, or on rooftops, all within the same engagement.

Destructible objects scattered throughout the map can be triggered during firefights to create new lines of sight, barriers, or openings for strategic retreats. The portals incorporated into the design serve as both a transportation mechanism and a strategic element. Portals absorb debris from their surroundings, reflecting the continual interplay of destruction and renewal that characterizes futuristic Tokyo 2099.

Playing offense (scoring eliminations and collecting points)

Always pick up dropped points. This is the single most overlooked aspect of Conquest. Killing an enemy doesn't give you points. You only get points by picking up the orbs they drop. If you get a kill and immediately disengage to heal, you're leaving free points on the ground.

Third-party fights. If you see two enemies fighting, wait until one is low, finish the survivor, and collect both sets of points. Doing this consistently is how you climb the points lead.

Use the multi-level layout. The map's verticality means you can angle on fights from above without committing. Drop in to finish a low-HP target, grab the points, and reposition before the enemy team focuses you.

Use portals to chase or escape. The portals teleport you across the map in seconds. Use them when you're chasing a low-HP target who's running, or when you need to escape a focused fire situation. Don't forget the portals also absorb debris, which can momentarily create new sightlines.

Playing defense (controlling space and denying pickups)

Protect your teammates' points after they die. When a teammate is eliminated, the enemy will try to pick up the dropped points. Get there first or contest the pickup so the enemy doesn't gain free score.

Hold the rooftops and bridges. The exposed bridges are death zones for anyone caught crossing them, which means controlling the rooftops above gives you a massive sight advantage. Snipers on top of the multi-level buildings can deny entire areas.

Don't fight on bridges. Crossing the exposed bridges without cover invites snipers from every angle. Use the interior corridors or rooftops to flank instead.

General things that matter

Stagger management still matters in Conquest, just for different reasons. If you die alone and your teammates haven't pushed up, the enemy gets free points off you with no one to contest. Group up before engaging.

Track the score gap. Conquest is best played with constant awareness of how many points each team has. If you're behind, you need to engage more aggressively and pick up everything you kill. If you're ahead, play safer and focus on denying the enemy's pickups.

Use the destructible objects strategically. Breaking a wall or pillar mid-fight changes the geometry of the engagement. If you're caught in the open, breaking nearby cover gives you debris to hide behind temporarily, or denies the enemy theirs.

The multi-level layout rewards hero swaps between fights. If you're getting outdueled on the rooftops with a melee pick, swap to a sniper. If you're getting kited on a bridge as a sniper, swap to a flier. Don't lock one hero for the whole match.

Save big ults for cluster moments. In Conquest, enemies cluster around point pickups, especially big point drops from elite eliminations. Punisher, Iron Man, Storm, and Scarlet Witch ults can wipe a cluster of three or four enemies fighting over points.

Watch for hidden easter eggs. Ninomaru is rich in narrative depth, with hidden inscriptions, control panels, and relics that tie into the Master Weaver and Spider-Zero storyline. Worth exploring during downtime.

Last thing: Conquest mode favors teams that fight together over solo carries. Even though the mode looks deathmatch-y, picking up points and contesting enemy pickups requires coordination. Calling out which enemies are low, which teammates need backup, and where the points are dropping turns chaotic mid-fight scrambles into clean snowballs. If you're playing solo queue, ping aggressively to keep your team focused on points instead of just killing.

Ninomaru Map Video

Ninomaru FAQ

What kind of map is Ninomaru in Marvel Rivals?

Ninomaru is a Conquest map set in Tokyo 2099.

When was Ninomaru added to Marvel Rivals?

Ninomaru was added on December 6, 2024.

Is Ninomaru in Marvel Rivals Competitive?

No. Ninomaru is a Conquest map, outside Competitive.

What are the best heroes on Ninomaru?

Strong picks for its layout include Venom, Hulk, Doctor Strange, Hela and Spider-Man.