Black Cat in Marvel Rivals

Black Cat

Duelist roleMarvel Rivals Duelist · Season 10.5

Updated

Black Cat is a Duelist hero in Marvel Rivals with 275 health and a 4/5 difficulty rating. Black Cat joined the game in Season 7.5 on April 17, 2026. In Season 10.5 ranked, Black Cat has a 48.1% win rate (C tier, #36 of 54) and is picked by 3.9% of teams. Black Cat's team-ups are Feline Alliance (with Black Panther) and Binding Ties (with Spider-Man). The ultimate is Calling Card.

Difficulty
4/5
Role
Duelist
Attack Type
Melee
Health
275
Movement Speed
6 m/s
Ultimate
Calling Card
Released
Season 7.5 (Apr 17, 2026)
Last Balance Change
Season 10 (Sep 11, 2026)

How to Play Black Cat

  • Treat Fortune as your real win condition. Her entire kit revolves around fortune, so you need a plan to start earning enough of it the moment the game starts. You build it by landing attacks, using your grapple, and gambling, then spend it to power up abilities or buy extra items through Gilded Deal. If you're not actively generating and tracking it, you're playing half a character. The cap is 1,000, so don't sit on a full bank doing nothing either.
  • Don't blow your Fortune the second you get it. This is the most common rookie mistake. Wait for a real opportunity, especially when an enemy support or a wounded Duelist is caught out of cover. Dumping resources into a bad engage costs you the whole play.
  • Attack from angles, never through the front. She's at her best coming in from walls, high ground, or around corners instead of pushing through the enemy frontline. Her double jump from Thieving Grace lets her reach perches no other melee hero can get to, so find the high points before the fight even starts and don't play her flat-footed. The whole loop is get in, get a pick, get out.
  • Respect that she's a glass cannon and bail early. She's nimble but fragile, so you have to watch your HP. Once multiple enemies catch you, use her mobility to escape rather than trying to keep swinging, or you'll just feed. Living to harass again is worth more than forcing one extra hit.
  • Hold your cleanse and your ult for the right moment. Save Chernobog's Crystal to break out of the nastiest crowd control, like Mantis's sleep or Doctor Strange's ult, by planning ahead instead of reacting late. For Calling Card, hit it from a high vantage point outside the enemy's vision when three or four of them are grouped up, and prioritize Strategists first, then Duelists, and leave Vanguards for last.

Black Cat Combos

  1. Hook and out: Turn of Fortune (E) on a backliner, two Feline Fury swipes, then Phantom Pursuit back to safety. The hook alone steals 300 Fortune, more than Phantom Pursuit's 250 cost.
  2. Flank burst: Cat's Cradle (Shift) through the target, Claw Whip twice while the 150 Fortune from the dash pays for the first one, then double jump away, since Cat's Cradle gives Thieving Grace back.
  3. Ultimate chain: Calling Card (Q), pounce the lowest-health enemy on the map, finish them with the claw strike, then pounce the next target. Each takedown adds 3 seconds and readies another pounce.
  4. Safe entry: buy Helm of Hades or Ring of Zona from Gilded Deal (F) before diving, so you already have a way in and a way out when the fight starts.

Strengths

  • Long reach for a melee hero: Turn of Fortune hooks from 30 m and Phantom Pursuit dashes 20 m, so she can start a fight from well outside sword range.
  • Phantom Pursuit snaps her back to where she started and makes her Unstoppable with 50% damage reduction during the dash, so she can hit and get out with one button.
  • Calling Card shows every enemy through walls for 10 seconds and adds 3 seconds per takedown, which can turn one pick into a full team wipe.
  • Gilded Deal relics let her adapt mid-match: a cleanse against crowd control, invisibility to reposition, a reveal for flanks or a slow zone against divers.

