Deadpool in Marvel Rivals

Deadpool

Marvel Rivals Hybrid · Season 10.5

Updated

Deadpool is a Hybrid hero in Marvel Rivals with 275 to 500 health and a 4/5 difficulty rating. Deadpool joined the game in Season 6 on January 16, 2026. In Season 10.5 ranked, Deadpool has a 46.7% win rate (C tier, #46 of 54) and is picked by 20.5% of teams. Deadpool's team-ups are Gumbo Chimichangas (with Gambit) and "Hel-Yeah, Honey" (with Hela). The ultimate is The Ban Hammer.

Difficulty
4/5
Role
Hybrid
Attack Type
Hitscan
Health
500
Movement Speed
6 m/s
Ultimate
The Ban Hammer
Released
Season 6 (Jan 16, 2026)
Last Balance Change
Season 10 (Sep 11, 2026)

How to Play Deadpool

  • Use Teleport Aggressively: Don't save teleport as an escape tool. Use it to dive their backline and harass supports. Get in, deal damage, then use your second charge to reposition or chase kills. Trust your healing to keep you alive.
  • Prioritize Consistent Body Shots: Deadpool's pistols have heavy recoil. Focus on landing reliable body shots instead of going for headshots. His damage comes from volume of fire, not precision.
  • Abuse Your Self-Heal: After taking damage, duck behind cover for a few seconds and let your healing factor do its work. Play hit-and-run. You're a pest who keeps coming back at full health while enemies are still hurt.
  • Switch to Katanas Up Close: When you're in melee range, swap to your katanas for serious burst damage. The combo is simple: teleport in, unload pistols, finish with katanas. Most players underestimate how much damage you can do up close.
  • Disrupt, Don't Just Frag: Your job is to make the enemy backline miserable. Target their supports first. Even if you don't get the kill, forcing them to run or blow cooldowns means your team isn't getting healed. Disruption wins games.

Deadpool Combos

  1. Vanguard taunt brawl: Deadpool In Your Area (E) on a group, swap to katanas with Slice And Dice!, then slash with Kick@$$ Katana (Left Click). Enemies stay taunted for 5 seconds while his katanas swing 60% faster.
  2. Pistol ultimate (taunt): in pistol mode, The Ban Hammer (Q) on a hero who relies on skill shots, then keep firing Dual Desert Eagles (Left Click). He gets 300 bonus health and 60 more per missed ability; the Duelist's Skill Issue and Strategist's Pwnage Pound instead deal 60 damage per miss.
  3. Katana ultimate (challenge): The Big Test (Q) refreshes Hazardous Hijinks, so open with Hazardous Hijinks (Right Click) dashes and Bunny Bounce (Space) off enemies. Five hits earn the 6-second jackpot; Pop Quiz! needs seven and Final Exam eight.
  4. Strategist heal dive: Healing Hijinks (Right Click) to reach a hurt ally, Healing Hop (Space) onto them for 35 healing, then Kick@$$ Katana (Left Click) on the enemy beside them. Each slash heals allies within 5 m for 32.

Strengths

  • Three roles in one hero: 500 health and a 300-health Magical Unicorn Shield as a Vanguard, 42-damage pistol shots as a Duelist, or 45 healing per shot as a Strategist.
  • Healing Factor heals him 25 per second out of combat, and taking over 200 damage within 2 seconds makes him briefly immune while he heals 50 per second.
  • Upgrade! improves one ability each time his XP bar fills, and snapping a photo of an enemy he finished off grants bonus XP while he is immune to damage, so his kit keeps growing through the match.
  • Hazardous Hijinks chains up to 3 dashes of 12 m and 40 damage as long as each one connects, which gives the katanas real reach for a melee weapon.

Weaknesses

  • As a Duelist or Strategist he has only 275 health, and the katanas reach just 4 m, so half of his kit needs him to stand right next to the enemy.
  • His ultimate is locked behind Maximum Flair: he needs an S rating to use it and dying drops him back to E, so a careless death also costs him his ultimate.
  • The taunt from Deadpool In Your Area breaks once an enemy deals 100 damage to him, and heroes who control space, like Peni Parker with her webs and mines, keep him from reaching the close range his katanas need.

Deadpool Abilities

Dual Desert Eagles - Vanguard ability icon

Dual Desert Eagles - Vanguard

Dual Desert Eagles - Vanguard input

Vanguard Deadpool's pistols: hitscan shots for 36 damage each at 2.5 per second, with 30 rounds and falloff past 15 m. They can crit, so aim high when a target is out of katana reach.

Casting
Hitscan
Damage
36 per round
Damage Falloff
Begins at 15m, decreasing to 75% at 30m
Fire Rate
2.5 rounds/s
Ammo
30
Critical Hit
Yes
The Ban Hammer ability icon

The Ban Hammer

The Ban Hammer input

The Vanguard ultimate with the pistols: it taunts one enemy for 8 seconds while Deadpool takes 300 bonus health and heals 35 per second. Every ability the target misses costs them 35 damage and gives him 60 more bonus health, so pick someone who relies on skill shots.

