Jubilee in Marvel Rivals

Jubilee Marvel Rivals Guide

Updated · Season 10.5

Jubilee is a Strategist hero in Marvel Rivals with 275 health and a 4/5 difficulty rating. Jubilee's ultimate is Firework Finale, described in-game as "Charge up and unleash a massive ring of outward-flying firework clusters, Launching Up nearby enemies." The latest balance change came in Season 10.5 (October 9, 2026): 3 buffs and 1 nerf.

Difficulty

4/5

Role

Strategist

Health

275

Ultimate

Firework Finale

Last Balance Change

Season 10.5 (Oct 9, 2026)

Jubilation Lee has the Mutant ability to generate bursts of pyrotechnic plasma. She shapes radiant energy into vibrant projectiles that shimmer with brilliant, colorful light. Combined with her vampiric powers, every one of Jubilee's fireworks is an invigorating celebration on the battlefield!

Abilities Overview

Energy Plasmoids input

Energy Plasmoids

Energy Plasmoids

Fire lumikinetic explosive light blasts forward to heal friends and damage foes. Triggering a Sparkle Mark briefly boosts Attack Speed and enables firing without consuming energy.

Casting: Projectile

Damage: 11 per round

Damage Falloff: Falloff begins at 10m, decreasing to 70% at 30m

Healing: 15 per round

Fire Rate: 8 rounds/s

Ammo: 48

Projectile Speed: 200m/s

Critical Hit: No

Special Effect: Triggering a Sparkle Mark enhances primary fire with increased attack speed and enables firing without consuming ammo: • BOOSTED DAMAGE - 5 per round • BOOSTED HEALING - 6.5 per round • BOOSTED FIRE RATE - 20 rounds/s

Firework Finale input

Firework Finale

Firework Finale

Charge up and unleash a massive ring of outward-flying firework clusters, Launching Up nearby enemies. These clusters then orbit you, creating a field that damages enemies and heals allies. Expanding the cluster radius outward will Launch struck enemies.

Energy Cost: 4300

Casting: Persistent spell field that surrounds the caster

Orbiting Radius: Inner Circle: 6m, Outer Circle: 10m

Duration: 10s

Spell Field Healing: 180/s

Spell Field Damage: 20/s

Firework Cluster Amount: 5

Firework Cluster Travel Speed: 20m/s

Firework Cluster Healing: 40 (on ally contact)

Firework Cluster Damage: 25 (on enemy contact)

Special Effects: • Activate again to switch the orbiting radius between the inner circle and outer circle, knocking back enemies upon doing so. • Also knock back enemies upon activation.

Blooming Ball input

Blooming Ball

Blooming Ball

Launch an orb of vampiric energy that damages enemies and heals allies in its radius. Striking the orb or hitting targets within it charges it up, increasing both its size and healing power. Press F to manually recall it.

Casting: Projectile that generates a tracking AoE spell field upon impact

Charges: 2

Cooldown: 3s

Recharge Time: 12s per charge

Orb Diameter: 8m - 16m (based on charge)

Orb Attraction Speed: 2.8m/s

Orb Initial Duration: 6s

Healing: 35/s - 50/s (based on charge)

Damage: 10/s

Recharge Reduction On Recall: Restore 1 full charge when the orb's duration is greater than 6 seconds, reducing linearly with a lower remaining duration.

Healing/damage Required To Max Orb: 250

Max Throw Distance: 45m

Max Orb-to-target Attraction Distance: 10m

Special Effect: Extend the orb's duration by an additional 6 seconds once it is maxed.

Sparking Sprint input

Sparking Sprint

Sparking Sprint

Wrap yourself in vampiric energy to gain Continous Healing and a Speed Boost. While active, jump height and Attack Speed are increased, and Energy Plasmoids can be fired at no cost. Upon completion, generate a fireworks energy field around you, dealing damage and knocking back enemies, whilst healing allies.

Movement Boost: 40%

Healing Over Time: 25/s (self)

Cooldown: 4s

Max Resource: 12

Resource Consumption: 4/s

Resource Recovery: 1/s (begins immediately after ability ends)

Fireworks Healing: 30

Fireworks Damage: 45

Fireworks Explosion Range: 5m spherical radius

Dazzling Detonation input

Dazzling Detonation

Dazzling Detonation

Detonate a firework energy orb, dealing damage to enemies in the area and applying Blind and Vulnerability effects. The energy can also be transferred onto an ally, granting them healing and a speed boost. Applies Sparkle Marks to all affected targets.

Casting: Targeted

Cooldown: 12s

Detonation Radius: Matches current radius of selected orb

One-time Healing: 65

Healing Over Time: 25/s

Movement Boost: 40%

Ally Buffs Duration: 3s

Damage: 50

Blind Duration: 0.8s

Vulnerability Effect: 10%

Vulnerability Duration: 3s

Max Ignite/retrieval Distance: 49m

Sparkle Mark

Sparkle Mark

Hitting targets with Dazzling Detonation and Firework Finale applies a Sparkle Mark. Energy Plasmoids can detonate marks, granting allies a Healing Boost and Bonus Health, while dealing damage to enemies.