Weaknesses

  • Only 275 health, and her bonus health is small (50 from a Turn of Fortune hit, up to 50 from Claw Whip), so a few seconds of focus fire is enough to kill her.
  • Dying costs half her Fortune, at least 200, so a failed dive also weakens her next fight.
  • Without Fortune she is down to 35-damage swipes at 3.5 m. Heroes who control space or stay out of reach, like Peni Parker and Storm, make her work much harder.

Black Cat Abilities

Feline Fury ability icon

Feline Fury

Feline Fury input

Her basic melee swipe. Each hit steals 50 Fortune, so weave it between abilities to keep your Fortune topped up.

Casting
Melee
Damage
35
Range
3.5m
Fortune Gained On Hit
50
Claw Whip ability icon

Claw Whip

Claw Whip input

An empowered attack bought with 150 Fortune: tethered claws sweep a wide 7.5 m cone in front of her. Each hit gives 25 bonus health, up to 50, which helps her survive a brawl.

Damage
65
Damage Falloff
Begins at 30°, decreasing to 30% at 75°
Attack Interval
0.6s
Bonus Health Gained
25 per hit
Max Bonus Health
50
Fortune Cost
150
Fortune Gained On Hit
50 per hit (max of 100)
Calling Card ability icon

Calling Card

Calling Card input

Her ultimate marks every enemy on the map and shows them through walls for 10 seconds. While it lasts she can pounce up to 40 m with 50% damage reduction, and each takedown on a struck target adds 3 seconds and readies the next pounce.

Energy Cost
3100
Max Pounce Targeting Distance
40m
Damage Reduction During Pounce
50%
Duration
10s
Duration Increase On Takedown
3s
Max Claw Strike Targeting Distance
8m
Claw Strike Damage
First Hit: 30, Second Hit: 70
Fortune Gained On Claw Strike
200
Cat's Cradle ability icon

Cat's Cradle

Cat's Cradle input

A 15 m dash that slices through anyone in the way, on an 8-second cooldown. Use it to close the gap or to escape; it also gives back her double jump and steals 150 Fortune on a hit.

Damage
40
Cooldown
8s
Dash Distance
15m
Fortune Gained On Hit
150
Turn of Fortune ability icon

Turn of Fortune

Turn of Fortune input

A 30 m grappling hook and her biggest Fortune source: a hit steals 300 Fortune and gives 50 bonus health. Land it first and you can pay for Phantom Pursuit straight away.

Projectile Speed
120m/s
Range
30m
Damage
30
Cooldown
5s
Bonus Health Gained
50 (on hit)
Fortune Gained On Hit
300
Phantom Pursuit ability icon

Phantom Pursuit

Phantom Pursuit input

Costs 250 Fortune: she dashes to an enemy up to 20 m away, slashes for 70 damage and returns to where she started. She is Unstoppable with 50% damage reduction during the dash, which makes it her safest way to trade.

Damage
70
Cooldown
2s
Dash Duration
0.25s
Max Dash Distance
20m
Fortune Cost
250
Fortune Gained On Hit
125
Fortune's Favor ability icon

Fortune's Favor

Fortune's Favor input

The button that spends Fortune. It turns her next attack into Claw Whip for 150 Fortune or Phantom Pursuit for 250.

Claw Whip Fortune Cost
150
Phantom Pursuit Fortune Cost
250
Thieving Grace ability icon

Thieving Grace

Thieving Grace input

A double jump that comes back every time she dashes, hooks, uses Phantom Pursuit or climbs a wall, so chaining her movement keeps her hard to pin down.

Stealthy Catwalk ability icon

Stealthy Catwalk

Lets her climb walls. Use high ground to pick your angle before a dive; after she lets go she has to touch the ground before climbing again.

Malkin Misfortune ability icon

Malkin Misfortune

A passive Jinx on enemies she hits: their critical hits on her have a 25% chance to lose the bonus damage, so headshot heroes hit her less reliably.

Bonus Damage Loss Chance
25%
Sticky Paws ability icon

Sticky Paws

Her Fortune engine. Every damaging ability steals Fortune, up to 1,200 in total, and dying costs half of it (at least 200), so spend it before a risky fight.

