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Deadpool

Deadpool

Role

Hybrid

Attack Type

Hitscan

Health

450

Movement Speed

600

Gender

Male

Voice Actor

Alejandro Saab

Relatives

Elleanor Camacho, Thomas Wilson, Hailey Wilson, Vanessa Carlysle, Broodpool, Jeff the Land Shark

Wade Wilson is the full package (or so he claims), with devastating damage output, an impenetrable shield, and swift healing. There's no limit to what Deadpool can achieve, as long as he keeps his moves flashy! And, of course, every epic attack comes with an endless barrage of witty banter!

Team-Up: Comical Chaos

DeadpoolJeff The Land Shark

Deadpool hands Jeff the Land Shark a plushie with attitude. Jeff can spit it ahead where it'll continuously Taunt nearby enemies and Block Vision, while allies in range enjoy a plush-powered healing party!

Abilities Overview

Pop Quiz! - Upgraded input

Pop Quiz! - Upgraded

Pop Quiz! - Upgraded

Initiate a challenge for yourself while gaining minor Speed Boost, Healing Over Time, and Damage Boost. Hit enough enemies with the indicated abilities in time for greatly enhanced Speed, Healing, Damage, and refresh all cooldowns except Healing Factor.

Cooldown: 45s

Damage Boost: Upon activation: 15%; challenge completed: 30%

Movement Boost: Upon activation: 15%; challenge completed: 30%

Ability Duration: The challenge lasts 12s. The buff lasts 8s after you complete it.

Healing over Time: Upon activation: 30/s; challenge completed: 60/s

Comical Chaos

Deadpool hands Jeff the Land Shark a plushie. Jeff can spit it ahead where it'll continuously Taunt nearby enemies and Block Vision, while allies in range are healed! Elsa Bloodstone's Living Bullet changes to special rounds that Taunt targets with Deadpool's chatter, while Slowing, and damaging nearby enemies over time. Elsa can recall the rounds to heal based on damage dealt.

Team-Up Bonus: +50 Max Health

Healing Factor

Healing Factor

Continuously heal while out of combat. When taking heavy fatal damage, briefly become invincible and rapidly heal.

Special Effect: The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing

Healing over Time: 25/s

Healing over Time from Activated Healing Factor: 50/s

Cooldown: 45s

Bunny Hop input

Bunny Hop

Bunny Hop

Perform a double jump. Using Bunny Hop over others' heads or near vertical walls refreshes the cooldown. Stomping enemies grants Bonus Health and deals damage.

Damage: 25

Cooldown: 6s

Bonus Health: 25, up to 50

Special Effect: Refresh the cooldown if it hits an enemy.

Maximum Flair

Maximum Flair

Increase your Style Rating by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.

Special Effect: The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated.

Deadpool On Air

Deadpool On Air

Get close to other characters to roast them!

Upgrade! input

Upgrade!

Upgrade!

Deal damage to accumulate XP. When maxed, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is Invincible while taking photos.

Special Effect: Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts

Xp Management

Logic Management Abilities (Not displayed on F1, no localization needed)

Photo-taking

After delivering the Final Hit, you can take a photo with the enemy's corpse. Successfully taking a photo will grant bonus experience points.

Dual Desert Eagles - Duelist input

Dual Desert Eagles - Duelist

Dual Desert Eagles - Duelist

Shoot enemies with dual Desert Eagles.

Ammo: 30

Damage: 38 per hit

Casting: Rapid-fire projectile

Fire Rate: 2.5 rounds per second

Damage Falloff: Falloff begins at 18m, decreasing to 80% at 30m

Dual Desert Eagles - Duelist Upgraded input

Dual Desert Eagles - Duelist Upgraded

Dual Desert Eagles - Duelist Upgraded

Shoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji for extra damage.

Ammo: 40

Beam Damage: 46 damage per round

Projectile Speed: 60 m/s

Spell Field Range: 3m radius spherical spell field

Spell Field Damage: 25

Beam Attack Interval: 2 rounds per second

Projectile Attack Interval: After every 5 beam bullets fired, the next shot fires 1 additional projectile

Kick@$$ Katana - Duelist input

Kick@$$ Katana - Duelist

Kick@$$ Katana - Duelist

Slash forward with dual katanas.

Damage: 40 per hit

Casting: Melee

Attack Interval: First strike: 0.6s; second strike: 0.53s; third strike: 0.6s

Maximum Distance: 4m

Kick@$$ Katana - Duelist Upgraded input

Kick@$$ Katana - Duelist Upgraded

Kick@$$ Katana - Duelist Upgraded

Slash forward with dual katanas. Stabs can deal critical hits. After a Bunny Hop, your next attack is guaranteed to be stabs.

Damage: 45 per hit

Attack Interval: First strike: 0.5s; second strike: 0.43s; third strike: 0.5s

Maximum Distance: 4m

Headshot! - Duelist input

Headshot! - Duelist

Headshot! - Duelist

Remove your Avatar and throw it, damaging enemies along the path and nearby; after a short time, it returns to you.

Casting: Single-cast projectile with delayed impact that also generates a spell field

Cooldown: 10s

Projectile Speed: 80m/s

Projectile Damage: Unleash: 30; return: 25

Spell Field Range: 4m spherical radius spell field

Spell Field Damage: 15/s

Spell Field Duration: 1s

Headshot! - Duelist Upgraded input

Headshot! - Duelist Upgraded

Headshot! - Duelist Upgraded

Remove your Avatar and throw it, damaging enemies along the path and nearby; after a short time, it returns to you. Catch it for up to two more throws. On the third toss, it explodes at the end to deal area damage.

