
Elsa Bloodstone
Difficulty
Role
Duelist
Attack Type
Hitscan
Health
250
Movement Speed
600
Born into a line of legendary monster hunters, Elsa Bloodstone boasts incredible physical prowess and an innate talent for subduing the creepiest of creatures. The instinct to hunt is in her blood, and every foe she faces inevitably becomes prey ensnared in her traps!
Abilities Overview
Inherited Instinct

Dealing damage increases hunting Instinct. Defeating enemies caught by Smoky Snare grants additional Instinct. Higher Instinct reduces the cooldown of Helix Advance.
Special Effect 1: Instinct levels up when it reaches 100, up to 3 levels
Special Effect 2: For each Instinct level gained, reduce the cooldown of Helix Advance by 2s
Instinct from KOs: 100
Damage/Instinct Conversion Rate: 0.06
Additional Instinct from KOs Caught by Smoky Snare: 200

Double-barrel Blaster

Fire your shotgun forward.
Ammo: 8
Bullets Fired Each Cast: 10
Critical Hit: Yes
Damage Falloff: Falloff begins at 20m, decreasing to 70% at 30m
Crosshair Spread Radius(at 10m): 0.13m
Damage: 4.5 per round
Casting: Shotgun projectiles that hit instantly
Fire Rate: The firing interval between shots is 0.12s, with an interval of 0.8s between each round of shooting

Monster-piercer

Unleash your elephant gun forward. Bullets pierce enemies and deal high damage.
Damage: 13+1.2% of enemy's maximum health
Casting: Shotgun projectiles that hit instantly
Critical Hit: No
Bullets Fired Each Cast: 5
Crosshair Spread Radius (at 10m): 6m

Ruthless Pursuit

Dash forward, gaining Bonus Health and launching enemies hit. Follow up with a Double-Barrel Blaster shot that propels you backward and Slows enemies. Using either stage empowers your next Double-Barrel Blaster, transforming it into Monster-Piercer.
Damage: 30
Casting: Movement-based damage ability
Cooldown: 8s
Dash Speed: 15 m/s
Bonus Health: Every unleash of Ruthless Pursuit and Helix Advance grants 30 bonus health. Max bonus health is 75
Max Dash Duration: 0.3s
Follow Up:
Max Dash Speed: 40m/s
Special Effect 1: Launch up enemies hit, and activate the follow up in 5s
Special Effect 2: Using either stage empowers your next Double-Barrel Blaster, transforming it into Monster-Piercer
Max Damage Distance: 8m
Follow Up


Helix Advance

Dash in your movement direction. Your next Double-Barrel Blaster becomes Monster-Piercer.
Max Dash Speed: 27.5m/s
Special Effect: In 6s after unleashing Helix Advance, the next Double-Barrel Blaster becomes Monster-Piercer
Special Effect 2: Every unleash of Ruthless Pursuit and Helix Advance grants 30 bonus health. Max bonus health is 75
Max Dash Duration: 0.28s
Cooldown: 8s

Living Bullet

Fire a Living Bullet round that splits upon impact, seeking nearby enemies and marking each with a Spectral Sigil. Hitting marked targets with Double-Barrel Blaster or Monster-Piercer grants Elsa a brief Speed boost. Living Bullets deal extra damage to shields and enemies with Bonus Health.
Cooldown: 8s
Speed Boost: Increase movement speed by 40% for 1s
Special Effect 1: After hits an enemy, the projectile splits to several bullets to trace the enemies in range
Special Effect 2: Projectile deals 40 extra damage to shields and enemies with bonus health
Projectile Damage: 60
Tracing Range: 8m radius spherical spell field
Maximum Splits: 3
Projectile Speed: 60m/s

Bloodstone's Boombox Bullets
Deadpool hands Jeff the Land Shark a plushie. Jeff can spit it ahead where it'll continuously Taunt nearby enemies and Block Vision, while allies in range are healed! Elsa Bloodstone's Living Bullet changes to special rounds that Taunt targets with Deadpool's chatter, while Slowing, and damaging nearby enemies over time. Elsa can recall the rounds to heal based on damage dealt.
Second Hit Damage Over Time: 20/s for 2s
Damage/Healing Conversion Rate: 30%
Slow Effect: Reduce movement speed by 35% for 2s
Taunt Duration: 2s
Projectile Speed: 60m/s
Projectile Damage: First hit: 60; second hit: 40

Smoky Snare

Launch a trap containing the monster Diablo. Once deployed, it becomes Invisible and Invulnerable. When an enemy triggers it, Diablo Immobilizes and Damages them. Use {Interactive} to dash to the trapped enemy. Enemies can destroy Diablo to break free.
Maximum Dash Speed: 60m/s
Maximum Select Distance: 30m
Trap Health: 100
Special Effect 2: Defeat the summon to end the Immobolized state early
Special Effect 3: Elsa can dash to the enemy who triggers the trap
Special Effect 1: The trap becomes Invisible and Invulnerable after one-second deployment
Maximum Dash Duration: 0.25s
Triggered Trap Damage: Cause 5 damage every 0.2s, last 1.2s
Maximum Immobilizing Duration: 1.2s
Cooldown: 12s
Summons' Health: 50

Apex Predator

Summon the Glartrox to charge forward. The Glartrox can be recalled to charge back toward Elsa. When colliding with terrain or upon return, it bites fiercely, dealing heavy damage.
Special Effect 1: Enemies seized by Glartrox cannot use their abilities until it stops moving
Energy Cost: 3400
Special Effect 2: Elsa can recall Glartrox at any time
Special Effect 3: When the Glartrox collides with terrain, returns, or reaches its maximum dash duration, it bites fiercely, dealing massive damage. If Glartrox is defeated, the bite will not be triggered
Glartrox Bite Damage: 125
Glartrox Seize Damage: 75
Glartrox Movement Speed: 15m/s
Glartrox Maximum Dash Duration: Maximum durations for dashing and returning are 3.5s each
Special Effect: Glartrox cannot be critical hit. Drag 8 targets at most
Glartrox Health: 400






