Fortune Gained (feline Fury)
50
Fortune Gained (claw Whip)
50 (max of 100)
Fortune Gained (feline Alliance)
50 (max of 100)
Fortune Gained (cat's Cradle)
150
Fortune Gained (phantom Pursuit)
125
Fortune Gained (calling Card)
200
Fortune Gained (turn Of Fortune)
300
Max Fortune
1200
Gilded Deal ability icon

Gilded Deal

Gilded Deal input

Opens her relic shop, where Fortune buys one-use items. Pick the relic for the moment: a gamble for more Fortune, invisibility, a reveal, a cleanse, a portal or a slow zone.

Tablet of Destinies ability icon

Tablet of Destinies

Tablet of Destinies input

A 100-Fortune gamble that pays back 0, 50, 200 or 500 Fortune. Only worth it when you have spare Fortune and nothing else to buy.

Fortune Cost
100
Helm of Hades ability icon

Helm of Hades

Helm of Hades input

200 Fortune for 3 seconds of invisibility and a speed boost that fades out. Good for slipping behind the enemy, but your trail stays visible and you flicker into view.

Fortune Cost
200
Duration
3s
Movement Boost
60% (decays to 0% over duration)
Faltine Flame Orb ability icon

Faltine Flame Orb

Faltine Flame Orb input

200 Fortune for an orb with 50 health that reveals and marks enemies within 20 m. Leave it on a flank route to see who is coming.

Fortune Cost
200
Flame Orb Health
50
Max Quantity
1
Max Reveal Distance
20m
Chernobog's Crystal ability icon

Chernobog's Crystal

Chernobog's Crystal input

300 Fortune to instantly clear stuns and other control effects. Keep enough Fortune for it against heroes who lock her down.

Fortune Cost
300
Ring of Zona ability icon

Ring of Zona

Ring of Zona input

300 Fortune for a portal through a surface that stays open for 10 seconds, giving her a shortcut in or an exit through a wall.

Fortune Cost
300
Cooldown Between Uses
1s
Duration
10s
Mento-Fish ability icon

Mento-Fish

Mento-Fish input

300 Fortune for a 5 m zone that slows enemies by 35%, grounds flyers and stops movement abilities. Throw it on a diver chasing your backline or on a flyer.

Casting
Projectile that generates a spell field upon impact
Fortune Cost
300
Projectile Speed
30m/s
Slow Rate
35%

Ability stats from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Black Cat crosshair code and settings

Black Cat Team-Ups and Best Teammates

Black Cat has 2 team-up loadouts. Pick one before the match: it always works, and its enhanced effect turns on when the partner hero is on your team.

Feline Alliance team-up icon

Feline Alliance

Partner: Black Panther

Feline Alliance input

Taking 50 damage charges a new ability: an 8 m blast that deals 45 damage, knocks enemies back and gives her 25 bonus health, a speed boost and up to 100 Fortune. With Black Panther on the team it is ready at any time, a solid escape from a failed dive.

Ranked win rate with Black Panther: 47.4% (-0.7 vs Black Cat's 48.1% overall, 1,133 matches)

Cooldown
12s
Damage Taken Threshold
50
Spell Field Range
8m spherical radius
Spell Field Damage
45
Movement Boost
3m/s (which instantly begins decaying to 0m/s over 3s)
Bonus Health Gained
25 (on activation)
Fortune Gained On Hit
50 (max of 100)
Binding Ties team-up icon

Binding Ties

Partner: Spider-Man

Binding Ties input

Swaps Turn of Fortune for a Spider-Web Grapple with 2 charges that steals Fortune and tags enemies; hitting a tagged enemy with any other ability pops the tag for 45 bonus damage. With Spider-Man on the team, grappling an already tagged enemy also stops them in place for 0.5 seconds.