Damage
35 (on missed ability)
Bonus Health Gained
60 (on missed ability) 300 (on activation)
Healing Over Time
35/s
Cooldown
60s
Duration
8s
Slice And Dice! ability icon

Slice And Dice!

Swaps Deadpool from his Desert Eagles to his katanas, turning his primary fire into 4 m melee slashes. Switch as you dive in and swap back once the target gets out of reach.

Deadpool In Your Area - Vanguard ability icon

Deadpool In Your Area - Vanguard

Deadpool In Your Area - Vanguard input

Taunts enemies within 6 m for 5 seconds, dealing 10 damage per second and cluttering their screens. Meanwhile his pistols fire 40% faster and katanas 60% faster; a taunted enemy breaks free after dealing 100 damage to him. 12-second cooldown.

Damage
10/s
Cooldown
12s
Duration
5s
Attack Speed Boost
Dual Desert Eagles: 40%, Kick@$$ Katanas: 60%
Damage Needed To Remove Taunt
100
Upgrade! ability icon

Upgrade!

Upgrade! input

Deadpool earns XP over time and from damage; once the bar fills, pressing it opens a scrapbook where he picks one ability to upgrade. He can also snap photos of enemies he finished off for bonus XP, immune to damage while posing.

Bunny Bounce ability icon

Bunny Bounce

Bunny Bounce input

A 16 m double jump on a 6-second cooldown that hurts enemies he lands on. During The Big Test, bouncing off walls, enemies or allies drops the cooldown to 0.5 s, so he can chain jumps toward the jackpot.

Jump Distance
16m
Cooldown
6s
Magical Unicorn Shield! ability icon

Magical Unicorn Shield!

Magical Unicorn Shield! input

Throws a plush unicorn that turns into a round 300-health barrier for 4 seconds when it lands, on a 12-second cooldown. Toss it in front of your team to absorb a burst or cover a teammate in trouble.

Cooldown
12s
Barrier Health
300
Barrier Duration
4s
Healing Factor ability icon

Healing Factor

Deadpool heals 25 per second after 5 seconds out of combat. Taking over 200 damage within 2 seconds makes him briefly immune and heals him 50 per second; that trigger recharges in 45 seconds as Vanguard or Duelist and 30 as Strategist.

Healing Over Time
Passive: 25/s, Trigger: 50/s
Trigger Cooldown
45s
Maximum Flair ability icon

Maximum Flair

His Style Rating climbs from E to S as attacks land, faster when abilities hit close together. Reaching S unlocks his ultimate and dying drops it back to E, so chaining abilities matters more than safe poking.

Kick@$$ Katana - Vanguard ability icon

Kick@$$ Katana - Vanguard

Kick@$$ Katana - Vanguard input

Vanguard katana combo: three 4 m slashes for 30 damage each, with a slightly quicker second strike. Use them once you're brawling, ideally while Deadpool In Your Area speeds them up by 60%.

Casting
Melee
Damage
30
Range
4m
Attack Interval
1st & 3rd Strike: 0.6s, 2nd Strike: 0.53s
The Big Test ability icon

The Big Test

The Big Test input

The Vanguard ultimate with the katanas starts a 12-second challenge: 300 bonus health for Deadpool, 50 for allies within 6 m, 50 healing per second and refreshed Hazardous Hijinks. Five Bunny Bounce or Hazardous Hijinks hits earn a 6-second jackpot.

Duration
Challenge: 12s, Jackpot: 6s
Boost Range
6m spherical radius
Bonus Health Gained
Self: 300, Ally: 50
Healing Over Time
Challenge: 50/s, Jackpot: 100/s
Movement Boost
Challenge: 15%, Jackpot: 30%
Cooldown
60s
Lock And Load! ability icon

Lock And Load!

Swaps Deadpool from his katanas back to the dual Desert Eagles. Switch when enemies back off beyond the blades' 4 m reach or when you need to finish someone running away.

Deadpool In Your Area - Vanguard ability icon

Deadpool In Your Area - Vanguard

Deadpool In Your Area - Vanguard input

Taunts enemies within 6 m for 5 seconds, dealing 10 damage per second and cluttering their screens. Meanwhile his pistols fire 40% faster and katanas 60% faster; a taunted enemy breaks free after dealing 100 damage to him. 12-second cooldown.

Damage
10/s
Cooldown
12s
Duration
5s
Attack Speed Boost
Dual Desert Eagles: 40%, Kick@$$ Katanas: 60%
Damage Needed To Remove Taunt
100
Upgrade! ability icon

Upgrade!

Upgrade! input

Deadpool earns XP over time and from damage; once the bar fills, pressing it opens a scrapbook where he picks one ability to upgrade. He can also snap photos of enemies he finished off for bonus XP, immune to damage while posing.

Bunny Bounce ability icon

Bunny Bounce

Bunny Bounce input

A 16 m double jump on a 6-second cooldown that hurts enemies he lands on. During The Big Test, bouncing off walls, enemies or allies drops the cooldown to 0.5 s, so he can chain jumps toward the jackpot.

