The Hood in Marvel Rivals

The Hood Marvel Rivals Guide

Updated · Season 10

The Hood is a Vanguard hero in Marvel Rivals with 550 health and a 2/5 difficulty rating. The Hood's ultimate is Demon of the End, described in-game as "Enter Full Demon State." The latest balance change came in Season 10 (September 11, 2026): 1 buff and 5 nerfs.

Difficulty

2/5

Role

Vanguard

Health

550

Ultimate

Demon of the End

Last Balance Change

Season 10 (Sep 11, 2026)

As the Hood, Parker Robbins is treading the dangerous path toward the throne of the criminal underworld. Cloaked in a cursed mantle, he devours the firepower of his foes, feeding his own dark might. When he transforms into his full demonic state, a torrent of dark magic sweeps over all who stand in his way!

Abilities Overview

Accursed Pistols input

Accursed Pistols

Accursed Pistols

Shoot forward dual-wielded pistols. Gain increased Attack Speed when Demonic Energy exceeds 50%.

Casting: Hitscan

Damage: 26 per round

Damage (above 50% Energy): 21 per round

Damage Falloff: Begins at 8m, decreasing to 55% at 20m

Firing Interval: 0.2s

Firing Interval (above 50% Energy): 0.15s

Ammo: 40

Critical Hit: Yes

Demonic Energy Gained: 2 per hit

Leaded Transformation input

Leaded Transformation

Leaded Transformation

Enter Half-Demon State, transforming your arms into demonic rifles to unleash a rain of lead. These rifles have increased Attack Speed and Infinite Ammo. Every bullet that strikes an enemy triggers Lifesteal.

Casting: Hitscan

Damage: 3.5 per round

Damage Falloff: Begins at 8m, decreasing to 80% at 20m

Firing Interval: 0.05s

Lifesteal Proportion: 10%

Damage-bonus Health Conversion: 40%

Max Bonus Health: 100

Crosshair Spread Radius: Reaches 0.5m after 10 consecutive shots (at 10m)

Special Effect: Hold [M1] or [M2] to fire from each gun seperately, or hold both to fire both guns at the same time.

Demon of the End input

Demon of the End

Demon of the End

Enter Full Demon State. Fire up to 6 high-powered shots that pierce through enemies and barriers, while granting Bonus Health to yourself and nearby allies; the final bullet is the most powerful. Hitting enemies grants Bonus Health to yourself and nearby allies.

Energy Cost: 3400

Duration: 12s

Full-demon State Max Health: 1000

Attack Damage: 1st - 5th Shots: 90 + 10% Max Health, 6th Shot: 140 + 15% Max Health

Max Shots Fired: 6

Bonus Health Gained: 50 + 50% of Damage Dealt

Max Bonus Health: 200

Bonus Health Generation Range: 8m spherical radius

Full-demon State Properties: • The Hood cannot move while the Ultimate is active. • Shots pierce through enemies and barriers and cannot be deflected by enemies. • Restore all health once the ability ends. Dropping to 0 HP while in full-demon state results in death. • Can be manually canceled.

Void Walk input

Void Walk

Void Walk

Enter the Void for free-flight. Upon reappearing, gain a decaying Movement Boost and damage surrounding enemies.

Cooldown: 15s

Duration: 1.2s

Explosion Damage: 40

Explosion Range: 4.5m spherical radius

Movement Boost: 40% (while active)

Movement Boost Decay: Decays to 0% over 2s after the ability ends

Demonic Energy Gained: 20 (upon activation)

Abyssal Veil input

Abyssal Veil

Abyssal Veil

Throw a dark magic sphere that generates a Veil upon landing. Accursed Pistols shots passing through it generate more Demonic Energy and bullets from Leaded Transformation gain increased Lifesteal. Enemy projectiles passing through suffer reduced damage and healing output. Enemies who pass through the Veil take damage and are Blinded.

Cooldown: 10s

Veil Duration: 6s

Veil Size: Width: 8m, Height: 3.5m

Enemy Projectile Damage/healing Loss: 20%

Accursed Pistols Demonic Energy Gained: 2.75 per hit

Leaded Transformation Lifesteal Proportion: 20%

Pass-through Damage: 60

Pass-through Blind Duration: 1s

Mantle of Oblivion input

Mantle of Oblivion

Mantle of Oblivion

Spread your cloak to form a spherical barrier, blocking incoming enemy attacks. When Demonic Energy exceeds 50%, the radius of the sphere expands further.

Cooldown: 12s

Max Duration: 1s

Barrier Radius: 2m spherical radius

Barrier Radius (above 50% Energy): 3m spherical radius

Damage Absorbed-demonic Energy Conversion: 3.75%

Ruinous Pact

Ruinous Pact

Accumulate Demonic Energy by dealing damage via Accursed Pistols, blocking attacks with Mantle of Oblivion, or by using Void Walk. Reaching full energy automatically triggers the Half-Demon State.