Ranked win rate with Spider-Man: 49.2% (+1.1 vs Black Cat's 48.1% overall, 4,976 matches)

Charges
2
Recharge Time
5s per charge
Spider-tracer Bonus Damage
45
Enhanced Effect
Stun Duration
0.5s
  • Spider-Man: pick Binding Ties and Turn of Fortune becomes a two-charge web grapple that tags enemies, so her next ability on a tagged target adds 45 damage. With Spider-Man on the team, grappling a target that is already tagged also holds them in place for 0.5 seconds.
  • Black Panther: the Feline Alliance loadout turns damage she takes into an 8 m knockback blast with 25 bonus health. Black Panther removes the 50-damage charge-up, so she can push divers off herself whenever she needs, and he likes to dive the same backline she does.
  • White Fox: Black Cat is the partner for White Fox's Lucky Loan loadout. With Black Cat on the team, White Fox's orb lets her use Spectral Surge and Fox Form Awakening without spending Spirit Tail Energy for 6 seconds, so the two can dive together.
  • Luna Snow: long-range healing keeps a 275-health diver alive after she goes in, and Luna's ultimate gives the team room to win the fight Black Cat starts.

Black Cat Counters

Black Cat has 275 health and needs Fortune for her real damage, so stay grouped and punish her the moment she lands: without 250 Fortune she cannot flash back with Phantom Pursuit. Heroes who hold space or fight from the air give her the most trouble: Peni Parker's webs and mines punish a melee diver, and Storm can stay out of reach of her hook. When Calling Card is active, stay next to a teammate so her pounce lands on two players instead of one.

Struggles Against

Black Cat matchup stats against every hero

Is Black Cat Good Right Now?

Tier (Season 10.5 ranked)C
Win rate48.12% (#36 of 54 heroes)
Pick rate3.9% of teams (#52 of 54)
Ban rate0.9% of teams (#32 most banned)
Win rate in Season 1047.82%
Ranked matches77,881

Full Marvel Rivals tier listWin, pick & ban rates for every hero

Black Cat Patch History: Buffs and Nerfs

Black Cat Win Rate by Season

Ranked, all ranks. A dot marks a season with an official balance change to Black Cat.

Official Balance Changes (3)

  1. MixedSeason 10Phantom Pursuit loses invincibility but costs less; longer Helmet of Hades.v20260911
  2. MixedSeason 9Regen shield, higher Fortune cap; anchor damage boost removed.v20260710
  3. NerfSeason 8.5Weaker Cat's Cradle, pricier tablets, shorter and weaker Calling Card.v20260612

Summaries of the official balance posts. Every patch is on the patch notes page.

Season 10

  • NerfFootstep volume increased.
  • NerfPhantom Pursuit: Untargetable effect during the dash has been replaced with 50% Damage Reduction and Unstoppable.
  • BuffPhantom Pursuit: Fortune cost reduced from 300 to 250.
  • NerfPhantom Pursuit: Fortune gained upon hit reduced from 150 to 125.
  • BuffHelm of Hades: Duration increased from 2s to 3s.
  • NerfHelm of Hades: Now leaves behind movement trail during stealth.
  • NerfHelm of Hades: Periodically flicker visible while active.
  • BuffBlack Panther / Feline Alliance: Gain 50 Fortune for each enemy hit (max of 100).

Season 9

  • NerfDamage to ultimate charge conversion reduced from 70% to 55%.
  • NerfDamage anchor bonus removed.
  • BuffNow has 125 Shield HP.
  • BuffTablet of Destinies: Highest Fortune reward chance is increased.
  • BuffPASSIVE: Sticky Paws: Max Fortune increased from 1000 to 1200.
  • ChangeBlack Panther / TEAM-UP (C): Feline Alliance: Passively store vibranium energy when taking damage.
  • ChangeBlack Panther / TEAM-UP (C): Feline Alliance: Activate the ability to expel stored energy, knocking back nearby enemies while granting self bonus health and a movement speed boost.
  • ChangeBlack Panther / TEAM-UP (C): Feline Alliance: Enhanced: No longer restricted to being used when at max stored energy.
  • ChangeSpider-Man / TEAM-UP (E): Binding Ties: Turn of Fortune now has two charges and attaches a tracer to enemies upon hit.
  • ChangeSpider-Man / TEAM-UP (E): Binding Ties: Detonate the tracer with other abilities to deal an additional burst of damage.
  • ChangeSpider-Man / TEAM-UP (E): Binding Ties: Enhanced: Hitting an enemy with Turn of Fortune while already traced briefly immobilizes them.