Jump Distance
16m
Cooldown
6s
Hazardous Hijinks - Vanguard ability icon

Hazardous Hijinks - Vanguard

Hazardous Hijinks - Vanguard input

A 12 m dash that slashes enemies in its path for 40 damage. Hitting someone opens a 5-second window for another dash, up to 3 in total, on a 10-second cooldown.

Damage
40
Cooldown
10s
Dash Distance
12m
Chain Dash Window
5s (resets after each dash hit)
Max Dash Activations
3
Healing Factor ability icon

Healing Factor

Deadpool heals 25 per second after 5 seconds out of combat. Taking over 200 damage within 2 seconds makes him briefly immune and heals him 50 per second; that trigger recharges in 45 seconds as Vanguard or Duelist and 30 as Strategist.

Healing Over Time
Passive: 25/s, Trigger: 50/s
Trigger Cooldown
45s
Maximum Flair ability icon

Maximum Flair

His Style Rating climbs from E to S as attacks land, faster when abilities hit close together. Reaching S unlocks his ultimate and dying drops it back to E, so chaining abilities matters more than safe poking.

Dual Desert Eagles - Vanguard Upgraded ability icon

Dual Desert Eagles - Vanguard Upgraded

Dual Desert Eagles - Vanguard Upgraded input

The upgraded pistols hit for 40 per shot with 40 rounds, and every 5th bullet also launches a Boom Emoji that explodes for 25 in a 3 m area. Keep shooting into groups to get the most from the blasts.

Casting
Hitscan
Damage
40 per round
Damage Falloff
Begins at 15m, decreasing to 75% at 30m
Fire Rate
2.5 rounds/s
Ammo
40
Critical Hit
Yes
Explosive Projectile
Damage
25
Blast Radius
3m spherical radius
Launch Interval
The projectile is launched after every 5 bullets fired
Projectile Speed
60m/s
Kick@$$ Katana - Vanguard Upgraded ability icon

Kick@$$ Katana - Vanguard Upgraded

Kick@$$ Katana - Vanguard Upgraded input

Upgraded slashes hit for 35 and swing faster. After bouncing off an enemy, his next attack becomes a stab that can crit from directly above the target, so pair it with Bunny Bounce.

Casting
Melee
Damage
35
Range
4m
Attack Interval
1st & 3rd Strike: 0.5s, 2nd Strike: 0.43s
The Ban Hammer - Upgraded ability icon

The Ban Hammer - Upgraded

The Ban Hammer - Upgraded input

The upgraded taunt also hits the target for 25 every second of its 8 seconds. Deadpool starts with 200 bonus health instead of 300 and heals 25 per second, but each missed enemy ability now gives him 70.

Damage
35 (on missed ability)
Bonus Health Gained
70 (on missed ability) 200 (on activation)
Healing Over Time
25/s
Automatic Damage Dealt
25 (every 1s)
Cooldown
60s
Duration
8s
The Big Test - Upgraded ability icon

The Big Test - Upgraded

The Big Test - Upgraded input

Same 12-second challenge as The Big Test, with 300 bonus health, refreshed Hazardous Hijinks and a Healing Factor reset on the jackpot. The upgrade adds one thing: damage he deals during the jackpot hands bonus health to him and nearby allies.

Duration
Challenge: 12s, Jackpot: 6s
Boost Range
6m spherical radius
Bonus Health Gained
Self: 300, Ally: 50
Healing Over Time
Challenge: 50/s, Jackpot: 100/s
Movement Boost
Challenge: 15%, Jackpot: 30%
Cooldown
60s
Deadpool In Your Area - Vanguard Upgraded ability icon

Deadpool In Your Area - Vanguard Upgraded

Deadpool In Your Area - Vanguard Upgraded input

Keeps the 6 m taunt, 10 damage per second and attack speed boosts, and adds damage reduction: 35% for Deadpool and 25% for allies in range. Enemies who stay in too long also get their health bar taped over.

Damage
10/s
Cooldown
12s
Duration
5s
Attack Speed Boost
Dual Desert Eagles: 40%, Kick@$$ Katanas: 60%
Damage Reduction
Self: 35%, Ally: 25%
Damage Needed To Remove Taunt
100
Magical Unicorn Shield! - Upgraded ability icon

Magical Unicorn Shield! - Upgraded

Magical Unicorn Shield! - Upgraded input

A golden unicorn that forms a larger barrier with 400 health instead of 300. It still lasts 4 seconds on a 12-second cooldown, so it can soak a bigger burst for the team.

Cooldown
12s
Barrier Health
400
Barrier Duration
4s
Hazardous Hijinks - Vanguard Upgraded ability icon

Hazardous Hijinks - Vanguard Upgraded

Hazardous Hijinks - Vanguard Upgraded input

Now holds 2 charges at 10 seconds each, and every hit refreshes it and pops Deadpool into the air in the direction he picks. He can chain up to 3 dashes of 40 damage, bouncing from one target to the next.

