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Hulk

Hulk

Difficulty

Role

Vanguard

Attack Type

Melee

Health

200

Movement Speed

6m/s

Brilliant scientist Dr. Bruce Banner has finally found a way to coexist with his monstrous alter ego, the Hulk. By accumulating gamma energy over transformations, he can become a wise and strong Hero Hulk or a fierce and destructive Monster Hulk – a true force of fury on the battlefield!

Abilities Overview

Gamma Ray Gun input

Gamma Ray Gun

Gamma Ray Gun

Fire with a Gamma Ray Gun.

Ammo: 25

Damage: 16

Casting: Single-cast projectile with delayed impact

Fire Rate: 5 rounds per second

Critical Hit: Yes

Projectile Speed: 80m/s

Heavy Blow input

Heavy Blow

Heavy Blow

Swing fists forward to punch enemies.

Range: 4.5m

Damage: 40

Casting: Single-cast Spell Field

Attack Interval: 0.467s

Gamma Grenade input

Gamma Grenade

Gamma Grenade

Launch a Gamma Grenade to inflict damage and Launch Up enemies.

Casting: Single-cast projectile with a downward delay that creates a spell field upon impact

Cooldown: 8s

Special Effect: When the caster enters the spell field, it restores 50 gamma energy

Range: 3m spherical radius

Damage: 40

Gamma Burst input

Gamma Burst

Gamma Burst

Emit gamma-ray bursts to inflict damage. Reduce Indestructible Guard cooldown upon hit.

Cooldown: 6s

Special Effect: Each direct hit reduces Indestructible Guard cooldown by 1s

Projectile Speed: 80m/s

Damage: 75

Casting: Single-cast projectile that can pierce through enemies

Puny Banner input

Puny Banner

Puny Banner

Transform from Bruce Banner into Hero Hulk.

Special Effect: The caster is immobilized during the transformation process and gains Invincibility

Casting: Transformation

Energy Cost: 600

Hulk Smash! input

Hulk Smash!

Hulk Smash!

Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited time period. Gain immunity to Launch and Knockback effects.

Duration: 12s

Energy Cost: 3400

Special Effect: The caster is immobilized during the transformation process and gains Invincibility

Casting: Transformation

Indestructible Guard input

Indestructible Guard

Indestructible Guard

Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH!

Ally's Shield Value: 100

Max Shield Duration: 2.5s

Caster's Shield Value: 200

Range: 5m spherical radius

Casting: Single-cast spell field that surrounds the caster

Cooldown: 10s

Special Effect: When the caster's shield takes damage, 100% of the damage is converted into gamma energy. When an ally's shield takes damage, 10% of the damage is converted into gamma energy

Radioactive Lockdown input

Radioactive Lockdown

Radioactive Lockdown

Emit gamma energy to render enemies immobilized and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status.

Casting: Single-cast projectile.

Damage: 5

Cooldown: 15s

Max Duration: 2s

Special Effect: Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status

Projectile Speed: 100m/s

World Breaker input

World Breaker

World Breaker

Grab and smash the enemy in front.

Range: 5m

Damage: Delivers 5 hits, each dealing 40 damage

Casting: Targeted

Duration: 5s

Special Effect: While performing the smash, Hulk gains a 30% Damage Reduction

Savage Toss

Savage Toss

Press {Interactive} to grab a large broken object; press {PrimaryAttack} to fling it forward.

Brute Strength

Brute Strength

Press {Interactive} to pick up a shield-like broken object and deploy a frontal shield; press {PrimaryAttack} to fling it forward.

Incredible Leap input

Incredible Leap

Incredible Leap

Hold {Jump} to perform a charged leap that allows Hero Hulk to Knock Down flying enemies.

Casting: Charged Dash

Special Effect: Press Space during the Incredible Leap to cling to the wall you encounter

Maximum Charge Time: 1.7s

Minimum Charge Time: 0.4s

Speed at Maximum Charge Time: 25m/s

Speed at Minimum Charge Time: 19m/s

Hulk Cosmetics