Season 8.5

  • NerfCat's Cradle: Damage decreased from 50 to 40.
  • NerfCat's Cradle: Now only has 1 charge.
  • BuffCat's Cradle: Cooldown reduced from 10s to 8s.
  • NerfPhantom Pursuit: Damage decreased from 75 to 70.
  • NerfFaltine Flame Orb: Fortune cost increased from 100 to 200.
  • NerfFaltine Flame Orb: No longer reveals enemies behind walls.
  • NerfChernobog's Crystal / Ring of Zona / Mento-Fish: Fortune cost increased from 200 to 300.
  • NerfCalling Card: Max pounce targeting range reduced from 60m to 40m.
  • NerfCalling Card: Earning eliminations no longer refreshes the duration, but instead increases the duration by 3s.
  • NerfCalling Card: Second hit of the claw strike no longer deals percentage damage.
  • BuffCalling Card: Claw strike second hit flat damage increased from 30 to 70.
  • NerfCalling Card: Fortune gained upon landing claw strike reduced from 300 to 200.
Show 1 older patches

Season 7.5

  • ChangeBlack Cat plans the purrfect heist, joining Marvel Rivals as the newest Duelist hero!
  • ChangeM1: Feline Fury: Perform a flurry of claw strikes.
  • ChangeM1: Feline Fury: Gain 50 Fortune on hit.
  • ChangeM2: Fortune's Favor: Enable Claw Whip and Phantom Pursuit.
  • ChangeM1: Claw Whip: Spend 150 Fortune to swipe forward with a whip.
  • ChangeM1: Claw Whip: Gain bonus health and 50 Fortune and on hit.
  • ChangeE: Phantom Pursuit: Spend 300 Fortune to dash to an enemy and strike them from afar before returning to the casting location.
  • ChangeE: Phantom Pursuit: Become immune to damage during the dash.
  • ChangeE: Phantom Pursuit: Gain 150 Fortune on hit.
  • ChangeSHIFT: Cat's Cradle: Dash forward and cut through enemies with claws.
  • ChangeSHIFT: Cat's Cradle: Gain 150 Fortune on hit.
  • ChangeE: Turn of Fortune: Launch a grappling hook, granting bonus health and 300 Fortune upon hitting an enemy.
  • ChangeF: Gilded Deal: Open a dimensional rift to spend Fortune and buy artifacts.
  • ChangeF [1]: Tablet of Destinies: 100 - Gain a random amount of Fortune.
  • ChangeF [2]: Helm of Hades: 200 - Enter stealth and gain a movement speed boost.
  • ChangeF [3]: Faltine Flame Orb: 100 - Launch a flame orb that reveals nearby enemies through walls.
  • ChangeF [4]: Chernobog's Crystal: 200 - Conjure a shield to cleanse self of control effects.
  • ChangeF [5]: Ring of Zona: 200 - Create a portal to travel through walls.
  • ChangeF [6]: Mento-Fish: 200 - Create a hypnosis field that slows and applies earthbound to enemies caught inside.
  • ChangeSPACE: Thieving Grace: Perform a double jump.
  • ChangeSPACE: Stealthy Catwalk: Hold to scale and cling to walls.
  • ChangeQ: Calling Card: Throw out calling cards to enemies and mark them for a pouncing strike that deals percentage damage.
  • ChangeQ: Calling Card: Reset the duration of the Ultimate when landing a KO on a marked enemy.
  • ChangeQ: Calling Card: Gain 300 Fortune upon successfully landing the pounce.
  • ChangePASSIVE: Malkin Misfortune: Apply Jinx to enemies hit by attacks.
  • ChangePASSIVE: Malkin Misfortune: Jinxed enemies have a chance to lose the bonus damage they deal on a critical hit.
  • ChangePASSIVE: Sticky Paws: Gain Fortune when dealing damage to enemies.
  • ChangeTEAM-UP (PASSIVE): Gift of Gold: Black Cat grants White Fox the ability to send out spirit tails to nearby targets, healing allies and boosting their speed while damaging and slowing enemies.
  • ChangeTEAM-UP (PASSIVE): Gift of Gold: Captain America gains the ability to augment his shield with increased size and to ricochet projectiles to where he is aiming.
  • ChangeTEAM-UP (PASSIVE): Gift of Gold: Anchor Bonus: +5% Damage Boost