Damage
40
Charges
2
Recharge Time
10s per charge
Dash Distance
12m
Chain Dash Window
5s (resets after each dash hit)
Max Dash Activations
3

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Deadpool crosshair code and settings

Deadpool Team-Ups and Best Teammates

Deadpool has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Gumbo Chimichangas team-up icon

Gumbo Chimichangas

Partner: Gambit

Gumbo Chimichangas input

Adds a 15-second leap (C) that lands in a 5 m ring of chimichangas for 60 damage; as a Strategist the ring heals allies too. With Gambit on the team it comes back every 10 seconds and stuns for 0.3 seconds on landing, a good dive opener.

Ranked win rate with Gambit: 50.2% (+3.5 vs Deadpool's 46.7% overall, 25,983 matches)

Landing Damage
60
Landing Spell Field Range
5m spherical radius
Cooldown
15s
Enhanced Effect
Cooldown
10s
Stun Duration
0.3s
"Hel-Yeah, Honey" team-up icon

"Hel-Yeah, Honey"

Partner: Hela

A passive that lets Deadpool upgrade either his Desert Eagles or his Katanas one extra time: the pistols pierce and fire homing bubbles, while every third katana hit detonates for 5 plus 1.5% of max health as true damage. With Hela, both weapons get the extra upgrade together.

Ranked win rate with Hela: 51.4% (+4.7 vs Deadpool's 46.7% overall, 16,513 matches)

Kick@$$ Katanas Detonation Damage
5 + 1.5% Max Health
  • Gambit: pick Gumbo Chimichangas for a leap that lands in a 60-damage ring of chimichangas, which also heals allies when Deadpool plays Strategist. With Gambit on the team the leap returns every 10 seconds instead of 15 and its landing stuns for 0.3 seconds.
  • Hela: the "Hel-Yeah, Honey" loadout gives one weapon an extra upgrade, piercing homing shots for the pistols or a max-health detonation on every third katana hit. With Hela on the team both weapons get it at once, so he no longer has to choose between range and melee.
  • Jeff the Land Shark and Elsa Bloodstone: Deadpool is the partner for Jeff's Mr. Pool's Interdimensional Toy Box, a plushie that taunts enemies and heals allies, and for Elsa's Loudmouth Mercs, which turns her Living Bullet into taunting rounds. With Deadpool on the team Jeff's plushie also deals 30 damage per second and Elsa builds Instinct much faster.
  • Wolverine: two divers who both want close range. Deadpool In Your Area keeps nearby enemies taunted onto Deadpool for 5 seconds, which leaves them open to Wolverine's claws.

Deadpool Counters

Healing Factor makes Deadpool briefly immune after he takes 200 damage in 2 seconds, but then it needs 45 seconds to recharge (30 as a Strategist), so keep the pressure on and finish him with a second burst. Heroes who hold space and punish dives, like Peni Parker with her mines and webs, make it hard for him to build his Style Rating up to S. When his pistol ultimate taunts you, only use abilities you are sure will land, because every miss hurts you and feeds him or his team.

Deadpool matchup stats against every hero

Is Deadpool Good Right Now?

Tier (Season 10.5 ranked)C
Win rate46.73% (#46 of 54 heroes)
Pick rate20.5% of teams (#9 of 54)
Ban rate0.7% of teams (#36 most banned)
Win rate in Season 1047.05%
Ranked matches404,146

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Deadpool Patch History: Buffs and Nerfs

Deadpool Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Deadpool.

Official Balance Changes (8)

  1. BuffSeason 10Better guns, healing and health across roles; faster upgrades.v20260911
  2. MixedSeason 9More gun damage, health and damage reduction; anchor bonuses removed.v20260710
  3. BuffSeason 8.5More Bobblehead healing in gun form.v20260612
  4. NerfSeason 8Less Ban Hammer healing and lower Desert Eagle damage.v20260515
  5. NerfSeason 7.5Weaker Ban Hammer and smaller attack speed boost for Vanguard.v20260417
  6. NerfSeason 7Small cooldown added to hop refreshes, trimming mobility.v20260326
  7. MixedSeason 7Longer ultimate cooldowns, less Vanguard damage reduction, more Duelist health.v20260320
  8. BuffSeason 6.5Pop Quiz ultimate heals more.v20260213

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 10

  • BuffDual Desert Eagles: Damage falloff at 30m rescaled from 50% to 75%.
  • BuffUpgrade!: XP required for level-up reduced by 25%.
  • BuffThe Ban Hammer: Healing over time while active increased from 25 HP/s to 35 HP/s.
  • BuffThe Ban Hammer: Bonus health gained upon activation increased from 200 to 300.
  • BuffThe Big Test: Bonus health gained for self upon activation increased from 200 to 300.