Bonus Health Gained: 50

Healing Amplification: 20%

Healing Amplification Duration: 3s

Mark Detonation Damage: 25

Ability data from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Jubilee Patch History: Buffs and Nerfs

Season 10.5

  • BuffSparking Sprint: Now restores 25 HP/s while active.
  • NerfDazzling Detonation: Blind duration reduced from 1.5s to 0.8s.
  • BuffFirework Finale: Healing over time increased from 150 HP/s to 180 HP/s.
  • BuffBlade / Vampiric Kin: Now also heals 15 HP/s even with the base effect.

Season 10

  • NerfDamage to ultimate charge conversion reduced from 55% to 50%.
  • NerfHealing to ultimate charge conversion reduced from 70% to 65%.

Season 9.5

  • BuffEnergy Plasmoids: Damage increased from 10 to 11 per shot.
  • BuffEnergy Plasmoids: Healing increased from 14 to 15 per shot.
Show 2 older patches

Balance Patch

  • BuffHealing to ultimate charge conversion reduced from 60% to 70%.
  • BuffBlooming Ball: Charge required to reach max size/healing reduced from 300 to 250.
  • BuffBlooming Ball: Minimum healing increased from 30 HP/s to 35 HP/s.
  • BuffFirework Finale: Ultimate cost reduced from 4500 to 4300.
  • BuffBlade / Vampiric Kin: Lifesteal proportion increased from 25% to 30%.

Season 9

  • ChangeJubilee comes flying in as the newest Strategist hero!
  • ChangeM1: Energy Plasmoids: Fire a barrage of light blasts that damage enemies and heal allies.
  • ChangeM1: Energy Plasmoids: Detonate enemy sparkle marks to briefly boost attack speed and shoot without consuming ammo.
  • ChangeM2: Blooming Ball: Launch a tracking orb of energy that damages/heals those nearby.
  • ChangeM2: Blooming Ball: Fire at energy orbs to increase the radius and healing.
  • ChangeSHIFT: Sparking Sprint: Generate an aura of energy that boosts movement speed, attack speed, and jump height.
  • ChangeSHIFT: Sparking Sprint: Using primary fire also does not consume any ammo while active.
  • ChangeSHIFT: Sparking Sprint: Upon completion, unleash fireworks to knock back enemies while healing allies.
  • ChangeE: Dazzling Detonation: Detonate an active energy orb to inflict blind and vulnerability to enemies within range.
  • ChangeE: Dazzling Detonation: Allies within the blast radius are also healed and gain a movement speed boost.
  • ChangeQ: Firework Finale: Summon a ring of orbiting firework clusters that damage enemies and heal allies.
  • ChangeQ: Firework Finale: Knock back nearby enemies upon activation.
  • ChangeQ: Firework Finale: Activate again to rescale the radius and knock back nearby enemies.
  • ChangePASSIVE: Sparkle Mark: Dazzling Detonation and Firework Finale applies sparkle marks to enemies and allies upon hit.
  • ChangePASSIVE: Sparkle Mark: Detonate allied sparkle marks with primary fire to grant bonus health and healing amplification to the target.
  • ChangeBlade / TEAM-UP (C): Vampiric Kin: Create a vampiric aura that grants self and nearby allies lifesteal.
  • ChangeBlade / TEAM-UP (C): Vampiric Kin: Enhanced: The aura also grants healing over time.
  • ChangeThe Hood / TEAM-UP (PASSIVE): Hellfire Sparks: While boosted, Energy Plasmoids becomes a hitscan attack that restores health on hit and can land critical hits.
  • ChangeThe Hood / TEAM-UP (PASSIVE): Hellfire Sparks: Enhanced: Sparkle marks are never cleared from an enemy.

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Jubilee FAQ

What role is Jubilee in Marvel Rivals?

Jubilee is a Strategist in Marvel Rivals with a difficulty rating of 4 out of 5.

How much health does Jubilee have in Marvel Rivals?

Jubilee has 275 health in Season 10.5.

What is Jubilee's ultimate ability?

Firework Finale. Charge up and unleash a massive ring of outward-flying firework clusters, Launching Up nearby enemies. These clusters then orbit you, creating a field that damages enemies and heals allies. Expanding the cluster radius outward will Launch struck enemies.

When was Jubilee last buffed or nerfed?

In Season 10.5 on October 9, 2026 (3 buffs and 1 nerf). Sparking Sprint: Now restores 25 HP/s while active. Dazzling Detonation: Blind duration reduced from 1.5s to 0.8s. Firework Finale: Healing over time increased from 150 HP/s to 180 HP/s.

Other Strategist Heroes