Patch history from the Marvel Rivals Wiki (Fandom), licensed under CC BY-SA 3.0.

Black Cat Video Guide

Black Cat Masterclass - Advanced Guide in Marvel Rivals · True Vanguard

Black Cat Release Date and Voice Actor

Release date
April 17, 2026 (Season 7.5)
Voice actor
Erica Lindbeck
Gender
Female
Relatives
Walter Hardy (father), Lydia Hardy (mother)

Black Cat FAQ

When was Black Cat released in Marvel Rivals?

Black Cat was released in Season 7.5 on April 17, 2026 and is playable now.

What role is Black Cat in Marvel Rivals?

Black Cat is a Duelist in Marvel Rivals with a difficulty rating of 4 out of 5. Black Cat's main attack type is melee.

Is Black Cat good right now?

In Season 10.5 ranked, Black Cat has a 48.1% win rate (C tier, #36 of 54) across 77,881 matches. That is about the same as 47.8% in Season 10. Black Cat is picked by 3.9% of teams (#52 of 54) and banned by 0.9% (#32).

Who counters Black Cat in Marvel Rivals?

Black Cat struggles against Hela, Venom and Spider-Man. Black Cat has 275 health and needs Fortune for her real damage, so stay grouped and punish her the moment she lands: without 250 Fortune she cannot flash back with Phantom Pursuit. Heroes who hold space or fight from the air give her the most trouble: Peni Parker's webs and mines punish a melee diver, and Storm can stay out of reach of her hook. When Calling Card is active, stay next to a teammate so her pounce lands on two players instead of one.

How much health does Black Cat have in Marvel Rivals?

Black Cat has 275 health in Season 10.5.

What is Black Cat's ultimate ability?

Black Cat's ultimate is Calling Card. Her ultimate marks every enemy on the map and shows them through walls for 10 seconds. While it lasts she can pounce up to 40 m with 50% damage reduction, and each takedown on a struck target adds 3 seconds and readies the next pounce.

Who voices Black Cat in Marvel Rivals?

Black Cat is voiced by Erica Lindbeck.

What are Black Cat's team-ups in Marvel Rivals?

Black Cat has 2 team-up loadouts: Feline Alliance (with Black Panther) and Binding Ties (with Spider-Man). Pick one before the match; its enhanced effect turns on when the partner hero is on your team. In ranked, Black Cat wins 47.4% with Black Panther on the team and 49.2% with Spider-Man on the team, against 48.1% overall.

When was Black Cat last buffed or nerfed?

In Season 10 on September 11, 2026: 3 buffs and 5 nerfs. Every change is listed in the patch history on this page.

When was Black Cat last nerfed in Marvel Rivals?

In Season 8.5 (Version 20260612, June 12, 2026): Weaker Cat's Cradle, pricier tablets, shorter and weaker Calling Card.

What was Black Cat's best season in Marvel Rivals?

By ranked win rate, Season 8 at 50.8%. The lowest was Season 8.5 at 47.3%.

Other Duelist Heroes

All Marvel Rivals characters