Season 9

  • NerfMax health anchor bonus removed.
  • BuffMax health increased from 450 to 500.
  • BuffDual Desert Eagles: Damage increased from 34 to 36 per shot.
  • BuffDual Desert Eagles: Damage when upgraded increased from 39 to 40 per shot.
  • BuffDeadpool In Your Area: Damage reduction for allies when upgraded increased from 20% to 25%.
  • BuffDeadpool In Your Area: Damage reduction for self when upgraded increased from 30% to 35%.
  • ChangeHela / TEAM-UP (F): "Hel-Yeah, Honey": Dual Desert Eagles and Kick@$$ Katanas can be upgraded an additional time.
  • ChangeHela / TEAM-UP (F): "Hel-Yeah, Honey": Dual Desert Eagles - Shots pierce through enemies and explosive shots home in on enemies.
  • ChangeHela / TEAM-UP (F): "Hel-Yeah, Honey": Kick@$$ Katanas - Each hit infuses a stack of dark energy into targets. At three stacks, deal an additional burst of percentage damage.
  • ChangeHela / TEAM-UP (F): "Hel-Yeah, Honey": Enhanced: Both weapons can be upgraded at the same time.
  • ChangeGambit / TEAM-UP (C): Gumbo Chimichangas: Swiftly jump forward and deal damage to nearby enemies upon landing.
  • ChangeGambit / TEAM-UP (C): Gumbo Chimichangas: Enhanced: Enemies hit are also stunned.

Season 8

  • NerfDual Desert Eagles: Damage decreased from 36 to 34 per shot.
  • NerfDual Desert Eagles: Damage when upgraded decreased from 42 to 39 per shot.
  • NerfThe Ban Hammer: Healing over time while active reduced from 50 HP/s to 25 HP/s.
Show 16 older patches

Season 7.5

  • NerfDeadpool In Your Area: Attack speed boost for Dual Desert Eagles reduced from 60% to 40%.
  • NerfThe Ban Hammer: Bonus health gained on missed attack reduced from 80 to 60.
  • NerfThe Ban Hammer: Bonus health gained on missed attack when upgraded reduced from 80 to 70.
  • NerfThe Ban Hammer: Damage decreased from 45 to 35 per hit.

Balance Patch

  • NerfMobility between abilities like Hazardous Hijinx and Bunny Bounce slightly reduced.
  • NerfBunny Bounce: Now has a 0.5s cooldown even when landing a bounce.

Season 7

  • NerfUltimate cooldown increased from 45s to 60s.
  • NerfDeadpool In Your Area: Damage reduction for self when upgraded reduced from 40% to 30%.

Season 6

  • ChangeFinally! I'm in Marvel Rivals as the newest Vanguard hero! Only took a year!
  • ChangeVanguard Only: Increased max health.
  • ChangeM1 (1): Dual Desert Eagles: Fire bullets from dual pistols.
  • ChangeM1 (1): Dual Desert Eagles: Upgrade: Increased max ammo. Land enough shots to fire an explosive projectile.
  • ChangeM2: Magical Unicorn Shield!: Deploy a plushie barrier.
  • ChangeM2: Magical Unicorn Shield!: Upgrade: Barrier has increased health and size.
  • ChangeSHIFT: Slice and Dice!: Switch to the katanas.
  • ChangeM1 (2): Kick@$$ Katanas: Perform slashing attacks with dual katanas.
  • ChangeM1 (2): Kick@$$ Katanas: Upgrade: Can deal critical damage. Use the jab strike after landing on an enemy with Bunny Bounce.
  • ChangeM2: Hazardous Hijinks: Dash forward and quickly slash enemies upon collision.
  • ChangeM2: Hazardous Hijinks: Can be chained up to three times.
  • ChangeM2: Hazardous Hijinks: Upgrade: Now has two charges.
  • ChangeSHIFT: Lock and Load!: Switch to the dual pistols.
  • ChangeE: Deadpool In Your Area: Taunt and deal damage over time to nearby enemies for a brief duration.
  • ChangeE: Deadpool In Your Area: Vanguard Only: Grant self and nearby allies increased attack speed.
  • ChangeE: Deadpool In Your Area: Upgrade: Enemies that stay in too long have their UI taped over. Grant damage reduction to allies.
  • ChangeF: Upgrade!: Earn XP by dealing damage to level up.
  • ChangeF: Upgrade!: Upgrade weapons and abilities in the scrapbook after leveling up.
  • ChangeF: Upgrade!: Close-Up Pic - Take a photo with a defeated target to become immune to damage and gain XP.
  • ChangeSPACE: Bunny Bounce: Perform a short double jump.
  • ChangeSPACE: Bunny Bounce: Bounce off enemy heads or walls while The Big Test is active to reset the cooldown.
  • ChangeQ: The Ban Hammer: Taunt a targeted enemy and deal damage to them every time they miss an attack.
  • ChangeQ: The Ban Hammer: Vanguard Only: Gain bonus health and healing over time upon activation.
  • ChangeQ: The Ban Hammer: Upgrade: Deal extra damage every second and gain bonus health on a missed attack. Missing an ability deals double the damage and grants double the healing.
  • ChangeQ: The Big Test: Gain a movement speed boost and healing over time.
  • ChangeQ: The Big Test: Land certain abilities enough times to earn the Jackpot.
  • ChangeQ: The Big Test: Jackpot further increases movement speed and healing over time.
  • ChangeQ: The Big Test: Vanguard Only: Grant bonus health to nearby allies and refresh all charges for Hazardous Hijinx upon activation. Reset the cooldown of Healing Factor when earning Jackpot.
  • ChangeQ: The Big Test: Upgrade: With Jackpot active, gain bonus health by dealing damage.
  • ChangePASSIVE: Healing Factor: Gain healing over time when out of combat.
  • ChangePASSIVE: Healing Factor: Activate upon falling to critical health and briefly become immune to damage.
  • ChangePASSIVE: Maximum Flair: Earn Style Points by using abilities to charge your Ultimate.
  • ChangeTEAM-UP (PASSIVE): Comical Chaos: Deadpool grants Jeff the ability to deploy a toybox that heals allies over time and taunts nearby enemies.
  • ChangeTEAM-UP (PASSIVE): Comical Chaos: Anchor Bonus: +50 Max Health