Spell Field Duration: First unleash: 1s; second unleash: 1s; third unleash: 2s

Third Unleash Explosion Damage: 45

Cooldown: 10s

Projectile Speed: 80m/s

Projectile Damage: Unleash: 30; return: 25

Spell Field Damage: 15/s

Hazardous Hijinks - Duelist input

Hazardous Hijinks - Duelist

Hazardous Hijinks - Duelist

Dash forward and slash, striking enemies in your path. Hitting an enemy lets you unleash another Hazardous Hijinks - Duelist, up to two times.

Cooldown: 2 charges, with each charge taking 10s to recharge.

Dash Duration: Up to 12m

Special Effect: Refresh the cooldown if it hits an enemy for up to 2 times.

Damage: 40

Hazardous Hijinks - Duelist Upgraded input

Hazardous Hijinks - Duelist Upgraded

Hazardous Hijinks - Duelist Upgraded

Dash forward and slash, striking enemies in your path. Each hit refreshes the cooldown and launches you in your chosen direction.

Damage: 40

Cooldown: 2 charges, with each charge taking 10s to recharge.

Dash Duration: Up to 12m

Special Effect: Refresh the cooldown if it hits an enemy. Deadpool bounces as the ability hits an enemy.

Magical Unicorn Shield! input

Magical Unicorn Shield!

Magical Unicorn Shield!

Cooldown: 12s

Summons' Health: 300

Maximum Duration for Summons: 4s

Magical Unicorn Shield! - Upgraded input

Magical Unicorn Shield! - Upgraded

Magical Unicorn Shield! - Upgraded

Summons' Health: 400

Maximum Duration for Summons: 4s

Cooldown: 12s

Deadpool In Your Area - Duelist input

Deadpool In Your Area - Duelist

Deadpool In Your Area - Duelist

Taunt and deal continuous damage to nearby enemies, disrupting their vision while gaining Damage Reduction.

Self Damage Reduction: 20%

Damage Needed to Remove the Disruption: 100

Cooldown: 12s

Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.

Ability Duration: 5s

Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m

Spell Field Damage: 15/s

Deadpool In Your Area - Duelist Upgraded input

Deadpool In Your Area - Duelist Upgraded

Deadpool In Your Area - Duelist Upgraded

Taunt and deal continuous damage to nearby enemies, disrupting their vision while gaining Damage Reduction. If enemies don't escape in time, the bottom of their screen gets further blocked.

Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m

Spell Field Damage: 15/s

Self Damage Reduction: 35%

Damage Needed to Remove the Disruption: 100

Cooldown: 12s

Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.

Ability Duration: 5s

Slice And Dice!

Slice And Dice!

Switch to dual katanas.

Lock And Load!

Lock And Load!

Switch to dual pistols.

Skill Issue input

Skill Issue

Skill Issue

Select an enemy to taunt. They take damage whenever they miss an ability during the effect.

Cooldown: 45s

Ability Duration: 8s

Damage From Per Ability Missed: 60

Skill Issue - Upgraded input

Skill Issue - Upgraded

Skill Issue - Upgraded

Select an enemy to taunt, dealing continuous damage. If they miss with an ability during the effect, they suffer extra damage and Vulnerability.

Vulnerability Ration From Ability Missed: 10% for each stack. Up to 4 stacks.

Cooldown: 45s

Ability Duration: 8s

Damage Over Time: 25/s

Damage From Per Ability Missed: 60

Pop Quiz! input

Pop Quiz!

Pop Quiz!

Initiate a challenge for yourself while gaining minor Speed Boost and Healing Over Time. Hit enough enemies with the indicated abilities in time for greatly enhanced Speed and Healing.

Cooldown: 45s

Movement Boost: Upon activation: 15%; challenge completed: 30%

Ability Duration: The challenge lasts 12s. The buff lasts 6s after you complete it.

Healing over Time: Upon activation: 35/s; challenge completed: 70/s

How to Play Deadpool in Marvel Rivals: 5 Key Tips

  • Use Teleport Aggressively: Don't save teleport as an escape tool. Use it to dive their backline and harass supports. Get in, deal damage, then use your second charge to reposition or chase kills. Trust your healing to keep you alive.
  • Prioritize Consistent Body Shots: Deadpool's pistols have heavy recoil. Focus on landing reliable body shots instead of going for headshots. His damage comes from volume of fire, not precision.
  • Abuse Your Self-Heal: After taking damage, duck behind cover for a few seconds and let your healing factor do its work. Play hit-and-run. You're a pest who keeps coming back at full health while enemies are still hurt.
  • Switch to Katanas Up Close: When you're in melee range, swap to your katanas for serious burst damage. The combo is simple: teleport in, unload pistols, finish with katanas. Most players underestimate how much damage you can do up close.
  • Disrupt, Don't Just Frag: Your job is to make the enemy backline miserable. Target their supports first. Even if you don't get the kill, forcing them to run or blow cooldowns means your team isn't getting healed. Disruption wins games.

Deadpool Cosmetics

Deadpool Counters and Synergies

Strong Against

  • Luna SnowLuna Snow
  • MantisMantis
  • HawkeyeHawkeye

Works Well With

  • Doctor StrangeDoctor Strange
  • Jeff The Land SharkJeff The Land Shark
  • VenomVenom

Struggles Against

  • Iron FistIron Fist
  • Scarlet WitchScarlet Witch
  • HelaHela