Max Demonic Energy: 100

Special Effect: The Hood can only manually exit the half-demon state once Demonic Energy falls below 50%. Upon doing so, Demonic Energy is reduced by half.

Ability data from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

The Hood Patch History: Buffs and Nerfs

Season 10

  • NerfMax health reduced from 600 to 550.
  • NerfLeaded Transformation: Damage decreased from 4 to 3.5 per shot.
  • NerfMantle of Oblivion: Cooldown increased from 10s to 12s.
  • NerfAbyssal Veil: Enemy projectile damage loss reduced from 35% to 20%.
  • NerfDemon of The End: Damage to bonus health conversion reduced from 60% to 50%.
  • BuffMoon Knight / New Moon's Shadow: When enhanced, attack bouncing range increased from 3m to 6m.

Season 9.5

  • ChangeM1: Accursed Pistols: Rapid-fire hitscan bullets from dual pistols, charging Demonic Energy upon hit.
  • ChangeM1: Accursed Pistols: Gain increased attack speed when above 50% Demonic Energy.
  • ChangeM1 + M2: Leaded Transformation: While in half-demon state, unleash an onslaught of bullets with unlimited ammo and lifesteal.
  • ChangeM1 + M2: Leaded Transformation: Hold M1 or M2 to fire from either gun, or hold both to fire both guns at the same time.
  • ChangeM2: Mantle of Oblivion: Generate a barrier around self that converts incoming damage into Demonic Energy.
  • ChangeM2: Mantle of Oblivion: The radius of the barrier increases when above 50% Demonic Energy.
  • ChangeSHIFT: Void Walk: Phase out and enable free flight, dealing damage to nearby enemies and boosting movement speed upon reappearing.
  • ChangeSHIFT: Void Walk: Charge Demonic Energy upon activation.
  • ChangeE: Abyssal Veil: Launch a dark sphere that creates a veil of energy upon detonation.
  • ChangeE: Abyssal Veil: When shot through the veil, Accursed Pistols generate more Demonic Energy and Leaded Transformation has increased lifesteal.
  • ChangeE: Abyssal Veil: Enemy projectiles deal reduced damage/healing when passing through the veil.
  • ChangeE: Abyssal Veil: Enemies that directly pass through the veil take damage and are briefly blinded.
  • ChangeQ: Demon of The End: Enable a series of powerful shots that pierce through enemies and barriers, the final shot dealing increased damage.
  • ChangeQ: Demon of The End: Grant bonus health to self and nearby allies when dealing damage.
  • ChangePASSIVE: Ruinous Pact: Charge Demonic Energy with certain abilities.
  • ChangePASSIVE: Ruinous Pact: Reaching 100% Demonic Energy enters half-demon state and begins draining energy.
  • ChangeScarlet Witch / TEAM-UP (C): Chaos Collision: Mark an area with arcane energy, dealing damage over time and reducing enemy damage/healing dealt.
  • ChangeScarlet Witch / TEAM-UP (C): Chaos Collision: Activate again to teleport to the center of the area.
  • ChangeScarlet Witch / TEAM-UP (C): Chaos Collision: Enhanced: Deal damage and pull in nearby enemies upon teleporting.
  • ChangeMoon Knight / TEAM-UP (E): New Moon's Shadow: Abyssal Veil becomes a barrier that can also block oncoming attacks.
  • ChangeMoon Knight / TEAM-UP (E): New Moon's Shadow: If the barrier breaks, nearby enemies take damage and are inflicted with reduced damage/healing dealt.
  • ChangeMoon Knight / TEAM-UP (E): New Moon's Shadow: Enhanced: Increased barrier health. Shots that pass through the veil bounce between nearby enemies on hit.

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

The Hood FAQ

What role is The Hood in Marvel Rivals?

The Hood is a Vanguard in Marvel Rivals with a difficulty rating of 2 out of 5.

How much health does The Hood have in Marvel Rivals?

The Hood has 550 health in Season 10.

What is The Hood's ultimate ability?

Demon of the End. Enter Full Demon State. Fire up to 6 high-powered shots that pierce through enemies and barriers, while granting Bonus Health to yourself and nearby allies; the final bullet is the most powerful. Hitting enemies grants Bonus Health to yourself and nearby allies.

When was The Hood last buffed or nerfed?

In Season 10 on September 11, 2026 (1 buff and 5 nerfs). Max health reduced from 600 to 550. Leaded Transformation: Damage decreased from 4 to 3.5 per shot. Mantle of Oblivion: Cooldown increased from 10s to 12s.

Other Vanguard Heroes