Season 10

  • BuffDual Desert Eagles: Damage increased from 38 to 42 per shot.
  • BuffUpgrade!: XP required for level-up reduced by 25%.

Season 9

  • NerfDamage anchor bonus removed.
  • ChangeHela / TEAM-UP (F): "Hel-Yeah, Honey": Dual Desert Eagles and Kick@$$ Katanas can be upgraded an additional time.
  • ChangeHela / TEAM-UP (F): "Hel-Yeah, Honey": Dual Desert Eagles - Shots pierce through enemies and explosive shots home in on enemies.
  • ChangeHela / TEAM-UP (F): "Hel-Yeah, Honey": Kick@$$ Katanas - Each hit infuses a stack of dark energy into targets. At three stacks, deal an additional burst of percentage damage.
  • ChangeHela / TEAM-UP (F): "Hel-Yeah, Honey": Enhanced: Both weapons can be upgraded at the same time.
  • ChangeGambit / TEAM-UP (C): Gumbo Chimichangas: Swiftly jump forward and deal damage to nearby enemies upon landing.
  • ChangeGambit / TEAM-UP (C): Gumbo Chimichangas: Enhanced: Enemies hit are also stunned.

Balance Patch

  • NerfMobility between abilities like Hazardous Hijinx and Bunny Hop slightly reduced.
  • NerfBunny Hop: Now has a 0.5s cooldown even when landing a bounce.

Season 7

  • BuffMax health increased from 250 to 275.
  • NerfUltimate cooldown increased from 45s to 60s.

Season 6.5

  • BuffQ: Pop Quiz!: Base healing increased from 25 HP/s to 35 HP/s.
  • BuffQ: Pop Quiz!: Enhanced healing increased from 50 HP/s to 70 HP/s.

Season 6

  • ChangeWhat? Who says I can't be a Duelist too?
  • ChangeDuelist Only: Increased damage dealt.
  • ChangeM1 (1): Dual Desert Eagles: Fire bullets from dual pistols.
  • ChangeM1 (1): Dual Desert Eagles: Upgrade: Increased max ammo. Land enough shots to fire an explosive projectile.
  • ChangeM2: Headshot!: Throw your own head to spin in place for continous damage.
  • ChangeM2: Headshot!: Upgrade: Thrown an additional two times to trigger an explosion when expiring.
  • ChangeSHIFT: Slice and Dice!: Switch to the katanas.
  • ChangeM1 (2): Kick@$$ Katanas: Perform slashing attacks with dual katanas.
  • ChangeM1 (2): Kick@$$ Katanas: Upgrade: Can deal critical damage. Use the jab strike after landing on an enemy with Bunny Hop.
  • ChangeM2: Hazardous Hijinks: Dash forward and quickly slash enemies upon collision.
  • ChangeM2: Hazardous Hijinks: Can be chained up to three times.
  • ChangeM2: Hazardous Hijinks: Duelist Only: Has two charges.
  • ChangeM2: Hazardous Hijinks: Upgrade: Can be chained an unlimited amount of times.
  • ChangeSHIFT: Lock and Load!: Switch to the dual pistols.
  • ChangeE: Deadpool In Your Area: Taunt and deal damage over time to nearby enemies for a brief duration.
  • ChangeE: Deadpool In Your Area: Duelist Only: Gain damage reduction while active.
  • ChangeE: Deadpool In Your Area: Upgrade: Enemies that stay in too long have their UI taped over.
  • ChangeF: Upgrade!: Earn XP by dealing damage to level up.
  • ChangeF: Upgrade!: Upgrade weapons and abilities in the scrapbook after leveling up.
  • ChangeF: Upgrade!: Close-Up Pic - Take a photo with a defeated target to become immune to damage and gain XP.
  • ChangeSPACE: Bunny Hop: Perform a short double jump.
  • ChangeSPACE: Bunny Hop: Bounce off enemy heads or walls to reset the cooldown.
  • ChangeSPACE: Bunny Hop: Duelist Only: Gain bonus health when bouncing off an enemy.
  • ChangeQ: Skill Issue: Taunt a targeted enemy and deal damage to them every time they miss an attack.
  • ChangeQ: Skill Issue: Upgrade: Deal extra damage every second. Missing enough attacks inflicts Vulnerability.
  • ChangeQ: Pop Quiz!: Gain a movement speed boost and healing over time.
  • ChangeQ: Pop Quiz!: Land certain abilities enough times to earn the Jackpot.
  • ChangeQ: Pop Quiz!: Jackpot further increases movement speed and healing over time.
  • ChangeQ: Pop Quiz!: Upgrade: Gain a damage boost. Jackpot further boosts damage and refreshses all ability cooldowns except Healing Factor.
  • ChangePASSIVE: Healing Factor: Gain healing over time when out of combat.
  • ChangePASSIVE: Healing Factor: Activate upon falling to critical health and briefly become immune to damage.
  • ChangePASSIVE: Maximum Flair: Earn Style Points by using abilities to charge your Ultimate.
  • ChangeTEAM-UP (PASSIVE): Comical Chaos: Deadpool grants Jeff the ability to deploy a toybox that heals allies over time and taunts nearby enemies.
  • ChangeTEAM-UP (PASSIVE): Comical Chaos: Anchor Bonus: +5% Damage Boost

Season 10

  • BuffMax health increased from 250 to 275.
  • BuffDeadpool In Your Area: Cooldown reduced from 12s to 10s.
  • BuffUpgrade!: XP required for level-up reduced by 25%.

Season 9

  • NerfHealing anchor bonus removed.
  • ChangeHela / TEAM-UP (F): "Hel-Yeah, Honey": Dual Desert Eagles and Kick@$$ Katanas can be upgraded an additional time.
  • ChangeHela / TEAM-UP (F): "Hel-Yeah, Honey": Dual Desert Eagles - Shots pierce through enemies and explosive shots home in on enemies/allies.
  • ChangeHela / TEAM-UP (F): "Hel-Yeah, Honey": Kick@$$ Katanas - Each hit infuses a stack of dark energy into targets. At three stacks, deal an additional burst of percentage damage and restore health for self.
  • ChangeHela / TEAM-UP (F): "Hel-Yeah, Honey": Enhanced: Both weapons can be upgraded at the same time.
  • ChangeGambit / TEAM-UP (C): Gumbo Chimichangas: Swiftly jump forward and damage/heal nearby enemies/allies upon landing.
  • ChangeGambit / TEAM-UP (C): Gumbo Chimichangas: Enhanced: Enemies hit are also stunned.

Season 8.5

  • BuffBouncing Bobblehead: Continous healing increased from 40 HP/s to 50 HP/s.
  • BuffBouncing Bobblehead: Continous healing when upgraded increased from 50 HP/s to 55 HP/s.

Balance Patch

  • NerfMobility between abilities like Healing Hijinx and Healing Hop slightly reduced.
  • NerfHealing Hop: Now has a 0.5s cooldown even when landing a bounce.

Season 7

  • NerfUltimate cooldown increased from 45s to 60s.

Season 6

  • ChangeWhat do ya know, I'm a Strategist as well! Don't ask why or how I can heal.
  • ChangeStrategist Only: Certain abilities can heal allies.
  • ChangeM1 (1): Dual Desert Eagles: Fire bullets from dual pistols.
  • ChangeM1 (1): Dual Desert Eagles: Strategist Only: Can also heal allies.
  • ChangeM1 (1): Dual Desert Eagles: Upgrade: Increased max ammo. Land enough shots to fire an explosive projectile that damages enemies and heals allies.
  • ChangeM2: Bouncing Bobblehead!: Throw your own head to spin in place for continous damage and healing.
  • ChangeM2: Bouncing Bobblehead!: Upgrade: Throw an additional two times to trigger an explosion that damages enemies and heals allies when expiring.
  • ChangeSHIFT: Slice and Dice!: Switch to the katanas.
  • ChangeM1 (2): Kick@$$ Katanas: Perform slashing attacks with dual katanas.
  • ChangeM1 (2): Kick@$$ Katanas: Strategist Only: Heal nearby allies upon hitting an enemy.
  • ChangeM1 (2): Kick@$$ Katanas: Upgrade: Can deal critical damage. Use the jab strike after landing on an enemy with Healing Hop for a guarenteed critical hit.
  • ChangeM2: Healing Hijinks: Dash forward and quickly slash enemies upon collision.
  • ChangeM2: Healing Hijinks: Strategist Only: Heal nearby allies upon hitting an enemy.
  • ChangeM2: Healing Hijinks: Upgrade: Can be chained up to three times.
  • ChangeSHIFT: Lock and Load!: Switch to the dual pistols.
  • ChangeE: Deadpool In Your Area: Taunt and deal damage over time to nearby enemies for a brief duration.
  • ChangeE: Deadpool In Your Area: Strategist Only: Heal nearby allies over time while active.
  • ChangeE: Deadpool In Your Area: Upgrade: Enemies that stay in too long have their UI taped over. Grant allies a damage boost.
  • ChangeF: Upgrade!: Earn XP by dealing damage or healing allies to level up.
  • ChangeF: Upgrade!: Upgrade weapons and abilities in the scrapbook after leveling up.
  • ChangeF: Upgrade!: Close-Up Pic - Take a photo with a defeated target to become immune to damage and gain XP.
  • ChangeSPACE: Healing Hop: Perform a short double jump.
  • ChangeSPACE: Healing Hop: Bounce off enemy/ally heads or walls to reset the cooldown.
  • ChangeSPACE: Healing Hop: Strategist Only: Heal allies when bouncing on their head.
  • ChangeQ: Pwnage Pound: Taunt a targeted enemy and deal damage to them every time they miss an attack.
  • ChangeQ: Pwnage Pound: Strategist Only: Grant healing over time upon activation. Grant additional healing to self and nearby allies every time the target takes damage.
  • ChangeQ: Pwnage Pound: Upgrade: Deal extra damage every second.
  • ChangeQ: Final Exam: Grant healing over time to self and nearby allies.
  • ChangeQ: Final Exam: Land certain abilities enough times to earn the Jackpot.
  • ChangeQ: Final Exam: Jackpot further increases healing over time.
  • ChangeQ: Final Exam: Upgrade: Jackpot grants bonus health and resets the cooldown of Healing Factor.
  • ChangePASSIVE: Healing Factor: Gain healing over time when out of combat.
  • ChangePASSIVE: Healing Factor: Activate upon falling to critical health and briefly become immune to damage.
  • ChangePASSIVE: Maximum Flair: Earn Style Points by using abilities to charge your Ultimate.
  • ChangeTEAM-UP (PASSIVE): Comical Chaos: Deadpool grants Jeff the ability to deploy a toybox that heals allies over time and taunts nearby enemies.
  • ChangeTEAM-UP (PASSIVE): Comical Chaos: Anchor Bonus: +5% Healing Boost

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Deadpool Release Date and Voice Actor

Release date
January 16, 2026 (Season 6)
Voice actor
Alejandro Saab
Gender
Male
Relatives
Elleanor Camacho, Thomas Wilson, Hailey Wilson, Vanessa Carlysle, Broodpool, Jeff the Land Shark

Deadpool FAQ

When was Deadpool released in Marvel Rivals?

Deadpool was released in Season 6 on January 16, 2026 and is playable now.

What role is Deadpool in Marvel Rivals?

Deadpool is a Hybrid in Marvel Rivals with a difficulty rating of 4 out of 5. Deadpool's main attack type is hitscan.

Is Deadpool good right now?

In Season 10.5 ranked, Deadpool has a 46.7% win rate (C tier, #46 of 54) across 404,146 matches. That is about the same as 47.0% in Season 10. Deadpool is picked by 20.5% of teams (#9 of 54) and banned by 0.7% (#36).

Who counters Deadpool in Marvel Rivals?

Deadpool struggles against Groot, Iron Man and Elsa Bloodstone. Healing Factor makes Deadpool briefly immune after he takes 200 damage in 2 seconds, but then it needs 45 seconds to recharge (30 as a Strategist), so keep the pressure on and finish him with a second burst. Heroes who hold space and punish dives, like Peni Parker with her mines and webs, make it hard for him to build his Style Rating up to S. When his pistol ultimate taunts you, only use abilities you are sure will land, because every miss hurts you and feeds him or his team.

How much health does Deadpool have in Marvel Rivals?

It depends on the form: Vanguard has 500, Duelist has 275 and Strategist has 275 health.

What is Deadpool's ultimate ability?

Deadpool's ultimate is The Ban Hammer. The Vanguard ultimate with the pistols: it taunts one enemy for 8 seconds while Deadpool takes 300 bonus health and heals 35 per second. Every ability the target misses costs them 35 damage and gives him 60 more bonus health, so pick someone who relies on skill shots.

Who voices Deadpool in Marvel Rivals?

Deadpool is voiced by Alejandro Saab.

What are Deadpool's team-ups in Marvel Rivals?

Deadpool has 2 team-up loadouts: Gumbo Chimichangas (with Gambit) and "Hel-Yeah, Honey" (with Hela). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Deadpool wins 50.2% with Gambit on the team and 51.4% with Hela on the team, against 46.7% overall.

When was Deadpool last buffed or nerfed?

In Season 10 on September 11, 2026: 5 buffs. Every change is listed in the patch history on this page.

When was Deadpool last nerfed in Marvel Rivals?

In Season 8 (Version 20260515, May 15, 2026): Less Ban Hammer healing and lower Desert Eagle damage.

When was Deadpool last buffed in Marvel Rivals?

In Season 10 (Version 20260911, September 11, 2026): Better guns, healing and health across roles; faster upgrades.

What was Deadpool's best season in Marvel Rivals?

By ranked win rate, Season 7 at 50.2%. The lowest was Season 9.5 at 43.7%.